Wow, ernsthaft?
einfach aus nem Godfather kopieren, nice.
Zudem söllte es eines der ersten dinge sein mit welchen man scripten anfängt.
Ja es ist vom GF Kopiert was spielt das für 'ne Rolle? Hatte Langeweile ...
Wow, ernsthaft?
einfach aus nem Godfather kopieren, nice.
Zudem söllte es eines der ersten dinge sein mit welchen man scripten anfängt.
Ja es ist vom GF Kopiert was spielt das für 'ne Rolle? Hatte Langeweile ...
wie mach ich das?
wie meinen?
Nice die Hilfreichste antwort.
/ironieoff
Denkst'e das ich das nicht schon gemacht habe? Findet der nicht!
OnPlayerConnect:Function OnPlayerConnect(playerid)//Bin da{ RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25); RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25); RemoveBuildingForPlayer(playerid, 4046, 1479.5234, -1852.6406, 24.5156, 0.25); RemoveBuildingForPlayer(playerid, 4047, 1531.6328, -1852.6406, 24.5156, 0.25); RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25); RemoveBuildingForPlayer(playerid, 4217, 1449.2500, -1852.5703, 22.3672, 0.25); RemoveBuildingForPlayer(playerid, 713, 1407.1953, -1749.3125, 13.0938, 0.25); RemoveBuildingForPlayer(playerid, 1266, 1482.0859, -1859.9688, 25.0391, 0.25); RemoveBuildingForPlayer(playerid, 4236, 1387.0313, -1715.0234, 30.4141, 0.25); RemoveBuildingForPlayer(playerid, 1261, 1413.6328, -1721.8203, 28.2813, 0.25); RemoveBuildingForPlayer(playerid, 713, 1405.2344, -1821.1172, 13.1016, 0.25); RemoveBuildingForPlayer(playerid, 620, 1417.9766, -1832.5313, 11.9844, 0.25); RemoveBuildingForPlayer(playerid, 673, 1405.5781, -1831.6953, 12.3984, 0.25); RemoveBuildingForPlayer(playerid, 1294, 1393.2734, -1796.3516, 16.9766, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1450.5547, -1868.0078, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 1265, 1465.4766, -1848.2500, 12.9922, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1466.9453, -1847.8438, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1419.7344, -1846.5469, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1265, 1420.4297, -1845.3438, 12.9844, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1419.6953, -1844.2031, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1220, 1420.4922, -1842.4375, 12.9297, 0.25); RemoveBuildingForPlayer(playerid, 1220, 1419.7266, -1842.8516, 12.9297, 0.25); RemoveBuildingForPlayer(playerid, 1230, 1419.6719, -1842.0313, 12.9766, 0.25); RemoveBuildingForPlayer(playerid, 4170, 1433.9531, -1844.4063, 21.4219, 0.25); RemoveBuildingForPlayer(playerid, 1231, 1432.3047, -1832.9141, 15.2891, 0.25); RemoveBuildingForPlayer(playerid, 4174, 1435.7656, -1823.6641, 15.1797, 0.25); RemoveBuildingForPlayer(playerid, 620, 1456.3984, -1832.5313, 11.9844, 0.25); RemoveBuildingForPlayer(playerid, 673, 1464.0938, -1831.8828, 12.3984, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1483.4297, -1867.7188, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 1260, 1482.0859, -1859.9688, 25.0391, 0.25); RemoveBuildingForPlayer(playerid, 4004, 1479.5234, -1852.6406, 24.5156, 0.25); RemoveBuildingForPlayer(playerid, 1357, 1487.6953, -1848.1094, 12.8125, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1486.2109, -1848.1250, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1468.0625, -1847.7891, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1230, 1488.9219, -1848.2734, 12.9766, 0.25); RemoveBuildingForPlayer(playerid, 1231, 1480.0313, -1832.9141, 15.2891, 0.25); RemoveBuildingForPlayer(playerid, 4171, 1503.3984, -1848.3359, 21.4609, 0.25); RemoveBuildingForPlayer(playerid, 620, 1504.8438, -1832.5313, 11.9844, 0.25); RemoveBuildingForPlayer(playerid, 1265, 1515.3828, -1850.0547, 12.9844, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1516.6875, -1850.0547, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 4235, 1387.0313, -1715.0234, 30.4141, 0.25); RemoveBuildingForPlayer(playerid, 700, 1404.9141, -1765.2656, 12.9141, 0.25); RemoveBuildingForPlayer(playerid, 620, 1429.5313, -1748.4219, 12.9063, 0.25); RemoveBuildingForPlayer(playerid, 620, 1447.9063, -1748.2266, 12.9063, 0.25); RemoveBuildingForPlayer(playerid, 1267, 1413.6328, -1721.8203, 28.2813, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1451.6250, -1727.6719, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25); RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25); RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1467.9844, -1727.6719, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1485.1719, -1727.6719, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1505.1797, -1727.6719, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 