Beiträge von [DCR]Patty

    Hiho Leute,
    ich bin auch mal wieder da,
    ich brauche ein System das es zbs. in LS regnet,
    in SF nebel ist und in LV die sonne schein.
    wäre super wen mir das einer zusammen saubert.


    Liebe Grüße
    Styler =)

    Den Code
    CreateObject(1412, 1215.796265, -629.210632, 104.281921, 0.0000, 0.0000, 337.5000);
    CreateObject(1412, 1210.924927, -627.446106, 104.023956, 0.0000, 0.0000, 337.5000);
    CreateObject(1412, 1205.832886, -626.431641, 104.023956, 0.0000, 0.0000, 0.0000);
    CreateObject(1412, 1200.629517, -626.968018, 104.022018, 0.0000, 0.0000, 11.2500);
    CreateObject(1412, 1195.481445, -627.987854, 104.023956, 0.0000, 0.0000, 11.2500);
    CreateObject(1412, 1190.406738, -628.997009, 104.022018, 0.0000, 0.0000, 11.2500);
    CreateObject(1412, 1185.700317, -630.996094, 104.023956, 0.0000, 0.0000, 33.7500);
    CreateObject(1228, 1218.143921, -628.347412, 103.429092, 0.0000, 0.0000, 67.5000);
    CreateObject(1228, 1215.556519, -627.605286, 103.169182, 0.0000, 0.0000, 67.5000);
    CreateObject(1228, 1212.746094, -626.234375, 103.169182, 0.0000, 0.0000, 67.5000);
    CreateObject(1228, 1209.321655, -624.899170, 103.169182, 0.0000, 0.0000, 78.7500);
    CreateObject(1228, 1205.376221, -624.965332, 103.169182, 0.0000, 0.0000, 101.2500);
    CreateObject(1228, 1202.463135, -625.549683, 103.169182, 0.0000, 0.0000, 101.2500);
    CreateObject(1228, 1199.424927, -626.142944, 103.169182, 0.0000, 0.0000, 101.2500);
    CreateObject(1228, 1196.696411, -626.724121, 103.171127, 0.0000, 0.0000, 101.2500);
    CreateObject(1228, 1193.878662, -627.288757, 103.169182, 0.0000, 0.0000, 101.2500);
    CreateObject(1228, 1190.895264, -627.913086, 103.169182, 0.0000, 0.0000, 101.2500);
    CreateObject(1228, 1187.672119, -628.491028, 103.169182, 0.0000, 0.0000, 101.2500);
    CreateObject(1228, 1185.115356, -629.671692, 103.169182, 0.0000, 0.0000, 123.7499);
    CreateObject(1228, 1182.852539, -631.510193, 103.171127, 0.0000, 0.0000, 135.0000);
    CreateObject(1228, 1181.117432, -633.619934, 103.171127, 0.0000, 0.0000, 146.2500);
    CreateObject(1282, 1256.813354, -610.913696, 103.840919, 0.0000, 0.0000, 225.0000);
    CreateObject(1282, 1264.782593, -619.398865, 103.406151, 0.0000, 0.0000, 45.0000);
    CreateObject(1282, 1110.603760, -613.950134, 106.811302, 0.0000, 0.0000, 157.5000);
    CreateObject(1282, 1108.343750, -625.007141, 106.811218, 0.0000, 0.0000, 168.7500);
    CreateObject(1226, 1252.868286, -621.433350, 106.882385, 0.0000, 0.0000, 303.7500);
    CreateObject(1226, 1235.880981, -616.422974, 106.622475, 0.0000, 0.0000, 112.4999);
    CreateObject(1226, 1222.027710, -626.431519, 106.622475, 0.0000, 0.0000, 281.2499);
    CreateObject(1226, 1195.965820, -622.261658, 106.882492, 0.0000, 0.0000, 101.2500);
    CreateObject(1226, 1178.975220, -634.982239, 106.624420, 0.0000, 0.0000, 270.0000);
