Beiträge von JasoN.DINO

    if(strcmp("/changepass", cmd, true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(gPlayerLogged[playerid] == 1)
    {
    new tmppass[64];
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_BENUTZETEXT, "Benutze: /changepass [Neues Passwort]");
    return 1;
    }
    new ForbiddenCharactersExist = 0;
    for(new ac = 0; ac < sizeof(ForbiddenCharacters); ac++)
    {
    if(strfind(tmp, ForbiddenCharacters[ac], true) != -1)
    {
    ForbiddenCharactersExist = 1;
    break;
    }
    }
    if(strlen(tmp) > 32 || strlen(tmp) < 6 || ForbiddenCharactersExist == 1)
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Dein Passwort muss mindestens 6 Zeichen haben und darf maximal 32 Zeichen haben und darf nur aus A-Z bzw. a-z und 1-9 inkl. 0 bestehen !");
    return 1;
    }
    strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
    strmid(PlayerInfo[playerid][pKey], MD5_Hash(tmppass), 0, strlen(tmppass), 255);
    format(string, sizeof(string), "Passwort geändert in {FF6400}%s",tmppass);
    SendClientMessage(playerid, COLOR_YELLOW, string);
    format(string,sizeof(string),"%s hat das pw in ********* geändert",sendername);
    EnterToLog("changepass",string);
    }
    }
    return 1;
    }

    So ?? Bekomme so keine Errors aber warum steht da Level drin ?? :D


    format(string, sizeof(string),"SELECT * FROM `users` WHERE `Name` = '%s'", sendername); // ggf kann man hier auch nur das Passwort selektieren
    mysql_query(string);
    mysql_store_result();
    new val[256];
    while(mysql_fetch_row_format(string,"|"))
    {
    self_mysql_get_field("Level", val);
    }
    if(strcmp(val,MD5_Hash(inputtext),false) == 0)
    {


