Kannst du auch Mappen?
Beiträge von Presh
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Domain besetzen wir nicht sowie ein Forum.
Wir starten ein Test mit einem Teamspeak³
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Guten Tag Excuse,
hätten sie interesse an einem RPG Projekt?
Ts³ und SA:MP Server vorhanden.
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Fehler schon behoben, es geht ab der Dämmerung.
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//Erledigt
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Steht auch in der Serverlog ob das gespeichert wird?
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Hast du Skype? Oder ts³?
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Probier mal einen anderen Compiler.
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Ehm nein.
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Schon probiert klappt nicht.
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Guten Tag,
ich habe folgendes Problem,
ich gebe /blaulicht ein, kommt ein Text, /blaulicht wurde erstellelt, aber da kommt nichts.
COMMAND:blaulicht(playerid,params[])
{
#pragma unused params
if(ImTutorial[playerid] != 0)return SendClientMessage(playerid,GRAU,"Du kannst keine Befehle nutzen,da du im Tutorial bist.");
if(GetPVarInt(playerid,"Eingeloggt") == 0)return SendClientMessage(playerid,GRAU,"Du bist nicht eingeloggt!");
if(Spieler[playerid][pAWAYFROMKEYBOARD] == 1)return SendClientMessage(playerid,WRONGCMD,"Du bist im AFK-Modus und kannst somit keine Befehle nutzen."),SendClientMessage(playerid,WRONGCMD,"BENUTZE: /back");
if(Spieler[playerid][pInPrison] == 1)return SendClientMessage(playerid,GRAU,"Du bist im Prison.");
if(Spieler[playerid][pFriedhof] == 1)return SendClientMessage(playerid,GRAU,"Du bist Tot.");
if(Spieler[playerid][pDeath] == 1)return SendClientMessage(playerid,GRAU,"Du bist verletzt.");
if(Spieler[playerid][pJailed] != 0)return SendClientMessage(playerid,GRAU,"Du bist im Gefängnis.");
if(Spieler[playerid][pTazerd] == 1)return SendClientMessage(playerid,GRAU,"Du bist K.O/getazert.");
if(Spieler[playerid][pCuffed] == 1)return SendClientMessage(playerid,GRAU,"Du bist gefesselt.");
new vehicleid = GetPlayerVehicleID(playerid),fv = IsAFraktionsVeh(playerid);
if(isPlayerInFrakt(playerid,1) || isPlayerInFrakt(playerid,2) || isPlayerInFrakt(playerid,3) || isPlayerInFrakt(playerid,6) || isPlayerInFrakt(playerid,16))
{
if(fv == -1)return SendClientMessage(playerid,GRAU,"Du sitzt in keinem Fraktionsfahrzeug.");
if(Fahrzeug[fv][Fraktion] != Spieler[playerid][pFraktion])return SendClientMessage(playerid,GRAU,"Du sitzt in keinem Fraktionsfahrzeug.");
if(Spieler[playerid][pDuty] == 0)return SendClientMessage(playerid,GRAU,"Du bist nicht im Dienst..");
if(GetPlayerVehicleSeat(playerid) != 0)return SendClientMessage(playerid,GRAU,"Nicht der Fahrer des Fahrzeugs.");
if(UCL[vehicleid] == 0)
{
if(GetCopLightsCount() >= MAX_COPLIGHTS)return SendClientMessage(playerid,GRAU,"Es wurde bereits das maximale Limit an Blaulichtern/Warnlichtern erstellt.");
if(GetVehicleModel(vehicleid) == 415)//cheetah
{
sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.4,-0.2,0.65,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
UCL[vehicleid] = 1;
return 1;
}
if(GetVehicleModel(vehicleid) == 426)//premier
{
sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.5,0,0.88,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//dachsirene licht
SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
UCL[vehicleid] = 1;
return 1;
}
if(GetVehicleModel(vehicleid) == 470)//patriot
{
sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[4][vehicleid] = CreateObject(19292,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.5,0.0,1.1,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
AttachObjectToVehicle(sirene[4][vehicleid],vehicleid,0,0.9,0.4,0,0,0);//Mittig im Fenster
SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
UCL[vehicleid] = 1;
return 1;
}
if(GetVehicleModel(vehicleid) == 490)//FBI Ranger
{
sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[1][vehicleid] = CreateObject(19419,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[3][vehicleid] = CreateObject(19292,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[4][vehicleid] = CreateObject(19280,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[5][vehicleid] = CreateObject(19280,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.9,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,0.0,0.4,1.1,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,-0.7,2.9,0,0,0,0);//Vorne Licht Fahrerseite
AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,0,0.9,0.4,0,0,0);//Mittig im Fenster
AttachObjectToVehicle(sirene[4][vehicleid],vehicleid,0.8,2.9,-0.45,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene[5][vehicleid],vehicleid,-0.8,2.9,-0.45,0,0,0);//Vorne Licht Fahrerseite
SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
UCL[vehicleid] = 1;
return 1;
}
if(GetVehicleModel(vehicleid) == 541)//bullet
{
sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.45,-0.1,0.65,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
UCL[vehicleid] = 1;
return 1;
}
if(GetVehicleModel(vehicleid) == 560)//sultan
{
sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[3][vehicleid] = CreateObject(19292,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[4][vehicleid] = CreateObject(19280,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[5][vehicleid] = CreateObject(19280,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.5,0,0.88,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,0,0.9,0.4,0,0,0);//Mittig im Fenster
AttachObjectToVehicle(sirene[4][vehicleid],vehicleid,0.3,2.6,-0.3,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene[5][vehicleid],vehicleid,-0.3,2.6,-0.3,0,0,0);//Vorne Licht Fahrerseite
SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
UCL[vehicleid] = 1;
return 1;
}
if(GetVehicleModel(vehicleid) == 601)//SWAT
{
sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.9,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,0.5,-2.7,1.3,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.9,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.9,0,0,0,0);//Vorne Licht Fahrerseite
SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
UCL[vehicleid] = 1;
return 1;
}
return SendClientMessage(playerid,GRAU,"Du kannst auf diesem Fahrzeug kein Blaulicht errichten!");
}
else if(UCL[vehicleid] == 1)
{
for(new i=0;i<10;i++){ DestroyObject(sirene[i][vehicleid]); }
SendClientMessage(playerid,GELB,"Blaulicht entfernt.");
UCL[vehicleid] = 0;
return 1;
}
}
return SendClientMessage(playerid,GRAU,"Du bist nicht in der jeweiligen Fraktion.");
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Hast du schon deine Datenbank durschgeschaut?
Ob die Datenbank richtig ist etc. -
Werde mal vorbeischauen,
die Stadthalle ist mal was ganz neues, hab ich bis jetzt noch nicht gesehen.
Werde mal laufe des Tages vorbeischauen -
Habe ne andere DB, die entbuggt ist Bei der DB hier wird keine Bankdaten und Skin gespeichert, wer interesse hat lade sie hoch
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Probier mal das neuste pRP Script.
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Das stimmt, wenn es aber mal wieder mega gute Server gäbe, würde bestimmt wieder aktiv gespielt. Ich denke schon die ganze Zeit nach ob das was wird mit einem Server.
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Hallo erstmal,
findet ihr auch das es immer weniger SA:MP Server gibt? Finde ich eigentlich Schade.