Beiträge von gRN?

    Gefällt mir leider nicht so gut.
    Die Render bzw. die Brushes die du verwendet hast,
    fangen manchmal irgendwo an und das sieht leider nicht gut aus.


    Aber ich bin sicher, wenn du dir einige Tutorials auf Youtub anschaust, klappt das schon


    MfG

    Ja als Kommentar war das etwas fail, aber auch als 70 ist es ziemlich wenig.


    Bzw. es macht auch nichts aus ob ich das als Kommentar schreibe, es bleibt immer gleich X(

    Hallo, ich mal wieder...
    Ich habe diesen schrott jetzt mal ausgestellt:


    //SetNameTagDrawDistance(70.0);


    Jedoch ist das wie vorher. Nach ein paar Metern sieht man wieder nichts. Woran könnte das noch liegen? Ist beim Deageln ziemlich ungünstig...

    Hallo :3
    Da ich mich wirklich nur mit Windows auskenne hab ich jetzt ein problem..
    Ich hab mir einen Server bei http://www.noez.de geholt, soweit so gut.
    Nur bin ich irgendwie zu doof meine sachen hochzuladen.
    Ich habe schon auf sa-mp.com die Linux sachen gezogen aber verstehe es trozdem nicht...
    Könnte mir da jemand helfen? :>


    MfG


    €:Erledigt danke

    Bei mir sieht das so aus:
    if(strcmp(cmd, "/enter", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i<MAX_HOUSES; i++)
    {
    format(str, sizeof str, "/Houses/%d.ini", i);
    if(fexist(str))
    {
    if(IsPlayerInRangeOfPoint(playerid, 2.0, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]))
    {
    if(HouseInfo[i][hLocked])
    {
    if(PlayerInfo[playerid][pHouseKey] == i || PlayerInfo[playerid][pRentHouseKey] == i||IsACop(playerid))
    {
    SetPlayerPos(playerid, HouseInfo[i][hIntx], HouseInfo[i][hInty], HouseInfo[i][hIntz]);
    SetPlayerInterior(playerid, HouseInfo[i][hInt]);
    SetPlayerVirtualWorld(playerid, i);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Abgeschlossen!");
    return 1;
    }
    }
    else if(!HouseInfo[i][hLocked])
    {
    SetPlayerPos(playerid, HouseInfo[i][hIntx], HouseInfo[i][hInty], HouseInfo[i][hIntz]);
    SetPlayerInterior(playerid, HouseInfo[i][hInt]);
    SetPlayerVirtualWorld(playerid, i);
    return 1;
    }
    }
    }
    }
    if(IsPlayerInRangeOfPoint(playerid,2.0,1720.2097,-1741.0798,13.5469))
    {
    PlayerInfo[playerid][Paintball] = 1;
    SetPlayerPos(playerid,-975.975708,1060.983032,1345.671875);
    SetPlayerInterior(playerid,10);
    SendClientMessage(playerid,COLOR_GREEN,"____________________________ Paintball ____________________________");
    SendClientMessage(playerid,COLOR_GRAD1,"Du hast die Paintball Arena betreten.Wir wünschen dir Viel Spaß!");
    SendClientMessage(playerid,COLOR_GREEN,"___________________________________________________________________");
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid,24,500);
    GivePlayerWeapon(playerid,29,500);
    GivePlayerWeapon(playerid,25,500);
    GivePlayerMoney(playerid, -5000);
    SetTimer("Paintballraus", 600000, 0);
    return 1;
    }
    if(IsPlayerInRangeOfPoint(playerid,3.0,1310.2528,-1367.1868,13.5232))
    {
    SetPlayerPos(playerid,-1462.4629,938.0257,1036.6064);
    SetPlayerInterior(playerid,15);
    }
    if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,-2717.8894,-317.6792,7.8438))
    {
    SetPlayerPos(playerid,2324.419921,-1145.568359,1050.710083);
    SetPlayerInterior(playerid,12);
    }
    }
    if(PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,-540.0740,-505.9044,25.5234))
    {
    SetPlayerPos(playerid,300.6332,305.8026,1003.5391);
    SetPlayerInterior(playerid,4);
    SetPlayerVirtualWorld(playerid,12);
    }
    }


