Hey,
ich suche ein Server-Logo für "Live your Future" ein kommendes Projekt. Es wird ein Roleplay Server. Auf dem Logo sollte Live your Future
stehen und im Hintergrund irgendetwas mit SAMP zutun hat hinzufügen. Ergebnisse bitte per PN schicken danke
Beiträge von [LyR]Toastbrot.
-
-
Es gibt solche Apps!
-
Forum : 0/10
Teamspeak ³ - 7/10
Server : Wird nicht getestet wegen schlechter Bewertung im Forum. -
Hey,
der Server speichert keine User. Es läuft alles mit .dini ab ! Die Serverlog :----------Loaded log file: "server_log.txt".----------
SA-MP Dedicated Server----------------------v0.3x, (C)2005-2013 SA-MP Team
[13:20:03] [13:20:03] Server Plugins[13:20:03] --------------[13:20:03] Loading plugin: streamer.so[13:20:03]
*** Streamer Plugin v2.5.2 by Incognito loaded ***
[13:20:03] Loaded.[13:20:03] Loaded 1 plugins.
[13:20:03] [13:20:03] Ban list[13:20:03] --------[13:20:03] Loaded: samp.ban[13:20:03] [13:20:03] [13:20:03] Filterscripts[13:20:03] ---------------[13:20:03] Loaded 0 filterscripts.[13:20:03] '0' Fraktionsfahrzeuge wurden geladen & erstellt.[13:20:03] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()[13:20:03] Pickups Max = 2048, Current Pickups = 456[13:20:03] _______________________________________[13:20:03] Das Script wurde Vollst�ndig geladen![13:20:03] German Reallife: LS/SF/LV[13:20:03] _______________________________________[13:20:03] [13:20:03] Number of vehicle models: 81----------
Loaded log file: "server_log.txt".
----------SA-MP Dedicated Server
----------------------
v0.3x, (C)2005-2013 SA-MP Team[13:20:03]
[13:20:03] Server Plugins
[13:20:03] --------------
[13:20:03] Loading plugin: streamer.so
[13:20:03]*** Streamer Plugin v2.5.2 by Incognito loaded ***
[13:20:03] Loaded.
[13:20:03] Loaded 1 plugins.[13:20:03]
[13:20:03] Ban list
[13:20:03] --------
[13:20:03] Loaded: samp.ban
[13:20:03]
[13:20:03]
[13:20:03] Filterscripts
[13:20:03] ---------------
[13:20:03] Loaded 0 filterscripts.[13:20:03] '0' Fraktionsfahrzeuge wurden geladen & erstellt.
[13:20:03] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
[13:20:03] Pickups Max = 2048, Current Pickups = 456
[13:20:03] _______________________________________
[13:20:03] Das Script wurde Vollst�ndig geladen!
[13:20:03] German Reallife: LS/SF/LV
[13:20:03] _______________________________________
[13:20:03]
[13:20:03] Number of vehicle models: 81 -
Der Serverstart wird eine Verspätung haben der Grund : Server speichert keine User?!
Vermutliche Eröffnung 28.06.2013 : 18 Uhr -
Wie N4T3 es dir gesagt hat. Warum wir dich aufgenommen haben? Weil ich möchte dass sich Neulinge bei uns verbessen können.
Ich werde es vorrerst benutzen,aber es könnte besser sein.Troztdem hast du dich im gegensatz zum ersten Verbessert. Dankeschön
an dich TakeOff -
Aber normales Fernsehen geht bei dir oder? Also da kommt Ton? Fals ja dann liegt es an deiner PS3 ...
Würde ich gleich mal verkaufen kommt eh bald PS 4 ... -
Live your Future. Ein Server bei dem jeder sein Spaß haben kann. Der Script ist ein starker
editierter Godfather,der wie ein Selfmade wirkt. Der Serverstart wird vorrausichtlich am
21.06.2013 um 18:00:01 Uhr folgen. Das Team hat ein Durchschnitsalter von 14,5,aber dafür
ein sehr Reifes Team. Wir wissen,dass ein Server zu eröffnen nicht leicht ist,troztdem denken wir
dass wir es schaffen werden. Ein Server auf den es nicht 12 User sind und davon 12 Leader,das wäre
ja natürlich Langwelig,der Server kennt die Grenzen ! Ein deutscher Reallife-Server.... Haltet euch Fest
und seit dabei am Serverstart.
[LyF]Toast.
