Beiträge von Jeffry

    SkinSelection[playerid]
    ist 0 (siehe erster Print).


    Daher wird kein Skin gespeichert.



    Wenn du nicht weißt wo du das auf 1 setzen musst, schreibe es so:
    public OnPlayerRequestSpawn(playerid)
    {
    printf("Skin: %d", GetPlayerSkin(playerid));
    PlayerInfo[playerid][pSkin] = GetPlayerSkin(playerid);
    return 1;
    }

    Alles klar. Ja, das Neon hatte ich noch nicht hinzugefügt, da ich zuerst wissen wollte ob das so klappt.
    Ändere diese Funktionen jeweils zu:

    Spoiler anzeigen
    stock GiveRandomNeon(vehicleid, playerid)
    {
    return GiveNeon(vehicleid, playerid, random(6));
    }

    Spoiler anzeigen
    stock GiveNeon(vehicleid, playerid, neon)
    {
    switch(neon)
    {
    case 0: //Blau//hier wenn man Blau anklickt im Dialog wird der Befehl weiter ausgeührt
    {
    neon[vehicleid] = CreateObject(18648,0,0,0,0,0,0,283);
    neon1[vehicleid] = CreateObject(18648,0,0,0,0,0,0,283);
    AttachObjectToVehicle(neon[vehicleid], vehicleid, 0.8,0,-0.70,0,0,0);//Hier werden die Neonröhren unter das Auto gemacht also ans auto gehängt das machen wir
    AttachObjectToVehicle(neon1[vehicleid], vehicleid, -0.8,0,-0.70,0,0,0);
    HatSchonNeon[playerid] = 1;
    }
    case 1: //Grün
    {
    neon[vehicleid] = CreateObject(18649,0,0,0,0,0,0,283);
    neon1[vehicleid] = CreateObject(18649,0,0,0,0,0,0,283);
    AttachObjectToVehicle(neon[vehicleid], vehicleid, 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(neon1[vehicleid], vehicleid, -0.8,0,-0.70,0,0,0);
    HatSchonNeon[playerid] = 1;
    }
    case 2: //Rot
    {
    neon[vehicleid] = CreateObject(18647,0,0,0,0,0,0,283);
    neon1[vehicleid] = CreateObject(18647,0,0,0,0,0,0,283);
    AttachObjectToVehicle(neon[vehicleid], vehicleid, 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(neon1[vehicleid], vehicleid, -0.8,0,-0.70,0,0,0);
    HatSchonNeon[playerid] = 1;
    }
    case 3: //Weiß
    {
    neon[vehicleid] = CreateObject(18652,0,0,0,0,0,0,283);
    neon1[vehicleid] = CreateObject(18652,0,0,0,0,0,0,283);
    AttachObjectToVehicle(neon[vehicleid], vehicleid, 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(neon1[vehicleid], vehicleid, -0.8,0,-0.70,0,0,0);
    HatSchonNeon[playerid] = 1;
    }
    case 4: //Gelb
    {
    neon[vehicleid] = CreateObject(18650,0,0,0,0,0,0,283);
    neon1[vehicleid] = CreateObject(18650,0,0,0,0,0,0,283);
    AttachObjectToVehicle(neon[vehicleid], vehicleid, 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(neon1[vehicleid], vehicleid, -0.8,0,-0.70,0,0,0);
    HatSchonNeon[playerid] = 1;
    }
    case 5: //Pink
    {
    neon[vehicleid] = CreateObject(18651,0,0,0,0,0,0,283);
    neon1[vehicleid] = CreateObject(18651,0,0,0,0,0,0,283);
    AttachObjectToVehicle(neon[vehicleid], vehicleid, 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(neon1[vehicleid], vehicleid, -0.8,0,-0.70,0,0,0);
    HatSchonNeon[playerid] = 1;
    }
    }
    return neon;
    }
    Function OnPlayerBuyCar2(playerid,Model,Float:x, Float:y, Float:z, Float:a)//CARSYS
    {
    if(IsPlayerConnected(playerid) && !Dtc_PlayerHaveCar[playerid][Dtc_PlayerKey[playerid]])
    {
    new name[MAX_PLAYER_NAME], str[128];
    GetPlayerName(playerid, name, sizeof name);
    format(str, sizeof str, "/Autos/%s%d.dtcar", name,Dtc_PlayerKey[playerid]);
    PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarPos_x] = x;
    PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarPos_y] = y;
    PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarPos_z] = z;
    PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarRotate] = a;
    PlayerCar[playerid][Dtc_PlayerKey[playerid]][NeonID] = -1;
    new File: hFile = fopen(str, io_write);
    if (hFile)
    {
    new var[32];
    format(var, 32, "CarId=0\n");fwrite(hFile, var);
    format(var, 32, "CarModel=%d\n",Model);fwrite(hFile, var);
    format(var, 32, "CarPos_x=%.3f\n",PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarPos_x]);fwrite(hFile, var);
    format(var, 32, "CarPos_y=%.3f\n",PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarPos_y]);fwrite(hFile, var);
    format(var, 32, "CarPos_z=%.3f\n",PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarPos_z]);fwrite(hFile, var);
    format(var, 32, "CarRotate=%.3f\n",PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarRotate]);fwrite(hFile, var);
    format(var, 32, "CarNitro=0\n");fwrite(hFile, var);
    format(var, 32, "CarHyd=0\n");fwrite(hFile, var);
    format(var, 32, "CarWheel=0\n");fwrite(hFile, var);
    format(var, 32, "CarAusp=0\n");fwrite(hFile, var);
    format(var, 32, "CarSideL=0\n");fwrite(hFile, var);
    format(var, 32, "CarSideR=0\n");fwrite(hFile, var);
    format(var, 32, "CarFB=0\n");fwrite(hFile, var);
    format(var, 32, "CarRB=0\n");fwrite(hFile, var);
    format(var, 32, "CarSpoiler=0\n");fwrite(hFile, var);
    format(var, 32, "CarRoof=0\n");fwrite(hFile, var);
    format(var, 32, "CarHood=0\n");fwrite(hFile, var);
    format(var, 32, "CarVents=0\n");fwrite(hFile, var);
    format(var, 32, "CarLamps=0\n");fwrite(hFile, var);
    format(var, 32, "CarPJ=-1\n");fwrite(hFile, var);
    format(var, 32, "CarC1=-1\n");fwrite(hFile, var);
    format(var, 32, "CarC2=-1\n");fwrite(hFile, var);
    format(var, 32, "Preis=0\n");fwrite(hFile, var);
    format(var, 32, "CarArrest=0\n");fwrite(hFile, var);
    format(var, 32, "Plate=[LiS]\n");fwrite(hFile, var);
    format(var, 32, "NeonID=-1\n");fwrite(hFile, var);
    fclose(hFile);
    }
    OnPlayerCarLogin(playerid);
    }
    }
    Function OnPlayerBuyCar(playerid,Model,Preis,Autohaus)//CARSYS
    {
    if(IsPlayerConnected(playerid) && !Dtc_PlayerHaveCar[playerid][Dtc_PlayerKey[playerid]])
    {
    CallRemoteFunction("M_GivePlayerMoney","id",playerid,-Preis);
    if(Autohaus == 2) //Billig Autohaus
    {
    SBizzInfo[1][sbTill] += Preis/4; //Billig Autohaus
    }
    if(Autohaus == 3) // luxus
    {
    SBizzInfo[0][sbTill] += Preis/4; // luxus
    }
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Du hast dir ein Auto gekauft.");

