Beiträge von Silverdglstyle

    Guten Tag,


    ich biete hier meine WBB4 Lizens mit diversen Plugins an.


    Preis : 45 € VHB


    Zahlungsart : PSC, Paypal, Banküberweisung


    Enthalten sind :


    WBB4 Lizenz
    Modern Shoutbox
    SA:MP Server Integration
    Teamspeak 3 Synchronisation
    TeamSpeak³ Synchronisation WCF 2.0 Erweiterung: Channelgruppen



    Die Screens





    ______
    Unverbindlicher Hinweis: Die Sicherheit einer Transaktion kann am besten durch die Einschaltung eines Mittelsmannes gewährleistet werden. Weitere Informationen dazu gibt es hier.

    Guten Tag Brotfische,


    ich verkaufe hier meine einzigartigen Maps pro Map 15 € VHB.


    Ich akzeptiere :


    PaySafeCard
    Banküberweisung



    So nun die Maps....



    Bahnhof San Fierro







    FBI Base in Los Santos







    Stadthalle in Los Santos







    ______
    Unverbindlicher Hinweis: Die Sicherheit einer Transaktion kann am besten durch die Einschaltung eines Mittelsmannes gewährleistet werden. Weitere Informationen dazu gibt es hier.

    stock SavePlayer(playerid,del)
    {
    if(IsPlayerConnected(playerid))
    {
    if(pInfo[playerid][ploggedin]==1)
    {
    new Float:x,Float:y,Float:z,world,interior;
    if(PaintBallInfo[playerid][Aktiv] > 0)
    {
    x = -1403.98;
    y = -1474.01;
    z = 101.71;
    interior=0;
    world=0;
    switch(PaintBallInfo[playerid][Team])
    {
    case 1:{PBInfo[Team1]--;}
    case 2:{PBInfo[Team2]--;}
    case 3:{PBInfo[Team3]--;}
    case 4:{PBInfo[Team4]--;}
    }
    }
    else if(pDerby[playerid] == 1)
    {
    x =2695.6577;
    y =-1704.6415;
    z =11.8438;
    interior=0;
    world=0;
    }
    else
    {
    GetPlayerPos(playerid,x,y,z);
    interior=GetPlayerInterior(playerid);
    world=GetPlayerVirtualWorld(playerid);
    }
    GetPlayerHealth(playerid,pInfo[playerid][AuslogHeal]);
    print("SavePlayer aufgerufen");
    mysql_SetString("accounts", "IP", pInfo[playerid][pIP], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Level", GetPlayerScore(playerid), "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Respektpunkte", pInfo[playerid][pRespektpunkte], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Geld", pInfo[playerid][pGeld], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Admin", pInfo[playerid][pAdminlevel], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Prolog", pInfo[playerid][pProlog], "Name", SpielerName(playerid));
    //mysql_SetInt("accounts", "Geschlecht", GetPVarInt(playerid,"geschlecht"), "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Fraktion", pInfo[playerid][pFraktion], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Baned", pInfo[playerid][pBaned], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "ZSPD", PAYDAYG[playerid], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Autowarn", pInfo[playerid][pAutowarn], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Autoschein", pInfo[playerid][pAutoschein], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "LKWschein", pInfo[playerid][pLkwschein], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Boot", pInfo[playerid][pBoot], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Bike", pInfo[playerid][pBike], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Helischein", pInfo[playerid][pHelischein], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Flug", pInfo[playerid][pFly], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "LKwarn", pInfo[playerid][pLKwarn], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Bikewarn", pInfo[playerid][pBikewarn], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Wanted", pInfo[playerid][pWanted], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Bank", pInfo[playerid][pBank], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Tode", pInfo[playerid][pTode], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "ImHaus", pInfo[playerid][pImHaus], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Kills", pInfo[playerid][pKills], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Spielzeit", pInfo[playerid][pSpielzeit], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Leader", pInfo[playerid][pLeader], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Member", pInfo[playerid][pMember], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Rang", pInfo[playerid][pRang], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Perso", pInfo[playerid][pPerso], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "DutySkin", pInfo[playerid][pDutySkin], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Job", pInfo[playerid][pJob], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Skin", pInfo[playerid][pSkin], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Neu", pInfo[playerid][pNeu], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Radio", pInfo[playerid][pRadio], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "TelefonBuch", pInfo[playerid][pTelefonBuch], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Donator", pInfo[playerid][pDonator], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Navi", pInfo[playerid][pNavi], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Gesellschaft", pInfo[playerid][pGesellschaft], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Rucksack", pInfo[playerid][pRucksack], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Versicherung", pInfo[playerid][pVersicherung], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Verwarungen", pInfo[playerid][pVerwarnungen], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Kampfstil", GetPlayerFightingStyle(playerid), "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Kopfgeld", pInfo[playerid][pKopfgeld], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "BiggestFish", pInfo[playerid][pBiggestFish], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "MüllZeit", pInfo[playerid][pMullTimer], "Name", SpielerName(playerid));

