Beiträge von - Stofftrank -

    Ich finde Signaltransmitter sehr sehr sehr sehr Gut.


    Sie leisten guten Support!
    Richten das Produkt schnell ein
    Sie sind alle auch Freundlich.
    Es gab bis jetzt keine Probleme.
    Und die Preise sind einfach Top!
    Man kann Signaltransmitter nur weiter empfehlen.
    Manchmal hat man als Beispiel bei KVM VPS kein Managed ausgewählt, aber sie helfen trotzdem, dennoch nicht viel.
    Aber das ist Top was sie für Leistungen bringen.


    Mfg

    Einfach das Script mit dem Include #include <crashdetect> compilen.
    Danach kädst du das Script in Gamemodes hoch.
    Und noch das crashdetect Plugin in den Plugin Ordner.


    Danach gehst du in die Server.cfg und trägst unter Plugins crashdetect rein.


    Dann startest du den Servern eu und zeigst uns den Serverlog.


    Mfg

    Es wird nur die Scheibe angezeigt.


    // Neues Tacho (Oldschool-Nadel)
    enum td
    {
    Text:TDSpeedClock[10]
    }
    new TextDraws[td];
    new Text:TextDrawsd[MAX_PLAYERS][4];
    // Neues Tacho


    new Text:TachoHeal[MAX_PLAYERS];
    new Text:TachoTueren[MAX_PLAYERS];
    new Text:TachoTank[MAX_PLAYERS];
    new Text:TachoName[MAX_PLAYERS];
    new Text:TachoMotor[MAX_PLAYERS];


    OnGamemodeInit
    //Tacho
    for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
    {


    TachoTank[playerid] = TextDrawCreate(527.000000, 431.000000, "Tank: 130L");
    TextDrawBackgroundColor(TachoTank[playerid], 255);
    TextDrawFont(TachoTank[playerid], 1);
    TextDrawLetterSize(TachoTank[playerid], 0.310000, 1.200000);
    TextDrawColor(TachoTank[playerid], -1);
    TextDrawSetOutline(TachoTank[playerid], 1);
    TextDrawSetProportional(TachoTank[playerid], 1);


    TachoHeal[playerid] = TextDrawCreate(517.000000, 417.000000, "Zustand: 1200");
    TextDrawBackgroundColor(TachoHeal[playerid], 255);
    TextDrawFont(TachoHeal[playerid], 1);
    TextDrawLetterSize(TachoHeal[playerid] , 0.260000, 1.300000);
    TextDrawColor(TachoHeal[playerid], -1);
    TextDrawSetOutline(TachoHeal[playerid], 1);
    TextDrawSetProportional(TachoHeal[playerid], 1);


    TachoMotor[playerid] = TextDrawCreate(533.000000, 368.000000, "Motor aus");
    TextDrawBackgroundColor(TachoMotor[playerid], 255);
    TextDrawFont(TachoMotor[playerid], 1);
    TextDrawLetterSize(TachoMotor[playerid], 0.230000, 1.000000);
    TextDrawColor(TachoMotor[playerid], -1);
    TextDrawSetOutline(TachoMotor[playerid], 1);
    TextDrawSetProportional(TachoMotor[playerid], 1);


    TachoTueren[playerid] = TextDrawCreate(526.000000, 356.000000, "Aufgeschlossen");
    TextDrawBackgroundColor(TachoTueren[playerid], 255);
    TextDrawFont(TachoTueren[playerid], 1);
    TextDrawLetterSize(TachoTueren[playerid], 0.210000, 1.000000);
    TextDrawColor(TachoTueren[playerid], 16711935);
    TextDrawSetOutline(TachoTueren[playerid], 1);
    TextDrawSetProportional(TachoTueren[playerid], 1);
    TextDrawSetProportional(TachoTueren[playerid], 1);


    //ROT: -16776961
    //GRÜN: 16711935


    TachoName[playerid] = TextDrawCreate(558.000000, 317.000000, "Landstalker");
    TextDrawAlignment(TachoName[playerid], 2);
    TextDrawBackgroundColor(TachoName[playerid], 255);
    TextDrawFont(TachoName[playerid], 0);
    TextDrawLetterSize(TachoName[playerid], 0.659999, 2.000000);
    TextDrawColor(TachoName[playerid], -1);
    TextDrawSetOutline(TachoName[playerid], 1);
    TextDrawSetProportional(TachoName[playerid], 1);


    // Spediteur / Trucker Anzeige
    LadungTD[playerid] = TextDrawCreate(515.000000, 274.000000, "Ladung:");
    TextDrawBackgroundColor(LadungTD[playerid], 255);
    TextDrawFont(LadungTD[playerid], 1);
    TextDrawLetterSize(LadungTD[playerid], 0.500000, 1.000000);
    TextDrawColor(LadungTD[playerid], -1);
    TextDrawSetOutline(LadungTD[playerid], 1);
    TextDrawSetProportional(LadungTD[playerid], 1);


