Wir haben 4 Server davon zu verfügbar.
Die Server teilen wir auch noch mit einem anderem Ts3 Projekt.
Wir haben 4 Server davon zu verfügbar.
Die Server teilen wir auch noch mit einem anderem Ts3 Projekt.
1. Die Top Level Domain ist noch in Bearbeitung
2.
Intel® Core™ i7-4770
Quad-Core Haswell
inkl. Hyper-Threading-Technologie
Arbeitsspeicher32 GB DDR3 RAMFestplatten2 x 240 GB SATA 6 Gb/s SSD
(Software-RAID 1)Anbindung 1 GBit/s-PortBandbreite garantiert 200 MBit/sBackup Space100 GBTraffic inklusive30 TB
minecraftor8
Mach das mal so:
SendClientMessage(playerid, 0xFFE600FF, "NUTZUNG: (/o)oc [ooc chat]");
return 1;
}
if (PlayerInfo[playerid][pAdmin] == 1)
{
format(string, sizeof(string),"(( Supporter {FFFFFF}%s: %s ))", sendername, result);
ist etwas viel hier:
Also wenn er stribt und tot ist sollte er auf seinem Punkt landen...
Habe auch so geschrieben.
if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 2 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(IsPlayerInFrac(playerid, 1))
{
SetPlayerColor(playerid,NAMECOLOR_LSCOP);
}
else
{
SetPlayerColor(playerid,TEAM_HIT_COLOR);
}
TogglePlayerControllable(playerid, 0);
ResetPlayerWeapons(playerid);
SetPlayerPos(playerid,PlayerInfo[playerid][pTx],PlayerInfo[playerid][pTy],PlayerInfo[playerid][pTz]);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
return 1;
}
OnPlayerSpawn steht das:
lol da habe ich nichts stehen xD
OnPlayerDeath:
if(PlayerInfo[playerid][pLevel] > 2 && KHSperre[playerid] == 0 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(killerid != INVALID_PLAYER_ID)
{
PlayerInfo[killerid][pKills] += 1;
}
PlayerInfo[playerid][pDeaths] += 1;
GetPlayerPos(playerid, pX1, pY1, pZ1);
TotenKopf[playerid][0] = CreatePickup(1254,1, pX1, pY1, pZ1);
PlayerInfo[playerid][pTx] = pX1;
PlayerInfo[playerid][pTy] = pY1;
PlayerInfo[playerid][pTz] = pZ1;
PlayerInfo[playerid][pTot] = 1;
}
Hallo liebe Scripter:D
Ich habe irgendetwas falsch an diesem Befehl gemacht.. Ich weiß nur nicht was..
Kann mir jemand helfen dne fehler zu finden?
if(strcmp(cmd, "/wiederbeleben", true) == 0 || strcmp(cmd, "/rea", true) == 0 || strcmp(cmd, "/reanimieren", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && PlayerInfo[i][pTot] == 1 && IsPlayerInRangeOfPoint(playerid,5.0,PlayerInfo[i][pTx],PlayerInfo[i][pTy],PlayerInfo[i][pTz]))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /wiederbeleben [playerid/PartOfName]");
return 1;
}
//giveplayerid = strval(tmp);
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 256, "Du hast %s, wiederbelebt!",giveplayer);
SendClientMessage(playerid, COLOR_LIGHTGREEN, string);
format(string, 256, "Arzt %s hat dich wiederbelebt!",sendername);
SendClientMessage(i, COLOR_LIGHTGREEN, string);
PlayerInfo[giveplayerid][pTot] = 0;
pIstTot[giveplayerid] = 0;//
SetPlayerInterior(i,GetPlayerInterior(giveplayerid));
SetPlayerPos(giveplayerid,PlayerInfo[giveplayerid][pTx],PlayerInfo[giveplayerid][pTy],PlayerInfo[giveplayerid][pTz]);
SetCameraBehindPlayer(giveplayerid);
DestroyPickup(TotenKopf[giveplayerid][0]);
