Beiträge von Spiratus

In 10 Minuten startet der nächtliche Backupvorgang! Es kann währenddessen (ca. 10 Minuten) zu Einschränkungen bei der Nutzung des Forums kommen
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    //-----------------------------------[HEAL]-------------------------------------------------------------------------
    if(strcmp(cmd, "/heal", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new location = PlayerInfo[playerid][pLocal];
    if(!strlen(tmp))
    {
    if(location != 255)
    {
    if(location < 99)
    {
    if(HouseInfo[location][hArm] == 1 && IsACop(playerid))
    {
    format(string, sizeof(string), "* %s legt eine kugelsichere Weste an.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    TogglePlayerControllable(playerid, 0);
    GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
    Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
    Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
    SetPlayerPos(playerid,1527.5,-12.1,1002.0);
    PlayerInfo[playerid][pLocal] = 255;
    SetPlayerInterior(playerid,99);
    Spectate[playerid] = 257;
    }
    else
    {
    format(string, sizeof(string), "Dieser Ort hat keine Armorupgrades.");
    SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
    }
    if(HouseInfo[location][hHel] == 1)
    {
    new Float:tempheal;
    GetPlayerHealth(playerid,tempheal);
    if ( tempheal < 100.0)
    {
    SetPlayerHealth(playerid,100.0);
    PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "Du wurdest auf 100 Gesundheit geheilt.");
    SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
    }
    else
    {
    SendClientMessage(playerid, TEAM_GREEN_COLOR,"Du hast bereits 100 Gesundheit.");
    }
    }
    else
    {
    format(string, sizeof(string), "Dieser Ort hat keine Gesundheitsupgrades.");
    SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
    }
    return 1;
    }
    else if(location == 101)//Restaurant
    {
    new Float:tempheal;
    GetPlayerHealth(playerid,tempheal);
    if ( tempheal < 100.0)
    {
    SetPlayerHealth(playerid,100.0);
    PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "Du wurdest auf 100 Gesundheit geheilt.");
    SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
    }
    else
    {
    SendClientMessage(playerid, TEAM_GREEN_COLOR,"Du hast bereits 100 Gesundheit.");
    }
    }
    else if(location == 102 && IsACop(playerid))//Police Armoury
    {
    SetPlayerHealth(playerid,100.0);
    format(string, sizeof(string), "* %s legt eine kugelsichere Weste an.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    TogglePlayerControllable(playerid, 0);
    GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
    Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
    Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
    SetPlayerPos(playerid,1527.5,-12.1,1002.0);
    PlayerInfo[playerid][pLocal] = 255;
    SetPlayerInterior(playerid,99);
    Spectate[playerid] = 257;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Verwendung: /heal [spielerid/teildesnamens] [preis]");
    return 1;
    }
    }
    giveplayerid = ReturnUser(tmp);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Verwendung: /heal [spielerid/teildesnamens] [preis]");
    return 1;
    }
    moneys = strval(tmp);
    if(moneys < 1 || moneys > 15) { SendClientMessage(playerid, COLOR_GREY, "Der Preis darf nicht unter 1$ und über 15$ sein!"); return 1; }
    if (giveplayerid == playerid)
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du kannst dich nicht selber heilen!");
    return 1;
    }
    if (IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new giveambu = GetPlayerVehicleID(giveplayerid);
    new playambu = GetPlayerVehicleID(playerid);
    if(gTeam[playerid] == TEAM_CYAN||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)//model
    {
    if (IsAnAmbulance(playambu) && playambu == giveambu)
    {
    if(IsPlayerInAndyVehicle(playerid)) {
    new Float:tempheal;
    GetPlayerHealth(giveplayerid,tempheal);
    if(tempheal >= 100.0)
    {
    SendClientMessage(playerid, TEAM_GREEN_COLOR,"Diese Person hat volle Gesundheit.");
    return 1;
    }
    format(string, sizeof(string), "~y~Du hast ~n~~w~%s geheilt~n~~g~%d$", giveplayer,moneys);
    GameTextForPlayer(playerid, string, 5000, 1);
    GivePlayerMoney(playerid,moneys);
    GivePlayerMoney(giveplayerid,-moneys);
    new hp = 0;
    if(PlayerInfo[playerid][pPainPerk] > 0)
    {
    hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100;
    SetPlayerHealth(giveplayerid, hp);
    }
    else
    {
    hp = 100;
    SetPlayerHealth(giveplayerid, 100);
    }
    PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
    PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "Du wurdest auf %d Gesundheit geheilt. -%d$",hp,moneys);
    SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string);
    if(STDPlayer[giveplayerid] > 0)
    {
    STDPlayer[giveplayerid] = 0;
    SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* Du bist, dank der Hilfe des Sanitäters, nicht länger mit STD infisziert.");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Einer von euch ist nicht im Krankenwagen!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Dir ist es nicht erlaubt, diesen Befehl zu benutzen!");
    return 1;
    }
    }
    }
    else
    {
    format(string, sizeof(string), "%d ist kein aktiver Spieler.", giveplayerid);
    SendClientMessage(playerid, COLOR_GRAD1, string);
    }
    }
    return 1;
    }
    }