Beiträge von TeR[o]RiZeR

    Guten Tag,


    Ich wollte euch mal meine 1. Ranggrafiken zeigen,
    Ich möchte gerne darfür 5€ haben. Die Farben kann ich natürlich auch auf Wunsch ändern.



    Vorschau:


    1. mal wieder mit GIMP bisseln viel Copyright drin :)




    Bezahlungsmethode

    • PaySafeCard


    Der Preis ist 5€


    Mit freundlichen Grüßen
    xB0sSLikE


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    Hey,


    Ich habe heute mein neues /orten getestet nun geht es alles aber wie mache ich das wenn er wenn man /orten eingibt,
    das wenn er /deletecheckpoint oder rein geht das der weg geht?


    Hier mein /orten Befehl:
    if(strcmp(cmd, "/orten", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(!IsACop(playerid))
    {
    SendClientMessage(playerid, COLOR_GREY, "Du bist kein Polizist!");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /orten [Spieler ID]");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(giveplayerid, X,Y,Z);
    SetPlayerCheckpoint(playerid, X,Y,Z, 6);
    SetTimerEx("OrtenUpdate",1000,1,"ii",playerid,giveplayerid);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Falsche ID!");
    }
    }
    return 1;
    }


    Also,


    Ich habe heute mal ein Abseil System gefunden, nun wenn man denn Befehl eingeben tut (Heißt nun /test)
    Wenn man nun /test eingibt kommt man zu weit nach unten und fällt durch die Map und Spawnt an der Bluebarryfarm hier ist mal der Code:


    #include <a_samp>
    #include <bfx_objects>


    /*
    Scriptname : S.W.A.T Rope
    Version : 1.0
    Copyright : Trooper (c) 2009
    Release : German & English
    Credits : Blackfox_UD -> Streamer
    */


    //Easy Edit Section
    #define howmanyropes 20 //how many ropes server should contain (increasing number,decreases server power)
    #define zcatchtimer 1200 //in ms, time to calculate height
    #define r_maxping 275 //highest ping of sliding units, dont set too high, or death-bugs will increase
    #define falltime 10 //low = the best, but beware of server weakness (25 isnt incredible high, think, that you slide around 2-5 secs)
    #define ropelength 50 //in meter, after what amount of meters you start falling (and rope ends)... Increasing will take server power and realism
    #define abfangen 2 //at what height above ground should player get stopped ?


    // DO NOT EDIT BELOW, IF YOU DO NOT KNOW, WHATS IT !


    new Float:tempx[MAX_PLAYERS],Float:tempy[MAX_PLAYERS],Float:tempz[MAX_PLAYERS],Float:tempa[MAX_PLAYERS];
    new Float:lowz[MAX_PLAYERS],vworld[MAX_PLAYERS],chopper[MAX_PLAYERS];
    new Float:tx[MAX_PLAYERS],Float:ty[MAX_PLAYERS],Float:tz[MAX_PLAYERS],Text:blind;
    new Float:helix[MAX_PLAYERS],Float:heliy[MAX_PLAYERS],Float:heliz[MAX_PLAYERS];
    new seile[9999][MAX_PLAYERS],issliding[MAX_PLAYERS],tempplayerid[MAX_PLAYERS],notstarted[MAX_PLAYERS];
    forward lowzcatch(playerid,Float:x2,Float:y2,Float:z2);
    forward SetPosTimer(playerid);
    forward OnPlayerUpdate(playerid);
    forward checkseil(heliid,Float:seilx,Float:seily,Float:seilz);
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_RED 0xAA3333AA
    #define COLOR_ORANGE 0xFF9900FF
    #define COLOR_BLUE 0x0000FF00



    public OnFilterScriptInit()
    {
    TextDrawUseBox(blind,1);
    TextDrawBoxColor(blind,0x000000FF);
    TextDrawTextSize(blind,641.000000,10.000000);
    TextDrawAlignment(blind,0);
    TextDrawBackgroundColor(blind,0x00000000);
    TextDrawFont(blind,3);
    TextDrawLetterSize(blind,1.000000,51.000000);
    TextDrawColor(blind,0x000000AA);
    TextDrawSetOutline(blind,1);
    TextDrawSetProportional(blind,1);
    TextDrawSetShadow(blind,1);
    print("\n--------------------------------------");
    print(" Rope RC1 v1 (c) Trooper 2009");
    print("--------------------------------------\n");
    for(new p=0; p<howmanyropes; p++)
    {
    for(new i=0; i<ropelength; i++)
    { //alte model id = 338
    seile[i][p] = b_CreateObject(3004,0,0,-90000-i,87.640026855469,342.13500976563, 350.07507324219);
    }
    }
    return 1;
    }


    public OnFilterScriptExit()
    {
    TextDrawDestroy(blind);
    for(new p=0; p<howmanyropes; p++)
    {
    for(new i=0; i<ropelength; i++)
    {
    b_DestroyObject(seile[i][p]);
    }
    }
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    issliding[playerid] = 0,tempplayerid[playerid] = -1,notstarted[playerid] = 0;
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    TextDrawHideForPlayer(playerid,blind);
    b_PlayerDisconnect(playerid);
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    b_OnPlayerUpdate(playerid);
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    if(issliding[playerid] != 0)
    {
    //OnPlayerDeathBug