TogglePlayerControllable(giveplayerid,1);
UnFreezePlayer(giveplayerid);
PlayerInfo[giveplayerid][pTx] = 0.0;
PlayerInfo[giveplayerid][pTy] = 0.0;
PlayerInfo[giveplayerid][pTz] = 0.0;
new Float:tempheal;
GetPlayerHealth(giveplayerid,tempheal);
SetPlayerHealth(giveplayerid,15.0);
new revivelohn;
revivelohn = 1400 + random(150);
GivePlayerMoney(playerid, revivelohn);
GivePlayerMoney(giveplayerid, -revivelohn);
format(string, 256, "%d$ für erfolgreiches wiederbeleben.",revivelohn);
SendClientMessage(playerid, COLOR_LIGHTGREEN, string);
format(string, 256, "Du bezahlst %d$ für deine Wiederbelebung.",revivelohn);
SendClientMessage(giveplayerid, COLOR_LIGHTGREEN, string);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Du bist kein Arzt!");
}
}
return 1;
}
Der Fehler ist, ich kann keinen Wiederbeleben und wenn ich jemanden töte dann spawnen die in deren Base or am Neulingsspawn...
Habe ich ja, dann hatte ich kb das wieder zu machen xd
ZitatAlles anzeigenMeld dich mal bei uns auf den Teamspeak:
ts.teamspeak-community.net
Liebe Grüße,
- Ben
Ne Danke.
Du hast mich einfachso gebannt...
MfG SkillerZ
//edit
/push
/push
Bin immer wieder hilfsbereit !!
naja habe paar mal drauf gespielt aber dann hat es nur noch crashs gegeben.
Function OnPlayerCarUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
for(new x = 0; x < MaxVeh; x++)
{
if(Dtc_PlayerHaveCar[playerid][x])
{
DestroyVehicle(PlayerCar[playerid][x][CarId]);
Dtc_Carlock[PlayerCar[playerid][x][CarId]] = 0;
Dtc_LockCar(PlayerCar[playerid][x][CarId]);
new string3[128];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "/Autos/%s%d.dtcar", playername3,x);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[32];
format(var, 32, "CarId=%d\n",PlayerCar[playerid][x][CarId]);fwrite(hFile, var);
format(var, 32, "CarModel=%d\n",PlayerCar[playerid][x][CarModel]);fwrite(hFile, var);
format(var, 32, "CarPos_x=%.3f\n",PlayerCar[playerid][x][CarPos_x]);fwrite(hFile, var);
format(var, 32, "CarPos_y=%.3f\n",PlayerCar[playerid][x][CarPos_y]);fwrite(hFile, var);
format(var, 32, "CarPos_z=%.3f\n",PlayerCar[playerid][x][CarPos_z]);fwrite(hFile, var);
format(var, 32, "CarRotate=%.3f\n",PlayerCar[playerid][x][CarRotate]);fwrite(hFile, var);
format(var, 32, "CarNitro=%d\n",PlayerCar[playerid][x][CarNitro]);fwrite(hFile, var);
format(var, 32, "CarHyd=%d\n",PlayerCar[playerid][x][CarHyd]);fwrite(hFile, var);
format(var, 32, "CarWheel=%d\n",PlayerCar[playerid][x][CarWheel]);fwrite(hFile, var);
format(var, 32, "CarAusp=%d\n",PlayerCar[playerid][x][CarAusp]);fwrite(hFile, var);
format(var, 32, "CarSideL=%d\n",PlayerCar[playerid][x][CarSideL]);fwrite(hFile, var);
format(var, 32, "CarSideR=%d\n",PlayerCar[playerid][x][CarSideR]);fwrite(hFile, var);
format(var, 32, "CarFB=%d\n",PlayerCar[playerid][x][CarFB]);fwrite(hFile, var);
format(var, 32, "CarRB=%d\n",PlayerCar[playerid][x][CarRB]);fwrite(hFile, var);
format(var, 32, "CarSpoiler=%d\n",PlayerCar[playerid][x][CarSpoiler]);fwrite(hFile, var);
format(var, 32, "CarRoof=%d\n",PlayerCar[playerid][x][CarRoof]);fwrite(hFile, var);