    if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,-315.1326,1773.4491,43.6406))
    {
    SetPlayerPos(playerid,2807.619873,-1171.899902,1025.570312);
    SetPlayerInterior(playerid,8);
    SetPlayerVirtualWorld(playerid,12);
    }
    }
    if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,-2119.5837,-177.7518,35.3203))
    {
    SetPlayerPos(playerid,-2637.69,1404.24,906.46);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,10);
    }
    }
    if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2522.6704,-2018.9017,14.0744))
    {
    SetPlayerPos(playerid,1262.4510,-785.2432,1091.9063);
    SetPlayerInterior(playerid,5);
    SetPlayerVirtualWorld(playerid,9);
    }
    }
    if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2526.7761,-1033.5236,69.5792))
    {
    SetPlayerPos(playerid,318.565,1115.210,1083.58);
    SetPlayerInterior(playerid,5);
    SetPlayerVirtualWorld(playerid,15);
    }
    }
    if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,-329.6922,1536.7266,76.6117))
    {
    SetPlayerPos(playerid,2807.619873,-1171.899902,1025.570312);
    SetPlayerInterior(playerid,8);
    SetPlayerVirtualWorld(playerid,7);
    }
    }

    if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,1999.9824,-1114.3895,27.1250))
    {
    SetPlayerPos(playerid,2553.6584,-1283.3613,1060.9844);
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,2);
    }
    }
    if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,510.7079,-78.3492,998.9609))
    {
    SetPlayerPos(playerid,1273.8680,-1641.0560,27.3750);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    }
    }
    if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,1240.0183,-1639.6063,13.5469))
    {
    SetPlayerPos(playerid,501.9810,-69.1502,998.7578);
    SetPlayerInterior(playerid,11);
    SetPlayerVirtualWorld(playerid,1);
    }
    }
    if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2495.3865,-1690.6353,14.7656))
    {
    SetPlayerPos(playerid,2496.65,-1696.55,1014.74);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,5);
    }
    }
    if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,1712.3523,-1640.3364,20.2239))
    {
    SetPlayerPos(playerid,1658.7671,-1641.1302,83.7813);
    SetPlayerInterior(playerid,0);
    }
    }
    if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,1658.6110,-1691.5841,15.6094))
    {
    SetPlayerPos(playerid,1700.9042,-1667.9751,20.2188);
    SetPlayerInterior(playerid,18);
    }
    }
    if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,1123.1750,-2036.9468,69.8936))
    {
    SetPlayerInterior(playerid, 5);
    SetPlayerPos(playerid,1262.4510,-785.2432,1091.9063);
    }
    }