    mysql_SetInt("accounts", "FriedhofZeit",FriedhofZeit[playerid], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "FriedhofStatus",FriedhofStatus[playerid], "Name", SpielerName(playerid));
    mysql_SetFloat("accounts", "TotX", pInfo[playerid][pTotX], "Name", SpielerName(playerid));
    mysql_SetFloat("accounts", "TotZ", pInfo[playerid][pTotY], "Name", SpielerName(playerid));
    mysql_SetFloat("accounts", "TotY", pInfo[playerid][pTotZ], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "TotW", pInfo[playerid][pTotW], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "TotI", pInfo[playerid][pTotI], "Name", SpielerName(playerid));

    mysql_SetInt("accounts", "Lottonummer", pInfo[playerid][pLottonummer], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Hunger", pInfo[playerid][pHunger], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "KnastzeitGesamt", pInfo[playerid][pKnastzeitGesamt], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Verbrechen", pInfo[playerid][pVerbrechen], "Name", SpielerName(playerid));
    mysql_SetFloat("accounts", "AuslogPosX", x, "Name", SpielerName(playerid));
    mysql_SetFloat("accounts", "AuslogPosY", y, "Name", SpielerName(playerid));
    mysql_SetFloat("accounts", "AuslogPosZ", z, "Name", SpielerName(playerid));
    mysql_SetFloat("accounts", "AuslogWorld", world, "Name", SpielerName(playerid));
    mysql_SetFloat("accounts", "AuslogInt", interior, "Name", SpielerName(playerid));
    mysql_SetFloat("accounts", "AuslogHeal", pInfo[playerid][AuslogHeal], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Weste", pInfo[playerid][pWeste], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "AuslogDuty", 0, "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "biz", pInfo[playerid][pBiz], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "teilbiz", pInfo[playerid][pTeilbiz], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "pbkills", pInfo[playerid][pPBKills], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "pbdeath", pInfo[playerid][pPBDeath], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Waffenschein", pInfo[playerid][pWSchein], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "SkillZeit", pInfo[playerid][pSkillZeit], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Hochsicherheit", pInfo[playerid][pHochsicherheit], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Knast", pInfo[playerid][pKnast], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Sucht", pInfo[playerid][pSucht], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "safe_Marihuana", pInfo[playerid][pSafe_Marihuana], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "safe_Heroin", pInfo[playerid][pSafe_Heroin], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "safe_Mats", pInfo[playerid][pSafe_Mats], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "JobSkill1", pInfo[playerid][pJobSkill1], "Name", SpielerName(playerid));
    mysql_SetInt("accounts","auto1",SpielerInfo[playerid][auto1],"Name",SpielerName(playerid));
    mysql_SetInt("accounts","auto2",SpielerInfo[playerid][auto2],"Name",SpielerName(playerid));
    mysql_SetInt("accounts","auto3",SpielerInfo[playerid][auto3],"Name",SpielerName(playerid));
    mysql_SetInt("accounts","auto4",SpielerInfo[playerid][auto4],"Name",SpielerName(playerid));
    mysql_SetInt("accounts","auto5",SpielerInfo[playerid][auto5],"Name",SpielerName(playerid));
    if(medicduty[playerid] == 1)
    {
    mysql_SetInt("accounts", "AuslogDuty", 6, "Name", SpielerName(playerid));
    }
    if(armyduty[playerid] == 1)
    {
    mysql_SetInt("accounts", "AuslogDuty", 4, "Name", SpielerName(playerid));
    }
    if(lsduty[playerid] == 1)
    {
    mysql_SetInt("accounts", "AuslogDuty", 1, "Name", SpielerName(playerid));
    }
    if(bndduty[playerid] == 1)
    {
    mysql_SetInt("accounts", "AuslogDuty", 2, "Name", SpielerName(playerid));
    }
    if(oamtduty[playerid] == 1)
    {
    mysql_SetInt("accounts", "AuslogDuty", 7, "Name", SpielerName(playerid));
    }


