Beiträge von DurtyFree

    Also ich stehe gerne zu verfügung aber wenn dann währe es nett wenn ihr ein TS Server habt oder Skype ^^ Weil auf icq hab ich keine lust <.<
    Aso und noch ne idee währe für das Gamemode FoxHound


    /deletelabel (Um seinen eigenen Label zu löschen)
    und /givelaben (Für Admins um jemand nen Label zu erstellen)

    So müsste es gehen:
    #include <a_samp>
    #include "../include/gl_common.inc"


    #define ADMINFS_MESSAGE_COLOR 0xFF444499
    #define PM_INCOMING_COLOR 0xFFFF22AA
    #define PM_OUTGOING_COLOR 0xFFCC2299


    #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1


    new tmp[256];
    new Message[256];
    new gMessage[256];
    new pName[MAX_PLAYER_NAME+1];
    new iName[MAX_PLAYER_NAME+1];
    new idx;



    cmd = strtok(cmdtext, idx);


    public OnFilterScriptInit()
    {
    print("Rcon befehle");
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])


    {
    dcmd(pm,2,cmdtext);
    dcmd(ban,3,cmdtext);
    dcmd(kick,4,cmdtext);
    return 1;
    }


    dcmd_pm(playerid,cmdtext[])
    {
    tmp = strtok(cmdtext,idx);
    if(!strlen(tmp) || strlen(tmp) > 5)
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Benutze: /pm (id) (message)");
    return 1;
    }
    new id = strval(tmp);
    gMessage = strrest(cmdtext,idx);
    if(!strlen(gMessage))
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Benutze: /pm (id) (message)");
    return 1;
    }
    if(!IsPlayerConnected(id))
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/pm : Spieler ID");
    return 1;
    }
    if(playerid != id)
    {
    GetPlayerName(id,iName,sizeof(iName));
    GetPlayerName(playerid,pName,sizeof(pName));
    format(Message,sizeof(Message),">> %s(%d): %s",iName,id,gMessage);
    SendClientMessage(playerid,PM_OUTGOING_COLOR,Message);
    format(Message,sizeof(Message),"** %s(%d): %s",pName,playerid,gMessage);
    SendClientMessage(id,PM_INCOMING_COLOR,Message);
    PlayerPlaySound(id,1085,0.0,0.0,0.0);
    printf("PM: %s",Message);
    }
    else
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Du kannst dir nicht selbst eine pn schrieben.");
    }
    return 1;
    }
    }


    dcmd_kick(playerid,cmdtext[])
    {
    if(IsPlayerAdmin(playerid))
    {
    tmp = strtok(cmdtext,idx);
    if(!strlen(tmp) || strlen(tmp) > 5)
    {
    return SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Benutze: /kick (id) [reason]");
    }
    new id = strval(tmp);
    if(!IsPlayerConnected(id))
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/kick : Böse spieler ID");
    return 1;
    }
    gMessage = strrest(cmdtext,idx);
    GetPlayerName(id,iName,sizeof(iName));
    SendClientMessage(id,ADMINFS_MESSAGE_COLOR,"-- Du hast ihn vom server gekickt.");
    if(strlen(gMessage) > 0)
    {
    format(Message,sizeof(Message),"Reason: %s",gMessage);
    SendClientMessage(id,ADMINFS_MESSAGE_COLOR,Message);
    }
    format(Message,sizeof(Message),">> %s(%d) hast ihn gekickt.",iName,id);
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,Message);
    Kick(id);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/kick : Du bist kein admin");
    return 1;
    }
    }
    }


    dcmd_ban(playerid,cmdtext[])
    {
    if(IsPlayerAdmin(playerid))
    {
    tmp = strtok(cmdtext,idx);
    if(!strlen(tmp) || strlen(tmp) > 5)
    {
    return SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Benutze: /ban (id) [reason]");
    }
    new id = strval(tmp);
    if(!IsPlayerConnected(id))
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/ban : Böse spieler ID");
    return 1;
    }
    gMessage = strrest(cmdtext,idx);
    GetPlayerName(id,iName,sizeof(iName));
    SendClientMessage(id,ADMINFS_MESSAGE_COLOR,"-- Du hast ihn vom server gebannt.");
    if(strlen(gMessage) > 0)
    {
    format(Message,sizeof(Message),"Reason: %s",gMessage);
    SendClientMessage(id,ADMINFS_MESSAGE_COLOR,Message);
    }
    format(Message,sizeof(Message),">> %s(%d) hat ihn gebannt.",iName,id);
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,Message);
    Ban(id);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/ban : Du bist kein admin");
    return 1;
    }
    }

    Du hast cmdtext nicht definiert und params,cmd,idx werden nicht verwendet ^^
    So müsste es gehen: (Ungetestet)
    #include <a_samp>
    #include "../include/gl_common.inc"