    Spoiler anzeigen
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Gehe zu der KFZ Stelle und hole dir ein Kennzeichen.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Fahre vorsichtig..Und denk an die StraßenVerkehrsOrdnung!");
    SendClientMessage(playerid,COLOR_GRAD2,"Navigation gesetzt!");
    SetParkPlatz(playerid,Autohaus);
    new name[MAX_PLAYER_NAME], str[128];
    GetPlayerName(playerid, name, sizeof name);
    format(str, sizeof str, "/Autos/%s%d.dtcar", name,Dtc_PlayerKey[playerid]);
    new File: hFile = fopen(str, io_write);
    if (hFile)
    {
    new var[32];
    format(var, 32, "CarId=0\n");fwrite(hFile, var);
    format(var, 32, "CarModel=%d\n",Model);fwrite(hFile, var);
    format(var, 32, "CarPos_x=%.3f\n",PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarPos_x]);fwrite(hFile, var);
    format(var, 32, "CarPos_y=%.3f\n",PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarPos_y]);fwrite(hFile, var);
    format(var, 32, "CarPos_z=%.3f\n",PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarPos_z]);fwrite(hFile, var);
    format(var, 32, "CarRotate=%.3f\n",PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarRotate]);fwrite(hFile, var);
    format(var, 32, "CarNitro=0\n");fwrite(hFile, var);
    format(var, 32, "CarHyd=0\n");fwrite(hFile, var);
    format(var, 32, "CarWheel=0\n");fwrite(hFile, var);
    format(var, 32, "CarAusp=0\n");fwrite(hFile, var);
    format(var, 32, "CarSideL=0\n");fwrite(hFile, var);
    format(var, 32, "CarSideR=0\n");fwrite(hFile, var);
    format(var, 32, "CarFB=0\n");fwrite(hFile, var);
    format(var, 32, "CarRB=0\n");fwrite(hFile, var);
    format(var, 32, "CarSpoiler=0\n");fwrite(hFile, var);
    format(var, 32, "CarRoof=0\n");fwrite(hFile, var);
    format(var, 32, "CarHood=0\n");fwrite(hFile, var);
    format(var, 32, "CarVents=0\n");fwrite(hFile, var);
    format(var, 32, "CarLamps=0\n");fwrite(hFile, var);
    format(var, 32, "CarPJ=-1\n");fwrite(hFile, var);
    format(var, 32, "CarC1=-1\n");fwrite(hFile, var);
    format(var, 32, "CarC2=-1\n");fwrite(hFile, var);
    format(var, 32, "Preis=%d\n",Preis);fwrite(hFile, var);
    format(var, 32, "CarArrest=0\n");fwrite(hFile, var);
    format(var, 32, "Plate=[LiS]\n");fwrite(hFile, var);
    format(var, 32, "NeonID=-1\n");fwrite(hFile, var);
    fclose(hFile);
    }
    OnPlayerCarLogin(playerid);
    }
    }
    Function OnPlayerCarLogin(playerid)
    {
    for(new x = 0; x < MaxVeh; x++)
    {
    if(!Dtc_PlayerHaveCar[playerid][x])
    {
    new string2[128];
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    format(string2, sizeof(string2), "/Autos/%s%d.dtcar", playername2,x);
    new File: UserFile = fopen(string2, io_read);
    if (UserFile)
    {
    Dtc_PlayerHaveCar[playerid][x] = 1;
    new key[ 256 ] , val[ 256 ];
    new Data[ 256 ];
    while ( fread( UserFile , Data , sizeof( Data ) ) )
    {
    key = ini_GetKey( Data );
    if( strcmp( key , "CarId" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarId] = strval( val ); }
    if( strcmp( key , "CarModel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarModel] = strval( val ); }
    if( strcmp( key , "CarPos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_x] = floatstr( val ); }
    if( strcmp( key , "CarPos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_y] = floatstr( val ); }
    if( strcmp( key , "CarPos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_z] = floatstr( val ); }
    if( strcmp( key , "CarRotate" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRotate] = floatstr( val ); }
    if( strcmp( key , "CarNitro" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarNitro] = strval( val ); }
    if( strcmp( key , "CarHyd" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarHyd] = strval( val ); }