format(var, 32, "CarHood=%d\n",PlayerCar[playerid][x][CarHood]);fwrite(hFile, var);
format(var, 32, "CarVents=%d\n",PlayerCar[playerid][x][CarVents]);fwrite(hFile, var);
format(var, 32, "CarLamps=%d\n",PlayerCar[playerid][x][CarLamps]);fwrite(hFile, var);
format(var, 32, "CarPJ=%d\n",PlayerCar[playerid][x][CarPJ]);fwrite(hFile, var);
format(var, 32, "CarC1=%d\n",PlayerCar[playerid][x][CarC1]);fwrite(hFile, var);
format(var, 32, "CarC2=%d\n",PlayerCar[playerid][x][CarC2]);fwrite(hFile, var);
format(var, 32, "Plate=%s\n",PlayerCar[playerid][x][Plate]);fwrite(hFile, var);
fclose(hFile);
}
}
}
}
}
ICH SCHÄTZE MAL ER HAT DAS GLEICHE .d
hinter bestanden noch {FFFFF} Damit es weiß wird.
2. mach das mal So
if(strcmp(cmd,"/licenses",true)==0)
{
if(IsPlayerConnected(playerid))
{
new text1[20], text2[20], text3[20],text4[20],text5[20],text6[20],text7[20],text8[20];
if(PlayerInfo[playerid][pCarLic]) { text1 = "bestanden"; } else { text1 = "nicht bestanden"; }
if(PlayerInfo[playerid][pFlyLic]) { text2 = "bestanden"; } else { text2 = "nicht bestanden"; }
if(PlayerInfo[playerid][pBoatLic]) { text3 = "bestanden"; } else { text3 = "nicht bestanden"; }
if(PlayerInfo[playerid][pFishLic]) { text4 = "bestanden"; } else { text4 = "nicht bestanden"; }
if(PlayerInfo[playerid][pGunLic]) { text5 = "bestanden"; } else { text5 = "nicht bestanden"; }
if(PlayerInfo[playerid][pMotoLic]) { text6 = "bestanden"; } else { text6 = "nicht bestanden"; }
if(PlayerInfo[playerid][pLKWLic]) { text7 = "bestanden"; } else { text7 = "nicht bestanden"; }
if(PlayerInfo[playerid][pRollerLic]) { text8 = "bestanden"; } else { text8 = "nicht bestanden"; }
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Lizenzen __________________|");
format(string, sizeof(string), "** Führerschein: %s.", text1);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "** Fluglizenz: %s.", text2);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "** Segelschein: %s.", text3);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "** Angelschein: %s.", text4);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "** Waffenschein: %s.", text5);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "** Motorradschein: %s.", text6);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "** LKW Schein: %s.", text7);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "** Rollerschein: %s.", text8);
SendClientMessage(playerid, COLOR_GREY, string);
SendClientMessage(playerid, COLOR_WHITE, "|______________________________________________|");
}
return 1;
}
Schönes Design! :d werde ich sofort für mein Minecraft Server nehmen
Muss ich mal im Minecraft server gucken mom.
//eHier :
/cprivate Namevondir Name vom Freund
Dann rechtsklick auf das Object was du schließen wolltest.
http://prntscr.com/5wulg0
./lock Name Namedesfreundes?
Bei mir ist es auch auf Spanish
Screen:
http://prntscr.com/5wsqal
Melde dich bei mir ich kann dir helfen
mach da mal das hin:
Login(playerid,MD5_Hash(inputtext))
Wird sicherlich gehen, meiner Meinung nach