das harbe ich versucht und es gehr nich ?? kannst du es mir schicken wie du es meinst??
Beiträge von tntgamer11234
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wenn ich ins pickup gehe den ein noch unten gehe den geht es auto matich noch oben und manch man kann ich mich den gar nicht mehr bewegen
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Kann mir einer Helfen? Das Menu Geht nicht
#include <a_samp>new Gein, Gaus;
new Pein, Paus;
new GPein, GPaus;
new Wein, Waus;
new WaffenMenu;
new WaffenPICK;public OnGameModeInit()
{
DisableInteriorEnterExits();
//Pickup
Gein = CreatePickup(1318, 2, 2539.1487,2790.9890,10.8203, -1);
Gaus = CreatePickup(1318, 2, 238.9117,139.2440,1003.0234, -1);
Pein = CreatePickup(1318, 2, 1555.2286,-1674.8322,16.1953, -1);
Paus = CreatePickup(1318, 2, 246.2067,62.2156,1003.6406, -1);
GPein = CreatePickup(1318, 2, 246.3761,87.9190,1003.6406, -1);
GPaus = CreatePickup(1318, 2, 1568.6259,-1689.9702,6.2188, -1);
Wein = CreatePickup(1318, 2, 1524.4877,-1677.3599,6.2188, -1);
Waus = CreatePickup(1318, 2, 286.3227,-41.8052,1001.5156, -1);
WaffenPICK = CreatePickup(1242, 2, 290.7124,-34.7458,1001.5156, -1);
//menu
{
WaffenMenu = CreateMenu("Waffen", 4, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(WaffenMenu, 0, "9mm");
AddMenuItem(WaffenMenu, 0, "Schlagstock");
AddMenuItem(WaffenMenu, 0, "Schrotflinte");
AddMenuItem(WaffenMenu, 0, "MP5");
}
return 1;
}public OnGameModeExit()
{
return 1;
}public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}public OnPlayerConnect(playerid)
{
return 1;
}public OnPlayerDisconnect(playerid, reason)
{
return 1;
}public OnPlayerSpawn(playerid)
{
return 1;
}public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}public OnVehicleSpawn(vehicleid)
{
return 1;
}public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}public OnPlayerText(playerid, text[])
{
return 1;
}public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/show", cmdtext, true, 10) == 0)
{
ShowMenuForPlayer(WaffenMenu,playerid);
TogglePlayerControllable(playerid, false);
return 1;
}
return 0;
}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}public OnRconCommand(cmd[])
{
return 1;
}public OnPlayerRequestSpawn(playerid)
{
return 1;
}public OnObjectMoved(objectid)
{
return 1;
}public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}public OnPlayerPickUpPickup(playerid, pickupid)
{
//Prisen
if(pickupid == Gein)
{
SetPlayerPos(playerid,238.6620,141.0520,1003.0234);
SetPlayerFacingAngle(playerid,0.0000);
SetPlayerInterior(playerid,3);
}
if(pickupid == Gaus)
{
SetPlayerPos(playerid,2539.2849,2788.9829,10.8203);
SetPlayerFacingAngle(playerid,149.4668);
SetPlayerInterior(playerid,0);
}
//Ein und Aus HQ
if(pickupid == Pein)
{
SetPlayerPos(playerid,246.7840,63.9002,1003.6406);
SetPlayerFacingAngle(playerid,0.0000);
SetPlayerInterior(playerid,6);
}
if(pickupid == Paus)
{
SetPlayerPos(playerid,1552.4500,-1674.9900,16.1953);
SetPlayerFacingAngle(playerid,90.0000);
SetPlayerInterior(playerid,0);
}
//Ein und Aus gan HQ und Gerasche
if(pickupid == GPein)
{
SetPlayerPos(playerid,1569.1481,-1692.6613,5.8906);
SetPlayerFacingAngle(playerid,151.3919);
SetPlayerInterior(playerid,0);
}
if(pickupid == GPaus)
{
SetPlayerPos(playerid,246.5363,85.9509,1003.6406);
SetPlayerFacingAngle(playerid,184.8450);
SetPlayerInterior(playerid,6);
}
//Waffenladen polize
if(pickupid == Wein)
{
SetPlayerPos(playerid,285.8537,-38.9897,1001.5156);
SetPlayerFacingAngle(playerid,359.9000);
SetPlayerInterior(playerid,1);
}
if(pickupid == Waus)
{
SetPlayerPos(playerid,1527.7048,-1676.9601,5.8906);
SetPlayerFacingAngle(playerid,261.8632);
SetPlayerInterior(playerid,0);
}
if(pickupid == WaffenPICK)
{
ShowMenuForPlayer(WaffenMenu,playerid);
TogglePlayerControllable(playerid, false);
}
return 1;
}public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:CurrentMenu = GetPlayerMenu(playerid);
if(CurrentMenu==WaffenMenu)
{
switch(row)
{
case 0:
{
TogglePlayerControllable(playerid,true);
GivePlayerWeapon(playerid, 22, 50);
HideMenuForPlayer(WaffenMenu, playerid);
}
case 2:
{
TogglePlayerControllable(playerid,true);
GivePlayerWeapon(playerid, 3, 1);
HideMenuForPlayer(WaffenMenu, playerid);
}
case 3:
{
TogglePlayerControllable(playerid,true);
GivePlayerWeapon(playerid, 25, 50);
HideMenuForPlayer(WaffenMenu, playerid);
}
case 4:
{
TogglePlayerControllable(playerid,true);
GivePlayerWeapon(playerid, 29, 50);
HideMenuForPlayer(WaffenMenu, playerid);
}
}
}
return 1;
}public OnPlayerExitedMenu(playerid)
{
return 1;
}
return 1;
}