Beiträge von ...kill.exe<3_ftw

    Guten Abend , Community von Breadfish.


    Ich hätte da eine frage was ich nicht kapiere also beim /a Chat wenn man Admin level 1 steht da Supporter aber beim O Chat funkt das net :() was soll ich machen ?



    if (PlayerInfo[playerid][pAdmin] >= 1)
    das funkt net
    if (PlayerInfo[playerid][pSupporter] >= 1)
    das funkt net

    Guten Abend.


    Ich hätte da eine Frage X( ich kapiers es nicht.


    Also wenn ich jemand kille oder sterbe ändert es sich nicht im Stats .


    Da steht immer wieder 0 wie kann ich das fixxen pls help me !

    Letzte Frage, beim Leaderchat ,


    else if(PlayerInfo[playerid][pLeader] == 8) { format(string, sizeof(string), "** Unknown %s: UNBEKANNT **", sendername, result); }


    Geändert und ingame schreibe ich z.B /ld haha , steht da Unknown kill.exe : UNBEKANNT , wenn ich Unknown UNBEKANNT: %s , mache steht da Unknown kill.exe : UNBEKANNT


    was soll ich machen :c

    if (strcmp(cmd, "/leader", true) == 0) { if(IsPlayerConnected(playerid)) { SendClientMessage(playerid, 0xCDB221FF, "**Fraktions - Leader Online**"); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pLeader] == 1) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *LSPD-Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 2) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *FBI Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 3) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *Army Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 4) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *Medic Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); }
    if(PlayerInfo[i][pLeader] == 5) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *LCN-Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 6) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *Yakuza-Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 9) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *News Reporter-Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 11) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 40, " *Fahrlehrer-Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 13) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *Crips-Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 14) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *Groove-Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 16) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *Los Santos Vagos-Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 17) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *Aztecas-Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 19) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *LSGD-Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 22) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *SWAT-Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 23) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *Russische Mafia-Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } if(PlayerInfo[i][pLeader] == 24) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 80, " *Ordnungsamt-Leader: %s", sendername); SendClientMessage(playerid, COLOR_GOLD, string); } } } return 1; } }



    Muss ich vllt so machen ^^



    }
    if(PlayerInfo[pLeader] ==8 )
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, " *Hitman-Leader: UNBEKANNT", sendername);
    SendClientMessage(playerid, COLOR_GOLD, string);