    //WAFFEN
    if(PaintBallInfo[playerid][Aktiv] > 0)
    {
    for (new i = 0; i < 13; i++)
    {
    weapons[playerid][i][0] = 0;
    weapons[playerid][i][1] = 0;
    }
    }
    else
    {
    for (new i = 0; i < 13; i++)
    {
    GetPlayerWeaponData(playerid, i, weapons[playerid][i][0], weapons[playerid][i][1]);
    }
    }
    mysql_SetInt("accounts", "Skill23", SkillInfo[playerid][23], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Skill24", SkillInfo[playerid][24], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Skill29", SkillInfo[playerid][29], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Skill30", SkillInfo[playerid][30], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "Skill31", SkillInfo[playerid][31], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeSlot1", weapons[playerid][1][0], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeSlot2", weapons[playerid][2][0], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeSlot3", weapons[playerid][3][0], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeSlot4", weapons[playerid][4][0], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeSlot5", weapons[playerid][5][0], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeSlot6", weapons[playerid][6][0], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeSlot7", weapons[playerid][7][0], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeSlot8", weapons[playerid][8][0], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeSlot9", weapons[playerid][9][0], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeSlot10", weapons[playerid][10][0], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeSlot11", weapons[playerid][11][0], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeSlot12", weapons[playerid][12][0], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeMuni1", weapons[playerid][1][1], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeMuni2", weapons[playerid][2][1], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeMuni3", weapons[playerid][3][1], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeMuni4", weapons[playerid][4][1], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeMuni5", weapons[playerid][5][1], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeMuni6", weapons[playerid][6][1], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeMuni7", weapons[playerid][7][1], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeMuni8", weapons[playerid][8][1], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeMuni9", weapons[playerid][9][1], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeMuni10", weapons[playerid][10][1], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeMuni11", weapons[playerid][11][1], "Name", SpielerName(playerid));
    mysql_SetInt("accounts", "WaffeMuni12", weapons[playerid][12][1], "Name", SpielerName(playerid));
    AutosysSaveplayer(playerid,del);
    SavePlayerCoinS(playerid);
    SavePlayerInv(playerid);
    SavePlayerApp(playerid);
    return 1;
    }
    }
    return 1;
    }




    Der andere part ist über 72000 Zeichen lang bis zu public OnGameModeInit



    MFG
    Silver

    Also beides keine Wirkung, bad entry point ist immernoch in der Serverlog



    Der Makeleader laggt weiterhin.
    Hier noch die geforderten Auszüge


    #define SendClientMessagef(%0,%1,%2,%3) \
    format(sendfstring, 128, %2, %3); \
    SendClientMessage(%0,%1, sendfstring)



    Und die Saveall steht schon oben drin



    MFG
    Silver

    Hab den Befehl ausgeklammert aber immernoch das gleiche problem


    Edit:


    Das problem mit dem


    [13:33:30] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
    [13:33:30] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
    [13:33:30] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
    [13:33:30] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
    [13:33:30] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
    [13:33:30] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
    [13:33:30] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
    [13:33:30] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
    [13:33:30] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
    [13:33:31] [debug] Run time error 20: "Invalid index parameter (bad entry point)"


