Moin,
kennt von euch jemand zufällig die ID von diesen Objekten?
Das steht auf LoG wenn von LV nach LS kommt rechts auf der Wiese.
MfG
Easyline69
Moin,
kennt von euch jemand zufällig die ID von diesen Objekten?
Das steht auf LoG wenn von LV nach LS kommt rechts auf der Wiese.
MfG
Easyline69
Dafür kannst du es mit SetPVarInt machen.
ZitatAlles anzeigenelse if (IsPlayerInRangeOfPoint(playerid,4.0,2814.7673,973.4995,10.7500))// San News Enter
{
if(PlayerInfo[playerid][pLeader] == 9PlayerInfo[playerid][pMember] == 9
IsACop(playerid))
{
If(GetPVarInt(playerid,"News", == 0);
{
SetPlayerPos(playerid,246.375991,109.245994,1003.218750);
SetPlayerInterior(playerid,10);
SetPlayerVirtualWorld(playerid, 6);
SetPlayerFacingAngle(playerid,2.5225);
SetPVarInt(playerid,"News",1);
}
}
}
else if (IsPlayerInRangeOfPoint(playerid,4.0,246.375991,109.245994,1003.218750))//San News Exit
{
if(PlayerInfo[playerid][pLeader] == 9PlayerInfo[playerid][pMember] == 9
IsACop(playerid))
{
if(GetPVarInt(playerid,"News", == 1);
{
SetPlayerPos(playerid,2814.7673,973.4995,10.7500);
SetPlayerFacingAngle(playerid,222.1635);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPVarInt(playerid,"News",0);
}
}
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,-1605.6937,711.6380,13.8672))//SFPD/LSPD /enter
{
if(GetPVarInt(playerid,"LSPD", ==0);
{
SetPlayerPos(playerid,246.3121,109.1336,1003.2188);
SetPlayerInterior(playerid,10);
SetPlayerFacingAngle(playerid,358.7832);
SetPVarInt(playerid,"LSPD",1);
}
}
else if (IsPlayerInRangeOfPoint(playerid,4.0,246.6916,109.3309,1003.2188))//SFPD/LSPD /exit
{
if(GetPVarInt(playerid,"LSPD", == 1);
{
SetPlayerPos(playerid,-1605.6937,711.6380,13.8672);
SetPlayerInterior(playerid,0);
SetPVarInt(playerid,"LSPD", 0);
}
}