Mhhh ne mache lieber Effekte rein
Please Close
Mhhh ne mache lieber Effekte rein
Please Close
Soll ich die etwa für 2€ verkaufen?
Was sollte da den noch rein?
Lass mich das nochmal erwähnen meine 1. Ranggrafiken...
Vorschau drin bitte schreibt garnichts darauf wie das aussieht finde ich selber gay
Ja chill ich mache das doch grade alles mit Copyright etc.
//E: Das mache ich aber mit GIMP Muss es mir neu Installieren Ranggrafiken sind mit PS gemacht...
Ja ich mache sie gleich rein Ich habe Links rein gemacht von http://www.pic-upload.de xD
Wie meinst du das?
Ich mache es mal wie ich es denke
(Ich würde nicht Rippen)
Wo denn komm schick mir den Link los...
ZitatDas kannst du nicht machen.
Was meinst du damit?
Mhhh dann muss ich die Links wohl i-wie anders zeigen
Screens per Anfrage
Guten Tag,
Ich wollte euch mal meine 1. Ranggrafiken zeigen,
Ich möchte gerne darfür 5€ haben. Die Farben kann ich natürlich auch auf Wunsch ändern.
Vorschau:
1. mal wieder mit GIMP bisseln viel Copyright drin
Bezahlungsmethode
Der Preis ist 5€
Mit freundlichen Grüßen
xB0sSLikE
Hey,
Ich hoffe es gibt hier auch Leute die BF P4F zocken
Suche nehmlich schon ein Clan wie die Überschrift schon sagt
Ich hoffe jemand zockt das von euch
Mit Freundlichen Grüßen
xB0sSLikE
Hallo,
東志新川薩摩
Wie heißt den dein HD Mod?
Nun diese Errors
Zeile (24662) : error 076: syntax error in the expression, or invalid function call
Zeile (46627) : Unbenutzte Variable: "TimerOrten"
//E - Push
Nun diesen Error:
Zeile (24662) : error 076: syntax error in the expression, or invalid function call
Zeile (27369) : Die Anzahl der Parameter ist falsch
Mhh wie?
Wo das rein? Killtimer(OrtenUpdate);
und wo hin damit? DisableCheckpointsForPlayer();
Hey,
Ich habe heute mein neues /orten getestet nun geht es alles aber wie mache ich das wenn er wenn man /orten eingibt,
das wenn er /deletecheckpoint oder rein geht das der weg geht?
Hier mein /orten Befehl:
if(strcmp(cmd, "/orten", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(!IsACop(playerid))
{
SendClientMessage(playerid, COLOR_GREY, "Du bist kein Polizist!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /orten [Spieler ID]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(giveplayerid, X,Y,Z);
SetPlayerCheckpoint(playerid, X,Y,Z, 6);
SetTimerEx("OrtenUpdate",1000,1,"ii",playerid,giveplayerid);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Falsche ID!");
}
}
return 1;
}
Also,
Ich habe heute mal ein Abseil System gefunden, nun wenn man denn Befehl eingeben tut (Heißt nun /test)
Wenn man nun /test eingibt kommt man zu weit nach unten und fällt durch die Map und Spawnt an der Bluebarryfarm hier ist mal der Code:
#include <a_samp>
#include <bfx_objects>
/*
Scriptname : S.W.A.T Rope
Version : 1.0
Copyright : Trooper (c) 2009
Release : German & English
Credits : Blackfox_UD -> Streamer
*/
//Easy Edit Section
#define howmanyropes 20 //how many ropes server should contain (increasing number,decreases server power)
#define zcatchtimer 1200 //in ms, time to calculate height
#define r_maxping 275 //highest ping of sliding units, dont set too high, or death-bugs will increase
#define falltime 10 //low = the best, but beware of server weakness (25 isnt incredible high, think, that you slide around 2-5 secs)
#define ropelength 50 //in meter, after what amount of meters you start falling (and rope ends)... Increasing will take server power and realism
#define abfangen 2 //at what height above ground should player get stopped ?
// DO NOT EDIT BELOW, IF YOU DO NOT KNOW, WHATS IT !