    Ist leider auch nicht weg



    MFG
    Silver

    So hier die geforderten einträge


    stock CHEAT_ResetPlayerWeapons(playerid)
    {
    for(new i=0;i<13;i++)
    {
    totwaffen[playerid][i][0] = 0;
    totwaffen[playerid][i][1] = 0;
    }
    ResetPlayerWeapons(playerid);
    for(new i=0;i<50;i++)
    {
    switch(i)
    {
    case 1:{HackInfo[playerid][Brass] = 0;}
    case 2:{HackInfo[playerid][Golf] = 0;}
    case 3:{HackInfo[playerid][NiteStick] = 0;}
    case 4:{HackInfo[playerid][Knife] = 0;}
    case 5:{HackInfo[playerid][BaseBall] = 0;}
    case 6:{HackInfo[playerid][Shovel] = 0;}
    case 7:{HackInfo[playerid][Pool] = 0;}
    case 8:{HackInfo[playerid][Katana] = 0;}
    case 9:{HackInfo[playerid][ChainSaw] = 0;}
    case 15:{HackInfo[playerid][Cane] = 0;}
    case 16:{HackInfo[playerid][Grenade] = 0;}
    case 17:{HackInfo[playerid][TearGas] = 0;}
    case 18:{HackInfo[playerid][Molotov] = 0;}
    case 22:{HackInfo[playerid][Ninemm] = 0;}
    case 23:{HackInfo[playerid][Silenced9mm] = 0;}
    case 24:{HackInfo[playerid][DesertEagle] = 0;}
    case 25:{HackInfo[playerid][Shotgun] = 0;}
    case 26:{HackInfo[playerid][SawnOffShotgun] = 0;}
    case 27:{HackInfo[playerid][CombatShotgun] = 0;}
    case 28:{HackInfo[playerid][MicroSMG] = 0;}
    case 29:{HackInfo[playerid][SMG] = 0;}
    case 30:{HackInfo[playerid][AK47] = 0;}
    case 31:{HackInfo[playerid][M4] = 0;}
    case 32:{HackInfo[playerid][Tec9] = 0;}
    case 33:{HackInfo[playerid][CountryRifle] = 0;}
    case 34:{HackInfo[playerid][SniperRifle] = 0;}
    case 35:{HackInfo[playerid][Rocket] = 0;}
    case 36:{HackInfo[playerid][HeatSeakingRocket] = 0;}
    case 37:{HackInfo[playerid][FlameThrower] = 0;}
    case 38:{HackInfo[playerid][MiniGun] = 0;}
    case 39:{HackInfo[playerid][Satchel] = 0;}
    case 40:{HackInfo[playerid][Detonator] = 0;}
    case 41:{HackInfo[playerid][SprayCan] = 0;}
    case 42:{HackInfo[playerid][Fire] = 0;}
    case 43:{HackInfo[playerid][Camera] = 0;}
    case 44:{HackInfo[playerid][NightVision] = 0;}
    case 45:{HackInfo[playerid][ThermalVision] = 0;}
    }
    }
    ResetPlayerWeapons(playerid);
    return 1;
    }