    mein zeug isch drin
    }

    public OnPlayerLogin(playerid)
    {
    RemoveBuildings(playerid);
    new tmp[256],
    string[450],
    sendername[MAX_PLAYER_NAME];
    new Beschwerden = 0;
    //new LoginChecker;
    getdate(Jahr, Monat, Tag);
    gettime(Stunde, Minute, Sekunde);
    GetPlayerName(playerid, sendername, sizeof(sendername)); //Wir Speichern den Namen des Spielers in der Variable [i]SpielerInfo[playerid][pName][/i]
    if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))//Wir fragen ab ob der angegebene Spieler auch Online ist, und kein NPC ist (nur zur sicherhheit)
    {
    format(string, sizeof(string),"SELECT * FROM `users` WHERE `Name` = '%s'", sendername);
    mysql_query(string);//wir holen uns alles aus der tabelle "tabelle_mit_den_haeusern"
    mysql_store_result();//speichern dann das ergebniss
    new val[ 256 ];
    while(mysql_fetch_row_format(string,"|"))
    {
    self_mysql_get_field("Level", val); PlayerInfo[playerid][pLevel] = strval( val );
    self_mysql_get_field("AdminLevel", val); PlayerInfo[playerid][pAdmin] = strval( val );
    self_mysql_get_field("DonateRank", val); PlayerInfo[playerid][pDonatorRank] = strval( val );
    self_mysql_get_field("UpgradePoints", val); PlayerInfo[playerid][gPupgrade] = strval( val );
    self_mysql_get_field("ConnectedTime", val); PlayerInfo[playerid][pConnectTime] = strval( val );
    self_mysql_get_field("Registered", val); PlayerInfo[playerid][pReg] = strval( val );
    self_mysql_get_field("Sex", val); PlayerInfo[playerid][pSex] = strval( val );
    self_mysql_get_field("Age", val); PlayerInfo[playerid][pAlter] = strval( val );
    self_mysql_get_field("Origin", val); PlayerInfo[playerid][pOrigin] = strval( val );
    self_mysql_get_field("Muted", val); PlayerInfo[playerid][pMuted] = strval( val );
    self_mysql_get_field("Respect", val); PlayerInfo[playerid][pRespekt] = strval( val );
    self_mysql_get_field("Money", val); PlayerInfo[playerid][pCash] = strval( val );
    self_mysql_get_field("Bank", val); PlayerInfo[playerid][pBank] = strval( val );
    self_mysql_get_field("Allowed", val); PlayerInfo[playerid][pAllowed] = strval( val );
    self_mysql_get_field("bankfach1", val); PlayerInfo[playerid][pBankFach1] = strval( val );
    self_mysql_get_field("bankfach2", val); PlayerInfo[playerid][pBankFach2] = strval( val );
    self_mysql_get_field("bankfach3", val); PlayerInfo[playerid][pBankFach3] = strval( val );
    self_mysql_get_field("bankfach4", val); PlayerInfo[playerid][pBankFach4] = strval( val );
    self_mysql_get_field("wgs", val); PlayerInfo[playerid][pwgs] = strval( val );
    self_mysql_get_field("facherlaubis", val); PlayerInfo[playerid][pfacherlaubis] = strval( val );
    self_mysql_get_field("Crimes", val); PlayerInfo[playerid][pCrimes] = strval( val );
    self_mysql_get_field("Kills", val); PlayerInfo[playerid][pKills] = strval( val );
    self_mysql_get_field("sKills", val); PlayerInfo[playerid][psKills] = strval( val );
    self_mysql_get_field("Deaths", val); PlayerInfo[playerid][pDeaths] = strval( val );
    self_mysql_get_field("Arrested", val); PlayerInfo[playerid][pArrested] = strval( val );
    self_mysql_get_field("ArrestTime", val); PlayerInfo[playerid][pArrestTime] = strval( val );
    self_mysql_get_field("PhoneBook", val); PlayerInfo[playerid][pPhoneBook] = strval( val );
    self_mysql_get_field("LottoNr", val); PlayerInfo[playerid][pLottoNr] = strval( val );
    self_mysql_get_field("Fishes", val); PlayerInfo[playerid][pFishes] = strval( val );
    self_mysql_get_field("BiggestFish", val); PlayerInfo[playerid][pBiggestFish] = strval( val );
