Beiträge von Dustin22

    Hallo, habe mich mal rangesetz am map editor....


    MIr fällt nie was ein was ich machen kann, wie ihr immer die Ideen habt Naja egal hier ist die Map


    SInd 60 Objecte


    PS: Ist ein leicht vermülltes SF Wohngebiet


    Die Map Datei: Klick ganz ganz fest



    Der Pawn Code:


    CreateObject(1413, -2095.894043, 1364.501343, 7.453453, 0.0000, 0.0000, 281.2500);
    CreateObject(1413, -2095.083984, 1359.174805, 7.426836, 0.0000, 0.0000, 281.2500);
    CreateObject(1413, -2093.765137, 1354.478516, 7.386709, 0.0000, 0.0000, 292.5000);
    CreateObject(1413, -2092.235840, 1349.449341, 7.424330, 0.0000, 0.0000, 281.2500);
    CreateObject(1413, -2091.763184, 1344.310425, 7.456728, 0.0000, 0.0000, 270.0000);
    CreateObject(1413, -2061.611328, 1332.744873, 7.404461, 0.0000, 0.0000, 258.7500);
    CreateObject(3170, -2093.473389, 1425.162842, 6.101684, 0.0000, 0.0000, 0.0000);
    CreateObject(3170, -2093.436035, 1412.955933, 6.101684, 0.0000, 0.0000, 0.0000);
    CreateObject(3169, -2063.474121, 1422.021606, 6.118395, 0.0000, 0.0000, 180.0000);
    CreateObject(3169, -2063.413818, 1409.768188, 6.117498, 0.0000, 0.0000, 180.0000);
    CreateObject(3169, -2063.380615, 1397.584473, 6.118395, 0.0000, 0.0000, 180.0000);
    CreateObject(3170, -2093.633545, 1400.528809, 6.100789, 0.0000, 0.0000, 0.0001);
    CreateObject(3170, -2093.550537, 1388.280396, 6.101684, 0.0000, 0.0000, 0.0000);
    CreateObject(3169, -2063.419434, 1385.442017, 6.117500, 0.0000, 0.0000, 180.0000);
    CreateObject(3504, -2061.956299, 1364.961792, 7.443926, 0.0000, 0.0000, 90.0000);
    CreateObject(3504, -2061.850586, 1362.644287, 7.443926, 0.0000, 0.0000, 0.0000);
    CreateObject(3504, -2062.000244, 1360.600220, 7.443926, 0.0000, 0.0000, 270.0000);
    CreateObject(2395, -2061.558594, 1366.691406, 6.100666, 0.0000, 0.0000, 180.0000);
    CreateObject(2395, -2064.144287, 1358.512329, 6.101563, 0.0000, 0.0000, 0.0000);
    CreateObject(2395, -2064.317627, 1366.484985, 6.101563, 0.0000, 0.0000, 0.0000);
    CreateObject(2395, -2061.341064, 1358.621338, 6.120774, 0.0000, 0.0000, 180.0000);
    CreateObject(2687, -2063.657227, 1358.621338, 7.889346, 0.0000, 0.0000, 180.0000);
    CreateObject(2687, -2062.012939, 1358.621338, 7.847412, 0.0000, 0.0000, 180.0000);
    CreateObject(2687, -2062.968506, 1366.442993, 6.362835, 0.0000, 0.0000, 0.0000);
    CreateObject(1604, -2073.772949, 1443.049805, 0.185493, 0.0000, 0.0000, 0.0000);
    CreateObject(944, -2064.369873, 1435.513916, 6.985453, 0.0000, 0.0000, 0.0000);
    CreateObject(944, -2067.732910, 1435.533569, 6.985453, 0.0000, 0.0000, 0.0000);
    CreateObject(944, -2070.892822, 1435.513794, 6.985453, 0.0000, 0.0000, 0.0000);