Ich besitze den Adminrang "Projektleiter"
Auf Live your Future gibt es momentan 12 Fraktionen.Gerade ist jede
Fraktion frei das heißt man kann sich als Leader bewerben bzw muss man wenn man
auf unserem Server Leader sein möchte. Folgende Fraktionen gibt es auf unserem Server ;
San Andreas Police Department
F.B.I
U.S Army
Ordnungsamt
Sanitäter
Grove Street
Front Yard Ballas
Terroristen (PA*)
Fahrschule "Reisen". (Leaderplatz belegt)
Triaden
News Reporter
Yakuza
Das waren folgende Fraktionen auf unserem Server. Fals ihr mehr zu den Fraktionen wollt kann ich später
gerne etwas dazu schreiben.
-> Gangfight System
Hier können folgende Fraktionen um ein Gebiet kämpfen wenn mindestens 3 Gegner Online sind.
-> Fraktionsverbotliste
Hier kannst du mit einem Befehl als Leader jemanden in die Blacklist schreiben. Natürlich
muss dies einen festen Grund haben.
-> Knast-System
Man kommt in den Knast wenn einer Wanted hat. Der User pro Wanted
muss eine Strafe von 3.Minuten abssesen (PRO WANTED!) Dies wird höchstwahrscheinlich
auf 1 Minute und 50 Seknunden runter gesetzt.
-> Autohäuser
Mit /gps kannst du ein Autohaus orten und dann zum Ort fahren und dir jeglichen
ein Fahrzeug holen kannst.
Mehrere Features wollen wir nicht bekannt geben,weil dies dann nicht spannend wäre.
Server IP : 5.9.147.14:2222 (Mit Passwort bis zum 21.06)
Teamspeak³ IP : XXX.XXX.XXX.XXX;XXXX (In Bearbeitung)
Forum : -***********.de (In Bearbeitung)
Wir freuen uns auf euch ! Gibt euer Feedback nicht zu Streng bitte ab einfach ganz Normal. Ich verusuche
mein bestes. Auf wiedersehen
-
-
[19:12:45] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_RegisterInterface" found (script might need to be recompiled with the latest include file)
[19:12:45] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_AddPlayer" found (script might need to be recompiled with the latest include file)
[19:12:45] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_RemovePlayer" found (script might need to be recompiled with the latest include file)
[19:12:45] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_VerifyPickup" found (script might need to be recompiled with the latest include file)
[19:12:45] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_VerifyCheckpoint" found (script might need to be recompiled with the latest include file)
[19:12:45] *** Streamer Plugin: Warning: Include file version (unknown version) does not match plugin version (0x26105) (script might need to be recompiled with the latest include file) -
Hey,
noch ein weiterer Problem bei mir steht,dass mein streamer.so nicht klappt aber müsste eigentlich
und so steht da bei "Register" ein Error d.h man kann sich Regristieren loggt sich aus und dannach
nochmal regristieren? Kann mir einer Helfen -
Vorstellung : 7/10
Forum : 5/10 (.de)
Server : - -
Danke Elite !
-
Ich öffne mein SA-MP es lädt erstmal 30 Minuten ich wunder mich dann sehe ich das hier :
"Klick"
Wie kreige ich alle Server weg? Habe SA-MP schon einmal neuinstaliert klappt aber nicht?Danke im Vorraus !
-
nitro?
Ja das auch aber der fährt dann irgendwie mit 578454 km/h Kenne eine Stuntserver IP bei dem dies drinnen ist. -
Hey,
weiß einer vielleicht wie man Adminboost reinbaut das die Admins die "Linke Maustaste" drücken und ein bisschen Boost bekommen !
Ich finde es nicht herraus Grüße
PS: Dies gibts bei den meisten Stunt Servers -
----------
Loaded log file: "server_log.txt".
----------SA-MP Dedicated Server
----------------------
v0.3x, (C)2005-2013 SA-MP Team[16:50:24]
[16:50:24] Server Plugins
[16:50:24] --------------
[16:50:24] Loading plugin: streamer.so
[16:50:24]*** Streamer Plugin v2.6.1 by Incognito loaded ***
[16:50:24] Loaded.
[16:50:24] Loaded 1 plugins.[16:50:24]
[16:50:24] Ban list
[16:50:24] --------
[16:50:24] Loaded: samp.ban
[16:50:24]
[16:50:24]
[16:50:24] Filterscripts
[16:50:24] ---------------
[16:50:24] Loaded 0 filterscripts.[16:50:24] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_RegisterInterface" found (script might need to be recompiled with the latest include file)
[16:50:24] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_AddPlayer" found (script might need to be recompiled with the latest include file)
[16:50:24] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_RemovePlayer" found (script might need to be recompiled with the latest include file)
[16:50:24] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_VerifyPickup" found (script might need to be recompiled with the latest include file)
[16:50:24] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_VerifyCheckpoint" found (script might need to be recompiled with the latest include file)
[16:50:24] *** Streamer Plugin: Warning: Include file version (unknown version) does not match plugin version (0x26105) (script might need to be recompiled with the latest include file)
[16:50:24] '0' Fraktionsfahrzeuge wurden geladen & erstellt.
