Beiträge von EaX131

    ja wenn man Root hat zahlt man dann den Root und Server is free :D wenn man keinen Root hat und z.B. bei Breadfish einen mietet kostet der Server was :D

    bei mir war es ähnlich:


    1. komische geräusche


    2. abgestürzt


    3. beim hoch fahren Bild schwartz geblieben


    4. nach ca.5min abgestürtzt


    und was war schuld die grafik karte X(

    mit
    new


    Du hasst ja:
    new Admincar1;
    new Admincar2;
    new Admincar3;
    ....


    und dann bei deinen Fahrzeugen:


    Admincar[0] = AddStaticVeh....


    also musste bei new das machen:


    new Admincar[3];


    Die 3 mit deriner Anzahl tauschen!

    beim GF is es so:


    Makeleader:
    if(strcmp(cmd, "/makeleader", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Verwendung: /makeleader [spielerid/teildesnamens] [Nummer(1-25)]");
    return 1;
    }
    new para1;
    new level;
    para1 = ReturnUser(tmp);
    tmp = strtok(cmdtext, idx);
    level = strval(tmp);
    if(level > 12 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "Die Nummer darf nicht unter 0 und über 12 sein!"); return 1; }
    if (PlayerInfo[playerid][pAdmin] >= 1337)
    {
    if(IsPlayerConnected(para1))
    {
    if(para1 != INVALID_PLAYER_ID)
    {
    if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)
    {
    SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler ist in einer Organisation / Familie!");
    return 1;
    }
    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    PlayerInfo[para1][pLeader] = level;
    format(string, sizeof(string), "Du wurdest von %s zum Leader gemacht.", sendername);
    SendClientMessage(para1, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "Du hast %s zum Leader Level %d gemacht.", giveplayer,level);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    if(level == 0) { PlayerInfo[para1][pChar] = 0; }
    else if(level == 1) { PlayerInfo[para1][pChar] = 283; } //LSPD Cop
    else if(level == 2) { PlayerInfo[para1][pChar] = 286; } //FBI/ATF
    else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard
    else if(level == 4) { PlayerInfo[para1][pChar] = 275; } //Fire/Ambulance
    else if(level == 5) { PlayerInfo[para1][pChar] = 113; } //La Cosa Nostra
    else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //Yuzuki
    else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor
    else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans
    else if(level == 9) { PlayerInfo[para1][pChar] = 188; } //News Reporters
    else if(level == 10) { PlayerInfo[para1][pChar] = 189; } //Taxi Cab Company
    else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School
    else if(level == 12) { PlayerInfo[para1][pChar] = 270; } //Groove Street
    gTeam[para1] = 12;
    PlayerInfo[para1][pTeam] = 12;
    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
    }
    }//not connected
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Dir ist es nicht erlaubt, diesen Befehl zu benutzen!");
    }
    }
    return 1;
    }



    Invite:


    if(strcmp(cmd, "/invite", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Verwendung: /invite [spielerid/teildesnamens]");
    return 1;
    }
    new para1;
    new ftext[20];
    para1 = ReturnUser(tmp);
    if (PlayerInfo[playerid][pLeader] >= 1)
    {
    if(IsPlayerConnected(para1))
    {
    if(para1 != INVALID_PLAYER_ID)
    {
    if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)
    {
    if(PlayerInfo[para1][pJob] > 0)
    {
    SendClientMessage(playerid, COLOR_GREY, "Spieler kann nicht eingeladen werden, weil er einen Job hat!");
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "LS-PD"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
    else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
    else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Bundeswehr"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); }
    else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Sanitäter"; ChosenSkin[para1] = 276; SetPlayerSkin(para1, 276); }
    else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 120); }
    else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 120; SetPlayerSkin(para1, 258); }
    else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
    else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agentur"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); }
    else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "CNN Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); }
    else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxiunternehmen"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
    else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Fahrlehrer"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
    else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Grove Street"; ChosenSkin[para1] = 270; SetPlayerSkin(para1, 270); }



    else { return 1; }
    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
    PlayerInfo[para1][pRank] = 1;
    printf("AdmCmd: %s hat %s eingeladen um %s beizutreten.", sendername, giveplayer, ftext);
    format(string, sizeof(string), "Du bist %s beigetreten, du wurdest vom Leader %s eingeladen", ftext, sendername);
    SendClientMessage(para1, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "Du hast %s eingeladen %s beizutreten.", giveplayer,ftext);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    SetPlayerInterior(para1,0);
    new rand = random(sizeof(gInviteSpawns));
    SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
    SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
    SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
    TogglePlayerControllable(para1, 0);
    SelectChar[para1] = 255;
    SelectCharID[para1] = PlayerInfo[para1][pMember];
    SelectCharPlace[para1] = 1;
    PlayerInfo[para1][pModel] = ChosenSkin[para1];
    PlayerInfo[para1][pChar] = ChosenSkin[para1];
    SendClientMessage(para1, COLOR_LIGHTRED, "* Verwende 'next' um deinen Charakter zu wählen.");
    SendClientMessage(para1, COLOR_LIGHTRED, "* Wenn du den Charakter gefunden hast, den du benutzen willst, tippe 'done'.");
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler wird gesucht / ist schon in einem Team / ist schon ein Familienmitglied.");
    return 1;
    }
    }
    }//not connected
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Dir ist es nicht erlaubt, diesen Befehl zu benutzen (nur für Leader)!");
    }
    }
    return 1;
    }


    uninvite:


    if(strcmp(cmd, "/uninvite", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Verwendung: /uninvite [spielerid/teildesnamens]");
    return 1;
    }
    new para1;
    para1 = ReturnUser(tmp);
    if (PlayerInfo[playerid][pLeader] >= 1)
    {
    if(IsPlayerConnected(para1))
    {
    if(para1 != INVALID_PLAYER_ID)
    {
    if (PlayerInfo[para1][pMember] > 0)
    {
    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    printf("AdmCmd: %s has uninvited %s.", sendername, giveplayer);
    format(string, sizeof(string), "* Du wurdest von deiner Familie / Polizeiposition von %s gekickt.", sendername);
    SendClientMessage(para1, COLOR_LIGHTBLUE, string);
    SendClientMessage(para1, COLOR_LIGHTBLUE, "* Du bist wieder ein Zivilist.");
    gTeam[para1] = 3;
    PlayerInfo[para1][pTeam] = 3;
    PlayerInfo[para1][pMember] = 0;
    PlayerInfo[para1][pRank] = 0;
    PlayerInfo[para1][pChar] = 0;
    new rand = random(sizeof(CIV));
    SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[para1][pModel] = CIV[rand];
    MedicBill[para1] = 0;
    SpawnPlayer(para1);
    format(string, sizeof(string), "Du hast %s von seiner Familie/Polizeiposition gekickt.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    }
    }
    }//not connected
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Dir ist es nicht erlaubt, diesen Befehl zu benutzen (nur für Leader)!");
    }
    }
    return 1;
    }


    so als kleine Hilfe zum "Nacharmen" :D :D :D :D

    vllt so


    if(strcmp(cmd, "/dm1", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    SetPlayerPos(playerid, x,y,z); //Deine Cords
    SendClientMessageToAll(playerid, COLOR_YELLOW, "%s ist zu der DM Arena 1 gegangen", sendername);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    }
    }
    return 1;
    }