Beiträge von [LyR]Toastbrot.

    Hey,
    ich suche ein Server-Logo für "Live your Future" ein kommendes Projekt. Es wird ein Roleplay Server. Auf dem Logo sollte Live your Future
    stehen und im Hintergrund irgendetwas mit SAMP zutun hat hinzufügen. Ergebnisse bitte per PN schicken danke

    Hey,
    der Server speichert keine User. Es läuft alles mit .dini ab ! Die Serverlog :


    ----------Loaded log file: "server_log.txt".----------
    SA-MP Dedicated Server----------------------v0.3x, (C)2005-2013 SA-MP Team
    [13:20:03] [13:20:03] Server Plugins[13:20:03] --------------[13:20:03] Loading plugin: streamer.so[13:20:03]
    *** Streamer Plugin v2.5.2 by Incognito loaded ***
    [13:20:03] Loaded.[13:20:03] Loaded 1 plugins.
    [13:20:03] [13:20:03] Ban list[13:20:03] --------[13:20:03] Loaded: samp.ban[13:20:03] [13:20:03] [13:20:03] Filterscripts[13:20:03] ---------------[13:20:03] Loaded 0 filterscripts.[13:20:03] '0' Fraktionsfahrzeuge wurden geladen & erstellt.[13:20:03] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()[13:20:03] Pickups Max = 2048, Current Pickups = 456[13:20:03] _______________________________________[13:20:03] Das Script wurde Vollst�ndig geladen![13:20:03] German Reallife: LS/SF/LV[13:20:03] _______________________________________[13:20:03] [13:20:03] Number of vehicle models: 81



    ----------
    Loaded log file: "server_log.txt".
    ----------


    SA-MP Dedicated Server
    ----------------------
    v0.3x, (C)2005-2013 SA-MP Team


    [13:20:03]
    [13:20:03] Server Plugins
    [13:20:03] --------------
    [13:20:03] Loading plugin: streamer.so
    [13:20:03]


    *** Streamer Plugin v2.5.2 by Incognito loaded ***


    [13:20:03] Loaded.
    [13:20:03] Loaded 1 plugins.


    [13:20:03]
    [13:20:03] Ban list
    [13:20:03] --------
    [13:20:03] Loaded: samp.ban
    [13:20:03]
    [13:20:03]
    [13:20:03] Filterscripts
    [13:20:03] ---------------
    [13:20:03] Loaded 0 filterscripts.


    [13:20:03] '0' Fraktionsfahrzeuge wurden geladen & erstellt.
    [13:20:03] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
    [13:20:03] Pickups Max = 2048, Current Pickups = 456
    [13:20:03] _______________________________________
    [13:20:03] Das Script wurde Vollst�ndig geladen!
    [13:20:03] German Reallife: LS/SF/LV
    [13:20:03] _______________________________________
    [13:20:03]
    [13:20:03] Number of vehicle models: 81

    Wie N4T3 es dir gesagt hat. Warum wir dich aufgenommen haben? Weil ich möchte dass sich Neulinge bei uns verbessen können.
    Ich werde es vorrerst benutzen,aber es könnte besser sein.Troztdem hast du dich im gegensatz zum ersten Verbessert. Dankeschön
    an dich TakeOff

    Live your Future. Ein Server bei dem jeder sein Spaß haben kann. Der Script ist ein starker

    editierter Godfather,der wie ein Selfmade wirkt. Der Serverstart wird vorrausichtlich am

    21.06.2013 um 18:00:01 Uhr folgen. Das Team hat ein Durchschnitsalter von 14,5,aber dafür

    ein sehr Reifes Team. Wir wissen,dass ein Server zu eröffnen nicht leicht ist,troztdem denken wir

    dass wir es schaffen werden. Ein Server auf den es nicht 12 User sind und davon 12 Leader,das wäre

    ja natürlich Langwelig,der Server kennt die Grenzen ! Ein deutscher Reallife-Server.... Haltet euch Fest

    und seit dabei am Serverstart.

    [LyF]Toast.

    Ich besitze den Adminrang "Projektleiter"


    Auf Live your Future gibt es momentan 12 Fraktionen.Gerade ist jede

    Fraktion frei das heißt man kann sich als Leader bewerben bzw muss man wenn man

    auf unserem Server Leader sein möchte. Folgende Fraktionen gibt es auf unserem Server ;

    San Andreas Police Department

    F.B.I

    U.S Army

    Ordnungsamt

    Sanitäter

    Grove Street

    Front Yard Ballas

    Terroristen (PA*)

    Fahrschule "Reisen". (Leaderplatz belegt)

    Triaden

    News Reporter

    Yakuza

    Das waren folgende Fraktionen auf unserem Server. Fals ihr mehr zu den Fraktionen wollt kann ich später

    gerne etwas dazu schreiben.