    if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,300.2709,-1154.4785,81.3909))
    {
    SetPlayerPos(playerid,2807.619873,-1171.899902,1025.570312);
    SetPlayerInterior(playerid,8);
    SetPlayerVirtualWorld(playerid,3);
    }
    }
    if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2597.6418,1900.5270,11.0312))
    {
    SetPlayerPos(playerid,-2159.122802,641.517517,1052.381713);
    SetPlayerInterior(playerid,1);
    }
    }
    if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,254.9415,-1366.9342,53.1094))
    {
    SetPlayerPos(playerid,225.630997,1022.479980,1084.069946 );
    SetPlayerInterior(playerid,7);
    SetPlayerVirtualWorld(playerid,12);
    }
    }
    if(IsPlayerInRangeOfPoint(playerid,3.0,690.7373,-1275.6281,13.5601))
    {
    if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
    {
    SetPlayerInterior(playerid,7);
    SetPlayerPos(playerid,225.630991,1022.479980,1084.069946);
    }
    }
    if (IsPlayerInRangeOfPoint(playerid,3.0,1073.0619,-344.5148,73.9922))
    {
    if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
    {
    SetPlayerInterior(playerid,2);
    SetPlayerPos(playerid,1205.0947,-10.1685,1000.9219);
    PlayerInfo[playerid][pInt] = 2;
    PlayerInfo[playerid][pLocal] = 242;
    }
    }
    /* else if (IsPlayerInRangeOfPoint(playerid,8.0,2279.8643,2448.0544,3.5313))//WAFFENKAMMER
    {
    if(PlayerInfo[playerid][pLeader]==21 || PlayerInfo[playerid][pMember]==21)
    {
    SetPlayerInterior(playerid,1);
    SetPlayerPos(playerid,286.148986,-40.644397,1001.515625);
    PlayerInfo[playerid][WAKA]=8;
    SetPlayerVirtualWorld(playerid,20);
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid,8.0,202.5454,1869.3562,13.1406))//WAFFENKAMMER
    {
    if(PlayerInfo[playerid][pLeader]==3 || PlayerInfo[playerid][pMember]==3)
    {
    SetPlayerInterior(playerid,1);
    SetPlayerPos(playerid,286.148986,-40.644397,1001.515625);
    PlayerInfo[playerid][WAKA]=9;
    SetPlayerVirtualWorld(playerid,13);
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid,8.0,1568.6294,-1690.3629,5.8906))//WAFFENKAMMER
    {
    if(PlayerInfo[playerid][pLeader]==1 || PlayerInfo[playerid][pMember]==1)
    {
    SetPlayerInterior(playerid,1);
    SetPlayerPos(playerid,286.148986,-40.644397,1001.515625);
    PlayerInfo[playerid][WAKA]=10;
    SetPlayerVirtualWorld(playerid,14);
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid,8.0,-1593.5123,716.3030,-5.2422))//WAFFENKAMMER
    {
    if(PlayerInfo[playerid][pLeader]==2 || PlayerInfo[playerid][pMember]==2)
    {
    SetPlayerInterior(playerid,1);
    SetPlayerPos(playerid,286.148986,-40.644397,1001.515625);
    PlayerInfo[playerid][WAKA]=11;
    SetPlayerVirtualWorld(playerid,15);
    }
    }*/

