Beiträge von ScriptNeuling

    // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    #include <a_samp>
    #include <dini>
    #include <MD5>


    //farben
    #define BLAU 0x0000FF00
    #define ROT 0xFF000000
    #define GRUEN 0x00FF0000
    #define WEISS 0x00000000
    #define SCHWARZ 0x000000FF


    //dialog
    #define REGISTER 1
    #define LOGIN 2


    //Enums


    enum SpielerDaten
    {
    Adminlevel,
    Level,
    Fratkion,
    Team,
    };


    new sSpieler[MAX_PLAYERS][SpielerDaten];


    main()



    new pizza; // pizzahuteingang
    new pizzaex; //pizzahutausgang


    new ammu; // ammunationenter
    new ammuex; // ammunationexit
    new deaglebuy; // deaglekaufpunkt


    {
    print("\n----------------------------------");
    print(" Your Story [RP] - Beta Version 0.94");
    print("----------------------------------\n");
    }


    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Your Story by meL");
    AddPlayerClass(230,2320.0598,-70.3293,26.4844,1.0448,43,10,0,0,0,0);
    AddPlayerClass(212,2320.0598,-70.3293,26.4844,1.0448,43,10,0,0,0,0);
    AddPlayerClass(137,2320.0598,-70.3293,26.4844,1.0448,43,10,0,0,0,0);
    AddStaticVehicle(481,2319.8396,-76.4235,25.9999,2.7907,46,46); //fahrrad 1-3
    AddStaticVehicle(481,2317.5886,-76.2019,25.9996,4.1695,46,46);
    AddStaticVehicle(481,2315.4419,-75.8915,25.9993,0.9938,46,46);
    DisableInteriorEnterExits();
    pizza = CreatePickup(1318,1,2332.4329,75.1643,26.6210); //pizza station ein/ausgang
    pizzaex = CreatePickup(1318,1,372.2419,-133.2569,1001.4922);
    ammu = CreatePickup(1318,1,2333.5654,61.6528,26.7058); // ammu ein/aus
    ammuex = CreatePickup(1318,1,285.8144,-86.2198,1001.5229);
    deaglebuy = CreatePickup(1212,1,288.0807,-63.1561,1001.5156);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 2320.0598,-70.3293,26.4844); // spawn + cordis
    SetPlayerCameraPos(playerid, 2320.0176,-68.0995,26.4844);
    SetPlayerCameraLookAt(playerid, 2320.0598,-70.3293,26.4844);
    SetPlayerFacingAngle(playerid, 1.0448);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    if(dini_Exists(Spieler))
    {
    SendClientMessage(playerid,BLAU,"Herzlich Wilkommen zurück auf unserem Server.");
    ShowPlayerDialog(playerid,LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account ist berreits Registriert bitte gebe dein Passwort ein um dich einzuloggen!","Login","Abbrechen");
    return 1;
    }
    else
    {
    SendClientMessage(playerid,0x00C700FF,"Herzlich Wilkommen auf Your Story");
    ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte wähle ein Passwort um dir einen Account zu erstellen!","Registrieren","Abbrechen");
    return 1; // start message
    }


