Beiträge von SkyHD

    Hallo


    Das haus geht nicht guckt sich das einer an bitte


    2324.419921,-1145.568359,1050.710083,980.428222,-677.300292,121.976303,214,0,0,0,0,0,0,Zum Verkaufen,0,200000,0,0,15,1,1,1,5,0,5245,418,-1,-1,30


    edit: by [DT]Sniper bitte Überschrifft ändern, mündliche verwarnung!

    Ich habe noch nicht mal dein Desgin Gedownloadet also habe ich nix gemacht ich habe das diegsin nicht auf mein PC also kannst du mir nix vormachen ich habe es nicht auf PC und fertig ..

    Heißen beide gleich....


    Server.cfg


    echo Executing Server Config...
    lanmode 0
    rcon_password Tutorial
    maxplayers 50
    port 7777
    hostname Test Server
    gamemode0 Selfmed
    filterscripts
    announce 1
    query 1
    weburl Kommt Noch
    onfoot_rate 40
    incar_rate 40
    weapon_rate 40
    stream_distance 300.0
    stream_rate 1000
    maxnpc 0
    plugins streamer sscanf
    password


    so habe ich die server.cfg bei linux

    Hallo,


    Ich habe mir mein Server neu aufgesetzt und jetzt bekomem ich immer eine fehler melden helfen sie mir bitte..


    [17:39:14] Script[gamemodes/Selfmed.amx]: Run time error 19: "File or function is not found"

    if(strcmp(cmd, "/gotols", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if (PlayerInfo[playerid][pAdmin] >= 3)
    }
    else
    {
    SetPlayerPos(playerid, 283,1504.2406,-1637.1914,14.0469);
    }
    SendClientMessage(playerid, COLOR_GRAD1, " Du hast dich Teleportiert ");
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, " Du bist kein Admin!");
    }
    }
    return 1;
    }

    Function PlayerCarSpawn(playerid,Slot)
    {
    if(IsPlayerConnected(playerid))
    {
    if(Dtc_PlayerHaveCar[playerid][Slot])
    {
    PlayerCar[playerid][Slot][CarId] = CreateVehicle(PlayerCar[playerid][Slot][CarModel],PlayerCar[playerid][Slot][CarPos_x],PlayerCar[playerid][Slot][CarPos_y],PlayerCar[playerid][Slot][CarPos_z],PlayerCar[playerid][Slot][CarRotate],PlayerCar[playerid][Slot][CarC1],PlayerCar[playerid][Slot][CarC2], 60000);/*vehicle spawn*/
    ChangeVehicleColor(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarC1],PlayerCar[playerid][Slot][CarC2]);
    if(PlayerCar[playerid][Slot][CarPJ] >= 0) {ChangeVehiclePaintjob(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarPJ]);}
    if(PlayerCar[playerid][Slot][CarNitro] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarNitro]);}
    if(PlayerCar[playerid][Slot][CarHyd] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarHyd]);}
    if(PlayerCar[playerid][Slot][CarWheel] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarWheel]);}
    if(PlayerCar[playerid][Slot][CarAusp] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarAusp]);}
    if(PlayerCar[playerid][Slot][CarSideL] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSideL]);}
    if(PlayerCar[playerid][Slot][CarSideR] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSideR]);}
    if(PlayerCar[playerid][Slot][CarFB] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarFB]);}
    if(PlayerCar[playerid][Slot][CarRB] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarRB]);}
    if(PlayerCar[playerid][Slot][CarSpoiler] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSpoiler]);}
    if(PlayerCar[playerid][Slot][CarRoof] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarRoof]);}
    if(PlayerCar[playerid][Slot][CarHood] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarHood]);}
    if(PlayerCar[playerid][Slot][CarVents] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarVents]);}
    if(PlayerCar[playerid][Slot][CarLamps] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarLamps]);}
    if(Dtc_LockOnSpawn)
    {
    Dtc_Carlock[PlayerCar[playerid][Slot][CarId]] = 1;
    Dtc_LockCar(PlayerCar[playerid][Slot][CarId]);
    }
    new strings[15];
    new name[MAX_PLAYER_NAME], str[128];
    GetPlayerName(playerid, name, sizeof name);
    format(str, sizeof str, "/Autos/%s%d.dtcar", name,Dtc_PlayerKey[playerid]);
    format(strings, sizeof(strings), "%s", dini_Get(str, "Plate"));
    SetVehicleNumberPlate(PlayerCar[playerid][Slot][CarId], strings);
    SetVehicleToRespawn(PlayerCar[playerid][Slot][CarId]);
    for(new x = 0; x < MaxVeh; x++)
    {
    PlayerCar[playerid][x][Plate] = strings;
    }
    }
    }
    }


    Function OnPlayerCarLogin(playerid)
    {
    for(new x = 0; x < MaxVeh; x++)
    {
    if(!Dtc_PlayerHaveCar[playerid][x])
    {
    new string2[128];
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    format(string2, sizeof(string2), "/Autos/%s%d.dtcar", playername2,x);
    new File: UserFile = fopen(string2, io_read);
    if (UserFile)
    {
    Dtc_PlayerHaveCar[playerid][x] = 1;
    new key[ 256 ] , val[ 256 ];
    new Data[ 256 ];
    while ( fread( UserFile , Data , sizeof( Data ) ) )
    {
    key = ini_GetKey( Data );
    if( strcmp( key , "CarId" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarId] = strval( val ); }
    if( strcmp( key , "CarModel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarModel] = strval( val ); }
    if( strcmp( key , "CarPos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_x] = floatstr( val ); }
    if( strcmp( key , "CarPos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_y] = floatstr( val ); }
    if( strcmp( key , "CarPos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_z] = floatstr( val ); }
    if( strcmp( key , "CarRotate" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRotate] = floatstr( val ); }
    if( strcmp( key , "CarNitro" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarNitro] = strval( val ); }
    if( strcmp( key , "CarHyd" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarHyd] = strval( val ); }
    if( strcmp( key , "CarWheel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarWheel] = strval( val ); }
    if( strcmp( key , "CarAusp" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarAusp] = strval( val ); }
    if( strcmp( key , "CarSideL" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSideL] = strval( val ); }
    if( strcmp( key , "CarSideR" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSideR] = strval( val ); }
    if( strcmp( key , "CarFB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarFB] = strval( val ); }
    if( strcmp( key , "CarRB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRB] = strval( val ); }
    if( strcmp( key , "CarSpoiler" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSpoiler] = strval( val ); }
    if( strcmp( key , "CarRoof" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRoof] = strval( val ); }
    if( strcmp( key , "CarHood" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarHood] = strval( val ); }
    if( strcmp( key , "CarVents" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarVents] = strval( val ); }
    if( strcmp( key , "CarLamps" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarLamps] = strval( val ); }
    if( strcmp( key , "CarPJ" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPJ] = strval( val ); }
    if( strcmp( key , "CarC1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarC1] = strval( val ); }
    if( strcmp( key , "CarC2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarC2] = strval( val ); }
    if( strcmp( key , "Preis" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPreis] = strval( val ); }
    if( strcmp( key , "Plate" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][Plate] = strval( val ); }
    }
    fclose(UserFile);
    PlayerCarSpawn(playerid,x);
    }
    }
    }
    }


    Da sind beide mal

    vom
    /carsell
    Function OnPlayerBuyCar(playerid,Model,Preis,Autohaus)//CARSYS
    Function OnPlayerCarLogin(playerid)
    Function PlayerCarSpawn(playerid,Slot)
    Function OnPlayerCarUpdate(playerid)


    da habe ich die her