    CreateObject(944, -2066.500732, 1435.540527, 8.431335, 0.0000, 0.0000, 0.0000);
    CreateObject(944, -2070.106445, 1435.451294, 8.431335, 0.0000, 0.0000, 0.0000);
    CreateObject(944, -2068.832031, 1435.492676, 9.877218, 0.0000, 0.0000, 0.0000);
    CreateObject(3666, -2062.437744, 1329.452271, 6.673429, 0.0000, 0.0000, 0.0000);
    CreateObject(3666, -2063.185791, 1328.560791, 6.688087, 0.0000, 0.0000, 0.0000);
    CreateObject(3666, -2064.201660, 1327.549683, 6.701185, 0.0000, 0.0000, 0.0000);
    CreateObject(3666, -2064.975342, 1326.230591, 6.701185, 0.0000, 0.0000, 0.0000);
    CreateObject(3666, -2065.993896, 1324.860107, 6.701185, 0.0000, 0.0000, 0.0000);
    CreateObject(3666, -2091.893799, 1340.704712, 6.701185, 0.0000, 0.0000, 0.0000);
    CreateObject(3666, -2091.677734, 1339.300781, 6.701185, 0.0000, 0.0000, 0.0000);
    CreateObject(3666, -2091.391846, 1337.759399, 6.701184, 0.0000, 0.0000, 0.0000);
    CreateObject(1344, -2061.619141, 1354.727783, 6.908884, 0.0000, 0.0000, 270.0000);
    CreateObject(1344, -2061.594238, 1352.426392, 6.912062, 0.0000, 0.0000, 270.0000);
    CreateObject(2676, -2077.311035, 1369.154907, 6.204886, 0.0000, 0.0000, 0.0000);
    CreateObject(2676, -2078.547119, 1398.438354, 6.203990, 0.0000, 0.0000, 0.0000);
    CreateObject(2676, -2071.469727, 1435.254150, 6.203990, 0.0000, 0.0000, 0.0000);
    CreateObject(2676, -2090.483154, 1396.301025, 6.203990, 0.0000, 0.0000, 0.0000);
    CreateObject(2676, -2093.212646, 1380.745483, 6.204886, 0.0000, 0.0000, 0.0000);
    CreateObject(2676, -2081.037842, 1352.989502, 6.204886, 0.0000, 0.0000, 0.0000);
    CreateObject(2676, -2088.556152, 1361.817749, 6.204886, 0.0000, 0.0000, 0.0000);
    CreateObject(2675, -2075.940674, 1346.631104, 6.165824, 0.0000, 0.0000, 0.0000);
    CreateObject(2675, -2085.196289, 1380.748169, 6.165824, 0.0000, 0.0000, 0.0000);
    CreateObject(2675, -2066.813721, 1371.322754, 6.164927, 0.0000, 0.0000, 0.0000);
    CreateObject(2675, -2075.013672, 1386.355347, 6.165824, 0.0000, 0.0000, 0.0000);
    CreateObject(2675, -2074.096191, 1414.476685, 6.165824, 0.0000, 0.0000, 0.0000);
    CreateObject(2675, -2082.617432, 1409.739380, 6.165824, 0.0000, 0.0000, 0.0000);
    CreateObject(2677, -2079.195068, 1378.765259, 6.373580, 0.0000, 0.0000, 0.0000);
    CreateObject(2677, -2095.727051, 1376.750366, 6.373580, 0.0000, 0.0000, 0.0000);
    CreateObject(2677, -2095.149902, 1376.319214, 6.373580, 0.0000, 0.0000, 0.0000);
    CreateObject(2677, -2094.907715, 1377.795044, 6.373580, 0.0000, 0.0000, 0.0000);
    CreateObject(2677, -2094.642090, 1376.978027, 6.373580, 0.0000, 0.0000, 0.0000);
    CreateObject(2677, -2094.370605, 1376.762329, 6.373580, 0.0000, 0.0000, 0.0000);



