Hallo wie kann ich ein Text in CreatePickup erstellen zb /fahrrad
Beiträge von PizzaHaus
-
-
Guten Tag,
Ich habe das Problem schon gelöst, ich musste nur eine -1 hinschreiben danke an MichiEXE. -
Jo hatte zwei Objekte entfernt dann kam diese Error:
C:\Users\Q\Desktop\SA-MP Server\gamemodes\kor.pwn(186) : error 017: undefined symbol "playerid"
C:\Users\Q\Desktop\SA-MP Server\gamemodes\kor.pwn(187) : error 017: undefined symbol "playerid"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase2 Errors.
RemoveBuildingForPlayer(playerid, 5024, 1748.8438, -1883.0313, 14.1875, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1774.7578, -1901.5391, 16.3750, 0.25); -
Stadthalle
-
Geht nicht
CreatePickup(1314,1,363.4777,173.7276,1008.3828,0);
-
Guten Tag ich bekomme einen Error
C:\Users\Lukas\Documents\Script\RL\bp\rl.pwn(61258) : error 021: symbol already defined: "OnPlayerRegister"
public OnPlayerRegister(playerid, password[])
{
StuffInfo[sNeuUser] += 1;
if(IsPlayerConnected(playerid))
{
new string[128],
playername[MAX_PLAYER_NAME];GetPlayerName(playerid, playername, sizeof(playername));
format(string, sizeof(string), "%s", password);
strmid(PlayerInfo[playerid][pKey], string, 0, strlen(string), 255);
//PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash];
//#if defined MySQLSpeicherung
format(string, sizeof(string), "INSERT INTO `users` (`Name`, `Key`) VALUES ('%s', '%s')", playername, PlayerInfo[playerid][pKey]);
self_mysql_query(string);
format(string, sizeof(string), "UPDATE `users` SET `RegisterDatum`='%d' WHERE `Name`='%s'", Time(), playername);
self_mysql_query(string);
PlayerUpdate(playerid);
//PlayerCarUpdate(playerid);
//#else
format(string, sizeof(string), "user/%s.ini", playername);
new File: hFile = fopen(string, io_write);
if (hFile)
{
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonatorRank]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAlter]);fwrite(hFile, var);
format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pRespekt]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pBank]);fwrite(hFile, var);format(var, 32, "Allowed=%d\n",PlayerInfo[playerid][pAllowed]);fwrite(hFile, var);
format(var, 32, "bankfach1=%d\n",PlayerInfo[playerid][pBankFach1]);fwrite(hFile, var);
format(var, 32, "bankfach2=%d\n",PlayerInfo[playerid][pBankFach2]);fwrite(hFile, var);
format(var, 32, "bankfach3=%d\n",PlayerInfo[playerid][pBankFach3]);fwrite(hFile, var);
format(var, 32, "bankfach4=%d\n",PlayerInfo[playerid][pBankFach4]);fwrite(hFile, var);
format(var, 32, "wgs=%d\n",PlayerInfo[playerid][pwgs]);fwrite(hFile, var);
format(var, 32, "facherlaubis=%d\n",PlayerInfo[playerid][pfacherlaubis]);fwrite(hFile, var);format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "sKills=%d\n",PlayerInfo[playerid][psKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "ArrestTime=%d\n",PlayerInfo[playerid][pArrestTime]);fwrite(hFile, var);
format(var, 32, "PhoneBook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Skin=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "Vertragszeit=%d\n",PlayerInfo[playerid][pVertragszeit]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pAnwaltSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pNummer]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Biz=%d\n",PlayerInfo[playerid][pBizKey]);fwrite(hFile, var);
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollpass]);fwrite(hFile, var);
format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "PainKillerPerk=%d\n",PlayerInfo[playerid][pPainKillerPerk]);fwrite(hFile,var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "WantedLevel=%d\n",PlayerInfo[playerid][pWantedLevel]);fwrite(hFile, var);
format(var, 32, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var);
format(var, 32, "SavedMaterials=%d\n",PlayerInfo[playerid][pSaveMats]);fwrite(hFile, var);
format(var, 32, "SavedDrugs=%d\n",PlayerInfo[playerid][pSaveDrugs]);fwrite(hFile, var);
format(var, 32, "BikeLic=%d\n",PlayerInfo[playerid][pBikeLic]);fwrite(hFile, var);
format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
format(var, 32, "DonatorTime=%d\n",PlayerInfo[playerid][pDonatorZeit]);fwrite(hFile, var);
format(var, 32, "WerberName=%s\n",PlayerInfo[playerid][pWerberName]);fwrite(hFile, var);
format(var, 32, "FightingStyle=%d\n",PlayerInfo[playerid][pFightingStyle]);fwrite(hFile, var);
format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandy]);fwrite(hFile, var);
format(var, 32, "OnDutySkin=%d\n",PlayerInfo[playerid][pOnDutySkin]);fwrite(hFile, var);
format(var, 32, "CarLicPoints=%d\n",PlayerInfo[playerid][pCarLicPoints]);fwrite(hFile, var);
format(var, 32, "BikeLicPoints=%d\n",PlayerInfo[playerid][pBikeLicPoints]);fwrite(hFile, var);
format(var, 32, "InviteSperre=%d\n",PlayerInfo[playerid][pInviteSperre]);fwrite(hFile, var);
format(var, 32, "wartime1=%d\n",PlayerInfo[playerid][pWarnTime1]);fwrite(hFile, var);
format(var, 32, "warntime2=%d\n",PlayerInfo[playerid][pWarnTime2]);fwrite(hFile, var);
format(var, 32, "Ticketsopen=%d\n",PlayerInfo[playerid][pTicketsopen]);fwrite(hFile, var);fclose(hFile);
}
format(string,sizeof(string),"%s(%d) hat sich soebend mit der IP [%s] Registriert.", playername, playerid, PlayerInfo[playerid][pUserIP]);
EnterToLog("ip",string);
}
return 1;
} -
Guten Tag, die Zahl, ganz zu letzt auf 0 setzen, ist die VirtualWorld.
