Beiträge von DerFamer

    C:\Windows\Vss\First Person\Samp Server\pawno\include\ForAllPlayers.inc(1) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66967) : error 017: undefined symbol "ForAllPlayers"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66971) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66972) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66974) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66981) : error 017: undefined symbol "ForAllPlayers"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66982) : warning 217: loose indentation
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German-.pwn(66982) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66983) : warning 217: loose indentation
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66986) : error 017: undefined symbol "ForAllPlayers"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66987) : warning 217: loose indentation
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66987) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66988) : warning 217: loose indentation


    Bleibt gleich !


    //E:


    Das mit den Kennzeichen habe ich jetz hinbekommen!

    Hab die als txt jetz drinnen!


    //E:


    Jetz als .inc
    Code Geändert


    C:\Windows\Vss\First Person\Samp Server\gamemodes\German-Elite-Reallife.pwn(66968) : error 017: undefined symbol "ForAllPlayers"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\Reallife.pwn(66972) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66973) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66975) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66982) : error 017: undefined symbol "ForAllPlayers"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German-.pwn(66983) : warning 217: loose indentation
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German-.pwn(66983) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German-.pwn(66984) : warning 217: loose indentation
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German-.pwn(66987) : error 017: undefined symbol "ForAllPlayers"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German-.pwn(66988) : warning 217: loose indentation
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German-.pwn(66988) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German-.pwn(66989) : warning 217: loose indentation


    public LockFactionCarDoors(){
    ForAllPlayers(i){
    for(new fc;fc<sizeof(FactionCars);fc++){
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611){
    if(FactionCars[fc][fLock] == true){
    if(GetPlayerFaction(i)==FactionCars[fc][fFaction][0]||GetPlayerFaction(i)==FactionCars[fc][fFaction][1]||GetPlayerFaction(i)==FactionCars[fc][fFaction][2]||GetPlayerFaction(i)==FactionCars[fc][fFaction][3]||GetPlayerFaction(i)==FactionCars[fc][fFaction][4]||GetPlayerAdmin(i) >= NEEDED_ADMINLEVEL)
    SetVehicleParamsForPlayer(FactionCars[fc][fCarid],i,false,false);
    else
    SetVehicleParamsForPlayer(FactionCars[fc][fCarid],i,false,true);
    }
    }
    }
    }return true;
    }
    stock fLockCar(vehicleid){
    ForAllPlayers(i)
    SetVehicleParamsForPlayer(vehicleid,i,false,true);
    return true;
    }
    stock fUnlockCar(vehicleid){
    ForAllPlayers(i)
    SetVehicleParamsForPlayer(vehicleid,i,false,false);
    return true;
    }

    Wo kann ich das downloaden?


    -> Bei mir wird nur die codes angezeigt


    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66968) : error 017: undefined symbol "ConnectedPlayerList"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German-.pwn(66968) : warning 215: expression has no effect
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66968) : error 001: expected token: ")", but found ";"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66968) : error 036: empty statement
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66968) : fatal error 107: too many error messages on one line



    Zeile: 66968
    ForAllPlayers(i){

    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(354) : fatal error 100: cannot read from file: "ForAllPlayers"


    #include <a_samp>
    #include <a_npc>
    #include <core>
    #include <float>
    #include <time>
    #include <dini>
    #include <file>
    #include <utils>
    #include <morphinc>
    #include <M_Bot>
    #include <streamer>
    #include <MD5>
    #define FACTION_CARS_LOCKABLE
    #pragma dynamic 8192
    #pragma tabsize 0
    #pragma unused Money
    #pragma unused ProdsDabei


    //E:


    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66968) : error 017: undefined symbol "ForAllPlayers"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66972) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66973) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66975) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66982) : error 017: undefined symbol "ForAllPlayers"
    C:\Windows\Vss\First Person\Samp Server\gamemodesGerman.pwn(66983) : warning 217: loose indentation
    C:\Windows\Vss\First Person\Samp Server\gamemodesGerman.pwn(66983) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66984) : warning 217: loose indentation
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66987) : error 017: undefined symbol "ForAllPlayers"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66988) : warning 217: loose indentation
    C:\Windows\Vss\First Person\Samp Server\gamemodesGerman.pwn(66988) : error 017: undefined symbol "i"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66989) : warning 217: loose indentation


    Zeile 1 und bei zeile 26 das entfernt taucht das auf!

