Wenn ich deinen Aufbau richtig verstanden habe, muss es so aussehen:
if(strcmp(cmdtext, "/motor",true) == 0)
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return 1;
new Vehicle = GetPlayerVehicleID(playerid), engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(Vehicle, engine, lights, alarm, doors, bonnet, boot, objective);
GetVehicleParamsEx(Vehicle,engine,lights,alarm,doors,bonnet,boot,objective);
if(Vehicle != INVALID_VEHICLE_ID)
{
for(new i=0; i<MaxVeh; i++)
{
if(PlayerCar[playerid][i][CarId] == Vehicle)
{
if(engine == VEHICLE_PARAMS_ON)
{
SetVehicleParamsEx(Vehicle,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~W~Motor ~r~aus!", 2000, 5);
}
else
{
SetVehicleParamsEx(Vehicle,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~W~Motor ~g~an!", 2000, 5);
}
return 1;
}
}
return SendClientMessage(playerid, 0xFF0000FF, "Fahrzeug gehört nicht dir!");
}
return 1;
}