Beiträge von The_Mapper123

    Ich habe hier gerade mal versucht die Texturen zu sezten. Dabei bekam ich folgende Errors:

    Codes:
    new k1 = (CreateObject(4594, 1175.59998, -1348.90002, -10, 0, 0, 0);
    new k2 = (CreateObject(4594, 1151.80005, -1348.80005, -10, 0, 0, 0);
    new k3 = (CreateObject(4594, 1130.80005, -1349.09998, -10, 0, 0, 0);
    new k4 = (CreateObject(4594, 1107.90002, -1348.90002, -10, 0, 0, 0);
    new k5 = (CreateObject(4594, 1083.90002, -1348.90002, -10, 0, 0, 0);
    new k6 = (CreateObject(4594, 1083.69995, -1318.90002, -10, 0, 0, 0);
    new k7 = (CreateObject(4594, 1107.40002, -1318.90002, -10, 0, 0, 0);
    new k8 = (CreateObject(4594, 1131.09998, -1318.90002, -10, 0, 0, 0);
    new k9 = (CreateObject(4594, 1154.80005, -1319.09998, -10, 0, 0, 0);
    new k10 = (CreateObject(4594, 1175.30005, -1319.09998, -10, 0, 0, 0);
    new k11 = (CreateObject(4594, 1175.69995, -1288.59998, -10, 0, 0, 0);
    new k12 = (CreateObject(4594, 1151.40002, -1289.30005, -10, 0, 0, 0);
    new k13 = (CreateObject(4594, 1127.40002, -1289.59998, -10, 0, 0, 0);
    new k14 = (CreateObject(4594, 1103.09998, -1289.40002, -10, 0, 0, 0);
    new k15 = (CreateObject(4594, 1082.40002, -1260.59998, -10, 0, 0, 0);
    new k16 = (CreateObject(4594, 1083.09998, -1288.59998, -10, 0, 0, 0);
    new k17 = (CreateObject(4594, 1106.40002, -1261, -10, 0, 0, 0);
    new k18 = (CreateObject(4594, 1130.09998, -1261.90002, -10, 0, 0, 0);
    new k19 = (CreateObject(4594, 1153.59998, -1262.09998, -10, 0, 0, 0);
    new k20 = (CreateObject(4594, 1175.09998, -1262.90002, -10, 0, 0, 0);
    SetObjectMaterial(k1,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k2,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k3,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k4,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k5,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k6,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k7,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k8,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k9,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k10,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k11,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k12,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k13,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k14,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k15,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k16,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k17,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k18,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k19,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
    SetObjectMaterial(k20,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);

    Hallo liebe Leute!
    Ich möchte mir demnächst einen Roller kaufen. Könnt ihr mir irgednein guten Modell oder eine Marke empfehlen.
    Im Moment ist mein Favourit der Peugot Speedfight 3.
    MFG The_Mapper123

    Danke. Jetzt weiß ich so einigermaßen wie es geht :)
    Werde es dann später mal versuchen.
    Müsste doch dann so stimmen,oder?

    SetObjectMaterial(CreateObject(4594, 1175.59998, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1151.80005, -1348.80005, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1130.80005, -1349.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1107.90002, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1083.90002, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1083.69995, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1107.40002, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1131.09998, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1154.80005, -1319.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1175.30005, -1319.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1175.69995, -1288.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1151.40002, -1289.30005, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1127.40002, -1289.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1103.09998, -1289.40002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1082.40002, -1260.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1083.09998, -1288.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1106.40002, -1261, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1130.09998, -1261.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1153.59998, -1262.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1175.09998, -1262.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);



    Muss das dann unter OnGamemodeInit? Oder wo muss das hin?
    MFG The_Mapper123

    Hier sind die Objekte(füllen ein Loch). Könnte mir jemand hier eine schnöne Textur,sowas wie ein Pflaster? Ich kann dies Leider nicht. :(
    CreateObject(4594, 1175.59998, -1348.90002, -10, 0, 0, 0);
    CreateObject(4594, 1151.80005, -1348.80005, -10, 0, 0, 0);
    CreateObject(4594, 1130.80005, -1349.09998, -10, 0, 0, 0);
    CreateObject(4594, 1107.90002, -1348.90002, -10, 0, 0, 0);
    CreateObject(4594, 1083.90002, -1348.90002, -10, 0, 0, 0);
    CreateObject(4594, 1083.69995, -1318.90002, -10, 0, 0, 0);
    CreateObject(4594, 1107.40002, -1318.90002, -10, 0, 0, 0);
    CreateObject(4594, 1131.09998, -1318.90002, -10, 0, 0, 0);
    CreateObject(4594, 1154.80005, -1319.09998, -10, 0, 0, 0);
    CreateObject(4594, 1175.30005, -1319.09998, -10, 0, 0, 0);
    CreateObject(4594, 1175.69995, -1288.59998, -10, 0, 0, 0);
    CreateObject(4594, 1151.40002, -1289.30005, -10, 0, 0, 0);
    CreateObject(4594, 1127.40002, -1289.59998, -10, 0, 0, 0);
    CreateObject(4594, 1103.09998, -1289.40002, -10, 0, 0, 0);
    CreateObject(4594, 1083.09998, -1288.59998, -10, 0, 0, 0);
    CreateObject(4594, 1082.40002, -1260.59998, -10, 0, 0, 0);
    CreateObject(4594, 1106.40002, -1261, -10, 0, 0, 0);
    CreateObject(4594, 1130.09998, -1261.90002, -10, 0, 0, 0);
    CreateObject(4594, 1153.59998, -1262.09998, -10, 0, 0, 0);
    CreateObject(4594, 1175.09998, -1262.90002, -10, 0, 0, 0);
    MFG The_Mapper123