    #if defined FACTION_CARS_LOCKABLE
    public LockFactionCarDoors(){
    ForAllPlayers(i){
    for(new fc;fc<sizeof(FactionCars);fc++){
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611){
    if(FactionCars[fc][fLock] == true){
    if(GetPlayerFaction(i)==FactionCars[fc][fFaction][0]||GetPlayerFaction(i)==FactionCars[fc][fFaction][1]||GetPlayerFaction(i)==FactionCars[fc][fFaction][2]||GetPlayerFaction(i)==FactionCars[fc][fFaction][3]||GetPlayerFaction(i)==FactionCars[fc][fFaction][4]||GetPlayerAdmin(i) >= NEEDED_ADMINLEVEL)
    SetVehicleParamsForPlayer(FactionCars[fc][fCarid],i,false,false);
    else
    SetVehicleParamsForPlayer(FactionCars[fc][fCarid],i,false,true);
    }
    }
    }
    }return true;
    }
    stock fLockCar(vehicleid){
    ForAllPlayers(i)
    SetVehicleParamsForPlayer(vehicleid,i,false,true);
    return true;
    }
    stock fUnlockCar(vehicleid){
    ForAllPlayers(i)
    SetVehicleParamsForPlayer(vehicleid,i,false,false);
    return true;
    }
    #endif


    //E:
    Code Geändert und den Code Darunter eingefügt


    wen ich #endif entferne 26 Errors

    Das Nummernschild hab ich jetz reingepackt.


    public DestroyAndCreateFactionCar(fc)
    {
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
    {
    DestroyVehicle(FactionCars[fc][fCarid]);
    FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
    switch(FactionCars[fc][fFaction][0])
    {
    case 1: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "Regierung");
    case 2: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "SAPD");
    case 3: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "ARZT");
    case 4: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "FBI");
    case 5: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "SA Army");
    case 6: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "LCM");
    case 7: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "YAKUZA");
    case 8: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "XXXXXX");
    case 9: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "SA NEWS");
    case 10: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "TAXI");
    case 11: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "FAHRSCHULE");
    case 12: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "TRIADEN");
    case 13: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "RIFA");
    case 14: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "GROVE");
    case 15: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "BALLAS");
    case 16: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "VAGOS");
    case 17: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "AZTECAS");
    case 18: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "RS");
    case 19: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "XXXXXX");
    case 20: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "XXXXXX");
    case 21: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "Hells Angels");
    case 22: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "RUSSEN");
    case 23: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "Ordnungsamt"); }
    }


    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66896) : error 017: undefined symbol "fUnlockCar"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66901) : error 017: undefined symbol "fLockCar"


    Zeile:66896


    fUnlockCar(FactionCars[fc][fCarid]);
    Zeile: 66901


    fLockCar(FactionCars[fc][fCarid]);

    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66898) : error 017: undefined symbol "fLock"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66900) : error 017: undefined symbol "fLock"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66901) : error 017: undefined symbol "fUnlockCar"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66904) : error 017: undefined symbol "fLock"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66906) : error 017: undefined symbol "fLockCar"
    C:\Windows\Vss\First Person\Samp Server\gamemodes\German.pwn(66907) : error 017: undefined symbol "fLock"




    public DestroyAndCreateFactionCar(fc)
    {
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
    {
    DestroyVehicle(FactionCars[fc][fCarid]);
    FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
    #if defined FACTION_CARS_TUNEABLE
    if(IsAllowedFactionToTune(FactionCars[fc][fFaction][0]))
    {
    for(new i=0; i<13; i++)
    {
    if(FactionCars[fc][fTuning][i] != 0)
    {
    AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][i]);
    }
    }
    }
    #endif
    }
    return true;
    }

    Habe ich ja da Respawnen nochmal 3 Autos sind es Ingesammt 6 Fahrzeuge.


    Respawne ich die Autos mit /rafa wie oben den Code ich schon gesendet habe ist das Nummernschild weg.


    Ich verstehe zwar nicht warum z.b wie /flock funktioniert auch nicht.

