Beiträge von Jeffry

    Was wird dir so im Server Log ausgegeben?
    if(dialogid == DIALOG_CDC_BUY)
    {
    if(response)
    {
    printf("Dialog aufgerufen.");
    new PlayerCDC = 0, Float:SpawnPos[4];
    for(new c=0;c < sizeof(CarDealerCarInfo);c++)
    {
    if(GetPlayerVehicleID(playerid) == CarDealerCarInfo[c][cdcCar] && CarDealerCarInfo[c][cdcSpawned] == 1)
    {
    PlayerCDC = c;
    break;
    }
    }
    for(new i=0;i < sizeof(CarDealerInfo);i++)
    {
    if(CarDealerCarInfo[PlayerCDC][cdcCarDealerID] == CarDealerInfo[i][cdID])
    {
    new rand = random(2);
    if(rand == 0)
    {
    SpawnPos[0] = CarDealerInfo[i][cdPark1][0];
    SpawnPos[1] = CarDealerInfo[i][cdPark1][1];
    SpawnPos[2] = CarDealerInfo[i][cdPark1][2];
    SpawnPos[3] = CarDealerInfo[i][cdPark1][3];
    }
    else if(rand == 0)
    {
    SpawnPos[0] = CarDealerInfo[i][cdPark2][0];
    SpawnPos[1] = CarDealerInfo[i][cdPark2][1];
    SpawnPos[2] = CarDealerInfo[i][cdPark2][2];
    SpawnPos[3] = CarDealerInfo[i][cdPark2][3];
    }
    else
    {
    SpawnPos[0] = CarDealerInfo[i][cdPark3][0];
    SpawnPos[1] = CarDealerInfo[i][cdPark3][1];
    SpawnPos[2] = CarDealerInfo[i][cdPark3][2];
    SpawnPos[3] = CarDealerInfo[i][cdPark3][3];
    }
    break;
    }
    }
    printf("Nach SpawnPos");
    new Anzahl = 0, UserName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, UserName, MAX_PLAYER_NAME);
    for(new i=0;i < sizeof(PlayerCarInfo);i++)
    {
    if(PlayerCarInfo[i][cID] != 0)
    {
    if(strcmp(PlayerCarInfo[i][cBesitzer],UserName,true)==0)
    Anzahl++;
    }
    }
    printf("Anzahl: %d MAX_PLAYER_CARS: %d", Anzahl, MAX_PLAYER_CARS);
    if(Anzahl >= MAX_PLAYER_CARS)
    {
    RemovePlayerFromVehicle(playerid);
    return SendClientMessage(playerid, COLOR_GREY, "Sie haben schon das Maximum an Fahrzeugen pro Spieler.");
    }
    printf("Ok");
    if(SpawnPos[0] == 0 && SpawnPos[1] == 0 && SpawnPos[2] == 0) return 1;
    printf("Ok2");
    if(PlayerCDC == 0) return 1;
    printf("Vor Geld");
    if(GetPlayerMoney(playerid) >= CarDealerCarInfo[PlayerCDC][cdcPreis])
    {
    printf("Vor Level");
    if(PlayerInfo[playerid][pLevel] >= CarDealerCarInfo[PlayerCDC][cdcLevel])
    {
    printf("RemovePlayerFromVehicle");
    RemovePlayerFromVehicle(playerid);
    new color[2];
    color[0] = random(20); color[1] = random(20);
    for(new i=0;i < sizeof(PlayerCarInfo);i++)
    {
    printf("i: %d -> %d", i, PlayerCarInfo[i][cID]);
    if(PlayerCarInfo[i][cID] == 0)
    {
    printf("0");
    GetPlayerName(playerid, UserName, MAX_PLAYER_NAME);
    format(PlayerCarInfo[i][cBesitzer], MAX_PLAYER_NAME+10, "%s", UserName);
    PlayerCarInfo[i][cAbgeschleppt][0] = 0;
    PlayerCarInfo[i][cAbgeschleppt][1] = 0;
    PlayerCarInfo[i][cAbgeschleppt][2] = 0;
    PlayerCarInfo[i][cAbgeschleppt][3] = 0;
    PlayerCarInfo[i][cPos][0] = SpawnPos[0];
    PlayerCarInfo[i][cPos][1] = SpawnPos[1];
    PlayerCarInfo[i][cPos][2] = SpawnPos[2];
    PlayerCarInfo[i][cPos][3] = SpawnPos[3];
    PlayerCarInfo[i][cPreis] = CarDealerCarInfo[PlayerCDC][cdcPreis];
    PlayerCarInfo[i][cModel] = CarDealerCarInfo[PlayerCDC][cdcModel];
    PlayerCarInfo[i][cColor][0] = color[0];
    PlayerCarInfo[i][cColor][1] = color[1];
    PlayerCarInfo[i][cHealth] = 1000;
    PlayerCarInfo[i][cDmg][0] = 0;
    PlayerCarInfo[i][cDmg][1] = 0;
    PlayerCarInfo[i][cDmg][2] = 0;
    PlayerCarInfo[i][cDmg][3] = 0;
    PlayerCarInfo[i][cLocked] = 0;
    PlayerCarInfo[i][cComponent][0] = 0;
    PlayerCarInfo[i][cComponent][1] = 0;
    PlayerCarInfo[i][cComponent][2] = 0;
    PlayerCarInfo[i][cComponent][3] = 0;
    PlayerCarInfo[i][cComponent][4] = 0;