Danke aber jetzt wird mein zweiter Pickup nich geladen
CreatePickup(1314,1,363.4777,173.7276,1008.3828,1);
und nein das ist in ein interior
-
Guten Abend, mein Pickup wird nicht angezeigt
CreatePickup(1314,1,1481.0195,-1772.3137,18.7958,1);
-
Danke da habe ich mich übersehen.
-
Guten Tag wenn ich ins Binco rein gehe (/enter)
Ist alles Schwarz.Hier der Code
{2244.3970,-1665.5691,15.4766,207.737991,-109.019996,1005.132812,9}
-
Wie kann man das Skin der in der Datenbank festgelegt wurde mit denn Spawnt
und dann das in der Binco ändern? -
Wie kann man die Skinauswahl am Anfang überspringen? Weil das passt nicht so zu einem Reallife Server! Man sollte mit einem Skin spawnen der in der Datenbank festgelegt ist und ihn nur in einem Shop wechseln können!
-
Er mag, dass du ihm das Enum zeigst was dazu gehört...
mfg
enum frakEnum{
f_name[228],
Float:f_fx,
Float:f_fy,
Float:f_fz,
Float:f_fr,
f_inter,
f_world,
f_color
} -
Natürlich...diese Variable hat bestimmt einen Enumerator oder?Dann kannst du das ja einfach so nutzen:
new frakid = SpielerInfo[playerid][Fraktion]; //Vagos
SetPlayerPos(playerid,varname[frakid][x],varname[frakid][y],varname[frakid][z]); //2524.3398,-1998.2986,14.1131
SetPlayerInterior(playerid,varname[frakid][int]); //0
SetPlayerVirtualWorld(playerid,varname[frakid][virtualworld]); //0mfg.
Ja geht das so?
{"Vagos", 2524.3398,-1998.2986,14.1131,311.5488, 318.564971,1118.209960,1083.882812, 0xFFFFFFFF}
-
Unter dem Callback OnPlayerSpawn...SetPlayerInterior & SetPlayerPos (evtl SetPlayerVirtualWorld) nutzenmfg.
{"Vagos", 2524.3398,-1998.2986,14.1131,311.5488, 0, 0, 0xFFFFFFFF}
gehts auch da ? wo 0, 0 ist
-
Hallo ich hatte eine Frage wie Spawnt man in einem Interior wenn man in einer Gang / Mafia ist?
-
Vielen Dank für die schnelle Antwort
-
Guten Tag, ich bekomme 4 Errors:
C:\Users\D\Desktop\SA-MP Server\gamemodes\kor.pwn(507) : error 017: undefined symbol "string"
C:\Users\D\Desktop\SA-MP Server\gamemodes\kor.pwn(507) : error 017: undefined symbol "string"
C:\Users\D\Desktop\SA-MP Server\gamemodes\kor.pwn(507) : error 029: invalid expression, assumed zero
C:\Users\D\Desktop\SA-MP Server\gamemodes\kor.pwn(507) : fatal error 107: too many error messages on one lineCompilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
ocmd:goto(playerid,params[])
{
new pID;
if(!isAdmin(playerid,2337))return SendClientMessage(playerid,0xFFFFFFFF,"Dir ist es nicht erlaubt, diesen Befehl zu benutzen!");
if(sscanf(params,"u",pID)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /goto [ID]");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(pID,X,Y,Z);
new Interior = GetPlayerInterior(pID);
SetPlayerInterior(playerid, Interior);
format(string,sizeof(string),"Admin %s hat sich zu dir geportet.",getPlayerName(playerid));
SendClientMessage(pID,COLOR_RED,string);
return 1;
} -
-
Ok, ich weiß nicht woran es liegt. Probier mal das was ich oben gesagt habe oder mach dir mal einen neuen Account auf dem Server. Wenn das nicht geht, weiß ich selber nicht mehr weiter.
Habn Lösung gefunden undzwar:
ocmd:spawnchange(playerid, params[])
{
if(isPlayerInFrakt(playerid, 0))return SendClientMessage(playerid, COLOR_RED, "Du bist in keiner Fraktion");
if(sInfo[playerid][spawnchange]== 0)
{
sInfo[playerid][spawnchange]= 1;
SendClientMessage(playerid, COLOR_RED, "Du Spawnst absofort am Fraktions-Spawn");
}
else if(sInfo[playerid][spawnchange]== 1)
{
sInfo[playerid][spawnchange] = 0;
SendClientMessage(playerid, COLOR_RED, "Du Spawnst absofort am Zivilisten-Spawn");
}
return 1;
}