    Hay Kann mir Jemand beim Junkbuster.


    Habe keine Ahnung wie ich das jetz Installiren soll!


    Ich währe euch sehr dankbar!


    Per TeamViewer

    switch(FactionCars[fc][fFaction][0])
    {
    case 1: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "Regierung");
    case 2: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "SAPD");
    case 3: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "ARZT");
    case 4: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "FBI");
    case 5: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "SA Army");
    case 6: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "LCM");
    case 7: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "YAKUZA");
    case 8: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "XXXXXX");
    case 9: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "SA NEWS");
    case 10: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "TAXI");
    case 11: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "FAHRSCHULE");
    case 12: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "TRIADEN");
    case 13: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "RIFA");
    case 14: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "GROVE");
    case 15: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "BALLAS");
    case 16: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "VAGOS");
    case 17: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "AZTECAS");
    case 18: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "RS");
    case 19: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "XXXXXX");
    case 20: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "XXXXXX");
    case 21: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "Hells Angels");
    case 22: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "RUSSEN");
    case 23: SetVehicleNumberPlate((FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255)), "Ordnungsamt");
    }


    Funktioniert auch nicht :/

    [15:08:47] Fahrzeug 2 (Idx: 0) steht: 2123.104003 / 1408.514038 / 10.520000
    [15:08:47] 2 gehört zu: 12
    [15:08:47] Fahrzeug 3 (Idx: 1) steht: 2119.729003 / 1408.404052 / 10.517000
    [15:08:47] 3 gehört zu: 12
    [15:08:47] Fahrzeug 4 (Idx: 2) steht: 2116.770019 / 1408.378051 / 10.520000
    [15:08:47] 4 gehört zu: 12
    [15:08:47] '3' Fraktionsfahrzeuge wurden geladen & erstellt.


    //E:


    #define FACTION_CARS_TUNEABLE
    #if defined FACTION_CARS_LOCKABLE


    Das Funktiioniert Garnicht kommt garnix!


    #if defined FACTION_CARS_LOCKABLE
    if(strcmp(cmdtext,"/flock",true)==0){
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER){
    for(new fc;fc<sizeof(FactionCars);fc++){
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611){
    if(GetPlayerVehicleID(playerid) == FactionCars[fc][fCarid]){
    for(new f;f<5;f++){
    if(GetPlayerAdmin(playerid) >= NEEDED_ADMINLEVEL || GetPlayerFaction(playerid) == FactionCars[fc][fFaction][f]){
    PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
    if(FactionCars[fc][fLock] == true){
    FactionCars[fc][fLock] = false;
    fUnlockCar(FactionCars[fc][fCarid]);
    GameTextForPlayer(playerid,"~w~Fahrzeug~n~~g~Aufgeschlossen",5000,3);
    }
    else if(FactionCars[fc][fLock] == false){
    fLockCar(FactionCars[fc][fCarid]);
    FactionCars[fc][fLock] = true;
    GameTextForPlayer(playerid,"~w~Fahrzeug~n~~r~Abgeschlossen",5000,3);
    }break;
    }
    }return true;
    }
    }
    }SendClientMessage(playerid,FACTION_COL_GREY,"Du sitzt in keinem Fraktionsfahrzeug!");
    }else{
    if(GetPlayerState(playerid)==PLAYER_STATE_PASSENGER)
    SendClientMessage(playerid,FACTION_COL_GREY,"Du musst der Fahrer dieses Fahrzeuges sein.");
    else
    SendClientMessage(playerid,FACTION_COL_GREY,"Du muss in einem Fahrzeug sitzen.");
    }return true;
    }
    #endif
    return 1;
    }

    Ok Danke werde ich gleich mal Testen :)!


    //E;


    Wird nicht Gespeichert :(!


    FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
    switch(FactionCars[fc][fFaction][0])
    {
    case 1: SetVehicleNumberPlate(FactionCars[fc][fCarid], "Regierung");
    case 2: SetVehicleNumberPlate(FactionCars[fc][fCarid], "SAPD");
    case 3: SetVehicleNumberPlate(FactionCars[fc][fCarid], "ARZT");
    case 4: SetVehicleNumberPlate(FactionCars[fc][fCarid], "FBI");
    case 5: SetVehicleNumberPlate(FactionCars[fc][fCarid], "SA Army");
    case 6: SetVehicleNumberPlate(FactionCars[fc][fCarid], "LCM");
    case 7: SetVehicleNumberPlate(FactionCars[fc][fCarid], "YAKUZA");
    case 8: SetVehicleNumberPlate(FactionCars[fc][fCarid], "XXXXXX");
    case 9: SetVehicleNumberPlate(FactionCars[fc][fCarid], "SA NEWS");
    case 10: SetVehicleNumberPlate(FactionCars[fc][fCarid], "TAXI");
    case 11: SetVehicleNumberPlate(FactionCars[fc][fCarid], "FAHRSCHULE");
    case 12: SetVehicleNumberPlate(FactionCars[fc][fCarid], "TRIADEN");
    case 13: SetVehicleNumberPlate(FactionCars[fc][fCarid], "RIFA");
    case 14: SetVehicleNumberPlate(FactionCars[fc][fCarid], "GROVE");
    case 15: SetVehicleNumberPlate(FactionCars[fc][fCarid], "BALLAS");
    case 16: SetVehicleNumberPlate(FactionCars[fc][fCarid], "VAGOS");
    case 17: SetVehicleNumberPlate(FactionCars[fc][fCarid], "AZTECAS");
    case 18: SetVehicleNumberPlate(FactionCars[fc][fCarid], "RS");
    case 19: SetVehicleNumberPlate(FactionCars[fc][fCarid], "XXXXXX");
    case 20: SetVehicleNumberPlate(FactionCars[fc][fCarid], "XXXXXX");
    case 21: SetVehicleNumberPlate(FactionCars[fc][fCarid], "Hells Angels");
    case 22: SetVehicleNumberPlate(FactionCars[fc][fCarid], "RUSSEN");
    case 23: SetVehicleNumberPlate(FactionCars[fc][fCarid], "Ordnungsamt");
    }
    SetVehicleToRespawn(FactionCars[fc][fCarid]);


    Wen ich:


    if(strcmp(cmdtext,"/rafa",true)==0){
    if(GetPlayerAdmin(playerid) >= NEEDED_ADMINLEVEL){
    new fName[MAX_PLAYER_NAME],string[128];
    GetPlayerName(playerid,fName,sizeof(fName));
    format(string,sizeof(string),"Server: %s hat alle Fraktionsfahrzeuge respawnt.",fName);
    SendClientMessageToAll(FACTION_COL_YELLOW,string);
    for(new fc;fc<sizeof(FactionCars);fc++){
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
    DestroyAndCreateFactionCar(fc);
    }
    }else SendClientMessage(playerid,FACTION_COL_GREY,"Du bist nicht berechtigt diesen Befehl anzuwenden.");
    return true;
    }


    Mache!

    switch(FactionCars[fc][fFaction][0])
    {
    case 1: SetVehicleNumberPlate(FactionCars[fc][fCarid], "TRIADEN");
    case 2: SetVehicleNumberPlate(FactionCars[fc][fCarid], "WAS_ANDERES");
    //...
    }


    Wo Muss ich das Angeben unter FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);


    ?

    Schein jetz zu Funktioniren.


    Ich Werde es gleich testen zu tunen wen es nicht da ist liegt es an Tuning.


    //E:



    Das hätte ich mal :)!


    Aber habe noch ein Problem das Kennzeichen wird nur geladen wen das Fahrzeug im Script ist wie kann ich das ändern das es ladet wen ich es Ingame erstelle?


    for(new pv = 0; pv < sizeof(TriadenVehs); pv++)
    {
    SetVehicleNumberPlate(TriadenVehs[pv], "TRIADEN");
    SetVehicleToRespawn(TriadenVehs[pv]);
    }

    Hay Sorry das ich schon wider ein Thema erstelle!


    Undzwar hab ich ein bug!


    Ich erstelle das Auto mit /efa und parke das Auto und dann mache ich restart und dann ist das Auto weg?