    self_mysql_get_field("Job", val); PlayerInfo[playerid][pJob] = strval( val );
    self_mysql_get_field("Paycheck", val); PlayerInfo[playerid][pPayCheck] = strval( val );
    self_mysql_get_field("HeadValue", val); PlayerInfo[playerid][pHeadValue] = strval( val );
    self_mysql_get_field("Jailed", val); PlayerInfo[playerid][pJailed] = strval( val );
    self_mysql_get_field("JailTime", val); PlayerInfo[playerid][pJailTime] = strval( val );
    self_mysql_get_field("Leader", val); PlayerInfo[playerid][pLeader] = strval( val );
    self_mysql_get_field("Member", val); PlayerInfo[playerid][pMember] = strval( val );
    self_mysql_get_field("Rank", val); PlayerInfo[playerid][pRank] = strval( val );
    self_mysql_get_field("Skin", val); PlayerInfo[playerid][pChar] = strval( val );
    self_mysql_get_field("Vertragszeit", val); PlayerInfo[playerid][pVertragszeit] = strval( val );
    self_mysql_get_field("DetSkill", val); PlayerInfo[playerid][pDetSkill] = strval( val );
    self_mysql_get_field("SexSkill", val); PlayerInfo[playerid][pSexSkill] = strval( val );
    self_mysql_get_field("LawSkill", val); PlayerInfo[playerid][pAnwaltSkill] = strval( val );
    self_mysql_get_field("MechSkill", val); PlayerInfo[playerid][pMechSkill] = strval( val );
    self_mysql_get_field("JackSkill", val); PlayerInfo[playerid][pJackSkill] = strval( val );
    self_mysql_get_field("CarSkill", val); PlayerInfo[playerid][pCarSkill] = strval( val );
    self_mysql_get_field("NewsSkill", val); PlayerInfo[playerid][pNewsSkill] = strval( val );
    self_mysql_get_field("DrugsSkill", val); PlayerInfo[playerid][pDrugsSkill] = strval( val );
    self_mysql_get_field("CookSkill", val); PlayerInfo[playerid][pCookSkill] = strval( val );
    self_mysql_get_field("FishSkill", val); PlayerInfo[playerid][pFishSkill] = strval( val );
    self_mysql_get_field("pSHealth", val); PlayerInfo[playerid][pSHealth] = floatstr( val );
    self_mysql_get_field("PhoneNr", val); PlayerInfo[playerid][pNummer] = strval( val );
    self_mysql_get_field("House", val); PlayerInfo[playerid][pPhousekey] = strval( val );
    self_mysql_get_field("Biz", val); PlayerInfo[playerid][pBizKey] = strval( val );
    self_mysql_get_field("CarLic", val); PlayerInfo[playerid][pCarLic] = strval( val );
    self_mysql_get_field("FlyLic", val); PlayerInfo[playerid][pFlyLic] = strval( val );
    self_mysql_get_field("BoatLic", val); PlayerInfo[playerid][pBoatLic] = strval( val );
    self_mysql_get_field("FishLic", val); PlayerInfo[playerid][pFishLic] = strval( val );
    self_mysql_get_field("GunLic", val); PlayerInfo[playerid][pGunLic] = strval( val );
    self_mysql_get_field("Zollpass", val); PlayerInfo[playerid][pZollpass] = strval( val );
    self_mysql_get_field("Gun1", val); PlayerInfo[playerid][pGun1] = strval( val );
    self_mysql_get_field("Gun2", val); PlayerInfo[playerid][pGun2] = strval( val );
    self_mysql_get_field("Gun3", val); PlayerInfo[playerid][pGun3] = strval( val );
    self_mysql_get_field("Gun4", val); PlayerInfo[playerid][pGun4] = strval( val );
    self_mysql_get_field("Ammo1", val); PlayerInfo[playerid][pAmmo1] = strval( val );
    self_mysql_get_field("Ammo2", val); PlayerInfo[playerid][pAmmo2] = strval( val );
    self_mysql_get_field("Ammo3", val); PlayerInfo[playerid][pAmmo3] = strval( val );
    self_mysql_get_field("Ammo4", val); PlayerInfo[playerid][pAmmo4] = strval( val );
    self_mysql_get_field("CarTime", val); PlayerInfo[playerid][pCarTime] = strval( val );
    self_mysql_get_field("PayDay", val); PlayerInfo[playerid][pPayDay] = strval( val );