    stock s_SetPlayerSkinChange(playerid,backtopos = 0)
    {
    skinX[playerid] = 0, skinY[playerid] = 0, skinZ[playerid] = 0;
    if(backtopos == 1)
    {
    GetPlayerPos(playerid,skinX[playerid],skinY[playerid],skinZ[playerid]);
    skinI[playerid] = GetPlayerInterior(playerid);
    }
    else if(backtopos == 2)
    {
    skinX[playerid] = 3.141892;
    }
    SetPlayerVirtualWorld(playerid,playerid+1);
    SetPlayerInterior(playerid,0);
    s_TogglePlayerControllable(playerid,0);
    s_SetPlayerPos(playerid, 1677.4902,-1918.5880,27.0078);
    SetPlayerFacingAngle(playerid, 108.2908);
    SetPlayerCameraPos(playerid, 1670.0596,-1921.9252,28.6584);
    SetPlayerCameraLookAt(playerid, 1677.4902,-1918.5880,27.0078);
    pAuswahlSkin[playerid] = 1;
    SCM(playerid,WHITE,"Benutze linke und rechte Mausstaste zum wechseln,");
    SCM(playerid,WHITE,"Enter/F zum Übernehmen.");
    switch(pInfo[playerid][pFraktion])
    {
    case 0:
    {
    maxskin[playerid]=51,skin1[playerid]=1,skin2[playerid]=2,skin3[playerid]=3,skin4[playerid]=4,skin5[playerid]=5,skin6[playerid]=6,skin7[playerid]=7,skin8[playerid]=8,
    skin9[playerid]=9,skin10[playerid]=10,skin11[playerid]=11,skin12[playerid]=12,skin13[playerid]=13,skin14[playerid]=14,skin15[playerid]=15,skin16[playerid]=16,skin17[playerid]=17,
    skin18[playerid]=18,skin19[playerid]=19,skin20[playerid]=20,skin21[playerid]=21,skin22[playerid]=22,skin23[playerid]=23,skin24[playerid]=24,skin25[playerid]=25,skin26[playerid]=26,
    skin27[playerid]=27,skin28[playerid]=28,skin29[playerid]=29,skin30[playerid]=30,skin31[playerid]=31,skin32[playerid]=32,skin33[playerid]=33,skin34[playerid]=34,skin35[playerid]=35,
    skin36[playerid]=36,skin37[playerid]=37,skin38[playerid]=38,skin39[playerid]=39,skin40[playerid]=40,skin41[playerid]=52,skin42[playerid]=53,skin43[playerid]=54,skin44[playerid]=55,
    skin45[playerid]=56,skin46[playerid]=57,skin47[playerid]=58,skin48[playerid]=59,skin49[playerid]=60,skin50[playerid]=93;
    }
    case 1:
    {
    maxskin[playerid]=2,skin1[playerid]=282;
    //maxskin[playerid]=10,skin1[playerid]=265,skin2[playerid]=266,skin3[playerid]=267,skin4[playerid]=280,skin5[playerid]=281,skin6[playerid]=282,skin7[playerid]=283,skin8[playerid]=284,skin9[playerid]=285;
    }
    case 2:
    {
    maxskin[playerid]=51,skin1[playerid]=1,skin2[playerid]=2,skin3[playerid]=3,skin4[playerid]=4,skin5[playerid]=5,skin6[playerid]=6,skin7[playerid]=7,skin8[playerid]=8,
    skin9[playerid]=9,skin10[playerid]=10,skin11[playerid]=11,skin12[playerid]=12,skin13[playerid]=13,skin14[playerid]=14,skin15[playerid]=15,skin16[playerid]=16,skin17[playerid]=17,
    skin18[playerid]=18,skin19[playerid]=19,skin20[playerid]=20,skin21[playerid]=21,skin22[playerid]=22,skin23[playerid]=23,skin24[playerid]=24,skin25[playerid]=25,skin26[playerid]=26,
    skin27[playerid]=27,skin28[playerid]=28,skin29[playerid]=29,skin30[playerid]=30,skin31[playerid]=31,skin32[playerid]=32,skin33[playerid]=33,skin34[playerid]=34,skin35[playerid]=35,
    skin36[playerid]=36,skin37[playerid]=37,skin38[playerid]=38,skin39[playerid]=39,skin40[playerid]=40,skin41[playerid]=52,skin42[playerid]=53,skin43[playerid]=54,skin44[playerid]=55,
    skin45[playerid]=56,skin46[playerid]=57,skin47[playerid]=58,skin48[playerid]=59,skin49[playerid]=60,skin50[playerid]=93;
    }
    case 3:
    {
    maxskin[playerid]=2,skin1[playerid]=124;
    }
    case 4:
    {
    maxskin[playerid]=4,skin1[playerid]=287,skin2[playerid]=152,skin3[playerid]=150;
    }
    case 6:
    {
    maxskin[playerid]=4,skin1[playerid]=274,skin2[playerid]=275,skin3[playerid]=276;
    }
    case 7:
    {
    maxskin[playerid]=4,skin1[playerid]=8,skin2[playerid]=50,skin3[playerid]=71;
    }
    case 9:
    {
    maxskin[playerid]=7,skin1[playerid]=216,skin2[playerid]=219,skin3[playerid]=240,skin4[playerid]=20,skin5[playerid]=40,skin6[playerid]=60;
    }
    case 10:
    {
    maxskin[playerid]=9,skin1[playerid]=105,skin2[playerid]=106,skin3[playerid]=107,skin4[playerid]=269,skin5[playerid]=270,skin6[playerid]=271,skin7[playerid]=149,skin8[playerid]=65;
    }
    case 11:
    {
    maxskin[playerid]=6,skin1[playerid]=296,skin2[playerid]=102,skin3[playerid]=103,skin4[playerid]=104,skin5[playerid]=13;
    }
    case 12:
    {
    maxskin[playerid]=2,skin1[playerid]=220;
    }
    case 13:
    {
    maxskin[playerid]=10,skin1[playerid]=124,skin2[playerid]=125,skin3[playerid]=126,skin4[playerid]=127,skin5[playerid]=169,skin6[playerid]=192,skin7[playerid]=119,skin8[playerid]=113,skin9[playerid]=111;
    }
    }
    s_SetPlayerSkin(playerid,skin1[playerid]);
    return 1;
    }



    MFG
    Silver

    Wie soll der main genau aussehen kannst mir das zeigen bin grad auf der Leitung ^^


    Der saveall laggt 3 sec das ist auch ok das sehe ich ein aber warum laggt mein /makeleader 8sec lang ?



