Beiträge von BeatZzZ

    Erstell dir diesen Public.
    public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
    {
    PlayerPlaySound(issuerid,17802,0.0,0.0,0.0);
    return 1;
    }


    Falls du möchtest das derjeninge der getroffen wird das auch hört einfach das hier eingeben.
    public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
    {
    PlayerPlaySound(issuerid,17802,0.0,0.0,0.0);
    PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
    return 1;
    }


    Quelle: [ SCRIPTING ] Hitsounds erstellen
    Ich habe 10 Sekunden gebraucht um das zu finden!