    }
    public OnPlayerDisconnect(playerid, reason)
    {
    SpielerSpeichern(playerid);
    return 1;
    }
    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    // Do something here
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    if(pickupid==pizza) // pizzastation eingang
    {
    SetPlayerInterior(playerid,5);
    SetPlayerPos(playerid,372.0056,-129.9511,1001.4922);
    SetPlayerFacingAngle(playerid,3.2254);
    }
    if(pickupid==pizzaex) //pizzastation ausgang
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,2335.6792,75.2164,26.4823);
    SetPlayerFacingAngle(playerid,274.1166);
    }
    if(pickupid==ammu) // ammunation eingang
    {
    SetPlayerInterior(playerid,4);
    SetPlayerPos(playerid,286.4715,-82.8574,1001.5156);
    SetPlayerFacingAngle(playerid,0.2406);
    }
    if(pickupid==ammuex) // ammunation ausgang
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,2336.7234,61.9353,26.4808);
    SetPlayerFacingAngle(playerid,273.5667);
    }
    if(pickupid==deaglebuy)
    {
    if(GetPlayerMoney(playerid)>249)
    {
    GivePlayerMoney(playerid,-250);
    SendClientMessage(playerid,0xFFFA00FF,"Du hast eine Deagle gekauft!");
    GivePlayerWeapon(playerid,24,50);
    }
    else
    {
    SendClientMessage(playerid,ROT,"Du hast nicht genug Geld für eine Deagle!");
    }
    }
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid == LOGIN)
    {
    if (response == 0)
    {
    SendClientMessage(playerid,BLAU,"Du hast den Login Vorgang abgebrochen.");
    Kick(playerid);
    return 1;
    }
    if(response == 1)
    {
    Login(playerid,MD5_Hash(inputtext));
    }
    return 1;
    }
    if(dialogid == REGISTER)
    {
    if(response == 0)
    {
    SendClientMessage(playerid,ROT,"Du hast die Registrierung abgebrochen.");
    Kick(playerid);
    return 1;
    }
    if(response == 1)
    {
    if(!strlen(inputtext))
    {
    SendClientMessage(playerid,BLAU,"Bitte gebe ein Passwort ein.");
    ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte wähle ein Passwort um dir einen Account zu erstellen!","Registrieren","Abbrechen");
    return 1;
    }
    else
    {
    Register(playerid,MD5_Hash(inputtext));
    }
    return 1;
    }
    }
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    stock Register(playerid,key[])
    {
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    dini_Create(Spieler);
    dini_Set(Spieler,"Passwort",key);
    dini_IntSet(Spieler,"Adminlevel",0);
    dini_IntSet(Spieler,"Level",0);
    dini_IntSet(Spieler,"Fraktion",0);
    dini_IntSet(Spieler,"Team",0);
    SendClientMessage(playerid,BLAU,"Du hast dich erfolgreich registriert");
    SpielerReset(playerid);
    return 1;
    }


    stock Login(playerid,key[])
    {
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    if(!strcmp(key,dini_Get(Spieler,"Passwort"),false))
    {
    SendClientMessage(playerid,BLAU,"Du hast dich erfolgreich eingeloggt");
    SpielerLaden(playerid);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,BLAU,"Du hast ein falsches Passwort eingegeben");
    Kick(playerid);


    return 1;
    }
    }


    stock SpielerSpeichern(playerid)
    {
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    if(dini_Exists(Spieler))
    {
    dini_IntSet(Spieler,"Adminlevel",sSpieler[playerid][Adminlevel]);
    dini_IntSet(Spieler,"Level",sSpieler[playerid][Level]);
    dini_IntSet(Spieler,"Fraktion",sSpieler[playerid][Fraktion]);
    dini_IntSet(Spieler,"Team",sSpieler[playerid][Team]);
    }
    return 1;
    }


    stock SpielerLaden(playerid)
    {
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    if(dini_Exists(Spieler))
    {
    SetPlayerScore(playerid,dini_Get(Spieler,"Level");
    sSpieler[playerid][Adminlevel] = dini_Get(Spieler,"Adminlevel");
    sSpieler[playerid][Level] = dini_Get(Spieler,"Level");
    sSpieler[playerid][Fraktion] = dini_Get(Spieler,"Fraktion");
    sSpieler[playerid][Team] = dini_Get(Spieler,"Team");
    }
    return 1;
    }


    stock SpielerReset(playerid)
    {
    sSpieler[playerid][Adminlevel] = 0;
    sSpieler[playerid][Level] = 0;
    sSpieler[playerid][Fraktion] = 0;
    sSpieler[playerid][Team] = 0;
    }
    return 1;
    }
    }

    Hi ich bräuchte mal hilfe ich kriege immer wieder die selben Fehler bei meinem Script! :(
    lg


    C:\Users\Patrick\Desktop\yourstory.pwn(35) : error 003: declaration of a local variable must appear in a compound block
    C:\Users\Patrick\Desktop\yourstory.pwn(35) : error 010: invalid function or declaration
    C:\Users\Patrick\Desktop\yourstory.pwn(42) : error 055: start of function body without function header
    C:\Users\Patrick\Desktop\yourstory.pwn(59) : error 017: undefined symbol "pizza"
    C:\Users\Patrick\Desktop\yourstory.pwn(91) : warning 217: loose indentation
    C:\Users\Patrick\Desktop\yourstory.pwn(198) : error 017: undefined symbol "pizza"
    C:\Users\Patrick\Desktop\yourstory.pwn(370) : warning 217: loose indentation
    C:\Users\Patrick\Desktop\yourstory.pwn(398) : error 017: undefined symbol "Fraktion"
    C:\Users\Patrick\Desktop\yourstory.pwn(407) : warning 217: loose indentation
    C:\Users\Patrick\Desktop\yourstory.pwn(412) : error 035: argument type mismatch (argument 2)
    C:\Users\Patrick\Desktop\yourstory.pwn(413) : error 006: must be assigned to an array
    C:\Users\Patrick\Desktop\yourstory.pwn(414) : error 006: must be assigned to an array
    C:\Users\Patrick\Desktop\yourstory.pwn(415) : error 017: undefined symbol "Fraktion"
    C:\Users\Patrick\Desktop\yourstory.pwn(415) : error 006: must be assigned to an array
    C:\Users\Patrick\Desktop\yourstory.pwn(416) : error 006: must be assigned to an array
    C:\Users\Patrick\Desktop\yourstory.pwn(425) : error 017: undefined symbol "Fraktion"
    C:\Users\Patrick\Desktop\yourstory.pwn(428) : error 010: invalid function or declaration