    //end
    SendClientMessage(playerid,COLOR_ORANGE,"Ups, deine Hände sind aus Versehen abgerutscht ! Versuchs noch einmal .");
    for(new i=0; i<ropelength; i++)
    {
    b_SetObjectPos(seile[i][tempplayerid[playerid]],0,0,-90000);
    notstarted[playerid] = 0;
    }
    issliding[playerid] = 0;
    issliding[tempplayerid[playerid]] = 0;
    ClearAnimations(playerid);
    }
    return 1;
    }


    public checkseil(heliid,Float:seilx,Float:seily,Float:seilz)
    {
    if(!HeliToPoint(5,heliid,seilx,seily,seilz))
    {
    for(new p=0; p<MAX_PLAYERS; p++) // seil reißen
    {
    if(IsPlayerConnected(p) && issliding[p] == heliid)
    {
    //OnPlayerSnatchRope

    //end
    issliding[p] = 0;
    GameTextForPlayer(p,"Seil gerissen",1000,1);
    ClearAnimations(p);
    notstarted[p] = 0;
    issliding[tempplayerid[p]] = 0;
    for(new i=0; i<ropelength; i++)
    {
    b_SetObjectPos(seile[i][tempplayerid[p]],0,0,-90000+i);
    }
    }
    }
    }
    else
    {
    SetTimerEx("checkseil",500,0,"ifff",heliid,seilx,seily,seilz);
    }
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    if(newkeys == KEY_SUBMISSION && GetPlayerState(playerid) == 3 && issliding[playerid] == 0 && notstarted[playerid] == 0)
    {
    if(GetPlayerPing(playerid) > r_maxping) { return GameTextForPlayer(playerid,"Zu hoher Ping !",1000,1); }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 497 && GetPlayerSkin(playerid) == 285)
    {
    //OnPlayerStartSliding (use for other conditions)

    //end
    for(new p=0; p<howmanyropes; p++)
    {
    if(issliding[p] == 0) { tempplayerid[playerid] = p; }
    }
    if(tempplayerid[playerid] == -1) { return GameTextForPlayer(playerid,"Technisches Problem",1000,1); }

    GetVehiclePos(GetPlayerVehicleID(playerid),helix[playerid],heliy[playerid],heliz[playerid]);
    issliding[playerid] = GetPlayerVehicleID(playerid);
    issliding[tempplayerid[playerid]] = 1;
    notstarted[playerid] = 2;
    GetPlayerPos(playerid,tempx[playerid],tempy[playerid],tempz[playerid]); //alte position speichern
    GetPlayerFacingAngle(playerid,tempa[playerid]);
    SetTimerEx("checkseil",1000,0,"ifff",GetPlayerVehicleID(playerid),helix[playerid],heliy[playerid],heliz[playerid]);
    vworld[playerid] = GetPlayerVirtualWorld(playerid);
    RemovePlayerFromVehicle(playerid); //spieler aus heli raus
    SetPlayerVirtualWorld(playerid,10);
    ApplyAnimation(playerid,"ped","abseil",4.0,0,0,0,1,0); //animation startem
    SetVehiclePos(chopper[playerid],tempx[playerid],tempy[playerid],tempz[playerid]);
    SetPlayerPosFindZ(playerid,tempx[playerid],tempy[playerid],tempz[playerid]);
    SetPlayerCameraPos(playerid,tempx[playerid],tempy[playerid]+10,tempz[playerid]+10);
    SetPlayerCameraLookAt(playerid,helix[playerid],heliy[playerid],heliz[playerid]);
    TextDrawShowForPlayer(playerid,blind);
    SetTimerEx("lowzcatch",zcatchtimer,0,"ifff",playerid,tempx[playerid],tempy[playerid],tempz[playerid]);


    //OnCalculateZ (use for messages or optical things)

    //end

    for(new i=0; i<ropelength; i++)
    {
    b_SetObjectPos(seile[i][tempplayerid[playerid]],tempx[playerid],tempy[playerid],tempz[playerid] - i);
    }
    return 1;
    }
    return 0;
    }
    if(newkeys == KEY_SUBMISSION && GetPlayerState(playerid) == 3 && issliding[playerid] != 0 && notstarted[playerid] == 1)
    {
    //OnPlayerLetFall