    if( strcmp( key , "CarWheel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarWheel] = strval( val ); }
    if( strcmp( key , "CarAusp" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarAusp] = strval( val ); }
    if( strcmp( key , "CarSideL" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSideL] = strval( val ); }
    if( strcmp( key , "CarSideR" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSideR] = strval( val ); }
    if( strcmp( key , "CarFB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarFB] = strval( val ); }
    if( strcmp( key , "CarRB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRB] = strval( val ); }
    if( strcmp( key , "CarSpoiler" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSpoiler] = strval( val ); }
    if( strcmp( key , "CarRoof" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRoof] = strval( val ); }
    if( strcmp( key , "CarHood" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarHood] = strval( val ); }
    if( strcmp( key , "CarVents" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarVents] = strval( val ); }
    if( strcmp( key , "CarLamps" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarLamps] = strval( val ); }
    if( strcmp( key , "CarPJ" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPJ] = strval( val ); }
    if( strcmp( key , "CarC1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarC1] = strval( val ); }
    if( strcmp( key , "CarC2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarC2] = strval( val ); }
    if( strcmp( key , "Preis" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPreis] = strval( val ); }
    if( strcmp( key , "CarArrest" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarArrest] = strval( val ); }
    if( strcmp( key , "Plate" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][Plate] = strval( val ); }
    if( strcmp( key , "NeonID" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][NeonID] = strval( val ); }
    }
    fclose(UserFile);
    PlayerCarSpawn(playerid,x);
    }
    }
    }
    }
    Function PlayerCarSpawn(playerid,Slot)
    {
    if(IsPlayerConnected(playerid))
    {
    if(Dtc_PlayerHaveCar[playerid][Slot])
    {
    PlayerCar[playerid][Slot][CarId] = CreateVehicle(PlayerCar[playerid][Slot][CarModel],PlayerCar[playerid][Slot][CarPos_x],PlayerCar[playerid][Slot][CarPos_y],PlayerCar[playerid][Slot][CarPos_z],PlayerCar[playerid][Slot][CarRotate],PlayerCar[playerid][Slot][CarC1],PlayerCar[playerid][Slot][CarC2], 60000);/*vehicle spawn*/
    GiveNeon(PlayerCar[playerid][Slot][CarId], playerid);
    ChangeVehicleColor(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarC1],PlayerCar[playerid][Slot][CarC2]);
    if(PlayerCar[playerid][Slot][CarPJ] >= 0) {ChangeVehiclePaintjob(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarPJ]);}
    if(PlayerCar[playerid][Slot][CarNitro] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarNitro]);}
    if(PlayerCar[playerid][Slot][CarHyd] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarHyd]);}
    if(PlayerCar[playerid][Slot][CarWheel] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarWheel]);}
    if(PlayerCar[playerid][Slot][CarAusp] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarAusp]);}
    if(PlayerCar[playerid][Slot][CarSideL] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSideL]);}
    if(PlayerCar[playerid][Slot][CarSideR] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSideR]);}
    if(PlayerCar[playerid][Slot][CarFB] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarFB]);}
    if(PlayerCar[playerid][Slot][CarRB] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarRB]);}
    if(PlayerCar[playerid][Slot][CarSpoiler] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSpoiler]);}
    if(PlayerCar[playerid][Slot][CarRoof] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarRoof]);}