    MFG
    Silver

    Wo muss ich das main einfügen ?
    Hab das gefunden is das richtig ?


    main()
    {
    print(" ");


    Hier der Makeleader


    ocmd:makeleader(playerid,params[])
    {
    new pID, fID;
    new fname[50];
    if(!isPlayerAnAdmin(playerid,4))return SCM(playerid, ROT,"Du hast nicht die benötigten Rechte!");
    if(sscanf(params,"ui",pID,fID))return SCM(playerid, ROT,"/makeleader [playerid] [fraktionsid]");
    switch(fID)
    {
    case 0:{fname = "Zivi";}
    case 1:{fname = "LSPD";}
    case 2:{fname = "BND";}
    case 3:{fname = "Assasins";}
    case 4:{fname = "SAA";}
    case 5:{fname = "Regierung";}
    case 6:{fname = "LSMD";}
    case 7:{fname = "OAmt";}
    case 8:{fname = "LEER";}
    case 9:{fname = "SAM AG";}
    case 10:{fname = "Grove St.";}
    case 11:{fname = "Ballas";}
    case 12:{fname = "Al Quaida";}
    case 13:{fname = "LCN";}
    }
    if(fID < 0 || fID > 14 ) return SCM(playerid,ROT,"Die Fraktions-ID muss zwischen 1 und 13 sein!");
    SendClientMessagef(playerid, WHITE, "Du gibst %s Leaderrechte für: %s",SpielerName(pID),fname);
    SendClientMessagef(pID, COLOR_YELLOW, "[AdmMsg] %s gab dir Leaderrechte für: %s",SpielerName(playerid),fname);
    pInfo[pID][pFraktion] = fID;
    pInfo[pID][pLeader] = fID;
    if(fID == 0){pInfo[pID][pRang] = fID;}
    else{pInfo[pID][pRang] = 10;}
    medicduty[pID] = 0;
    armyduty[pID] = 0;
    lsduty[pID] = 0;
    oamtduty[pID] = 0;
    bndduty[pID] = 0;
    SetPlayerColor(playerid,WHITE);
    CHEAT_ResetPlayerWeapons(pID);
    s_SetPlayerSkinChange(pID,2);
    SavePlayer(pID,0);
    return 1;
    }




    dann noch der /saveall



    ocmd:saveall(playerid,params[])
    {
    if(!isPlayerAnAdmin(playerid,6)) return SCM(playerid,ROT,"Du hast nicht die benötigten Rechte!");
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    SavePlayerCoinS(playerid);
    SavePlayer(i,0);
    KassenSpeichern();
    SaveBiz();
    SaveDataT();
    SCM(playerid,COLOR_YELLOW,"Du hast alle relevanten Datenbanksätze gespeichert!");
    return 1;
    }
    return 1;
    }

    Guten Tag Liebe Brotfische


    ich habe 2 arten von Problem.


    Zum ersten habe ich in der Server Log immer [debug] Run time error 20: "Invalid index parameter (bad entry point)"


    Dazu poste ich euch die Serverlog


    ----------
    Loaded log file: "server_log.txt".
    ----------


    SA-MP Dedicated Server
    ----------------------
    v0.3z-R4, (C)2005-2014 SA-MP Team


    [11:08:25]
    [11:08:25] Server Plugins
    [11:08:25] --------------
    [11:08:25] Loading plugin: crashdetect.so
    [11:08:25] CrashDetect v4.10 is OK.
    [11:08:25] Loaded.
    [11:08:25] Loading plugin: mysql.so
    [11:08:25] SA:MP MySQL Plugin v2.1.1 Loaded.
    [11:08:25] Loaded.
    [11:08:25] Loading plugin: streamer.so
    [11:08:25] [MySQL] Thread running. Threadsafe: Yes.
    [11:08:25]


    *** Streamer Plugin v2.7.5.2 by Incognito loaded ***


    [11:08:25] Loaded.
    [11:08:25] Loading plugin: nativechecker.so
    [11:08:25] Loaded.
    [11:08:25] Loading plugin: audio.so
    [11:08:25]
    *** Audio Plugin v0.4 by Incognito loaded ***


    [11:08:25] Loaded.
    [11:08:25] Loaded 5 plugins.


