public SavePosTimer(playerid) {
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
dUserSetINT(PlayerName(playerid)).("x",floatround(x));
dUserSetINT(PlayerName(playerid)).("y",floatround(y));
dUserSetINT(PlayerName(playerid)).("z",floatround(z));
//for(new i = 0; i < MAX_WEAPONS; i++)
// dUserSetINT(PlayerName(playerid)).("wpon",playerWeapons[playerid][i]);
Des hier ?