Jeden Tage werden es mehr Nutzer....
innerhalb der Feiertage sind schon
10 neue Benutzer dem Board beigetreten
und diese sind auch meist sehr aktiv.
Werde also Teil dieser Community...
Jeden Tage werden es mehr Nutzer....
innerhalb der Feiertage sind schon
10 neue Benutzer dem Board beigetreten
und diese sind auch meist sehr aktiv.
Werde also Teil dieser Community...
public OnGameModeInit()
{
new string[MAX_PLAYER_NAME];
new string1[MAX_PLAYER_NAME];
for(new c=0;c<CAR_AMOUNT;c++)
ZitatAlles anzeigenCreateObject(1550, 2503.025879, -1698.250732, 12.953357, 0.0000, 0.0000, 146.2500);
CreateObject(1550, 2503.477051, -1698.269287, 12.952379, 0.0000, 0.0000, 0.0000);
CreateObject(1550, 2503.089844, -1697.736450, 12.952840, 0.0000, 0.0000, 0.0000);
CreateObject(1550, 2503.505371, -1697.793701, 12.951968, 0.0000, 0.0000, 0.0000);
CreateObject(1550, 2507.849854, -1698.720215, 12.943099, 0.0000, 0.0000, 0.0000);
CreateObject(1550, 2507.818115, -1698.043335, 12.948771, 0.0000, 0.0000, 0.0000);
CreateObject(1550, 2507.419189, -1698.550781, 12.943921, 0.0000, 0.0000, 0.0000);
CreateObject(1550, 2507.474121, -1698.035156, 12.943422, 0.0000, 0.0000, 0.0000);
CreateObject(1550, 2505.039551, -1698.462036, 12.949086, 0.0000, 0.0000, 0.0000);
CreateObject(1550, 2506.783936, -1698.273193, 12.945115, 0.0000, 0.0000, 0.0000);
CreateObject(1550, 2504.374512, -1698.324585, 12.950447, 0.0000, 0.0000, 0.0000);
CreateObject(1550, 2506.123779, -1698.010376, 12.946373, 0.0000, 0.0000, 0.0000);
CreateObject(1575, 2505.567871, -1697.769775, 12.756498, 0.0000, 0.0000, 0.0000);
CreateObject(1575, 2505.162354, -1697.654663, 12.757305, 0.0000, 0.0000, 0.0000);
CreateObject(1575, 2506.551270, -1697.833618, 12.754383, 0.0000, 0.0000, 0.0000);
CreateObject(1485, 2494.510254, -1690.060913, 14.974569, 0.0000, 0.0000, 123.7500);
CreateObject(1486, 2520.341553, -1672.794800, 13.935513, 0.0000, 0.0000, 0.0000);
CreateObject(980, 1587.843262, -1638.200073, 15.160255, 0.0000, 0.0000, 0.0000);
CreateObject(1495, 1582.625488, -1638.140747, 12.450943, 0.0000, 0.0000, 0.0000);
CreateObject(12950, 1547.003174, -1636.627808, 14.735986, 0.0000, 0.0000, 270.0000);
CreateObject(12950, 1551.538574, -1636.647827, 20.159462, 0.0000, 0.0000, 270.0000);
CreateObject(12950, 1556.341675, -1636.663818, 25.582939, 0.0000, 0.0000, 270.0000);
CreateObject(14394, 1560.839355, -1638.253540, 28.205446, 0.0000, 0.0000, 90.0000);
CreateObject(1244, 1564.512451, -1637.824707, 28.201618, 0.0000, 0.0000, 270.0000);
CreateObject(1244, 1563.478271, -1637.616089, 28.201618, 0.0000, 0.0000, 258.7500);
CreateObject(1244, 1562.533813, -1637.652832, 28.201618, 0.0000, 0.0000, 258.7500);
CreateObject(1244, 1561.981445, -1637.469604, 28.201618, 0.0000, 0.0000, 270.0000);
CreateObject(1257, 1536.228516, -1695.797852, 13.826067, 0.0000, 0.0000, 0.0000);
CreateObject(1257, 1185.520020, -933.099609, 43.249184, 0.0000, 0.0000, 101.2503);
CreateObject(1257, 782.185547, -1038.394287, 24.669447, 0.0000, 0.0000, 101.2500);
CreateObject(1257, 621.649414, -1271.732300, 17.264795, 0.0000, 0.0000, 191.2501);
CreateObject(1257, 523.506165, -1506.337891, 14.821107, 0.0000, 0.0000, 180.0000);
CreateObject(1257, 674.758179, -1593.270142, 14.436596, 0.0000, 0.0000, 270.0000);
CreateObject(1257, 819.796570, -1606.392456, 13.826067, 0.0000, 0.0000, 236.2501);
CreateObject(1257, 1220.479736, -1578.730957, 13.797081, 0.0000, 0.0000, 270.0000);
CreateObject(1257, 1291.210327, -1654.134277, 13.826067, 0.0000, 0.0000, 180.0000);
CreateObject(1257, 1360.255127, -1874.059082, 13.826067, 0.0000, 0.0000, 247.5000);
CreateObject(1257, 1473.260498, -1738.338135, 13.826067, 0.0000, 0.0000, 270.0000);
CreateObject(1216, 1536.913696, -1693.889404, 13.238877, 0.0000, 0.0000, 270.0000);
CreateObject(1257, 1485.343628, -1586.656616, 13.826067, 0.0000, 0.0000, 90.0000);