    [11:08:25]
    [11:08:25] Filterscripts
    [11:08:25] ---------------
    [11:08:25] Loading filterscript 'map.amx'...
    [11:08:25] Loading filterscript 'cbug.amx'...
    [11:08:25] Loaded 2 filterscripts.


    [11:08:25] * 8 Blitzer geladen *
    [11:08:25] [MySQL] Connected (0) to 'root'@'127.0.0.1 via TCP/IP'.
    [11:08:25] [MySQL] Server Version 5.5.41-0+wheezy1.
    [11:08:31]
    [11:08:31]
    [11:08:31] |=========================|
    [11:08:31] | [G]erman [R]evolution |
    [11:08:31] | Selfmade RPG |
    [11:08:31] | scripted by Domi Reiff |
    [11:08:31] |-------------------------|
    [11:08:31] | © 2014 - 2015 by D.R. |
    [11:08:31] |=========================|
    [11:08:31]
    [11:08:31]
    [11:08:31] Number of vehicle models: 113
    [11:08:37] Incoming connection: 127.0.0.1:43458
    [11:08:37] Incoming connection: 127.0.0.1:38441
    [11:08:37] Incoming connection: 127.0.0.1:52208
    [11:08:37] Incoming connection: 127.0.0.1:33461
    [11:08:37] [npc:join] ArbeitsamtTresen has joined the server (0:127.0.0.1)
    [11:08:37] [npc:join] StadthalleBG has joined the server (1:127.0.0.1)
    [11:08:37] [npc:join] MedicRezept has joined the server (2:127.0.0.1)
    [11:08:37] [npc:join] BSN4 has joined the server (3:127.0.0.1)
    [11:08:44] Incoming connection: 127.0.0.1:41525
    [11:08:44] Incoming connection: 127.0.0.1:51199
    [11:08:44] Incoming connection: 127.0.0.1:38615
    [11:08:44] Incoming connection: 127.0.0.1:39791
    [11:08:44] [npc:join] Ammunation has joined the server (4:127.0.0.1)
    [11:08:44] [npc:join] Versicherung has joined the server (5:127.0.0.1)
    [11:08:44] [npc:join] LSPDRezept has joined the server (6:127.0.0.1)
    [11:08:44] [npc:join] KasseBinco has joined the server (7:127.0.0.1)
    [11:08:48] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
    [11:08:48] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
    [11:08:49] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
    [11:08:49] [debug] Run time error 20: "Invalid index parameter (bad entry point)"



    ____________________________________________________________________________



    Zum 2ten habe ich das Problem das mein Server 5 Sec lagt wenn ich z.B /makeleader oder /saveall eingebe, desweiteren wenn servernachrichten erscheinen laggt er ebenfalls.



    Danke schonmal für eure hilfe

    Guten Tag,


    ich habe Folgendes Problem mein Server Will einfahc nicht zum SQL Server Connecten.


    Hier mal die Server Log






    ----------
    Loaded log file: "server_log.txt".
    ----------


    SA-MP Dedicated Server
    ----------------------
    v0.3z-R4, (C)2005-2014 SA-MP Team


    [15:28:53]
    [15:28:53] Server Plugins
    [15:28:53] --------------
    [15:28:53] Loading plugin: mysql.so
    [15:28:53] SA:MP MySQL Plugin v2.1.1 Loaded.
    [15:28:53] Loaded.
    [15:28:53] Loading plugin: streamer.so
    [15:28:53] [MySQL] Thread running. Threadsafe: Yes.
    [15:28:53]


    *** Streamer Plugin v2.7.5.2 by Incognito loaded ***


    [15:28:53] Loaded.
    [15:28:53] Loading plugin: crashdetect.so
    [15:28:53] In order for runtime error detection to work CrashDetect must be loaded before streamer.so.
    [15:28:53] CrashDetect v4.10 is OK.
    [15:28:53] Loaded.
    [15:28:53] Loading plugin: nativechecker.so
    [15:28:53] Loaded.
    [15:28:53] Loaded 4 plugins.


    [15:28:53]
    [15:28:53] Filterscripts
    [15:28:53] ---------------
    [15:28:53] Loading filterscript 'map.amx'...
    [15:28:53] Loading filterscript 'cbug.amx'...
    [15:28:53] Loaded 2 filterscripts.


    [15:28:53] * 8 Blitzer geladen *
    [15:28:53] [MySQL] Error (0): Failed to connect. Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2).