iif(newkeys == KEY_NO)
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
OnPlayerCommandText(playerid, "/motor");
}
else if(/*Andere Bedingung hier, z.B. IsPlayerInRangeOfPoint*/)
{
OnPlayerCommandText(playerid, "/gangwaffen");
}
//...
}
}
PS:
Wenn du z.B. ocmd nutzt, kannst du anstatt dem OnPlayerCommandText auch:
ocmd_gangwaffen(playerid, "");
machen.