    PlayerCarInfo[i][cComponent][5] = 0;
    PlayerCarInfo[i][cComponent][6] = 0;
    PlayerCarInfo[i][cComponent][7] = 0;
    PlayerCarInfo[i][cComponent][8] = 0;
    PlayerCarInfo[i][cComponent][9] = 0;
    PlayerCarInfo[i][cComponent][10] = 0;
    PlayerCarInfo[i][cComponent][11] = 0;
    PlayerCarInfo[i][cComponent][12] = 0;
    PlayerCarInfo[i][cComponent][13] = 0;
    PlayerCarInfo[i][cPaintJob] = 0;
    format(PlayerCarInfo[i][cKennzeichen], 30, "%s", UserName);
    new Cache:result = mysql_query(MySQL, "SELECT `id` FROM `usercar` WHERE 1 ORDER BY `id` DESC LIMIT 1");
    PlayerCarInfo[i][cID] = cache_get_row_int(1,1);
    PlayerCarInfo[i][cID]++;
    cache_delete(result);
    new ORM:ormid = PlayerCarInfo[i][ORM_ID] = orm_create("usercar");
    orm_addvar_int(ormid, PlayerCarInfo[i][cID], "id");
    orm_addvar_string(ormid, PlayerCarInfo[i][cBesitzer], 129, "Besitzer");
    orm_addvar_float(ormid, PlayerCarInfo[i][cAbgeschleppt][0], "AbgeschlepptX");
    orm_addvar_float(ormid, PlayerCarInfo[i][cAbgeschleppt][1], "AbgeschlepptY");
    orm_addvar_float(ormid, PlayerCarInfo[i][cAbgeschleppt][2], "AbgeschlepptZ");
    orm_addvar_float(ormid, PlayerCarInfo[i][cAbgeschleppt][3], "AbgeschlepptR");
    orm_addvar_float(ormid, PlayerCarInfo[i][cPos][0], "PosX");
    orm_addvar_float(ormid, PlayerCarInfo[i][cPos][1], "PosY");
    orm_addvar_float(ormid, PlayerCarInfo[i][cPos][2], "PosZ");
    orm_addvar_float(ormid, PlayerCarInfo[i][cPos][3], "PosR");
    orm_addvar_int(ormid, PlayerCarInfo[i][cPreis], "Preis");
    orm_addvar_int(ormid, PlayerCarInfo[i][cModel], "Model");
    orm_addvar_int(ormid, PlayerCarInfo[i][cColor][0], "Color1");
    orm_addvar_int(ormid, PlayerCarInfo[i][cColor][1], "Color2");
    orm_addvar_float(ormid, PlayerCarInfo[i][cHealth], "Health");
    orm_addvar_int(ormid, PlayerCarInfo[i][cDmg][0], "DmgPangels");
    orm_addvar_int(ormid, PlayerCarInfo[i][cDmg][1], "DmgDoors");
    orm_addvar_int(ormid, PlayerCarInfo[i][cDmg][2], "DmgLights");
    orm_addvar_int(ormid, PlayerCarInfo[i][cDmg][3], "DmgTires");
    orm_addvar_int(ormid, PlayerCarInfo[i][cLocked], "Locked");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][0], "Component00");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][1], "Component01");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][2], "Component02");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][3], "Component03");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][4], "Component04");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][5], "Component05");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][6], "Component06");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][7], "Component07");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][8], "Component08");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][9], "Component09");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][10], "Component10");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][11], "Component11");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][12], "Component12");
    orm_addvar_int(ormid, PlayerCarInfo[i][cComponent][13], "Component13");
    orm_addvar_int(ormid, PlayerCarInfo[i][cPaintJob], "PaintJob");
    orm_addvar_string(ormid, PlayerCarInfo[i][cKennzeichen], 129, "Kennzeichen");
    orm_setkey(ormid, "id");
    orm_insert(ormid);
    printf("cID: %d", PlayerCarInfo[i][cID]);
    if(PlayerCarInfo[i][cID] != 0)
    {
    printf("CreateVehicle");
    PlayerCarInfo[i][cVehicle] = CreateVehicle(PlayerCarInfo[i][cModel], 0, 0, 0, 0, PlayerCarInfo[i][cColor][0], PlayerCarInfo[i][cColor][1], -1);