    -> Gangfight System

    Hier können folgende Fraktionen um ein Gebiet kämpfen wenn mindestens 3 Gegner Online sind.

    -> Fraktionsverbotliste

    Hier kannst du mit einem Befehl als Leader jemanden in die Blacklist schreiben. Natürlich

    muss dies einen festen Grund haben.

    -> Knast-System

    Man kommt in den Knast wenn einer Wanted hat. Der User pro Wanted

    muss eine Strafe von 3.Minuten abssesen (PRO WANTED!) Dies wird höchstwahrscheinlich

    auf 1 Minute und 50 Seknunden runter gesetzt.

    -> Autohäuser

    Mit /gps kannst du ein Autohaus orten und dann zum Ort fahren und dir jeglichen

    ein Fahrzeug holen kannst.

    Mehrere Features wollen wir nicht bekannt geben,weil dies dann nicht spannend wäre.

    Server IP : 5.9.147.14:2222 (Mit Passwort bis zum 21.06)

    Teamspeak³ IP : XXX.XXX.XXX.XXX;XXXX (In Bearbeitung)

    Forum : -***********.de (In Bearbeitung)


    Wir freuen uns auf euch ! Gibt euer Feedback nicht zu Streng bitte ab einfach ganz Normal. Ich verusuche

    mein bestes. Auf wiedersehen :love:

    [19:12:45] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_RegisterInterface" found (script might need to be recompiled with the latest include file)
    [19:12:45] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_AddPlayer" found (script might need to be recompiled with the latest include file)
    [19:12:45] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_RemovePlayer" found (script might need to be recompiled with the latest include file)
    [19:12:45] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_VerifyPickup" found (script might need to be recompiled with the latest include file)
    [19:12:45] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_VerifyCheckpoint" found (script might need to be recompiled with the latest include file)
    [19:12:45] *** Streamer Plugin: Warning: Include file version (unknown version) does not match plugin version (0x26105) (script might need to be recompiled with the latest include file)

    Hey,
    noch ein weiterer Problem bei mir steht,dass mein streamer.so nicht klappt aber müsste eigentlich
    und so steht da bei "Register" ein Error d.h man kann sich Regristieren loggt sich aus und dannach
    nochmal regristieren? Kann mir einer Helfen

    ----------
    Loaded log file: "server_log.txt".
    ----------


    SA-MP Dedicated Server
    ----------------------
    v0.3x, (C)2005-2013 SA-MP Team


    [16:50:24]
    [16:50:24] Server Plugins
    [16:50:24] --------------
    [16:50:24] Loading plugin: streamer.so
    [16:50:24]


    *** Streamer Plugin v2.6.1 by Incognito loaded ***


    [16:50:24] Loaded.
    [16:50:24] Loaded 1 plugins.


    [16:50:24]
    [16:50:24] Ban list
    [16:50:24] --------
    [16:50:24] Loaded: samp.ban
    [16:50:24]
    [16:50:24]
    [16:50:24] Filterscripts
    [16:50:24] ---------------
    [16:50:24] Loaded 0 filterscripts.


    [16:50:24] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_RegisterInterface" found (script might need to be recompiled with the latest include file)
    [16:50:24] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_AddPlayer" found (script might need to be recompiled with the latest include file)
    [16:50:24] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_RemovePlayer" found (script might need to be recompiled with the latest include file)
    [16:50:24] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_VerifyPickup" found (script might need to be recompiled with the latest include file)
    [16:50:24] *** Streamer Plugin: Warning: Obsolete or invalid native "Streamer_VerifyCheckpoint" found (script might need to be recompiled with the latest include file)
    [16:50:24] *** Streamer Plugin: Warning: Include file version (unknown version) does not match plugin version (0x26105) (script might need to be recompiled with the latest include file)
    [16:50:24] '0' Fraktionsfahrzeuge wurden geladen & erstellt.
    [16:50:24] FRAKMATS.INI FEHLT
    [16:50:24] FRAKDRUGS.INI FEHLT
    [16:50:24] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
    [16:50:24] Pickups Max = 2048, Current Pickups = 456
    [16:50:24] _______________________________________
    [16:50:24] Das Script wurde Vollst�ndig geladen!
    [16:50:24] German Reallife: LS/SF/LV
    [16:50:24] _______________________________________
    [16:50:24]
    [16:50:24] Number of vehicle models: 81

    Tja ein neues Problem,
    ich habe meinen Script jetzt drauf gepackt und habe den Server gestartet da steht auch "Erfolgreich gestartet" ! Alles
    funktioniert bis auf wenn ich (Beispielsweiße) auf den Server joine stürzt der ganze Sever ab. Beim Hamachi-Server ist
    dies nicht so?

