Hallo Ich habe eine Frage:
Ich möchte wen er Connectet und sich einloggt ganz Normal ma newbspawn spawnt und nicht im Hotel habe es Versucht 26 Erros
else if(PlayerInfo[playerid][pZivispawn] == 1) // LOS SANTOS SPAWN
{
if(PlayerInfo[playerid][pLevel] == 1 && PlayerInfo[playerid][pOwnPerso] == 0)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SetPlayerPos(playerid,1715.3109,-1951.0555,14.1172);
SetPlayerFacingAngle(playerid,276.6497);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pRollerLic] = 1;
PlayerInfo[playerid][pPhoneBook] = 1;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,1738.1816,-1949.5975,14.1172,2.0); // zum BHF
}
else
{
SetPlayerPos(playerid,1423.7788,-1814.6895,13.5469); // Nach dem tut
SetPlayerFacingAngle(playerid,358.8067);
SetPlayerInterior(playerid,15);
SetPlayerVirtualWorld(playerid,0);
// Noob Hotel Spawns
switch(random(8))
{
case 0:
{
SetPlayerPos(playerid,2198.1956,-1158.2441,1029.7969); // 8
}
case 1:
{
SetPlayerPos(playerid,2188.4031,-1156.4893,1029.7969); // 7
}
case 2:
{
SetPlayerPos(playerid,2198.6318,-1173.6577,1029.7969); // 6
}
case 3:
{
SetPlayerPos(playerid,2208.7246,-1193.4209,1029.7969); // 5
}
case 4:
{
SetPlayerPos(playerid,2227.1663,-1183.2559,1029.8043); // 4
}
case 5:
{
SetPlayerPos(playerid,2235.7727,-1169.6208,1029.8043); // 3
}
case 6:
{
SetPlayerPos(playerid,2235.5159,-1159.5808,1029.7969); // 2
}
default:
{
SetPlayerPos(playerid,2246.8823,-1160.9828,1029.7969); // 1
}
}
}
}
else
{
rand = random(sizeof(gRandomPlayerSpawns));
SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 180.0); //normal 270.0
SetPlayerInterior(playerid,3); //normal 15
PlayerInfo[playerid][pInt] = 3; //normal 15
}
return 1;
}
}
return 1;
}