    UpdateVehicleDamageStatus(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cDmg][0], PlayerCarInfo[i][cDmg][1], PlayerCarInfo[i][cDmg][2], PlayerCarInfo[i][cDmg][3]);
    if(PlayerCarInfo[i][cComponent][0] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][0]);
    if(PlayerCarInfo[i][cComponent][1] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][1]);
    if(PlayerCarInfo[i][cComponent][2] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][2]);
    if(PlayerCarInfo[i][cComponent][3] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][3]);
    if(PlayerCarInfo[i][cComponent][4] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][4]);
    if(PlayerCarInfo[i][cComponent][5] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][5]);
    if(PlayerCarInfo[i][cComponent][6] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][6]);
    if(PlayerCarInfo[i][cComponent][7] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][7]);
    if(PlayerCarInfo[i][cComponent][8] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][8]);
    if(PlayerCarInfo[i][cComponent][9] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][9]);
    if(PlayerCarInfo[i][cComponent][10] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][10]);
    if(PlayerCarInfo[i][cComponent][11] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][11]);
    if(PlayerCarInfo[i][cComponent][12] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][12]);
    if(PlayerCarInfo[i][cComponent][13] != 0)
    AddVehicleComponent(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cComponent][13]);
    if(PlayerCarInfo[i][cPaintJob] != 0)
    ChangeVehiclePaintjob(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cPaintJob]-1); // !!!! Paintjob ist immer +1, sonst fehler in DB!!!
    SetVehicleNumberPlate(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cKennzeichen]);
    SetVehicleParamsEx(PlayerCarInfo[i][cVehicle], 0, 0, 0, 1, 0, 0, 0);
    PlayerCarInfo[i][cLocked] = 1;
    printf("Nach Components");
    if(PlayerCarInfo[i][cAbgeschleppt][0] != 0 && PlayerCarInfo[i][cAbgeschleppt][1] != 0 && PlayerCarInfo[i][cAbgeschleppt][2] != 0 && PlayerCarInfo[i][cAbgeschleppt][3] != 0)
    {
    SetVehiclePos(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cAbgeschleppt][0], PlayerCarInfo[i][cAbgeschleppt][1], PlayerCarInfo[i][cAbgeschleppt][2]);
    SetVehicleZAngle(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cAbgeschleppt][3]);
    }
    else
    {
    SetVehiclePos(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cPos][0], PlayerCarInfo[i][cPos][1], PlayerCarInfo[i][cPos][2]);
    SetVehicleZAngle(PlayerCarInfo[i][cVehicle], PlayerCarInfo[i][cPos][3]);
    }
    printf("Zeige Dialog.");
    ShowPlayerDialog(playerid, 999999, DIALOG_STYLE_MSGBOX, "Fahrzeug gekauft", "Herzlichen Glückwunsch!\n\nSie haben erfolgreich ein Fahrzeug erworben.\n\nHilfe bekommen Sie unter /carhelp.", "Okay", "");
    PutPlayerInVehicle(playerid, PlayerCarInfo[i][cVehicle], 0);
    PlayerPlaySound(playerid,1054,0.0,0.0,0.0);
    GivePlayerMoney(playerid, -CarDealerCarInfo[PlayerCDC][cdcPreis]);
    printf("break;");
    break;
    }
    }
    }
    }
    else
    {
    printf("Level nicht genug");
    SendClientMessage(playerid, COLOR_GREY, "Sie haben nicht genügend Level, um sich dieses Fahrzeug zu kaufen.");
    RemovePlayerFromVehicle(playerid);
    }
    }
    else
    {
    printf("Kein Geld");
    SendClientMessage(playerid, COLOR_GREY, "Sie haben nicht genügend Geld für dieses Fahrzeug.");
    RemovePlayerFromVehicle(playerid);
    }
    }
    else
    {
    RemovePlayerFromVehicle(playerid);
    }
    }