    self_mysql_get_field("PayDayHad", val); PlayerInfo[playerid][pPayDayHad] = strval( val );
    self_mysql_get_field("CDPlayer", val); PlayerInfo[playerid][pCDPlayer] = strval( val );
    self_mysql_get_field("AlcoholPerk", val); PlayerInfo[playerid][pAlcoholPerk] = strval( val );
    self_mysql_get_field("DrugPerk", val); PlayerInfo[playerid][pDrugPerk] = strval( val );
    self_mysql_get_field("MiserPerk", val); PlayerInfo[playerid][pMiserPerk] = strval( val );
    self_mysql_get_field("TraderPerk", val); PlayerInfo[playerid][pTraderPerk] = strval( val );
    self_mysql_get_field("PainKillerPerk", val); PlayerInfo[playerid][pPainKillerPerk] = strval( val );
    self_mysql_get_field("Tutorial", val); PlayerInfo[playerid][pTut] = strval( val );
    self_mysql_get_field("Warnings", val); PlayerInfo[playerid][pWarns] = strval( val );
    self_mysql_get_field("Fuel", val); PlayerInfo[playerid][pFuel] = strval( val );
    self_mysql_get_field("Married", val); PlayerInfo[playerid][pMarried] = strval( val );
    self_mysql_get_field("MarriedTo", val); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val), 255);
    self_mysql_get_field("WantedLevel", val); PlayerInfo[playerid][pWantedLevel] = strval( val );
    self_mysql_get_field("Spawn", val); PlayerInfo[playerid][pSpawn] = strval( val );
    self_mysql_get_field("SavedMaterials", val); PlayerInfo[playerid][pSaveMats] = strval( val );
    self_mysql_get_field("SavedDrugs", val); PlayerInfo[playerid][pSaveDrugs] = strval( val );
    self_mysql_get_field("SaveCodes", val); PlayerInfo[playerid][pSaveCodes] = strval( val );
    self_mysql_get_field("BikeLic", val); PlayerInfo[playerid][pBikeLic] = strval( val );
    self_mysql_get_field("LKWLic", val); PlayerInfo[playerid][pLKWLic] = strval( val );
    self_mysql_get_field("DonatorTime", val); PlayerInfo[playerid][pDonatorZeit] = strval( val );
    self_mysql_get_field("WerberName", val); strmid(PlayerInfo[playerid][pWerberName], val, 0, strlen(val), 255);
    self_mysql_get_field("FightingStyle", val); PlayerInfo[playerid][pFightingStyle] = strval( val );
    self_mysql_get_field("Handy", val); PlayerInfo[playerid][pHandy] = strval( val );
    self_mysql_get_field("OnDutySkin", val); PlayerInfo[playerid][pOnDutySkin] = strval( val );
    self_mysql_get_field("CarLicPoints", val); PlayerInfo[playerid][pCarLicPoints] = strval( val );
    self_mysql_get_field("BikeLicPoints", val); PlayerInfo[playerid][pBikeLicPoints] = strval( val );
    self_mysql_get_field("InviteSperre", val); PlayerInfo[playerid][pInviteSperre] = strval( val );
    self_mysql_get_field("WeaponTime", val); PlayerInfo[playerid][pGWeaponTime] = strval ( val );
    self_mysql_get_field("warntime1", val); PlayerInfo[playerid][pWarnTime1] = strval( val );
    self_mysql_get_field("warntime2", val); PlayerInfo[playerid][pWarnTime2] = strval( val );
    self_mysql_get_field("Ticketsopen", val); PlayerInfo[playerid][pTicketsopen] = strval( val );
    self_mysql_get_field("OldName", val); strmid(PlayerInfo[playerid][pOldName], val, 0, strlen(val), 255);
    self_mysql_get_field("OrgMember", val); PlayerInfo[playerid][pOrgaID] = strval( val );
    self_mysql_get_field("OrgLeader", val); PlayerInfo[playerid][pOrgaLeader] = strval( val );
    self_mysql_get_field("OrgName", val); strmid(PlayerInfo[playerid][pOrgaName], val, 0, strlen(val), 255);
    self_mysql_get_field("SQLid", val); PlayerInfo[playerid][pSQLID] = strval( val );
    self_mysql_get_field("OPBeschwerden", val); Beschwerden = strval( val );
    mysql_free_result();
    }