    Hallo liebe User,


    Ich Pfeile gerade an einem login Register Systeme aber immer wenn ich Compile kommen Error Codes
    die ich mir selber nicht beantworten kann deswegen Frage ich hiermit um Hilfe für mein Script.


    Wenn es einer beheben kann bitte ich drumm !


    C:\Users\Patrick\Desktop\yourstory.pwn(80) : warning 217: loose indentation
    C:\Users\Patrick\Desktop\yourstory.pwn(290) : error 017: undefined symbol "dialog"
    C:\Users\Patrick\Desktop\yourstory.pwn(300) : error 017: undefined symbol "Login"
    C:\Users\Patrick\Desktop\yourstory.pwn(302) : warning 225: unreachable code
    C:\Users\Patrick\Desktop\yourstory.pwn(302) : warning 217: loose indentation
    C:\Users\Patrick\Desktop\yourstory.pwn(320) : error 017: undefined symbol "Register"
    C:\Users\Patrick\Desktop\yourstory.pwn(328) : warning 217: loose indentation
    C:\Users\Patrick\Desktop\yourstory.pwn(328) : error 029: invalid expression, assumed zero
    C:\Users\Patrick\Desktop\yourstory.pwn(328) : error 004: function "OnPlayerClickPlayer" is not implemented
    C:\Users\Patrick\Desktop\yourstory.pwn(333) : warning 225: unreachable code
    C:\Users\Patrick\Desktop\yourstory.pwn(333) : error 029: invalid expression, assumed zero
    C:\Users\Patrick\Desktop\yourstory.pwn(333) : error 017: undefined symbol "Register"
    C:\Users\Patrick\Desktop\yourstory.pwn(340) : error 017: undefined symbol "key"
    C:\Users\Patrick\Desktop\yourstory.pwn(346) : warning 225: unreachable code
    C:\Users\Patrick\Desktop\yourstory.pwn(346) : error 029: invalid expression, assumed zero
    C:\Users\Patrick\Desktop\yourstory.pwn(346) : error 017: undefined symbol "Login"
    C:\Users\Patrick\Desktop\yourstory.pwn(349) : warning 217: loose indentation
    C:\Users\Patrick\Desktop\yourstory.pwn(352) : error 017: undefined symbol "key"
    C:\Users\Patrick\Desktop\yourstory.pwn(363) : error 030: compound statement not closed at the end of file (started at line 348)
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    12 Errors.



    [pwn]// This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    #include <a_samp>
    #include <dini>


    //farben
    #define BLAU 0x0000FF00
    #define ROT 0xFF000000
    #define GRUEN 0x00FF0000
    #define WEISS 0x00000000
    #define SCHWARZ 0x000000FF
    //dialog
    #define REGISTER 1
    #define LOGIN 2
    #include <MD5>


    new pizza; // pizzahuteingang
    new pizzaex; //pizzahutausgang


    new ammu; // ammunationenter
    new ammuex; // ammunationexit
    new deaglebuy; // deaglekaufpunkt




    main()
    {
    print("\n----------------------------------");
    print(" Your Story [RP] - Beta Version 0.94");
    print("----------------------------------\n");
    }




