Ich habe es nicht hinbekommen bei diesen InGame Koordinaten einen Checkpoint zu setzen. Könnte mir das jemand machen? Also den Code posten.
Zitat1460.1505,-1034.8468,23.7813
Ich habe es nicht hinbekommen bei diesen InGame Koordinaten einen Checkpoint zu setzen. Könnte mir das jemand machen? Also den Code posten.
Zitat1460.1505,-1034.8468,23.7813
Vielen Dank!
Muss man ja nicht unbedingt für Regierung nehmen
Danke für die Kritik.
Nein,dass sind die ganz normalel(weißen)
Jetzt gehts
Bin heut noch weng verpeilt.
Danke Leute!
Oh ja klar xD
Ich bin nen Depp
Danke
Ich habe hier gerade mal versucht die Texturen zu sezten. Dabei bekam ich folgende Errors:
ZitatAlles anzeigenC:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15339) : error 001: expected token: ")", but found ";"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15340) : error 001: expected token: ";", but found "new"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15340) : error 001: expected token: ")", but found ";"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15341) : error 001: expected token: ";", but found "new"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15341) : error 001: expected token: ")", but found ";"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15342) : error 001: expected token: ";", but found "new"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15342) : error 001: expected token: ")", but found ";"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15343) : error 001: expected token: ";", but found "new"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15343) : error 001: expected token: ")", but found ";"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15344) : error 001: expected token: ";", but found "new"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15344) : error 001: expected token: ")", but found ";"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15345) : error 001: expected token: ";", but found "new"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15345) : error 001: expected token: ")", but found ";"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15346) : error 001: expected token: ";", but found "new"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15346) : error 001: expected token: ")", but found ";"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15347) : error 001: expected token: ";", but found "new"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15347) : error 001: expected token: ")", but found ";"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15348) : error 001: expected token: ";", but found "new"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15348) : error 001: expected token: ")", but found ";"
C:\Users\Jonas\Desktop\Life Of Sun By ROnNNNY\Life Of Sun By ROnNNNY [VERÖFFENTLICHT]\gamemodes\LoS_Update2.pwn(15349) : error 001: expected token: ";", but found "new"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Codes:
new k1 = (CreateObject(4594, 1175.59998, -1348.90002, -10, 0, 0, 0);
new k2 = (CreateObject(4594, 1151.80005, -1348.80005, -10, 0, 0, 0);
new k3 = (CreateObject(4594, 1130.80005, -1349.09998, -10, 0, 0, 0);
new k4 = (CreateObject(4594, 1107.90002, -1348.90002, -10, 0, 0, 0);
new k5 = (CreateObject(4594, 1083.90002, -1348.90002, -10, 0, 0, 0);
new k6 = (CreateObject(4594, 1083.69995, -1318.90002, -10, 0, 0, 0);
new k7 = (CreateObject(4594, 1107.40002, -1318.90002, -10, 0, 0, 0);
new k8 = (CreateObject(4594, 1131.09998, -1318.90002, -10, 0, 0, 0);
new k9 = (CreateObject(4594, 1154.80005, -1319.09998, -10, 0, 0, 0);
new k10 = (CreateObject(4594, 1175.30005, -1319.09998, -10, 0, 0, 0);
new k11 = (CreateObject(4594, 1175.69995, -1288.59998, -10, 0, 0, 0);
new k12 = (CreateObject(4594, 1151.40002, -1289.30005, -10, 0, 0, 0);
new k13 = (CreateObject(4594, 1127.40002, -1289.59998, -10, 0, 0, 0);
new k14 = (CreateObject(4594, 1103.09998, -1289.40002, -10, 0, 0, 0);
new k15 = (CreateObject(4594, 1082.40002, -1260.59998, -10, 0, 0, 0);
new k16 = (CreateObject(4594, 1083.09998, -1288.59998, -10, 0, 0, 0);
new k17 = (CreateObject(4594, 1106.40002, -1261, -10, 0, 0, 0);
new k18 = (CreateObject(4594, 1130.09998, -1261.90002, -10, 0, 0, 0);
new k19 = (CreateObject(4594, 1153.59998, -1262.09998, -10, 0, 0, 0);
new k20 = (CreateObject(4594, 1175.09998, -1262.90002, -10, 0, 0, 0);
SetObjectMaterial(k1,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k2,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k3,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k4,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k5,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k6,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k7,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k8,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k9,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k10,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k11,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k12,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k13,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k14,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k15,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k16,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k17,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k18,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k19,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
SetObjectMaterial(k20,0, 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
Ja,es wird heute noch eine Stadthalle von mir erscheinen
Hallo liebe Leute!
