Hi,
Habe eine registersystem und ich wollte Fragen wir ich eine Alter Abfrage einfügen kann (TT/DD/JJJJ) und dies soll gespeichert werden.
[pwn]#include <a_samp>
#include <dini>
#define DIALOG_REGISTER1 0
#define DIALOG_REGISTER2 1
#define DIALOG_REGISTER3 2
#define DIALOG_REGISTER4 3
#define DIALOG_LOGIN1 4
#define DIALOG_NOPW1 5
#define DIALOG_NOPW2 6
#define DIALOG_WRONGPW 7
#define DIALOG_JOIN 8
enum Info
{
sex, // 0 = Männlich, 1 = Weiblich.
age, // Das Alter
logged, // Ob der Spieler eingeloggt ist.
}
new pInfo[MAX_PLAYERS][Info];
main()
{
print("\n----------------------------------");
print("TESTSCRIPT");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("TESTSCRIPT");
AddPlayerClass(0,1715.7500,-1903.6248,13.5664,2.7095,0,0,0,0,0,0); // NoobSpawn
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
ShowPlayerDialog(playerid, DIALOG_REGISTER1, DIALOG_STYLE_INPUT, "GoldenLifeRolplay","Herzlich Willkommen auf GoldenLifeRolePlay.Da du neu bist benötigst du hier eine Registration.","Verlassen","Verlassen");
new pname[MAX_PLAYER_NAME], path[200];
GetPlayerName(playerid, pname, sizeof(pname));
format(path, sizeof(path), "/spieler/%s.ini", pname);
if(!dini_Exists(path))
{
// Wenn der Spieler nicht registriert ist:
ShowPlayerDialog(playerid, DIALOG_REGISTER1, DIALOG_STYLE_INPUT, "Registrierung", "Geben Sie hier Ihr gewünschtes Passwort ein.", "OK", "Abbrechen");
}
else
{
// Wenn der Spieler registriert ist:
ShowPlayerDialog(playerid, DIALOG_LOGIN1, DIALOG_STYLE_INPUT, "Login", "Geben Sie hier Ihr Passwort ein:", "OK", "Abbrechen");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
if(pInfo[playerid][logged] == 1)
{
new pname[MAX_PLAYER_NAME], path[200];
GetPlayerName(playerid, pname, sizeof(pname));
format(path, sizeof(path), "/spieler/%s.ini", pname);
dini_IntSet(path, "sex", pInfo[playerid][sex]);
dini_IntSet(path, "age", pInfo[playerid][age]);
}
pInfo[playerid][sex] = 0;
pInfo[playerid][age] = 0;
pInfo[playerid][logged] = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new pname[MAX_PLAYER_NAME], path[200];
GetPlayerName(playerid, pname, sizeof(pname));
format(path, sizeof(path), "/spieler/%s.ini", pname);
switch(dialogid)
{
case DIALOG_REGISTER1:
{
if(!response)
{
Kick(playerid);
}
else
{
new pwlength = strlen(inputtext);
if(pwlength > 0)
{
dini_Create(path); // Erstellt die .ini Datei
dini_Set(path, "password", inputtext); // Schreibt das eingegebene Passwort in die .ini
ShowPlayerDialog(playerid, DIALOG_REGISTER2, DIALOG_STYLE_LIST, "Wähle aus","Männlich\nWeiblich", "OK", "Abbrechen");
}
else
{
ShowPlayerDialog(playerid, DIALOG_NOPW1, DIALOG_STYLE_MSGBOX, "Registrierung", "Sie müssen ein Passwort angeben!", "OK", "Abbrechen");
}
}
}
case DIALOG_REGISTER2:
{
if(!response)
{
dini_Remove(path); // .ini löschen, da der User die registrierung abgebrochen hat.
Kick(playerid);
}
else
{
dini_Create(path); // Erstellt die .ini Datei
dini_Set(path, "password", inputtext); // Schreibt das eingegebene Passwort in die .ini
ShowPlayerDialog(playerid, DIALOG_REGISTER3, DIALOG_STYLE_LIST, "Wähle aus","Männlich\nWeiblich", "OK", "Abbrechen"); //TIPPFEHLER! da muss DIALOG_REGISTER3 rein
hast dich verschrieben
}
}
case DIALOG_REGISTER3:
{
if(!response)
{
dini_Remove(path); // .ini löschen, da der User die registrierung abgebrochen hat.
Kick(playerid);
}
else
{
dini_Set(path, "age", inputtext);
ShowPlayerDialog(playerid, DIALOG_REGISTER4, DIALOG_STYLE_MSGBOX, "Registrierung", "Ihre Registrierung ist nun abgeschlossen!", "OK", "OK");
}
}
case DIALOG_REGISTER4:
{
pInfo[playerid][sex] = dini_Int(path, "sex");
pInfo[playerid][age] = dini_Int(path, "age");
pInfo[playerid][logged] = 1;
}
case DIALOG_LOGIN1:
{
if(!response)
{
Kick(playerid);
}
else
{
new pwlength = strlen(inputtext);
if(pwlength > 0)
{
new pw[200];
format(pw, sizeof(pw), "%s", dini_Get(path, "password"));
if(strcmp(inputtext, pw) == 0) // Wenn das Passwort stimmt
{
dini_IntSet(path, "sex", pInfo[playerid][sex]);
dini_IntSet(path, "age", pInfo[playerid][age]);
pInfo[playerid][logged] = 1;
}
else
{
ShowPlayerDialog(playerid, DIALOG_WRONGPW, DIALOG_STYLE_MSGBOX, "Login", "Sie haben ein inkorrektes Passwort angegen!", "OK", "Abbrechen");
}
}
else
{
ShowPlayerDialog(playerid, DIALOG_NOPW2, DIALOG_STYLE_MSGBOX, "Login", "Sie müssen ein Passwort angeben!", "OK", "Abbrechen");
}
}
}
case DIALOG_NOPW1: // Sollte das Passwort bei der Registrierung "Leer" sein:
{
if(!response)
{
Kick(playerid);
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER1, DIALOG_STYLE_INPUT, "Registrierung", "Geben Sie hier Ihr gewünschtes Passwort ein:", "OK", "Abbrechen");
}
}
case DIALOG_NOPW2: // Sollte das Passwort beim Login "Leer" sein:
{
if(!response)
{
Kick(playerid);
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN1, DIALOG_STYLE_INPUT, "Login", "Geben Sie hier Ihr Passwort ein:", "OK", "Abbrechen");
}
}
case DIALOG_WRONGPW:
{
if(!response)
{
Kick(playerid);
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN1, DIALOG_STYLE_INPUT, "Login", "Geben Sie hier Ihr Passwort ein:", "OK", "Abbrechen");
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;}/pwn]