    Function PlayerUpdate(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(gPlayerLogged[playerid])
    {
    M_OnPlayerUpdate(playerid);
    new string3[64];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    new var[32];
    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
    format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
    format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
    format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
    format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
    format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    {
    PlayerInfo[playerid][pPos_x] = 1684.9;
    PlayerInfo[playerid][pPos_y] = -2244.5;
    PlayerInfo[playerid][pPos_z] = 13.5;
    }
    if(Spectate[playerid] != 255)
    {
    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    }
    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
    format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
    format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
    format(var, 32, "RollerLic=%d\n",PlayerInfo[playerid][pRollerLic]);fwrite(hFile, var);
    format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
    format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
    format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
    format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
    format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
    format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
    format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
    format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
    format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
    format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
    format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
    format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
    format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
    format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
    format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
    format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
    format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
    format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
    format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
    format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
    format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
    format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
    format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
    format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
    format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
    format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
    format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
    format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
    format(var, 32, "Tanke=%d\n",PlayerInfo[playerid][pPtankekey]);fwrite(hFile, var);
    format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
    format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
    format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
    new weapons[13];
    new ammo[13];
    for (new i = 0; i < 13; i++)
    {
    GetPlayerWeaponData(playerid, i, weapons, ammo);
    }
    format(var, 32, "waffenslot1=%d\n", weapons[0]);fwrite(hFile, var);
    format(var, 32, "ammoslot1=%d\n", ammo[0]);fwrite(hFile, var);
    format(var, 32, "waffenslot2=%d\n", weapons[1]);fwrite(hFile, var);
    format(var, 32, "ammoslot2=%d\n", ammo[1]);fwrite(hFile, var);
    format(var, 32, "waffenslot3=%d\n", weapons[2]);fwrite(hFile, var);
    format(var, 32, "ammoslot3=%d\n", ammo[2]);fwrite(hFile, var);
    format(var, 32, "waffenslot4=%d\n", weapons[3]);fwrite(hFile, var);
    format(var, 32, "ammoslot4=%d\n", ammo[3]);fwrite(hFile, var);
    format(var, 32, "waffenslot5=%d\n", weapons[4]);fwrite(hFile, var);
    format(var, 32, "ammoslot5=%d\n", ammo[4]);fwrite(hFile, var);
    format(var, 32, "waffenslot6=%d\n", weapons[5]);fwrite(hFile, var);
    format(var, 32, "ammoslot6=%d\n", ammo[5]);fwrite(hFile, var);
    format(var, 32, "waffenslot7=%d\n", weapons[6]);fwrite(hFile, var);
    format(var, 32, "ammoslot7=%d\n", ammo[6]);fwrite(hFile, var);
    format(var, 32, "waffenslot8=%d\n", weapons[7]);fwrite(hFile, var);
    format(var, 32, "ammoslot8=%d\n", ammo[7]);fwrite(hFile, var);
    format(var, 32, "waffenslot9=%d\n", weapons[8]);fwrite(hFile, var);
    format(var, 32, "ammoslot9=%d\n", ammo[8]);fwrite(hFile, var);
    format(var, 32,"waffenslot10=%d\n", weapons[9]);fwrite(hFile, var);
    format(var, 32, "ammoslot10=%d\n", ammo[9]);fwrite(hFile, var);
    format(var, 32, "waffenslot11=%d\n", weapons[10]);fwrite(hFile, var);
    format(var, 32, "ammoslot11=%d\n", ammo[10]);fwrite(hFile, var);
    format(var, 32, "waffenslot12=%d\n", weapons[11]);fwrite(hFile, var);
    format(var, 32, "ammoslot12=%d\n", ammo[11]);fwrite(hFile, var);
    format(var, 32, "waffenslot13=%d\n", weapons[12]);fwrite(hFile, var);
    format(var, 32, "ammoslot13=%d\n", ammo[12]);fwrite(hFile, var);
    fclose(hFile);
    }
    }
    }
    return 1;
    }