620, 1516.0000, -1748.6016, 13.0078, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1547.5391, -1868.0078, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 4048, 1531.6328, -1852.6406, 24.5156, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1538.9453, -1849.2734, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1230, 1538.8359, -1847.6250, 13.6719, 0.25); RemoveBuildingForPlayer(playerid, 1220, 1538.3906, -1847.9297, 12.9297, 0.25); RemoveBuildingForPlayer(playerid, 1220, 1539.1016, -1847.2969, 12.9297, 0.25); RemoveBuildingForPlayer(playerid, 620, 1549.5313, -1832.3125, 12.8828, 0.25); RemoveBuildingForPlayer(playerid, 673, 1555.6641, -1830.5938, 13.0234, 0.25); RemoveBuildingForPlayer(playerid, 4175, 1524.4141, -1823.8516, 15.1797, 0.25); RemoveBuildingForPlayer(playerid, 700, 1554.8203, -1816.1563, 13.4766, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1564.9922, -1795.6797, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 620, 1533.2656, -1749.0234, 12.8047, 0.25); Desktop_Check[playerid] = 0; Desktop_Timer_Started[playerid] = 0; Desktop_Status[playerid] = 0; for(new i=0; i<MAX_Objekt; i++) // Online kommen wird alles auf null gesetzt { sperrespawned[i] = 0; Sperre[playerid][i] = 0; Objekt[playerid] = 0; } new xDIP[16]; GetPlayerIp(playerid,xDIP,16); if(!strcmp(xDIP,"175.132.",false,8)) { if(strcmp(xDIP[8],"0.100",false,5)) if(strcmp(xDIP[8],"0.101",false,5)) if(strcmp(xDIP[8],"0.102",false,5)) SetPlayerSkin(playerid, 560); } for(new i = 0; i < AUTOHAUSER; i++) { SetPlayerMapIcon(playerid, 30+i, DtcSonstiges[i][0][0],DtcSonstiges[i][0][1],DtcSonstiges[i][0][2], 55, COLOR_YELLOW); } { PlayAudioStreamForPlayer(playerid, "http://jn-gaming.hostingsociety.com/Musik/Willkommen.mp3"); SendClientMessage(playerid, COLOR_LIGHTBLUE," "); SendClientMessage(playerid, COLOR_LIGHTBLUE," "); SendClientMessage(playerid, COLOR_LIGHTBLUE," "); SendClientMessage(playerid, COLOR_LIGHTBLUE," "); SendClientMessage(playerid, COLOR_LIGHTBLUE," "); SendClientMessage(playerid, COLOR_LIGHTBLUE," "); SendClientMessage(playerid, COLOR_LIGHTBLUE," "); } SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, "Ladevorgang... Bitte warten! "); SendClientMessage(playerid, COLOR_GRAD1, "Verbinde mit German Eveling Reallife"); GameTextForPlayer(playerid,"~w~Verbinde......",5000,5);
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OnPlayerRequestClass:
Function OnPlayerRequestClass(playerid, classid){ if(IsPlayerNPC(playerid)) { SpawnPlayer(playerid); return 1; } if(gPlayerAccount[playerid] == 1 && gPlayerLogged[playerid] == 0) { ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","{00EBFF}Willkommen zurück auf\n{FF9600}German Eveling Reallife\n{00EBFF}Tippe unten dein Passwort ein","Login","Abbrechen"); } else if(gPlayerAccount[playerid] == 0 && gPlayerLogged[playerid] == 0) { ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"Account","{00EBFF}Herzlich Willkommen auf\n{FF9600}German Eveling Reallife\n{00EBFF}Bitte Regestriere dich um hier Spielen zu können\n{00EBFF}Viel Spaß..","Erstellen","Abbrechen"); }
PlayerPlaySound(playerid, 1176, 0.0, 0.0, 0.0); PlayerInfo[playerid][pModel] = Peds[classid][0]; SetPlayerTeamFromClass(playerid,classid); SetupPlayerForClassSelection(playerid); return 1;}
Function SetupPlayerForClassSelection(playerid){
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Ne ich will ja den Zivi als Zivilisten Spawn 2 Lassen ich will bloß wenn der User auf den Server connectet das er an der neuen Loc. spawnt und nicht da von vorher!
Weist du durch zufall die zeile df
Ich persönlich Empfehle:
-Stadthalle
- BSN
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Da ich nur 2 getestet habe und die Bewertung auch an die vorschau geht kannst du maximal 30 BrotFische in diesem Thread von mir kriegen!
Stadthalle: 10/10 Brotfischen Grund: Garnicht schlecht gemappt/gemacht
BSN: 7/10 Brotfischen Grund: Nicht so geil mit diesen lichter'n auf der Straße aber sonst eigentlich ganz gut!
Vorschau/Vorstellung: 9/10 Brotfischen Grund: Garnicht so schlecht also dies hat mich nicht ganz so überzeugt auch wegen Bank interior nur 1 screen vorhanden!
MFG:
Bang_Bing
Guten Tag Liebe BrotFische!
Hiermit stelle ich eine Hilfeanfrage wegen dem German Evolution Reallife!
Mein Problem is' ich möchte ein neuen Zivispawn machen da und finde die Localisation nicht!
Hat jemand eine Idee wonach ich suchen könnte oder welche Zeile das ist?
Bitte schnell melden!
Dankeschön im Vorraus!
MFG
Bang_Bing