    //end
    new Float:landex,Float:landey,Float:landez;
    GetPlayerPos(playerid,landex,landey,landez);
    SetPlayerPos(playerid,landex,landey,landez);
    issliding[playerid] = 0;
    issliding[tempplayerid[playerid]] = 0;
    notstarted[playerid] = 0;
    GameTextForPlayer(playerid,"Du hast das Seil losgelassen",1000,1);
    for(new i=0; i<ropelength; i++)
    {
    b_SetObjectPos(seile[i][tempplayerid[playerid]],tempx[playerid],tempy[playerid],tempz[playerid] - i);
    }
    return 1;
    }
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    /* if (strcmp("/heli", cmdtext, true, 5) == 0)
    {
    new Float:x1,Float:y1,Float:z1;
    GetPlayerPos(playerid,x1,y1,z1);
    CreateVehicle(497,x1+3,y1+3,z1,0,0,0,9999);
    return 1;
    }*/
    if (strcmp("/abseilen", cmdtext, true, 5) == 0)
    {
    SetPlayerPosFindZ(playerid,0,0,1000);
    return 1;
    }
    return 0;
    }



    public SetPosTimer(playerid)
    {
    if(issliding[playerid] == 0) { return 0; }
    //OnPlayerCheck

    //end
    GetPlayerPos(playerid,tx[playerid],ty[playerid],tz[playerid]);
    if(tz[playerid]-lowz[playerid] < abfangen && tz[playerid]-lowz[playerid] > -abfangen)
    {
    //OnPlayerReady

    //end
    new Float:temphealth;
    GetPlayerHealth(playerid,temphealth);
    if(temphealth <= 0) { return 0; }
    ClearAnimations(playerid);
    SetPlayerPos(playerid,tx[playerid],ty[playerid],tz[playerid]);
    issliding[playerid] = 0;
    notstarted[playerid] = 0;
    issliding[tempplayerid[playerid]] = 0;
    for(new i=0; i<ropelength; i++)
    {
    b_SetObjectPos(seile[i][tempplayerid[playerid]],0,0,-90000-i);
    }
    return 1;
    }
    if(heliz[playerid]-tz[playerid] > ropelength)
    {
    //OnPlayerRopeEnd


    //end
    ClearAnimations(playerid);
    issliding[playerid] = 0;
    notstarted[playerid] = 0;
    issliding[tempplayerid[playerid]] = 0;
    GameTextForPlayer(playerid,"Seilende erreicht",1000,1);
    for(new i=0; i<ropelength; i++)
    {
    b_SetObjectPos(seile[i][tempplayerid[playerid]],0,0,-90000-i);
    }
    return 1;
    }
    ApplyAnimation(playerid,"ped","abseil",4.0,0,0,0,1,0);
    SetTimerEx("SetPosTimer",falltime,0,"i",playerid);
    return 1;
    }


    stock PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    tempposx = (oldposx -x);
    tempposy = (oldposy -y);
    tempposz = (oldposz -z);
    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
    return 1;
    }
    return 0;
    }


    stock ObjectToPoint(Float:radi, objectid, Float:x, Float:y, Float:z)
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetObjectPos(playerid, oldposx, oldposy, oldposz);
    tempposx = (oldposx -x);
    tempposy = (oldposy -y);
    tempposz = (oldposz -z);
    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
    return 1;
    }
    return 0;
    }


    stock HeliToPoint(Float:radi, heliid, Float:x, Float:y, Float:z)
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetVehiclePos(heliid, oldposx, oldposy, oldposz);
    tempposx = (oldposx -x);
    tempposy = (oldposy -y);
    tempposz = (oldposz -z);
    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
    return 1;
    }
    return 0;
    }


    public lowzcatch(playerid,Float:x2,Float:y2,Float:z2)
    {
    new Float:unsinnx[MAX_PLAYERS],Float:unsinny[MAX_PLAYERS];
    GetPlayerPos(playerid,unsinnx[playerid],unsinny[playerid],lowz[playerid]);
    SetPlayerPos(playerid,unsinnx[playerid],unsinny[playerid],z2-2);
    SetCameraBehindPlayer(playerid);
    SetPlayerVirtualWorld(playerid,vworld[playerid]);
    TextDrawHideForPlayer(playerid,blind);
    SetVehiclePos(chopper[playerid],unsinnx[playerid],unsinny[playerid],z2);
    SetTimerEx("SetPosTimer",300,0,"i",playerid);
    notstarted[playerid] = 1;
    return 1;
    }



    Ich hoffe ihr könnt mir Helfen :)


    Mit Freundlichen Grüßen
    xB0sSLikE