    #define ADMINFS_MESSAGE_COLOR 0xFF444499
    #define PM_INCOMING_COLOR 0xFFFF22AA
    #define PM_OUTGOING_COLOR 0xFFCC2299


    #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1


    new tmp[256];
    new Message[256];
    new gMessage[256];
    new pName[MAX_PLAYER_NAME+1];


    cmd = strtok(cmdtext, idx);


    public OnFilterScriptInit()
    {
    print("Rcon befehle");
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])


    {
    dcmd(pm,2,cmdtext);
    dcmd(ban,3,cmdtext);
    dcmd(kick,4,cmdtext);
    return 1;
    }


    dcmd_pm(playerid,cmdtext[])
    {
    tmp = strtok(cmdtext,idx);
    if(!strlen(tmp) || strlen(tmp) > 5)
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Benutze: /pm (id) (message)");
    return 1;
    }
    new id = strval(tmp);
    gMessage = strrest(cmdtext,idx);
    if(!strlen(gMessage))
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Benutze: /pm (id) (message)");
    return 1;
    }
    if(!IsPlayerConnected(id))
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/pm : Spieler ID");
    return 1;
    }
    if(playerid != id)
    {
    GetPlayerName(id,iName,sizeof(iName));
    GetPlayerName(playerid,pName,sizeof(pName));
    format(Message,sizeof(Message),">> %s(%d): %s",iName,id,gMessage);
    SendClientMessage(playerid,PM_OUTGOING_COLOR,Message);
    format(Message,sizeof(Message),"** %s(%d): %s",pName,playerid,gMessage);
    SendClientMessage(id,PM_INCOMING_COLOR,Message);
    PlayerPlaySound(id,1085,0.0,0.0,0.0);
    printf("PM: %s",Message);
    }
    else
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Du kannst dir nicht selbst eine pn schrieben.");
    }
    return 1;
    }
    }


    dcmd_kick(playerid,cmdtext[])
    {
    if(IsPlayerAdmin(playerid))
    {
    tmp = strtok(cmdtext,idx);
    if(!strlen(tmp) || strlen(tmp) > 5)
    {
    return SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Benutze: /kick (id) [reason]");
    }
    new id = strval(tmp);
    if(!IsPlayerConnected(id))
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/kick : Böse spieler ID");
    return 1;
    }
    gMessage = strrest(cmdtext,idx);
    GetPlayerName(id,iName,sizeof(iName));
    SendClientMessage(id,ADMINFS_MESSAGE_COLOR,"-- Du hast ihn vom server gekickt.");
    if(strlen(gMessage) > 0)
    {
    format(Message,sizeof(Message),"Reason: %s",gMessage);
    SendClientMessage(id,ADMINFS_MESSAGE_COLOR,Message);
    }
    format(Message,sizeof(Message),">> %s(%d) hast ihn gekickt.",iName,id);
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,Message);
    Kick(id);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/kick : Du bist kein admin");
    return 1;
    }
    }
    }


    dcmd_ban(playerid,cmdtext[])
    {
    if(IsPlayerAdmin(playerid))
    {
    tmp = strtok(cmdtext,idx);
    if(!strlen(tmp) || strlen(tmp) > 5)
    {
    return SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Benutze: /ban (id) [reason]");
    }
    new id = strval(tmp);
    if(!IsPlayerConnected(id))
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/ban : Böse spieler ID");
    return 1;
    }
    gMessage = strrest(cmdtext,idx);
    GetPlayerName(id,iName,sizeof(iName));
    SendClientMessage(id,ADMINFS_MESSAGE_COLOR,"-- Du hast ihn vom server gebannt.");
    if(strlen(gMessage) > 0)
    {
    format(Message,sizeof(Message),"Reason: %s",gMessage);
    SendClientMessage(id,ADMINFS_MESSAGE_COLOR,Message);
    }
    format(Message,sizeof(Message),">> %s(%d) hat ihn gebannt.",iName,id);
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,Message);
    Ban(id);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/ban : Du bist kein admin");
    return 1;
    }
    }