    /ld



    if(strcmp(cmd, "/ld", true) == 0 || strcmp(cmd, "/leaderchat", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[64];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    if(!ldchat)
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Der Leaderchat wurde ausgestellt");
    return 1;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Verwendung: (/ld)(Leader-Chat) [TEXT]");
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] >=1)
    {
    if(PlayerInfo[playerid][pLeader] == 1) { format(string, sizeof(string), "** LSPD-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 2) { format(string, sizeof(string), "** FBI-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 3) { format(string, sizeof(string), "** Army-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 4) { format(string, sizeof(string), "** Medic-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 5) { format(string, sizeof(string), "** LCN-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 6) { format(string, sizeof(string), "** Yakuza-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 7) { format(string, sizeof(string), "** Praesident %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 8) { format(string, sizeof(string), "** Unknown %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 9) { format(string, sizeof(string), "** News Reporter-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 10) { format(string, sizeof(string), "** Taxi-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 11) { format(string, sizeof(string), "** Fahrschul-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 12) { format(string, sizeof(string), "** Hacker-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 13) { format(string, sizeof(string), "** Crips-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 14) { format(string, sizeof(string), "** Groove-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 15) { format(string, sizeof(string), "** Los Santos Biker-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 16) { format(string, sizeof(string), "** Los Santos Vagos-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 17) { format(string, sizeof(string), "** Aztecas-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 18) { format(string, sizeof(string), "** Vatos Locos-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 19) { format(string, sizeof(string), "** LSGD-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 20) { format(string, sizeof(string), "** Terror-Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 21) { format(string, sizeof(string), "** Wheelmen Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 22) { format(string, sizeof(string), "** SWAT Leader %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 23) { format(string, sizeof(string), "** Russische Mafia %s: %s **", sendername, result); }
    else if(PlayerInfo[playerid][pLeader] == 24) { format(string, sizeof(string), "** OAmt-Leader %s: %s **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Noob %s: %s, Ende. **", sendername, result);
    }
    SendLeaderMessage(1, 0xD7AD62FF, string);
    SendLeaderMessage(2, 0xD7AD62FF, string);
    SendLeaderMessage(3, 0xD7AD62FF, string);
    SendLeaderMessage(4, 0xD7AD62FF, string);
    SendLeaderMessage(5, 0xD7AD62FF, string);
    SendLeaderMessage(6, 0xD7AD62FF, string);
    SendLeaderMessage(7, 0xD7AD62FF, string);
    SendLeaderMessage(8, 0xD7AD62FF, string);
    SendLeaderMessage(9, 0xD7AD62FF, string);
    SendLeaderMessage(10, 0xD7AD62FF, string);
    SendLeaderMessage(11, 0xD7AD62FF, string);
    SendLeaderMessage(12, 0xD7AD62FF, string);
    SendLeaderMessage(13, 0xD7AD62FF, string);
    SendLeaderMessage(14, 0xD7AD62FF, string);
    SendLeaderMessage(15, 0xD7AD62FF, string);
    SendLeaderMessage(16, 0xD7AD62FF, string);
    SendLeaderMessage(17, 0xD7AD62FF, string);
    SendLeaderMessage(18, 0xD7AD62FF, string);
    SendLeaderMessage(19, 0xD7AD62FF, string);
    SendLeaderMessage(20, 0xD7AD62FF, string);
    SendLeaderMessage(21, 0xD7AD62FF, string);
    SendLeaderMessage(22, 0xD7AD62FF, string);
    SendLeaderMessage(23, 0xD7AD62FF, string);
    SendLeaderMessage(24, 0xD7AD62FF, string);
    printf("%s", string);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, " Du bist kein Leader!.");
    return 1;
    }
    }
    return

    Guten Abend Community von Breadfish.


    Ich hätte da eine Frage also die wäre.


    -Leaderchat für Hitman das exisitiert alles.


    Ich bin ein Anfänger Scripter (:.


    Also z.B beim /ld Wenn Hitman schreibst Unknown NAME = Unbekannt also das es da steht und beim /leaderliste das da Hitman Leader Unbekannt ist.



    Ich hoffe ihr könnt mir helfen .


    Danke !

    Guten Abend , Community von Breadfish.


    Ich hätte da eine Frage als Cop /orten muss man dauer machen damit man denn Verbrecher finden kann.


    Ich wollte fragen wie das geht , wenn er sich bewegt und der Marker mit ihn bewegt.



    Viel dank schon mal,


    #derbefehlsiehtsoaus



    if(strcmp(cmd, "/orten", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(!IsACop(playerid))
    {
    SendClientMessage(playerid, COLOR_GREY, "Du bist kein Polizist!");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /orten [Spieler ID]");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    if(PhoneOnline[giveplayerid] == 1)
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Der Spieler hat sein Handy aus!");
    return 1;
    }
    else if(WantedPoints[giveplayerid] < 0)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "Spieler wurde auf der Map Markiert!");
    return 1;
    }
    else
    {
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(giveplayerid, X,Y,Z);
    SetPlayerCheckpoint(playerid, X,Y,Z, 6);
    return 1;
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast jemanden georten!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Falsche ID!");
    }
    return 1;
    }

    Guten Abend, sehr geehrte Damen und Herren.


    Ich bin ein Anfänger Scripter wollte mal fragen ob , einer das System hat was ich damit meine .


    Also /mute ID Zeit Grund


    So das es dann automatisch im Chat steht Der z,B Harry_Potter wurde von den Serverleiter kill.exe gemutet für 5Min Grund : Spamm


    Vielen dank für euren Hilfe schon :)


    Ich würde mich freuen wenn sich jemand auskennt.


    Mfg, kill.exe