    if(PlayerCar[playerid][Slot][CarHood] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarHood]);}
    if(PlayerCar[playerid][Slot][CarVents] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarVents]);}
    if(PlayerCar[playerid][Slot][CarLamps] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarLamps]);}
    if(Dtc_LockOnSpawn)
    {
    Dtc_Carlock[PlayerCar[playerid][Slot][CarId]] = 1;
    Dtc_LockCar(PlayerCar[playerid][Slot][CarId]);
    }
    new strings[15];
    new name[MAX_PLAYER_NAME], str[128];
    GetPlayerName(playerid, name, sizeof name);
    format(str, sizeof str, "/Autos/%s%d.dtcar", name,Dtc_PlayerKey[playerid]);
    //format(strings, sizeof(strings), "%s", dini_Get(str, "CarPlate"));
    format(strings, sizeof(strings), "%s", dini_Get(str, "Plate"));
    SetVehicleNumberPlate(PlayerCar[playerid][Slot][CarId], strings);
    SetVehicleToRespawn(PlayerCar[playerid][Slot][CarId]);
    for(new x = 0; x < MaxVeh; x++)
    {
    PlayerCar[playerid][x][Plate] = strings;
    }
    }
    }
    }
    Function OnPlayerCarUpdate(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new x = 0; x < MaxVeh; x++)
    {
    if(Dtc_PlayerHaveCar[playerid][x])
    {
    DestroyVehicle(PlayerCar[playerid][x][CarId]);
    Dtc_Carlock[PlayerCar[playerid][x][CarId]] = 0;
    Dtc_LockCar(PlayerCar[playerid][x][CarId]);
    new string3[128];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Autos/%s%d.dtcar", playername3,x);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    new var[32];
    format(var, 32, "CarId=%d\n",PlayerCar[playerid][x][CarId]);fwrite(hFile, var);
    format(var, 32, "CarModel=%d\n",PlayerCar[playerid][x][CarModel]);fwrite(hFile, var);
    format(var, 32, "CarPos_x=%.3f\n",PlayerCar[playerid][x][CarPos_x]);fwrite(hFile, var);
    format(var, 32, "CarPos_y=%.3f\n",PlayerCar[playerid][x][CarPos_y]);fwrite(hFile, var);
    format(var, 32, "CarPos_z=%.3f\n",PlayerCar[playerid][x][CarPos_z]);fwrite(hFile, var);
    format(var, 32, "CarRotate=%.3f\n",PlayerCar[playerid][x][CarRotate]);fwrite(hFile, var);
    format(var, 32, "CarNitro=%d\n",PlayerCar[playerid][x][CarNitro]);fwrite(hFile, var);
    format(var, 32, "CarHyd=%d\n",PlayerCar[playerid][x][CarHyd]);fwrite(hFile, var);
    format(var, 32, "CarWheel=%d\n",PlayerCar[playerid][x][CarWheel]);fwrite(hFile, var);
    format(var, 32, "CarAusp=%d\n",PlayerCar[playerid][x][CarAusp]);fwrite(hFile, var);
    format(var, 32, "CarSideL=%d\n",PlayerCar[playerid][x][CarSideL]);fwrite(hFile, var);
    format(var, 32, "CarSideR=%d\n",PlayerCar[playerid][x][CarSideR]);fwrite(hFile, var);
    format(var, 32, "CarFB=%d\n",PlayerCar[playerid][x][CarFB]);fwrite(hFile, var);
    format(var, 32, "CarRB=%d\n",PlayerCar[playerid][x][CarRB]);fwrite(hFile, var);
    format(var, 32, "CarSpoiler=%d\n",PlayerCar[playerid][x][CarSpoiler]);fwrite(hFile, var);
    format(var, 32, "CarRoof=%d\n",PlayerCar[playerid][x][CarRoof]);fwrite(hFile, var);
    format(var, 32, "CarHood=%d\n",PlayerCar[playerid][x][CarHood]);fwrite(hFile, var);
    format(var, 32, "CarVents=%d\n",PlayerCar[playerid][x][CarVents]);fwrite(hFile, var);
    format(var, 32, "CarLamps=%d\n",PlayerCar[playerid][x][CarLamps]);fwrite(hFile, var);
    format(var, 32, "CarPJ=%d\n",PlayerCar[playerid][x][CarPJ]);fwrite(hFile, var);
    format(var, 32, "CarC1=%d\n",PlayerCar[playerid][x][CarC1]);fwrite(hFile, var);
    format(var, 32, "CarC2=%d\n",PlayerCar[playerid][x][CarC2]);fwrite(hFile, var);
    format(var, 32, "Preis=%d\n",PlayerCar[playerid][x][CarPreis]);fwrite(hFile, var);
    format(var, 32, "CarArrest=%d\n",PlayerCar[playerid][x][CarArrest]);fwrite(hFile, var);
    format(var, 32, "Plate=%s\n",PlayerCar[playerid][x][Plate]);fwrite(hFile, var);
    format(var, 32, "NeonID=%d\n",PlayerCar[playerid][x][NeonID]);fwrite(hFile, var);
    fclose(hFile);
    }
    }
    }
    }
    }