    else if (IsPlayerInRangeOfPoint(playerid,3.0,2695.6235,-1704.6960,11.8438))
    {
    GameTextForPlayer(playerid, "~w~Willkommen in der 8Ball Arena", 5000, 1);
    SetPlayerInterior(playerid,7);
    SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
    }
    else if (IsPlayerInRangeOfPoint(playerid,8.0,-2111.5686,-443.9720,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen in der Dirt Arena", 5000, 1);
    SetPlayerInterior(playerid,4);
    SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
    }
    else if (IsPlayerInRangeOfPoint(playerid,8.0,-2080.3079,-406.0309,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen im der Stunt Arena", 5000, 1);
    SetPlayerInterior(playerid,14);
    SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
    }


    else if (IsPlayerInRangeOfPoint(playerid,5.0,254.8123,1802.1803,7.4448))
    {
    GameTextForPlayer(playerid, "~w~Willkommen im Bunker", 5000, 1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,198.1085,1780.7993,7.5693);
    }


    else if(IsPlayerInRangeOfPoint(playerid,3.0,2232.1707,-1159.8075,25.8906))
    {
    GameTextForPlayer(playerid, "~w~Willkommen im arbeitsamt~n~ benutze ~r~/job", 5000, 1);
    SetPlayerInterior(playerid, 15);
    SetPlayerPos(playerid,2216.3401,-1150.5100,1025.7969,270.0000);
    }
    /*else if(IsPlayerInRangeOfPoint(playerid,3.0,1699.9642,-1170.1368,23.8281))
    {
    GameTextForPlayer(playerid, "~w~Willkommen am Uhrenladen", 5000, 1);
    SetPlayerInterior(playerid, 3);
    SetPlayerPos(playerid,833.269775,10.588416,1004.179687);
    }*/
    for(new e = 0; e < MAX_BIZZES; e++){
    if(IsPlayerInRangeOfPoint(playerid, 2.0, BizzInfo[e][bx],BizzInfo[e][by],BizzInfo[e][bz])){
    if(BizzInfo[e][pProds] < 2){SendClientMessage(playerid, COLOR_GRAD1, "Die Produkte sind leer!"); return 1;}
    if(!BizzInfo[e][status]){SendClientMessage(playerid, COLOR_GRAD1, "Das Biz wurde geschlossen"); return 1;}
    SetPlayerPos(playerid,BizzInfo[e][ExitX],BizzInfo[e][ExitY],BizzInfo[e][ExitZ]);
    SetPlayerInterior(playerid, BizzInfo[e][EnterInt]);
    SetPlayerVirtualWorld(playerid, BizzInfo[e][EnterWorld]);
    GivePlayerMoney(playerid, -BizzInfo[e][Epreis]);
    BizzInfo[e][bkasse] += BizzInfo[e][Epreis];
    BizzInfo[e][pProds] -= 2;
    SB(e);
    KB(e);
    LB(e);
    break;
    }
    }return 1;
    }
    return 1;

    Hallo :> Auf meinem Script, habe ich gemerkt, sieht man den Namen, Leben und ggf. Rüstung nur ein paar 'Meter'.


    Könnt ihr mir sagen, wie das wohl in meinem Script angegeben ist? ?(
    MfG

    Moin,
    Mein Textdraw wird einfach nicht angezeigt...
    new Text:GermanDreamRoleplay;


    TextDrawShowForPlayer(playerid,GermanDreamRoleplay);


    GermanDreamRoleplay = TextDrawCreate(18 ,456 , "German-Dream-Roleplay");
    TextDrawFont(GermanDreamRoleplay , 1);
    TextDrawLetterSize(GermanDreamRoleplay , 0.5, 3.5);
    TextDrawColor(GermanDreamRoleplay , 0xffffffFF);
    TextDrawSetOutline(GermanDreamRoleplay , false);
    TextDrawSetProportional(GermanDreamRoleplay , true);
    TextDrawSetShadow(GermanDreamRoleplay , 1);

    Danke, werde es mal testen.
    Wo füge ich aber ein, das man nicht über 200 HP kommen kann?

    Also danke dafür, das von [My]Kevin gefällt mir.


    Könnte mir jemand helfen das einzubauen? :<


    Ich bin irgendwie zu doof dafür>.<


    Sehr, Sehr nett von dir!
    Werde ich mir direkt mal anschauen.
    Danke dir :love:
    €: Das ist ein Gangfightsystem, suche aber ein /startwarsystem :S

    @ⓣoastfighter22:
    Zu meinem Script:
    Ich habe 19 Fraktionen, von denen 8 /startwar fähig sein sollten.


    Ein Startwar sollte Geld von der Hand abziehen.
    Ein Startwar geht solange bis eine eine Fraktion von den Zwei 250 Kills hat.
    Die Kills sollten unter /warinfo Abrufgar sein:


    ________________Kriege________________
    Deine Fraktion führt Krieg gegen Grove Street (Hier ein Grund) Punkte: 150 : 139
    Deine Fraktion führt Krieg gegen Ballas (Hier ein Grund) Punkte: 60 : 25
    Yakuza führt Krieg gegen deine Fraktion (Hier ein Grund) Punkte: 54 : 21


    Inetwa^^
    /stopwar kann nur die Fraktion machen die /startwar gemacht hat.
    Die Fraktion die 'Gewinnt' (Bei 250 Kills) erhält 1,5 Millionen $.


    MfG

    Hallo liebe Community!


    Ich suche schon locker eine Stunde nach einem Startwarsystem/Tutorial.
    Hat jemand was? Bzw. ein Tutorial...


    Befehle:
    /startwar /stopwar /warinfo



    MfG,
    gRN