[16:50:24] FRAKMATS.INI FEHLT
[16:50:24] FRAKDRUGS.INI FEHLT
[16:50:24] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
[16:50:24] Pickups Max = 2048, Current Pickups = 456
[16:50:24] _______________________________________
[16:50:24] Das Script wurde Vollst�ndig geladen!
[16:50:24] German Reallife: LS/SF/LV
[16:50:24] _______________________________________
[16:50:24]
[16:50:24] Number of vehicle models: 81 -
Tja ein neues Problem,
ich habe meinen Script jetzt drauf gepackt und habe den Server gestartet da steht auch "Erfolgreich gestartet" ! Alles
funktioniert bis auf wenn ich (Beispielsweiße) auf den Server joine stürzt der ganze Sever ab. Beim Hamachi-Server ist
dies nicht so? -
-
Function PlayerUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid])
{
M_OnPlayerUpdate(playerid);
new string3[64];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
{
PlayerInfo[playerid][pPos_x] = 1684.9;
PlayerInfo[playerid][pPos_y] = -2244.5;
PlayerInfo[playerid][pPos_z] = 13.5;
}
if(Spectate[playerid] != 255)
{
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
}
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
format(var, 32, "RollerLic=%d\n",PlayerInfo[playerid][pRollerLic]);fwrite(hFile, var);
format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
format(var, 32, "Tanke=%d\n",PlayerInfo[playerid][pPtankekey]);fwrite(hFile, var);
format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
new weapons[13];
new ammo[13];
for (new i = 0; i < 13; i++)
{
GetPlayerWeaponData(playerid, i, weapons, ammo);
}
format(var, 32, "waffenslot1=%d\n", weapons[0]);fwrite(hFile, var);
format(var, 32, "ammoslot1=%d\n", ammo[0]);fwrite(hFile, var);
format(var, 32, "waffenslot2=%d\n", weapons[1]);fwrite(hFile, var);
format(var, 32, "ammoslot2=%d\n", ammo[1]);fwrite(hFile, var);
format(var, 32, "waffenslot3=%d\n", weapons[2]);fwrite(hFile, var);
format(var, 32, "ammoslot3=%d\n", ammo[2]);fwrite(hFile, var);
format(var, 32, "waffenslot4=%d\n", weapons[3]);fwrite(hFile, var);
format(var, 32, "ammoslot4=%d\n", ammo[3]);fwrite(hFile, var);
format(var, 32, "waffenslot5=%d\n", weapons[4]);fwrite(hFile, var);
format(var, 32, "ammoslot5=%d\n", ammo[4]);fwrite(hFile, var);
format(var, 32, "waffenslot6=%d\n", weapons[5]);fwrite(hFile, var);
format(var, 32, "ammoslot6=%d\n", ammo[5]);fwrite(hFile, var);
format(var, 32, "waffenslot7=%d\n", weapons[6]);fwrite(hFile, var);
format(var, 32, "ammoslot7=%d\n", ammo[6]);fwrite(hFile, var);
format(var, 32, "waffenslot8=%d\n", weapons[7]);fwrite(hFile, var);
format(var, 32, "ammoslot8=%d\n", ammo[7]);fwrite(hFile, var);
format(var, 32, "waffenslot9=%d\n", weapons[8]);fwrite(hFile, var);
format(var, 32, "ammoslot9=%d\n", ammo[8]);fwrite(hFile, var);
format(var, 32,"waffenslot10=%d\n", weapons[9]);fwrite(hFile, var);
format(var, 32, "ammoslot10=%d\n", ammo[9]);fwrite(hFile, var);
format(var, 32, "waffenslot11=%d\n", weapons[10]);fwrite(hFile, var);
format(var, 32, "ammoslot11=%d\n", ammo[10]);fwrite(hFile, var);
format(var, 32, "waffenslot12=%d\n", weapons[11]);fwrite(hFile, var);
format(var, 32, "ammoslot12=%d\n", ammo[11]);fwrite(hFile, var);
format(var, 32, "waffenslot13=%d\n", weapons[12]);fwrite(hFile, var);
format(var, 32, "ammoslot13=%d\n", ammo[12]);fwrite(hFile, var);
fclose(hFile);
}
}
}
return 1;
}