new Float:tempx[MAX_PLAYERS],Float:tempy[MAX_PLAYERS],Float:tempz[MAX_PLAYERS],Float:tempa[MAX_PLAYERS];
new Float:lowz[MAX_PLAYERS],vworld[MAX_PLAYERS],chopper[MAX_PLAYERS];
new Float:tx[MAX_PLAYERS],Float:ty[MAX_PLAYERS],Float:tz[MAX_PLAYERS],Text:blind;
new Float:helix[MAX_PLAYERS],Float:heliy[MAX_PLAYERS],Float:heliz[MAX_PLAYERS];
new seile[9999][MAX_PLAYERS],issliding[MAX_PLAYERS],tempplayerid[MAX_PLAYERS],notstarted[MAX_PLAYERS];
forward lowzcatch(playerid,Float:x2,Float:y2,Float:z2);
forward SetPosTimer(playerid);
forward OnPlayerUpdate(playerid);
forward checkseil(heliid,Float:seilx,Float:seily,Float:seilz);
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_ORANGE 0xFF9900FF
#define COLOR_BLUE 0x0000FF00
public OnFilterScriptInit()
{
TextDrawUseBox(blind,1);
TextDrawBoxColor(blind,0x000000FF);
TextDrawTextSize(blind,641.000000,10.000000);
TextDrawAlignment(blind,0);
TextDrawBackgroundColor(blind,0x00000000);
TextDrawFont(blind,3);
TextDrawLetterSize(blind,1.000000,51.000000);
TextDrawColor(blind,0x000000AA);
TextDrawSetOutline(blind,1);
TextDrawSetProportional(blind,1);
TextDrawSetShadow(blind,1);
print("\n--------------------------------------");
print(" Rope RC1 v1 (c) Trooper 2009");
print("--------------------------------------\n");
for(new p=0; p<howmanyropes; p++)
{
for(new i=0; i<ropelength; i++)
{ //alte model id = 338
seile[i][p] = b_CreateObject(3004,0,0,-90000-i,87.640026855469,342.13500976563, 350.07507324219);
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawDestroy(blind);
for(new p=0; p<howmanyropes; p++)
{
for(new i=0; i<ropelength; i++)
{
b_DestroyObject(seile[i][p]);
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
issliding[playerid] = 0,tempplayerid[playerid] = -1,notstarted[playerid] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
TextDrawHideForPlayer(playerid,blind);
b_PlayerDisconnect(playerid);
return 1;
}
public OnPlayerUpdate(playerid)
{
b_OnPlayerUpdate(playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(issliding[playerid] != 0)
{
//OnPlayerDeathBug
//end
SendClientMessage(playerid,COLOR_ORANGE,"Ups, deine Hände sind aus Versehen abgerutscht ! Versuchs noch einmal .");
for(new i=0; i<ropelength; i++)
{
b_SetObjectPos(seile[i][tempplayerid[playerid]],0,0,-90000);
notstarted[playerid] = 0;
}
issliding[playerid] = 0;
issliding[tempplayerid[playerid]] = 0;
ClearAnimations(playerid);
}
return 1;
}
public checkseil(heliid,Float:seilx,Float:seily,Float:seilz)
{
if(!HeliToPoint(5,heliid,seilx,seily,seilz))
{
for(new p=0; p<MAX_PLAYERS; p++) // seil reißen
{
if(IsPlayerConnected(p) && issliding[p] == heliid)
{
//OnPlayerSnatchRope
//end
issliding[p] = 0;
GameTextForPlayer(p,"Seil gerissen",1000,1);
ClearAnimations(p);
notstarted[p] = 0;
issliding[tempplayerid[p]] = 0;
for(new i=0; i<ropelength; i++)
{
b_SetObjectPos(seile[i][tempplayerid[p]],0,0,-90000+i);
}
}
}
}
else
{
SetTimerEx("checkseil",500,0,"ifff",heliid,seilx,seily,seilz);
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_SUBMISSION && GetPlayerState(playerid) == 3 && issliding[playerid] == 0 && notstarted[playerid] == 0)
{
if(GetPlayerPing(playerid) > r_maxping) { return GameTextForPlayer(playerid,"Zu hoher Ping !",1000,1); }
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 497 && GetPlayerSkin(playerid) == 285)
{
//OnPlayerStartSliding (use for other conditions)
//end
for(new p=0; p<howmanyropes; p++)
{
if(issliding[p] == 0) { tempplayerid[playerid] = p; }
}
if(tempplayerid[playerid] == -1) { return GameTextForPlayer(playerid,"Technisches Problem",1000,1); }
GetVehiclePos(GetPlayerVehicleID(playerid),helix[playerid],heliy[playerid],heliz[playerid]);
issliding[playerid] = GetPlayerVehicleID(playerid);
issliding[tempplayerid[playerid]] = 1;
notstarted[playerid] = 2;
GetPlayerPos(playerid,tempx[playerid],tempy[playerid],tempz[playerid]); //alte position speichern
GetPlayerFacingAngle(playerid,tempa[playerid]);
SetTimerEx("checkseil",1000,0,"ifff",GetPlayerVehicleID(playerid),helix[playerid],heliy[playerid],heliz[playerid]);
vworld[playerid] = GetPlayerVirtualWorld(playerid);