    stock GetClosestVehicle(playerid, Float:range)
    {
    new Float:p_X, Float:p_Y, Float:p_Z, Float:tmp, Float:dist = range, id = INVALID_VEHICLE_ID;
    GetPlayerPos(playerid, p_X, p_Y, p_Z);


    for(new vehicleid=1; vehicleid < MAX_VEHICLES; vehicleid++)
    {
    if(!IsValidVehicle(vehicleid)) continue;
    tmp = GetVehicleDistanceFromPoint(vehicleid, p_X, p_Y, p_Z);
    if(tmp < dist)
    {
    id = vehicleid;
    dist = tmp;
    }
    }
    return id;
    }


    Sollte dir weiterhin kein valides Fahrzeug ausgegeben werden, erhöhe mal deinen angegebenen Range.

    Mache es mit einer for-Schleife, sonst endet die Schleife, wenn die erste Droge 0 ist bei drgfrakid.
    stock SpeicherungDrogen()
    {
    new mainquery[356];
    for(new drg = 0; drg<MAX_DRUGS; drg++)
    {
    if(DrugInfo[drg][drgfraktid] == 0) continue;
    mysql_format(handle, mainquery,sizeof(mainquery),"UPDATE "#SERVERTAG"_drugs SET drgfraktid='%d',drgArt='%d',drgXpos='%f',drgYpos='%f',drgZpos='%f',drginterior='%d',drgvirtualworld='%d',drgProduceDrugs='%d',drgNextDrugsIn='%d',drgWasserzustand='%d',drgOwner='%s' WHERE pflanze='%d'",
    DrugInfo[drg][drgfraktid],DrugInfo[drg][drgArt],DrugInfo[drg][drgXpos],DrugInfo[drg][drgYpos],DrugInfo[drg][drgZpos],DrugInfo[drg][drginterior],DrugInfo[drg][drgvirtualworld],DrugInfo[drg][drgProduceDrugs],DrugInfo[drg][drgNextDrugsIn],DrugInfo[drg][drgWasserzustand],DrugInfo[drg][drgOwner],drg);
    mysql_pquery(handle,mainquery,"","");
    printf("- Drogenpflanzen gespeichert %i/%i -",drg,MAX_DRUGS);
    }
    return 1;
    }

    new Hour,Minute,Sec,String[64];
    gettime(Hour, Minute, Sec) - 3600 * 3;
    zu:
    new Day,Month,Year,Hour,Minute,Sec,String[64];
    TimestampToDate(gettime(), Day, Month, Year, Hour, Minute, Sec, -3);
    Habe gesehen dass das auch GMT Zeiten unterstützt.
    Die -3 am Ende ist der Offset zur Server Zeit.

    Das dürfte dann nicht am Code liegen, sondern scheinen mir eher Kompatibilitätsprobleme zu sein.


    Gründe kann das vielerlei haben, das lässt sich pauschal nicht sagen. Da kann dir höchstens der Ersteller des Codes weiterhelfen.


    Da ich den Code nicht kenne, könnte ich nur ins Blaue raten, und das macht wenig Sinn.

    Es hat keine besondere globale Bedeutung. Wenn, dann ist es von Server zu Server unterschiedlich.


    Viele Nutzen es, warum auch immer, bei Nachrichten im Chat, die nicht direkt zu Spielern gehören.
    Scripttechnisch hat das Sternchen nichts zu bedeuten. Du kannst jedes beliebige erlaubte Zeichen an den Anfang setzen.

    Das Problem lässt sich an dem Code nicht nachvollziehen, da der einzige ShowPlayerDialog in dem Code für das Tutorial ist, weder der Register- noch der Login Dialog ist zu finden.
    Poste bitte den entsprechenden Code.


    Da dies aber augenscheinlich nicht dein Code ist, wäre es am sinnvollsten, wenn du dich mit dem Ersteller des Codes in Verbindung setzt, der kennt den Code und weiß wonach gesucht werden muss.