Ich möchte mir demnächst einen Roller kaufen. Könnt ihr mir irgednein guten Modell oder eine Marke empfehlen.
Im Moment ist mein Favourit der Peugot Speedfight 3.
MFG The_Mapper123
Danke. Jetzt weiß ich so einigermaßen wie es geht
Werde es dann später mal versuchen.
Müsste doch dann so stimmen,oder?
SetObjectMaterial(CreateObject(4594, 1175.59998, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1151.80005, -1348.80005, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1130.80005, -1349.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1107.90002, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1083.90002, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1083.69995, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1107.40002, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1131.09998, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1154.80005, -1319.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1175.30005, -1319.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1175.69995, -1288.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1151.40002, -1289.30005, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1127.40002, -1289.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1103.09998, -1289.40002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1082.40002, -1260.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1083.09998, -1288.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1106.40002, -1261, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1130.09998, -1261.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1153.59998, -1262.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1175.09998, -1262.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
Muss das dann unter OnGamemodeInit? Oder wo muss das hin?
MFG The_Mapper123
würde gerne diese Textur haben: Texture 13176
Hier sind die Objekte(füllen ein Loch). Könnte mir jemand hier eine schnöne Textur,sowas wie ein Pflaster? Ich kann dies Leider nicht.
CreateObject(4594, 1175.59998, -1348.90002, -10, 0, 0, 0);
CreateObject(4594, 1151.80005, -1348.80005, -10, 0, 0, 0);
CreateObject(4594, 1130.80005, -1349.09998, -10, 0, 0, 0);
CreateObject(4594, 1107.90002, -1348.90002, -10, 0, 0, 0);
CreateObject(4594, 1083.90002, -1348.90002, -10, 0, 0, 0);
CreateObject(4594, 1083.69995, -1318.90002, -10, 0, 0, 0);
CreateObject(4594, 1107.40002, -1318.90002, -10, 0, 0, 0);
CreateObject(4594, 1131.09998, -1318.90002, -10, 0, 0, 0);
CreateObject(4594, 1154.80005, -1319.09998, -10, 0, 0, 0);
CreateObject(4594, 1175.30005, -1319.09998, -10, 0, 0, 0);
CreateObject(4594, 1175.69995, -1288.59998, -10, 0, 0, 0);
CreateObject(4594, 1151.40002, -1289.30005, -10, 0, 0, 0);
CreateObject(4594, 1127.40002, -1289.59998, -10, 0, 0, 0);
CreateObject(4594, 1103.09998, -1289.40002, -10, 0, 0, 0);
CreateObject(4594, 1083.09998, -1288.59998, -10, 0, 0, 0);
CreateObject(4594, 1082.40002, -1260.59998, -10, 0, 0, 0);
CreateObject(4594, 1106.40002, -1261, -10, 0, 0, 0);
CreateObject(4594, 1130.09998, -1261.90002, -10, 0, 0, 0);
CreateObject(4594, 1153.59998, -1262.09998, -10, 0, 0, 0);
CreateObject(4594, 1175.09998, -1262.90002, -10, 0, 0, 0);
MFG The_Mapper123
I Tunes ist finde ich am Besten.
Warum boxt du auf jedem Screen?
Habe Doppelbelegung auf f8,des wegen muss ich immer strg+f8 drücken
Hab nen Laptop.
Vielen Dank!
Darf ich fragen, welches Obeject du als Wand benutzt hast=?
Objektid:19453
PS:Danke für eure Feedbacks
Danke!
Sry weiß ich nicht mehr(den Namen)
Hallo zusammen.
Vor ein paar Tagen habe ich mit dem Mappen eines Interriors für die Regierung begonnen.
Das ist dabei raus gekommen.
Daten zur Map:
Map Zeit: 2,5h
Anzahl der Objekte: 85
MFG The_Mapper123
Ja habe da ca. +15 Suchergebnisse.
Danke für deine Hilfe!