    [18:45:24] '1' Fraktionsfahrzeuge wurden geladen & erstellt.


    public LoadFactionCars(){
    if(!fexist(FACTION_CAR_FILE)){
    new File:tfFile=fopen(FACTION_CAR_FILE,io_write);
    fclose(tfFile);
    }
    new File:fFile=fopen(FACTION_CAR_FILE,io_read),Content[1024],fc;
    while(fread(fFile,Content) && fc<sizeof(FactionCars)){
    sscanf(Content,"dffffdddddddddddddddddddddd",
    FactionCars[fc][fVehid],
    FactionCars[fc][fPos][0],
    FactionCars[fc][fPos][1],
    FactionCars[fc][fPos][2],
    FactionCars[fc][fPos][3],
    FactionCars[fc][fCol][0],
    FactionCars[fc][fCol][1],
    FactionCars[fc][fFaction][0],
    FactionCars[fc][fFaction][1],
    FactionCars[fc][fFaction][2],
    FactionCars[fc][fFaction][3],
    FactionCars[fc][fFaction][4],
    FactionCars[fc][fTuning][0],
    FactionCars[fc][fTuning][1],
    FactionCars[fc][fTuning][2],
    FactionCars[fc][fTuning][3],
    FactionCars[fc][fTuning][4],
    FactionCars[fc][fTuning][5],
    FactionCars[fc][fTuning][6],
    FactionCars[fc][fTuning][7],
    FactionCars[fc][fTuning][8],
    FactionCars[fc][fTuning][9],
    FactionCars[fc][fTuning][10],
    FactionCars[fc][fTuning][11],
    FactionCars[fc][fTuning][12],
    FactionCars[fc][fTuning][13],
    FactionCars[fc][fPrice]);
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611){
    FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
    #if defined FACTION_CARS_LOCKABLE
    fLockCar(FactionCars[fc][fCarid]);
    FactionCars[fc][fLock] = true;
    #endif
    #if defined FACTION_CARS_TUNEABLE
    if(IsAllowedFactionToTune(FactionCars[fc][fFaction][0])){
    if(FactionCars[fc][fTuning][0] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][0]); }
    if(FactionCars[fc][fTuning][1] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][1]); }
    if(FactionCars[fc][fTuning][2] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][2]); }
    if(FactionCars[fc][fTuning][3] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][3]); }
    if(FactionCars[fc][fTuning][4] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][4]); }
    if(FactionCars[fc][fTuning][5] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][5]); }
    if(FactionCars[fc][fTuning][6] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][6]); }
    if(FactionCars[fc][fTuning][7] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][7]); }
    if(FactionCars[fc][fTuning][8] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][8]); }
    if(FactionCars[fc][fTuning][9] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][9]); }
    if(FactionCars[fc][fTuning][10] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][10]); }
    if(FactionCars[fc][fTuning][11] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][11]); }
    if(FactionCars[fc][fTuning][12] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][12]); }
    if(FactionCars[fc][fTuning][13] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][13]); }
    }
    #endif
    fc++;
    }
    }fclose(fFile);
    return printf(" '%d' Fraktionsfahrzeuge wurden geladen & erstellt.",fc);
    }


    public SaveFactionCars(bool:destroy)
    {
    printf("SaveFactionCars aufgerufen.");
    if(fexist(FACTION_CAR_FILE)) fremove(FACTION_CAR_FILE);
    new File:fFile=fopen(FACTION_CAR_FILE,io_append),Content[1024];
    for(new fc;fc<sizeof(FactionCars);fc++)
    {
    printf("fc: %d | fVehid: %d", fc, FactionCars[fc][fVehid]);
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
    {
    for(new i=0; i<13; i++) FactionCars[fc][fTuning][i] = GetVehicleComponentInSlot(FactionCars[fc][fCarid], i);
    format(Content,sizeof(Content),"%d %.3f %.3f %.3f %.3f %03d %03d %02d %02d %02d %02d %02d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\r\n",
    FactionCars[fc][fVehid],
    FactionCars[fc][fPos][0],
    FactionCars[fc][fPos][1],
    FactionCars[fc][fPos][2],
    FactionCars[fc][fPos][3],
    FactionCars[fc][fCol][0],
    FactionCars[fc][fCol][1],
    FactionCars[fc][fFaction][0],
    FactionCars[fc][fFaction][1],
    FactionCars[fc][fFaction][2],
    FactionCars[fc][fFaction][3],
    FactionCars[fc][fFaction][4],
    FactionCars[fc][fTuning][0],
    FactionCars[fc][fTuning][1],
    FactionCars[fc][fTuning][2],
    FactionCars[fc][fTuning][3],
    FactionCars[fc][fTuning][4],
    FactionCars[fc][fTuning][5],
    FactionCars[fc][fTuning][6],
    FactionCars[fc][fTuning][7],
    FactionCars[fc][fTuning][8],
    FactionCars[fc][fTuning][9],
    FactionCars[fc][fTuning][10],
    FactionCars[fc][fTuning][11],
    FactionCars[fc][fTuning][12],
    FactionCars[fc][fTuning][13],
    FactionCars[fc][fPrice]);
    printf("Content: %s", Content);
    fwrite(fFile,Content);
    if(destroy == true)
    {
    if(DestroyVehicle(FactionCars[fc][fCarid]))
    FactionCars[fc][fCarid] = -255;
    }
    }
    }
    printf("Ende.");
    fclose(fFile);
    return true;
    }