    Typ[playerid] = TextDrawCreate(543.000000, 288.000000, "Typ:");
    TextDrawBackgroundColor(Typ[playerid], 255);
    TextDrawFont(Typ[playerid], 1);
    TextDrawLetterSize(Typ[playerid], 0.500000, 1.000000);
    TextDrawColor(Typ[playerid], -1);
    TextDrawSetOutline(Typ[playerid], 1);
    TextDrawSetProportional(Typ[playerid], 1);


    LadungZahl[playerid] = TextDrawCreate(594.000000, 274.000000, "35");
    TextDrawBackgroundColor(LadungZahl[playerid], 255);
    TextDrawFont(LadungZahl[playerid], 1);
    TextDrawLetterSize(LadungZahl[playerid], 0.500000, 1.000000);
    TextDrawColor(LadungZahl[playerid], -1);
    TextDrawSetOutline(LadungZahl[playerid], 0);
    TextDrawSetProportional(LadungZahl[playerid], 1);
    TextDrawSetShadow(LadungZahl[playerid], 1);


    TypName[playerid] = TextDrawCreate(585.000000, 288.000000, "Fisch");
    TextDrawBackgroundColor(TypName[playerid], 255);
    TextDrawFont(TypName[playerid], 1);
    TextDrawLetterSize(TypName[playerid], 0.500000, 1.000000);
    TextDrawColor(TypName[playerid], -1);
    TextDrawSetOutline(TypName[playerid], 0);
    TextDrawSetProportional(TypName[playerid], 1);
    TextDrawSetShadow(TypName[playerid], 1);
    }


    OnPlayerDisconnect
    // TextDrawsLöschen
    TextDrawDestroy(GWBox[playerid]);
    TextDrawDestroy(GWText[playerid]);
    TextDrawDestroy(GWAngreifer[playerid]);
    TextDrawDestroy(GWVerteidiger[playerid]);
    TextDrawDestroy(GWAngrPunkte[playerid]);
    TextDrawDestroy(GWVertPunkte[playerid]);
    TextDrawDestroy(GWZeit[playerid]);
    TextDrawDestroy(GWZeitText[playerid]);
    TextDrawDestroy(KTime[playerid]);
    TextDrawDestroy(PTime[playerid]);
    TextDrawDestroy(TieHintergrund);
    TextDrawDestroy(Text:TieString);
    TextDrawDestroy(LadungTD[playerid]);
    TextDrawDestroy(LadungZahl[playerid]);
    TextDrawDestroy(Typ[playerid]);
    TextDrawDestroy(TypName[playerid]);
    TextDrawDestroy(TachoHeal[playerid]);
    TextDrawDestroy(TachoTueren[playerid]);
    TextDrawDestroy(TachoTank[playerid]);
    TextDrawDestroy(TachoName[playerid]);
    TextDrawDestroy(TachoMotor[playerid]);
    TextDrawDestroy(PrologTime[playerid]);
    TextDrawDestroy(WantedStat[playerid]);


    if(oldstate == PLAYER_STATE_DRIVER)
    {
    pInfo[playerid][pPanzerGlas] =0;
    StopAudioStreamForPlayer(playerid);
    TextDrawHideForPlayer(playerid,TachoTank[playerid]);
    TextDrawHideForPlayer(playerid,TachoHeal[playerid]);
    TextDrawHideForPlayer(playerid,TachoName[playerid]);
    TextDrawHideForPlayer(playerid,TachoTueren[playerid]);
    TextDrawHideForPlayer(playerid,TachoMotor[playerid]);
    for(new t; t < 4; t++)
    TextDrawDestroy(TextDrawsd[playerid][t]);
    for(new t; t < 10; t++)
    TextDrawHideForPlayer(playerid,TextDraws[TDSpeedClock][t]);
    for(new i=0;i<MAX_VEHICLES;i++)
    {


    if(newstate == PLAYER_STATE_DRIVER)
    {
    // new str[16];
    new vehid = GetPlayerVehicleID(playerid);
    new modelid = GetVehicleModel(vehid);
    pOldCar[playerid] =GetPlayerVehicleID(playerid);
    TextDrawShowForPlayer(playerid,TachoTank[playerid]);
    TextDrawShowForPlayer(playerid,TachoHeal[playerid]);
    TextDrawShowForPlayer(playerid,TachoName[playerid]);
    TextDrawShowForPlayer(playerid,TachoTueren[playerid]);
    TextDrawShowForPlayer(playerid,TachoMotor[playerid]);
    for(new t; t < 10; t++)
    TextDrawShowForPlayer(playerid, TextDraws[TDSpeedClock][t]);
    for(new t; t < 4; t++)
    TextDrawsd[playerid][t] = TextDrawCreate(555.0, 402.0, ".");
    new vID = GetPlayerVehicleID(playerid);
    for(new i=0;i<MAX_VEHICLES;i++)
    {


    Mfg