CreateObject(1257, 1362.092651, -1440.610596, 13.818274, 0.0000, 0.0000, 0.0000);
CreateObject(1216, 1362.754883, -1439.115845, 13.231084, 0.0000, 0.0000, 270.0000);
CreateObject(1216, 1183.956177, -932.885376, 42.706463, 0.0000, 0.0000, 11.2500);
CreateObject(1216, 780.779724, -1038.451050, 24.048189, 0.0000, 0.0000, 11.2500);
CreateObject(1216, 621.569214, -1273.068481, 16.607056, 0.0000, 0.0000, 101.2500);
CreateObject(1216, 523.211487, -1507.832642, 14.241948, 0.0000, 0.0000, 90.0000);
CreateObject(1216, 675.936951, -1593.543701, 13.809648, 0.0000, 0.0000, 191.2500);
CreateObject(1216, 820.618286, -1607.335327, 13.238877, 0.0000, 0.0000, 146.2500);
CreateObject(1216, 1221.710327, -1579.109497, 13.204068, 0.0000, 0.0000, 180.0000);
CreateObject(1216, 1290.792114, -1655.620483, 13.238877, 0.0000, 0.0000, 90.0000);
CreateObject(1216, 1361.310669, -1874.828369, 13.238877, 0.0000, 0.0000, 168.7500);
CreateObject(1216, 1474.967651, -1738.935913, 13.238877, 0.0000, 0.0000, 180.0000);
CreateObject(5130, 1180.250854, -912.979858, 45.240250, 0.0000, 0.0000, 136.5855);
CreateObject(18090, 1200.352539, -913.283386, 49.625870, 0.0000, 0.0000, 281.2500);
CreateObject(3524, 1181.016968, -911.047363, 45.109806, 0.0000, 0.0000, 270.0000);
CreateObject(3524, 1181.180786, -914.652466, 45.107357, 0.0000, 0.0000, 281.2500);
CreateObject(3525, 1197.550903, -911.920959, 51.106125, 0.0000, 0.0000, 180.0000);
Das mein Map PAWN.
Wenn ich das einfüge dannab ich aber 4 Error's
Was soll ich nun machen? xD
Ich weiß ja nich ob das bei Windows Servern anders ist weil ich mit Linux Arbeite und ich finde das jetz nicht.
Ist das eine Datei oder wie?
Okay habs das sieht bei mir jetz so aus:
ZitatAlles anzeigenpublic OnGameModeInit()
{
new string[MAX_PLAYER_NAME];
new string1[MAX_PLAYER_NAME];
for(new c=0;c<CAR_AMOUNT;c++)
{
Gas[code=c] = GasMax;
}
LoadProperty();
LoadBizz();
LoadSBizz();
LoadBoxer();
LoadStuff();
LoadIRC();
LoadFamilies();
LoadCK();
LoadTurfs();
LoadPapers();
IRCInfo[0][iPlayers] = 0; IRCInfo[1][iPlayers] = 0; IRCInfo[2][iPlayers] = 0;
IRCInfo[3][iPlayers] = 0; IRCInfo[4][iPlayers] = 0; IRCInfo[5][iPlayers] = 0;
IRCInfo[6][iPlayers] = 0; IRCInfo[7][iPlayers] = 0; IRCInfo[8][iPlayers] = 0;
IRCInfo[9][iPlayers] = 0;
News[hTaken1] = 0; News[hTaken2] = 0; News[hTaken3] = 0; News[hTaken4] = 0; News[hTaken5] = 0;
format(string, sizeof(string), "Nothing");
strmid(News[hAdd1], string, 0, strlen(string), 255);
strmid(News[hAdd2], string, 0, strlen(string), 255);
strmid(News[hAdd3], string, 0, strlen(string), 255);
strmid(News[hAdd4], string, 0, strlen(string), 255);
strmid(News[hAdd5], string, 0, strlen(string), 255);
format(string1, sizeof(string1), "No-one");
strmid(News[hContact1], string1, 0, strlen(string1), 255);
strmid(News[hContact2], string1, 0, strlen(string1), 255);
strmid(News[hContact3], string1, 0, strlen(string1), 255);
strmid(News[hContact4], string1, 0, strlen(string1), 255);
strmid(News[hContact5], string1, 0, strlen(string1), 255);
PlayerHaul[78][pCapasity] = 100;
PlayerHaul[79][pCapasity] = 100;
PlayerHaul[80][pCapasity] = 50;
PlayerHaul[81][pCapasity] = 50;
SetGameModeText("The Godfather: LS/SF");
format(objstore, sizeof(objstore), "MOLE: I got nothing, check back with me later.");
format(cbjstore, sizeof(cbjstore), "HQ: There is nothing in your Vicinity, Out.");
format(motd, sizeof(motd), "Welcome to the Role Play - The Godfather Server.");
gettime(ghour, gminute, gsecond);
FixHour(ghour);
ghour = shifthour;
if(!realtime)
{
Weiß nich ob ich zu wenig kopiert habe
Okay und wo pack ich den Code rein?^^
Hallo Leute,
bin neu hier und bin momentan dabei mit einem kleinen Team einen GTA Reallife Server zu erstellen.
http://www.High-Quality-Gaming.de
So nun habe ich einen Mapper der ebend eine Map erstellt bzw. sie verändert.
Wie kann ich nun die Map auf den SA-MP Server überspielen.