    }
    if(PlayerInfo[playerid][pAdmin] > 2000 && PlayerInfo[playerid][pSQLID] != 1)
    {
    format(string, sizeof(string), "UPDATE `users` SET `AdminLevel`='0' WHERE `Name`='%s'", sendername);
    self_mysql_query(string);
    SendClientMessage(playerid, COLOR_KNALLROT, "\tBeim Laden deines Account's ist ein Fehler aufgetreten,");
    SendClientMessage(playerid, COLOR_KNALLROT, "\tBitte wende dich an einem Admin.");
    Kick(playerid);
    return 1;
    }
    new DeleteDate, Days;
    Days = (62*24*60*60)+(PlayerInfo[playerid][pLevel]*24*60*60);
    DeleteDate = Days+Time();
    format(string, sizeof(string), "UPDATE `users` SET `DeleteDatum`='%d', `LastLoginDatum`='%d' WHERE `Name`='%s'", DeleteDate, Time(), sendername);
    self_mysql_query(string);
    ResetPlayerWeapon(playerid);
    if(PlayerInfo[playerid][pDonatorRank] == 2)
    {
    MaxVeh[playerid] = 3;
    if(PlayerInfo[playerid][pDonatorZeit] < 10)
    {
    PlayerInfo[playerid][pDonatorRank] = 1;
    }
    }
    else if(PlayerInfo[playerid][pDonatorRank] == 1)
    {
    MaxVeh[playerid] = 2;
    }
    else
    {
    MaxVeh[playerid] = 1;
    }
    ResetPlayerMoney(playerid);
    GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
    if(PlayerInfo[playerid][pMarried] == 0)
    {
    ClearMarriage(playerid);
    }
    if(PlayerInfo[playerid][pOrigin] == 0) { PlayerInfo[playerid][pOrigin] = 1; }
    if(PlayerInfo[playerid][pReg] == 0)
    {
    PlayerInfo[playerid][pReg] = 1;
    PlayerInfo[playerid][pAlter] = 0;
    PlayerInfo[playerid][pTut] = 0;
    PlayerInfo[playerid][pLevel] = 1;
    PlayerInfo[playerid][pSHealth] = 50.0;
    StuffInfo[sLastNumber] += 1;
    PlayerInfo[playerid][pNummer] = StuffInfo[sLastNumber];
    PlayerInfo[playerid][pPhousekey] = -1;
    PlayerInfo[playerid][pBizKey] = -1;
    PlayerInfo[playerid][pBank] = 50000;
    GivePlayerMoneys(playerid, 10000);
    PlayerInfo[playerid][pChar] = 101;
    PlayerInfo[playerid][pCrimes] = 0;
    PlayerInfo[playerid][pArrested] = 0;
    PlayerInfo[playerid][pArrestTime] = 0;
    PlayerInfo[playerid][pKills] = 0;
    PlayerInfo[playerid][psKills] = 0;
    PlayerInfo[playerid][pDeaths] = 0;
    PlayerInfo[playerid][pMember] = -1;
    PlayerInfo[playerid][pLeader] = -1;
    PlayerInfo[playerid][pOnDutySkin] = 60;
    /*Scheine*/
    PlayerInfo[playerid][pGunLic] = 0;
    PlayerInfo[playerid][pFlyLic] = 0;
    PlayerInfo[playerid][pCarLic] = 0;
    PlayerInfo[playerid][pBikeLic] = 0;
    /*Scheine Ende*/
    }
    if(PlayerInfo[playerid][pLeader] != -1)
    {
    PlayerInfo[playerid][pTeam] = PlayerInfo[playerid][pLeader];
    }
    else if(PlayerInfo[playerid][pMember] != -1)
    {
    PlayerInfo[playerid][pTeam] = PlayerInfo[playerid][pMember];
    }
    SendClientMessage(playerid, COLOR_GREY," ");
    SendClientMessage(playerid, COLOR_GREY," ");
    SendClientMessage(playerid, COLOR_GREY," ");
    SendClientMessage(playerid, COLOR_GREY," ");
    SendClientMessage(playerid, COLOR_GREY," ");
    SendClientMessage(playerid, COLOR_GREY," ");
    SendClientMessage(playerid, COLOR_GREY," ");
    SendClientMessage(playerid, COLOR_GREY," ");
    SendClientMessage(playerid, COLOR_GREY," ");
    SendClientMessage(playerid, COLOR_GREY," ");
    SendClientMessage(playerid, COLOR_GREY," ");
    format(string, sizeof(string), "SERVER: Willkommen %s",sendername);
    SendClientMessage(playerid, COLOR_WHITE, string);
    printf("%s hat sich eingeloggt. [ID: %d]",sendername,playerid);
    if(PlayerInfo[playerid][pDonatorRank] > 0)
    {
    SendClientMessage(playerid, COLOR_WHITE,"SERVER: Du hast einen Premium/Donator Account, danke das du unseren Server unterstützt.");
    if(PlayerInfo[playerid][pDonatorRank] == 2)
    {
    format(string, sizeof(string), "UPDATE `onlines` SET `Legend`='2' WHERE SQLid = '%d'", playerid);
    self_mysql_query(string);
    }
    }
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    format(string, sizeof(string), "SERVER: Du hast dich als Admin eingeloggt. Admin Level: %d", PlayerInfo[playerid][pAdmin]);
    SendClientMessage(playerid, COLOR_WHITE, string);
    if(PlayerInfo[playerid][pAdmin] <= 2000)
    {
    TextDrawShowForPlayer(playerid,TicketsTextdraw);
    }
    new Legende;
    if(PlayerInfo[playerid][pAdmin] >= 1 && PlayerInfo[playerid][pAdmin] <= 2)
    {
    Legende = 3;
    }
    if(PlayerInfo[playerid][pAdmin] >= 3 && PlayerInfo[playerid][pAdmin] <= 5)
    {
    Legende = 4;
    }
    if(PlayerInfo[playerid][pAdmin] >= 1337 && PlayerInfo[playerid][pAdmin] <= 1999)
    {
    Legende = 5;
    }
    if(PlayerInfo[playerid][pAdmin] >= 2000)
    {
    Legende = 6;
    }