    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Your Story by meL");
    AddPlayerClass(230,2320.0598,-70.3293,26.4844,1.0448,43,10,0,0,0,0);
    AddPlayerClass(212,2320.0598,-70.3293,26.4844,1.0448,43,10,0,0,0,0);
    AddPlayerClass(137,2320.0598,-70.3293,26.4844,1.0448,43,10,0,0,0,0);
    AddStaticVehicle(481,2319.8396,-76.4235,25.9999,2.7907,46,46); //fahrrad 1-3
    AddStaticVehicle(481,2317.5886,-76.2019,25.9996,4.1695,46,46);
    AddStaticVehicle(481,2315.4419,-75.8915,25.9993,0.9938,46,46);
    DisableInteriorEnterExits();
    pizza = CreatePickup(1318,1,2332.4329,75.1643,26.6210); //pizza station ein/ausgang
    pizzaex = CreatePickup(1318,1,372.2419,-133.2569,1001.4922);
    ammu = CreatePickup(1318,1,2333.5654,61.6528,26.7058); // ammu ein/aus
    ammuex = CreatePickup(1318,1,285.8144,-86.2198,1001.5229);
    deaglebuy = CreatePickup(1212,1,288.0807,-63.1561,1001.5156);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 2320.0598,-70.3293,26.4844); // spawn + cordis
    SetPlayerCameraPos(playerid, 2320.0176,-68.0995,26.4844);
    SetPlayerCameraLookAt(playerid, 2320.0598,-70.3293,26.4844);
    SetPlayerFacingAngle(playerid, 1.0448);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    if(dini_Exists(Spieler))
    {
    SendClientMessage(playerid,BLAU,"Herzlich Wilkommen zurück auf unserem Server.");
    ShowPlayerDialog(playerid,LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account ist berreits Registriert bitte gebe dein Passwort ein um dich einzuloggen!","Login","Abbrechen");
    return 1;
    }
    else
    {
    SendClientMessage(playerid,0x00C700FF,"Herzlich Wilkommen auf Your Story");
    ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte wähle ein Passwort um dir einen Account zu erstellen!","Registrieren","Abbrechen");
    return 1; // start message
    }


    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    // Do something here
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    if(pickupid==pizza) // pizzastation eingang
    {
    SetPlayerInterior(playerid,5);
    SetPlayerPos(playerid,372.0056,-129.9511,1001.4922);
    SetPlayerFacingAngle(playerid,3.2254);
    }
    if(pickupid==pizzaex) //pizzastation ausgang
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,2335.6792,75.2164,26.4823);
    SetPlayerFacingAngle(playerid,274.1166);
    }
    if(pickupid==ammu) // ammunation eingang
    {
    SetPlayerInterior(playerid,4);
    SetPlayerPos(playerid,286.4715,-82.8574,1001.5156);
    SetPlayerFacingAngle(playerid,0.2406);
    }
    if(pickupid==ammuex) // ammunation ausgang
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,2336.7234,61.9353,26.4808);
    SetPlayerFacingAngle(playerid,273.5667);
    }
    if(pickupid==deaglebuy)
    {
    if(GetPlayerMoney(playerid)>249)
    {
    GivePlayerMoney(playerid,-250);
    SendClientMessage(playerid,0xFFFA00FF,"Du hast eine Deagle gekauft!");
    GivePlayerWeapon(playerid,24,50);
    }
    else
    {
    SendClientMessage(playerid,ROT,"Du hast nicht genug Geld für eine Deagle!");
    }
    }
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialog == LOGIN)
    {
    if (response == 0)
    {
    SendClientMessage(playerid,BLAU,"Du hast den Login Vorgang abgebrochen.");
    Kick(playerid);
    return 1;
    }
    if(response == 1)
    {
    Login(playerid,MD5_Hash(inputtext));
    return 1;
    if(dialogid == REGISTER)
    {
    if(response == 0)
    {
    SendClientMessage(playerid,ROT,"Du hast die Registrierung abgebrochen.");
    Kick(playerid);
    return 1;
    }
    if(response == 1)
    {
    if(!strlen(inputtext))
    {
    SendClientMessage(playerid,BLAU,"Bitte gebe ein Passwort ein.");
    ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte wähle ein Passwort um dir einen Account zu erstellen!","Registrieren","Abbrechen");
    return 1;
    }
    else
    {
    Register(playerid,MD5_Hash(inputtext));
    }
    return 1;
    }
    }
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    stock Register(playerid,key[])
    {
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    dini_Create(Spieler);
    dini_Set(Spieler,"Passwort",key);
    dini_IntSet(Spieler,"Fraktion",0);
    SendClientMessage(playerid,BLAU,"Du hast dich erfolgreich registriert");
    return 1;
    }


    stock Login(playerid,key[])
    {
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    if(!strcmp(key,dini_Get(Spieler,"Passwort"),false))
    {
    SendClientMessage(playerid,BLAU,"Du hast dich erfolgreich eingeloggt");
    }
    else
    {
    SendClientMessage(playerid,BLAU,"Du hast ein falsches Passwort eingegeben");
    Kick(playerid);

    return 1;
    }[/pwn]