    Lol Tuts dafür angucken? Das ist doch leicht XD


    if(strcmp(cmd, "/grab", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_WHITE, "Benutze: /grab [ID]");
    return 1;
    }
    if(gTeam[playerid] == 2 || IsACop(playerid) || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    new person;
    person = strval(tmp);
    if(IsPlayerConnected(person))
    {
    if(person != INVALID_PLAYER_ID)
    {
    if(GetDistanceBetweenPlayers(playerid,person) <= 8)
    {
    if(gTeam[person] == 2)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du kannst keinen Cop / FBI / Soldaten grabben!");
    return 1;
    }
    if(IsPlayerInAnyVehicle(person))
    {
    SendClientMessage(playerid, COLOR_GREY, " Ziel ist in einem Auto!");
    return 1;
    }
    if(person == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst grabben!"); return 1; }
    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
    {
    new playerVehicle = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(person, playerVehicle, 3);
    GetPlayerName(person, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest von %s ins Farzeug gezogen.", sendername);
    SendClientMessage(person, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s ins Fahrzeug gezogen.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* %s hat %s ins Fahrzeug gezogen", sendername ,giveplayer);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GameTextForPlayer(giveplayerid, "~r~Festgenommen", 2500, 3);
    TogglePlayerControllable(person, 0);
    PlayerCuffed[person] = 2;
    PlayerCuffedTime[person] = 180;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du fährst kein Auto!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spieler ist nicht in deine Nähe!");
    return 1;
    }
    }
    }
    }
    else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    if(PlayerInfo[playerid][pRank] < 4)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du brauchst Rang 4 oder höher! !");
    return 1;
    }
    new person;
    person = strval(tmp);
    if(IsPlayerConnected(person))
    {
    if(person != INVALID_PLAYER_ID)
    {
    if(GetDistanceBetweenPlayers(playerid,person) <= 8)
    {
    if(IsPlayerInAnyVehicle(person))
    {
    SendClientMessage(playerid, COLOR_GREY, " Ziel ist in einem Auto!");
    return 1;
    }
    if(person == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst grabben!"); return 1; }
    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
    {
    new playerVehicle = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(person, playerVehicle, 3);
    GetPlayerName(person, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest in ein Farzeug gezogen.", sendername);
    SendClientMessage(person, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s ins Fahrzeug gezogen.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    GameTextForPlayer(giveplayerid, "~r~gefesselt", 2500, 3);
    TogglePlayerControllable(person, 0);
    PlayerCuffed[person] = 2;
    PlayerCuffedTime[person] = 240;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du fährst kein Auto!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spieler ist nicht in deine Nähe!");
    return 1;
    }
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist kein Cop / FBI / Soldat / Mafiosi!");
    }
    }
    return 1;
    }


    if(strcmp(cmd, "/ungrab", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(gTeam[playerid] == 2 || IsACop(playerid) || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp)) {
    SendClientMessage(playerid, COLOR_WHITE, "Benutze: /ungrab [ID]");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    if (ProxDetectorS(8.0, playerid, giveplayerid))
    {
    if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst ungrabben!"); return 1; }
    if(PlayerCuffed[giveplayerid])
    {
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest von %s freigelassen.", sendername);
    SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s freigelassen.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* %s hat %s freigelassen.", sendername ,giveplayer);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GameTextForPlayer(giveplayerid, "~g~Freiheit", 2500, 3);
    TogglePlayerControllable(giveplayerid, 1);
    PlayerCuffed[giveplayerid] = 0;
    RemovePlayerFromVehicle(giveplayerid);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Person hat keine Handschellen!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spieler ist nicht bei dir!");
    return 1;
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Offline!");
    return 1;
    }
    }
    else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    if(PlayerInfo[playerid][pRank] < 4)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du brauchst Rang 4 oder höher! !");
    return 1;
    }
    new person;
    person = strval(tmp);
    if(IsPlayerConnected(person))
    {
    if(person != INVALID_PLAYER_ID)
    {
    if(GetDistanceBetweenPlayers(playerid,person) <= 8)
    {
    if(IsPlayerInAnyVehicle(person))
    {
    SendClientMessage(playerid, COLOR_GREY, " Ziel ist in einem Auto!");
    return 1;
    }
    if(person == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst ungrabben!"); return 1; }
    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
    {
    if(PlayerTied[giveplayerid])
    {
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest entfesselt.", sendername);
    SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s entfesselt.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    GameTextForPlayer(giveplayerid, "~g~Entfesselt", 2500, 3);
    TogglePlayerControllable(giveplayerid, 1);
    PlayerCuffed[giveplayerid] = 0;
    RemovePlayerFromVehicle(giveplayerid);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Der Spieler ist nicht gefesselt !");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du fährst kein Auto!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spieler ist nicht in deine Nähe!");
    return 1;
    }
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist kein Cop / FBI / Soldat!");
    }
    }//not connected
    return 1;
    }

    Hallo leute,
    Habe ein Tram Bot erstellt der PERFEKT ging... (Nutze Godfather)


    Und nun habe ich 3 Bus Bots erstellt die alle an 1 stelle stehn bleiben ^^ Und sie fahren nicht weiter -.-


    Keine ahnung wieso habe es genau wie bei den Trams gemacht...
    Hier könnt ihr es euch live angucken: ^^ 94.249.153.252:34342


    Hoffe mir kann jemand helfen.