    format(string, sizeof(string), "UPDATE `onlines` SET `Legend`='%d' WHERE `SQLid`='%d'", Legende, playerid);
    self_mysql_query(string);
    }
    format(string, sizeof(string), " %s [ID: %d] hat den Server betreten.",sendername, playerid);
    ForAllPlayers(i){
    if(IsPlayerConnected(i)){
    if(TogLoginLogout[i] == 0){
    SendClientMessage(i, COLOR_LIGHTGREEN, string); //Connect message
    }}}
    if(PlayerInfo[playerid][pChar] != -1)
    {
    new UseSkin = PlayerInfo[playerid][pChar];
    SetSpawnInfo(playerid, 0, UseSkin,0.0,0.0,0.0,0,0,0,0,0,0,0);
    }
    TextDrawShowForPlayer(playerid, Text:UhrzeitStundeMinute);
    TextDrawShowForPlayer(playerid, Text:DatumTagMonat);
    TextDrawHideForPlayer(playerid, Text:NODMZoneTextdraw);
    MedicBill[playerid] = 0;
    FirstSpawnAfterLogin[playerid] = 1;
    DateProp(playerid);
    format(tmp, sizeof(tmp), "~w~Willkommen ~n~~y~ %s", sendername);
    GameTextForPlayer(playerid, tmp, 5000, 1);
    SendClientMessage(playerid, COLOR_YELLOW, "Du hast dich erfolgreich eingeloggt!");
    Logintime[playerid] = 1;
    gPlayerLogged[playerid] = 1;
    StuffInfo[sLoggins] += 1;
    SpawnPlayer(playerid);
    PlayerCarConnect(playerid);
    if(PlayerInfo[playerid][pWarns] > 0)
    {
    format(string, sizeof(string), "Achtung: Du hast schon %d von 3 Verwarnungen. Bei 3 Verwarnungen wirst du gebannt.", PlayerInfo[playerid][pWarns]);
    SendClientMessage(playerid, COLOR_RED, string);
    }
    SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
    strmid(PlayerInfo[playerid][pForceName], "Niemand", 0, strlen("Niemand"), 255);
    CheckTime(playerid);
    PlayerPlaySound(playerid, 1098, 0.0, 0.0, 0.0);