    Die GiveNeon fügst du hinzu.


    Außerdem, beim Gutschein:
    GiveRandomNeon(PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], playerid);
    zu:
    PlayerCar[playerid][Dtc_PlayerKey[playerid]][NeonID] = GiveRandomNeon(PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], playerid);
    OnPlayerCarUpdate(playerid);

    Dazu das im Befehl ändern:
    veh = GetVehicleModel(vehicleid);
    Zu
    veh = GetVehicleModel(GetPlayerVehicleID(playerid));
    if(!veh) return SendClientMessage(playerid, 0xFF0000FF, "Error: Nicht im Fahrzeug.");

    Das macht man eigentlich nicht, das ist gegen das Prinzip von Datenbanken (erste Normalform, falls das jemandem was sagt).
    Machbar wäre es, du legst die Spalte als VARCHAR an und speicherst die Werte eben als String da rein, und prüfst mittels strfind ob sich der Wert dann im String befindet.
    https://wiki.sa-mp.com/wiki/Strfind


    Aber wie gesagt, das macht man eigentlich nicht.
    Lege dir lieber eine Tabelle an, in die du die Werte die der Spieler hat rein schreibst, zusammen mit seiner Spieler ID.
    Sähe dann so aus:

    Quelle: Eigener Screenshot


    Dann kannst du mittels SELECT abfragen, ob SpielerID und Wert dem entsprechen, was du suchst, sprich ob da eine Zeile existiert.

    Nein, dann wäre es zwei mal da.
    So:
    //========================================INCLUDES=========================================
    #include <a_samp>
    #include <a_npc>
    #include <core>
    #include <float>
    #include <time>
    #include <dini>
    #include <file>
    #include <utils>
    #include <morphinc>
    #include <M_Bot>
    #include <streamer>
    #include <w_baum>
    #include <ocmd>
    #include <Desk>
    #include bfx_objects
    #pragma dynamic 100000
    #pragma tabsize 0

    CaZe:
    mysql_format(Handle,query,sizeof(query),"Select * FROM user WHERE BINARY username='%e'",getPlayerName(playerid));


    @Schlaubi:
    Ja, das ist ebenso wichtig, dass man die Timervariablen zurück setzt. Auf -1 solltest du das setzen, da die Timer bei 0 anfangen.

    Das sollte eigentlich nicht passieren. Aber versuche es mal so:
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    if(newkeys & KEY_NO)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,-2027.8751,-40.8133,38.8047))
    {
    SendClientMessage(playerid,rot,"hi");
    }
    }
    return 1;
    }


    Keys fragt man richtig mit & anstatt == ab.