    CreateObject(1226, 1158.955933, -629.583740, 106.882492, 0.0000, 0.0000, 101.2500);
    CreateObject(1262, 1178.608765, -636.126831, 106.798424, 0.0000, 0.0000, 101.2500);
    CreateObject(1262, 1235.804199, -615.480042, 107.050652, 0.0000, 0.0000, 281.2500);
    CreateObject(1395, 1178.416870, -675.174927, 93.455452, 0.0000, 0.0000, 337.5000);
    CreateObject(1394, 1178.372681, -675.273804, 145.994522, 0.0000, 0.0000, 315.0000);
    CreateObject(11401, 1210.664551, -643.976379, 147.639542, 0.0000, 0.0000, 45.0000);
    CreateObject(929, 1210.490479, -644.180420, 145.319244, 0.0000, 0.0000, 315.0000);
    CreateObject(934, 1190.061523, -631.970825, 104.078278, 0.0000, 0.0000, 281.2500);
    CreateObject(18248, 1198.285034, -658.494019, 67.671371, 0.0000, 0.0000, 123.7500);
    CreateObject(18249, 1223.343628, -599.179749, 53.582985, 350.5462, 359.1406, 339.1415);
    CreateObject(1365, 1206.030884, -629.176331, 103.892914, 0.0000, 0.0000, 11.2500);
    CreateObject(3264, 1262.996948, -432.801117, 3.541412, 0.0000, 0.0000, 180.0000);
    CreateObject(3264, 1258.024292, -433.051025, 3.594454, 0.0000, 0.0000, 180.0000);
    CreateObject(1228, 1264.558350, -431.533020, 3.715890, 0.0000, 0.0000, 258.7500);
    CreateObject(1228, 1262.070557, -431.488892, 3.663926, 0.0000, 0.0000, 270.0000);
    CreateObject(1228, 1259.052124, -431.503723, 3.646435, 0.0000, 0.0000, 270.0000);
    CreateObject(1228, 1256.187134, -431.604980, 3.729909, 0.0000, 0.0000, 281.2500);
    CreateObject(1228, 1151.252563, -850.338379, 48.741753, 0.0000, 0.0000, 270.0000);
    CreateObject(1228, 1153.797119, -850.599915, 48.863129, 0.0000, 0.0000, 270.0000);
    CreateObject(1228, 1156.352295, -850.453430, 48.822666, 0.0000, 0.0000, 270.0000);
    CreateObject(1228, 1159.404663, -850.214600, 48.650517, 0.0000, 0.0000, 270.0000);
    CreateObject(1228, 1162.197144, -850.199463, 48.787987, 0.0000, 0.0000, 270.0000);
    CreateObject(1228, 1148.284058, -850.377747, 48.816250, 0.0000, 0.0000, 270.0000);
    CreateObject(1228, 1145.760498, -850.468140, 48.815052, 0.0000, 0.0000, 270.0000);
    CreateObject(3264, 1149.363647, -848.995056, 48.523872, 0.0000, 0.0000, 0.0000);
    CreateObject(3264, 1159.671753, -848.922852, 48.501854, 0.0000, 0.0000, 0.0000);
    CreateObject(1412, 1162.016846, -847.716187, 49.882000, 0.0000, 0.0000, 0.0000);
    CreateObject(1412, 1156.689087, -847.577332, 50.027912, 0.0000, 0.0000, 0.0000);
    CreateObject(1412, 1151.554688, -847.524231, 50.006954, 0.0000, 0.0000, 0.0000);
    CreateObject(1412, 1146.319824, -847.510864, 49.998795, 0.0000, 0.0000, 0.0000);
    CreateObject(1245, 1277.010620, -410.037628, 1.432807, 0.0000, 0.0000, 0.0000);
    CreateObject(1245, 1279.876953, -411.675507, 2.237680, 0.0000, 0.0000, 0.0000);
    Unter
    OnGameModeInit
    einfügen.
    und hör jez auf alte themen wieder aufzubuddeln.