//Loginscreen
/*public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(_:clickedid != INVALID_TEXT_DRAW)
{
if(clickedid == Textdraw2)
{
{
new string[256];
new sendername[MAX_PLAYER_NAME];
if(IsPlayerNPC(playerid))
{
SpawnPlayer(playerid);
return 1;
}
if(gPlayerAccount[playerid] == 1 && gPlayerLogged[playerid] == 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string),"Bitte logge dich in deinen Account %s ein.",sendername);
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login",string,"Login","Abbrechen");
}
else if(gPlayerAccount[playerid] == 0 && gPlayerLogged[playerid] == 0)
{
SetPlayerSkin(playerid,60);
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,MAX_PLAYER_NAME);
format(string,sizeof(string),"{F3F7F2}Herzlich Willkommen {FFD200}%s{F3F7F2},\nDein Account wurde in unserer Datenbank\nnicht gefunden, bitte Registriere dich\n",playername);
ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"Willkommen",string,"Weiter","");
}
}
TextDrawHideForPlayer(playerid,Textdraw2);
TextDrawHideForPlayer(playerid,Textdraw3);
TextDrawHideForPlayer(playerid,Textdraw4);
TextDrawHideForPlayer(playerid,Textdraw7);
TextDrawHideForPlayer(playerid,Textdraw8);
}
else if(clickedid == Textdraw3)
{
TextDrawHideForPlayer(playerid,Textdraw2);
TextDrawHideForPlayer(playerid,Textdraw3);
TextDrawHideForPlayer(playerid,Textdraw4);
TextDrawHideForPlayer(playerid,Textdraw8);
TextDrawShowForPlayer(playerid,Textdraw7);
}
else if(clickedid == Textdraw4)
{
ShowPlayerDialog(playerid,DIALOG_SERVERINFO,DIALOG_STYLE_MSGBOX,"Regeln","Herzlich Willkommen auf Southstate Roleplay! Diese Regeln muessen akzeptiert werden, sonst wirst du gekickt\n\n\n-Kein sinnloses Deathmatch\n-Keine Beleidigungen\nWeitere Regeln folgen\n\n\n\n\n\n\n\n {E10000}Akzeptierst du die Regeln?","Ja","Nein");
TextDrawHideForPlayer(playerid,Textdraw2);
TextDrawHideForPlayer(playerid,Textdraw3);
TextDrawHideForPlayer(playerid,Textdraw4);
TextDrawHideForPlayer(playerid,Textdraw8);
TextDrawShowForPlayer(playerid,Textdraw7);
}
else if(clickedid == Textdraw7)
{
TextDrawShowForPlayer(playerid,Textdraw0);
TextDrawShowForPlayer(playerid,Textdraw1);
TextDrawShowForPlayer(playerid,Textdraw2);
TextDrawShowForPlayer(playerid,Textdraw3);
TextDrawShowForPlayer(playerid,Textdraw4);
TextDrawShowForPlayer(playerid,Textdraw5);
TextDrawShowForPlayer(playerid,Textdraw6);
TextDrawShowForPlayer(playerid,Textdraw8);
TextDrawHideForPlayer(playerid,Textdraw7);
}
}
return 1;
}