RemovePlayerFromVehicle(playerid); //spieler aus heli raus
SetPlayerVirtualWorld(playerid,10);
ApplyAnimation(playerid,"ped","abseil",4.0,0,0,0,1,0); //animation startem
SetVehiclePos(chopper[playerid],tempx[playerid],tempy[playerid],tempz[playerid]);
SetPlayerPosFindZ(playerid,tempx[playerid],tempy[playerid],tempz[playerid]);
SetPlayerCameraPos(playerid,tempx[playerid],tempy[playerid]+10,tempz[playerid]+10);
SetPlayerCameraLookAt(playerid,helix[playerid],heliy[playerid],heliz[playerid]);
TextDrawShowForPlayer(playerid,blind);
SetTimerEx("lowzcatch",zcatchtimer,0,"ifff",playerid,tempx[playerid],tempy[playerid],tempz[playerid]);
//OnCalculateZ (use for messages or optical things)
//end
for(new i=0; i<ropelength; i++)
{
b_SetObjectPos(seile[i][tempplayerid[playerid]],tempx[playerid],tempy[playerid],tempz[playerid] - i);
}
return 1;
}
return 0;
}
if(newkeys == KEY_SUBMISSION && GetPlayerState(playerid) == 3 && issliding[playerid] != 0 && notstarted[playerid] == 1)
{
//OnPlayerLetFall
//end
new Float:landex,Float:landey,Float:landez;
GetPlayerPos(playerid,landex,landey,landez);
SetPlayerPos(playerid,landex,landey,landez);
issliding[playerid] = 0;
issliding[tempplayerid[playerid]] = 0;
notstarted[playerid] = 0;
GameTextForPlayer(playerid,"Du hast das Seil losgelassen",1000,1);
for(new i=0; i<ropelength; i++)
{
b_SetObjectPos(seile[i][tempplayerid[playerid]],tempx[playerid],tempy[playerid],tempz[playerid] - i);
}
return 1;
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
/* if (strcmp("/heli", cmdtext, true, 5) == 0)
{
new Float:x1,Float:y1,Float:z1;
GetPlayerPos(playerid,x1,y1,z1);
CreateVehicle(497,x1+3,y1+3,z1,0,0,0,9999);
return 1;
}*/
if (strcmp("/abseilen", cmdtext, true, 5) == 0)
{
SetPlayerPosFindZ(playerid,0,0,1000);
return 1;
}
return 0;
}
public SetPosTimer(playerid)
{
if(issliding[playerid] == 0) { return 0; }
//OnPlayerCheck
//end
GetPlayerPos(playerid,tx[playerid],ty[playerid],tz[playerid]);
if(tz[playerid]-lowz[playerid] < abfangen && tz[playerid]-lowz[playerid] > -abfangen)
{
//OnPlayerReady
//end
new Float:temphealth;
GetPlayerHealth(playerid,temphealth);
if(temphealth <= 0) { return 0; }
ClearAnimations(playerid);
SetPlayerPos(playerid,tx[playerid],ty[playerid],tz[playerid]);
issliding[playerid] = 0;
notstarted[playerid] = 0;
issliding[tempplayerid[playerid]] = 0;
for(new i=0; i<ropelength; i++)
{
b_SetObjectPos(seile[i][tempplayerid[playerid]],0,0,-90000-i);
}
return 1;
}
if(heliz[playerid]-tz[playerid] > ropelength)
{
//OnPlayerRopeEnd
//end
ClearAnimations(playerid);
issliding[playerid] = 0;
notstarted[playerid] = 0;
issliding[tempplayerid[playerid]] = 0;
GameTextForPlayer(playerid,"Seilende erreicht",1000,1);
for(new i=0; i<ropelength; i++)
{
b_SetObjectPos(seile[i][tempplayerid[playerid]],0,0,-90000-i);
}
return 1;
}
ApplyAnimation(playerid,"ped","abseil",4.0,0,0,0,1,0);
SetTimerEx("SetPosTimer",falltime,0,"i",playerid);
return 1;
}
stock PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}
stock ObjectToPoint(Float:radi, objectid, Float:x, Float:y, Float:z)
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetObjectPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}
stock HeliToPoint(Float:radi, heliid, Float:x, Float:y, Float:z)
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetVehiclePos(heliid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}
public lowzcatch(playerid,Float:x2,Float:y2,Float:z2)
{
new Float:unsinnx[MAX_PLAYERS],Float:unsinny[MAX_PLAYERS];
GetPlayerPos(playerid,unsinnx[playerid],unsinny[playerid],lowz[playerid]);
SetPlayerPos(playerid,unsinnx[playerid],unsinny[playerid],z2-2);
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,vworld[playerid]);
TextDrawHideForPlayer(playerid,blind);
SetVehiclePos(chopper[playerid],unsinnx[playerid],unsinny[playerid],z2);
SetTimerEx("SetPosTimer",300,0,"i",playerid);
notstarted[playerid] = 1;
return 1;
}
Ich hoffe ihr könnt mir Helfen
Mit Freundlichen Grüßen
xB0sSLikE
Wie meinst du das?
Ja,
Aber ich habe das nun so genannt:
public OnFilterScriptInit()
Sowas müsstest eigentlich du machen.