Bei mir wird ein Pickup so erstellt:
CreatePickupEx(1559, 23, 363.3535,-74.5933,1001.5078,"Ausgang\nVerlasse dieses Gebäude mit der linken 'STRG Taste'");//bsn raus
Die Zeilen darüber/darunter:
//system
forward GetPlayerMember(playerid);
forward GetPlayerLeader(playerid);
forward GetPlayerAdminLevel(playerid);
//Schutzgeld
forward CheckLCNSchutz(i);
forward CheckYAKSchutz(i);
forward CheckGROSchutz(i);
forward CheckSCARSchutz(i);
forward KickPlayerAfterTime(playerid);
stock CreatePickupEx(modelid, spawntype, Float:x, Float:y, Float:z, text[])
{
CreateDynamic3DTextLabel(text, WHITE, x, y, z, 15.0);
return CreatePickup(modelid, spawntype, x, y, z);
}
//======= FARMER
new AktuellerCP[MAX_PLAYERS];
new Float:FarmerCPS[FarmerCheckpoints][3]={
{-6.9620,-3.0126,3.1172},
{-44.6214,-106.1540,3.1172},
{-29.8424,-110.8241,3.1172},
{3.5424,-19.4433,3.2688},
{11.3660,-28.8738,3.2688},
{-12.5866,-111.8622,3.2688},
{1.1049,-116.0905,3.2688},