    if(Beschwerden >= 1)
    {
    format(string, sizeof(string), "Du hast %d ungelesende Beschwerden.", Beschwerden);
    SendClientMessage(playerid, COLOR_YELLOW, string);
    }
    //ShowMotD(playerid);
    SetPVarInt(playerid, "PVTeam", PlayerInfo[playerid][pTeam]);
    SetPVarInt(playerid, "PVAdmin", PlayerInfo[playerid][pAdmin]);
    SetPVarInt(playerid, "PVJob", PlayerInfo[playerid][pJob]);
    LoadUberweisungen(playerid);
    TextDrawHideForPlayer(playerid,newlogin0);
    TextDrawHideForPlayer(playerid,newlogin1);
    TextDrawHideForPlayer(playerid,newlogin2);
    TextDrawHideForPlayer(playerid,newlogin3);
    TextDrawHideForPlayer(playerid,newlogin5);
    TextDrawHideForPlayer(playerid,newlogin7);
    TextDrawHideForPlayer(playerid,newlogin8);
    TextDrawHideForPlayer(playerid,newlogin9);
    TextDrawHideForPlayer(playerid,newlogin10);
    TextDrawHideForPlayer(playerid,newlogin11);
    TextDrawHideForPlayer(playerid,newlogin12);
    TextDrawHideForPlayer(playerid,newlogin13);
    TextDrawHideForPlayer(playerid,newlogin14);
    TextDrawHideForPlayer(playerid,newlogin15);
    format(string,sizeof(string),"%s(%d) hat sich soebend mit der IP [%s] eingeloggt.", sendername, playerid, PlayerInfo[playerid][pUserIP]);
    EnterToLog("ip",string);
    return 1;
    }
    }