    dcmd_efa(playerid,params[]){
    if(GetPlayerAdmin(playerid) >= NEEDED_ADMINLEVEL){
    new vehid,col1,col2,faction[5];
    if(!sscanf(params,"dddd",vehid,col1,col2,faction[0])){
    sscanf(params,"dddddddd",vehid,col1,col2,faction[0],faction[1],faction[2],faction[3],faction[4]);
    if(vehid < 400 || vehid > 611) return SendClientMessage(playerid,FACTION_COL_GREY,"Vehicle-ID nur von 400 bis 611.");
    if(col1 < 0 || col1 > 255) return SendClientMessage(playerid,FACTION_COL_GREY,"Falsche Farbe(1)!");
    if(col2 < 0 || col2 > 255) return SendClientMessage(playerid,FACTION_COL_GREY,"Falsche Farbe(2)!");
    if(faction[0] && faction[0] <= MAX_FACTIONS){
    for(new f;f<5;f++){
    if(faction[f] <= 0 || faction[f] > MAX_FACTIONS){
    faction[f] = -255;
    }
    }
    for(new fc;fc<sizeof(FactionCars);fc++){
    if(FactionCars[fc][fVehid] < 400 || FactionCars[fc][fVehid] > 611){
    FactionCars[fc][fVehid] = vehid;
    new Float:fX,Float:fY,Float:fZ,Float:fA;
    GetPlayerPos(playerid,fX,fY,fZ),GetPlayerFacingAngle(playerid,fA);
    FactionCars[fc][fPos][0] = fX;
    FactionCars[fc][fPos][1] = fY;
    FactionCars[fc][fPos][2] = fZ;
    FactionCars[fc][fPos][3] = fA;
    FactionCars[fc][fCol][0] = col1;
    FactionCars[fc][fCol][1] = col2;
    for(new f;f<5;f++){
    FactionCars[fc][fFaction][f] = faction[f];
    }
    FactionCars[fc][fPrice] = 0;
    for(new mod;mod<14;mod++)
    FactionCars[fc][fTuning][mod] = 0;
    FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
    #if defined FACTION_CARS_LOCKABLE
    FactionCars[fc][fLock] = true;
    #endif
    SendClientMessage(playerid,FACTION_COL_YELLOW,"Du hast das Fraktionsfahrzeug erfolgreich erstellt.");
    SendClientMessage(playerid,FACTION_COL_YELLOW,"Vergesse es nicht mit '/fpark' umzuparken.");
    PutPlayerInVehicle(playerid,FactionCars[fc][fCarid],0);
    return true;
    }
    }SendClientMessage(playerid,FACTION_COL_GREY,"Die Maximale Anzahl von Fraktionsfahrzeugen wurde bereits erreicht.");
    }else SendClientMessage(playerid,FACTION_COL_GREY,"Falsche Fraktion!");
    }else SendClientMessage(playerid,FACTION_COL_GREY,"Benutze: '/efa [Model] [Farbe(1)] [Farbe(2)] [Hauptfraktion]'.");
    }else SendClientMessage(playerid,FACTION_COL_GREY,"Du bist nicht berechtigt diesen Befehl anzuwenden.");
    return true;
    }


    //E:


    Server Log