    Für was updatest du den Key (Passwort), das ist schmarn. Das Passwort wird NUR einmal gesetzt, und zwar wenn man sich registriert, dann wird es nur noch überprüft. Du brauchst es nicht jedesmal neu updaten.

    Was soll daran schman sein O.o ?
    Wenn das Passwort saved bei Ausloggen ist für die /changepass funktion der User ändert sein Passwort Ingame
    und dann muss es beim ausloggen natürlich gesaved werden.


    else if(dialogid == Register)
    {
    if(response == 0)
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Du hast den Vorgang abgebrochen und wurdest automatisch gekickt.");
    TogglePlayerControllable(playerid, 0);
    Kick(playerid);
    }
    if(response == 1)
    {
    if(!strlen(inputtext) || strlen(inputtext) > 15 || strlen(inputtext) < 6)
    {
    ShowPlayerDialog(playerid, Register, DIALOG_STYLE_PASSWORD, "Registrieren", "Dein Passwort muss mindestens 6 und maximal 32 Bustaben haben\nUnd darf nur auch Bustaben von A-Z und Zahlen von 0-9 Bestehen.", "Registrieren", "Abbruch");
    return 1;
    }
    new ForbiddenCharactersExist = 0;
    for(new ac = 0; ac < sizeof(ForbiddenCharacters); ac++)
    {
    if(strfind(inputtext, ForbiddenCharacters[ac], true) != -1)
    {
    ForbiddenCharactersExist = 1;
    break;
    }
    }
    if(strlen(inputtext) > 32 || ForbiddenCharactersExist == 1)
    {
    ShowPlayerDialog(playerid, Register, DIALOG_STYLE_PASSWORD, "Registrieren", "Dein Passwort muss mindestens 6 und maximal 32 Bustaben haben\nUnd darf nur auch Bustaben von A-Z und Zahlen von 0-9 Bestehen.", "Registrieren", "Abbruch");
    return SendClientMessage(playerid, COLOR_ERRORTEXT, " Dein Passwort darf maximal 10 Zeichen haben und darf nur aus A-Z bzw. a-z und 1-9 inkl. 0 bestehen !");
    }
    new tmppass[64];
    strmid(tmppass, inputtext, 0, strlen(inputtext), 255);
    //Encrypt(tmppass);
    OnPlayerRegister(playerid, MD5_Hash(tmppass));
    //SendClientMessage(playerid, COLOR_YELLOW, "Du hast dich erfolgreich registriert, Bitte logge dich ein '/login [Passwort]'!");
    ShowPlayerDialog(playerid, Login, DIALOG_STYLE_PASSWORD, "Login", "Bitte logge dich ein indem du dein Passwort unten eingibst.", "Login", "Abbruch");
    }
    return 1;
    }
    else if(dialogid == Login)
    {
    if(response == 0)
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Du hast den Vorgang abgebrochen und wurdest automatisch gekickt.");
    TogglePlayerControllable(playerid, 0);
    Kick(playerid);
    }
    if(response == 1)
    {
    if(strlen(inputtext) == 0 || strlen(inputtext) < 7 || strlen(inputtext) > 32) // Wenn kein Passwort angegebene wurde
    {
    ShowPlayerDialog(playerid, Login, DIALOG_STYLE_PASSWORD, "Login", "Bitte logge dich ein indem du dein Passwort unten eingibst.","Login","Abbruch");
    return 1;
    }
    else
    {
    new NotJoin = 0;
    new StepID = -1;
    new sendername[MAX_PLAYER_NAME];
    for(new i = 0; i < sizeof(OffPickup); i++)
    {
    if(OffPickup[i][OffErstellt] == 1)
    {
    if(OffPickup[i][OffZeit] > 0)
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(strcmp(sendername,OffPickup[i][OfflineName], true) == 0)
    {
    NotJoin = 1;
    StepID = i;
    break;
    }
    }
    }
    }
    if(CheckPasswort(playerid, MD5_Hash(inputtext)) == 1) // Wir holen uns das Passwort aus der MySQL Datenbank und überprüfen es mit dem angegebenen passwort.
    {
    if(NotJoin == 1)
    {
    format(string, sizeof(string), "Du musst warten bis dein Logout Pickup weg ist. {0087FF}(%d Sekunden)", OffPickup[StepID][OffZeit]);
    ShowPlayerDialog(playerid, Login, DIALOG_STYLE_PASSWORD, "Login", string,"Login","Abbruch");
    return 1;
    }
    strmid(PlayerInfo[playerid][pKey], MD5_Hash(inputtext), 0, strlen(inputtext), 255);
    OnPlayerLogin(playerid); //Der Spieler wird "geladen", speich es werden seine Daten aus der Datenbank geholt und in variablen gespeichert um diese im Skript zu verwenden.
    return 1;
    }
    else
    {
    //Wenn das Passwort falsch war, lassen wir erneut das Login fenster erscheinen damit der Spieler das Richtige Passwort eingibt.
    ShowPlayerDialog(playerid, Login, DIALOG_STYLE_PASSWORD, "Login", "Das eingegebene Passwort ist Falsch, bitte versuche es erneut.","Login","Abbruch");
    return 1;
    }
    }
    }
    return 1;
    }


    Im Login und Register Dialog sollte alles sauber sein :)
    Die Einreihung ist ein wenig doof Sorry

    Hallo,


    Ich benötige Hilfe mit dem MB5_Hasher das Problem ist das Passwort komm verschlüssel in der Datenbank an
    aber wenn man einloggt und dann reloggt kommt das, dass Passwort falsch wäre. Ich suche jemanden der villeicht
    mit Teamwiver drüber schauen könnte oder mir ein Tipp geben könnte was ich machen kann das es funktioniert.
    Von Grundauf sind keine Warnings oder sonstiges entstanden. Außerdem kommt die Verschlüsselung nur zu hälfe in
    der Datenbank an , habe auch schon den Login String hoch gesetzt hat aber nichts gebracht. Ich bitte um hilfe.



    - JasoN.DINO