    DIe Screens folgen in ca 5min
    Screen Nr.1
    Screen Nr.2
    Screen Nr.3
    Screen Nr.5

    Bitttttte hellt mir^^


    Hallo, ich das script von HAgi das Mafia vs Police V3 da habe ich nun folgendes Problem ich wollte eine Uhr einfügen, sie ging nicht ich habe sie wieder raus genommen und seid dem ich die raus genommen habe habe ich folgendes Problem:
    Wenn ich bei der Skinauswahl einen von der Police nehmen will bekomme ich ein Error bei mein Kollegen ist das auch so, warum???



    Hier mein Code:
    COde


    Weiß keiner warum das so ist??????


    Das kann nicht sein :cursing: Irgendswer muss das doch wissen von euch Profi Scripter


    PS hier mal die zeile das ist nur einer! AddPlayerClass(284,-1591.7189,715.8911,-5.2422,270.9977,0,0,0,0,0,0); // Police


    Bitttttttte brauche hillllllllllfffffeeee

    AddStaticVehicle(487-2573.3635,679.3993,27.7037,267.0753,1,1); // 61 un die AddStaticVehicle(487-2573.3635,679.3993,27.7037,267.0753,1,1); // 61


    also an der Zeil ist irgendswas falsch^^

    >C:\Users\Dustin\Desktop\gta server\pawno\pawncc.exe "C:\Users\Dustin\Desktop\Mafia-Policev3.pwn"
    C:\Users\Dustin\Desktop\Mafia-Policev3.pwn(178) : warning 213: tag mismatch
    C:\Users\Dustin\Desktop\Mafia-Policev3.pwn(178) : warning 202: number of arguments does not match definition
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    2 Warnings.
    >Exit code: 0 Time: 0.619
    Das bleibt noch... =(

    >C:\Users\Dustin\Desktop\gta server\pawno\pawncc.exe "C:\Users\Dustin\Desktop\Mafia-Policev3.pwn"
    C:\Users\Dustin\Desktop\Mafia-Policev3.pwn(124) : warning 217: loose indentation
    C:\Users\Dustin\Desktop\Mafia-Policev3.pwn(172) : warning 217: loose indentation
    C:\Users\Dustin\Desktop\Mafia-Policev3.pwn(176) : warning 217: loose indentation
    C:\Users\Dustin\Desktop\Mafia-Policev3.pwn(176) : warning 213: tag mismatch
    C:\Users\Dustin\Desktop\Mafia-Policev3.pwn(176) : warning 202: number of arguments does not match definition
    C:\Users\Dustin\Desktop\Mafia-Policev3.pwn(186) : warning 217: loose indentation
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    6 Warnings.
    >Exit code: 0 Time: 0.598


    Kann das daran liegen???

    Hey da bin ich wieder... ALso ging alles perfert usw bis ich so ca 70 autos hatte da muss ich wohl eine fgalsche id oder eine error id angegeben haben weil wenn ich auf mein server connecten möchte krieg ich sofort error und das ist seid de ich die Ids geändert habe...
    Hoffe das sich jemand damit auskennt und mkir sagen kann welche Id den Error bringt:


    AddStaticVehicleEx(602,-2126.8042,-198.2708,35.1260,178.7568,1,1,-1); // Alpha
    AddStaticVehicleEx(602,-2123.2434,-198.3822,35.1274,178.0929,1,1,-1); // Alpha
    AddStaticVehicle(445,-2194.3376,-64.6404,35.1174,90.9684,1,1); // auto1
    AddStaticVehicle(400,-2129.2842,25.2173,34.9480,270.8464,1,1); // auto 2
    AddStaticVehicle(400,-2068.7712,-83.9840,34.8694,178.9481,1,1); // auto 3
    AddStaticVehicle(400,-2089.3728,-85.6132,34.8692,5.4232,1,1); // auto 4
    AddStaticVehicle(401,-2023.4117,-99.7313,34.8697,271.7553,1,1); // auto 5
    AddStaticVehicle(401,-1852.4158,-129.6271,11.6067,267.2003,1,1); // auto 6
    AddStaticVehicle(445,-1875.5085,-152.4678,11.6028,180.8966,1,1); // auto 7
    AddStaticVehicle(401,-1753.5300,-92.4309,3.2598,2.5115,1,1); // auto 8
    AddStaticVehicle(403,-1767.8114,39.7924,7.1812,359.9937,1,1); // auto 9
    AddStaticVehicle(403,-1767.6595,49.2441,6.7716,359.2050,1,1); // auto 10
    AddStaticVehicle(521,-1811.3225,88.3992,14.7376,182.6048,1,1); // auto 11
    AddStaticVehicle(439,-1720.8502,321.4721,6.8088,313.7573,1,1); // auto 12
    AddStaticVehicle(413,-1713.9709,396.6020,6.8845,39.1353,1,1); // auto 13
    AddStaticVehicle(439,-1717.2601,393.0406,6.8856,41.3875,1,1); // auto 14
    AddStaticVehicle(403,-1647.6621,426.2017,6.8846,133.2116,1,1); // auto 15
    AddStaticVehicle(413,-1793.6962,-204.2385,15.6419,180.9329,1,1); // auto 16
    AddStaticVehicle(439,-1793.6766,-215.1271,16.8681,179.9671,1,1); // auto 17
    AddStaticVehicle(413,-1827.5696,-534.9718,14.8991,195.5201,1,1); // auto 18
    AddStaticVehicle(459,-2221.8918,-413.8391,50.8326,41.5163,1,1); // 27
    AddStaticVehicle(467,-2221.8918,-413.8391,50.8326,41.5163,1,1); // 27*
    AddStaticVehicle(474,-2247.2966,-157.3330,35.1380,1.9202,1,1); // 28
    AddStaticVehicle(470,-2264.9731,-47.9874,35.1372,359.5213,1,1); // 29
    AddStaticVehicle(470,-2339.2986,-65.1659,35.1328,92.2056,1,1); // 30
    AddStaticVehicle(458,-2330.2642,-185.0305,35.1373,270.5059,1,1); // 31
    AddStaticVehicle(466,-2163.7681,-165.7396,35.1357,345.9915,1,1); // 32
    AddStaticVehicle(466,-2214.2417,-266.4980,35.2860,181.0095,1,1); // 33
    AddStaticVehicle(529,-2092.6162,-298.7359,35.3813,268.0792,1,1); // 34
    AddStaticVehicle(466,-1990.6960,-228.7471,35.0189,262.1012,1,1); // 35
    AddStaticVehicle(458,-1908.4921,-77.1045,24.9624,223.8263,1,1); // 36
    AddStaticVehicle(461,-2001.2167,41.4674,32.3485,1.0222,1,1); // 37
    AddStaticVehicle(407,-2021.5004,92.1233,27.9117,87.8491,1,1); // 38 feuerwehr
    AddStaticVehicle(407,-2022.0106,85.9125,27.9307,102.2716,1,1); // 39 feuerwehr
    AddStaticVehicle(407,-2021.9027,75.1551,27.9718,93.6539,1,1); // 40 feuerwehr
    AddStaticVehicle(420,-1987.0405,118.1883,27.5048,1.2683,1,1); // 41 taxi pkw
    AddStaticVehicle(420,-1987.0134,137.5686,27.5048,359.4291,1,1); // 42 taxi pkw
    AddStaticVehicle(438,-1986.8303,179.4237,27.5012,358.1267,1,1); // 43 taxi pkw
    AddStaticVehicle(496,-1985.9661,302.6065,35.0709,88.4448,1,1); // 44
    AddStaticVehicle(496,-1986.9304,274.8077,35.0700,93.7619,1,1); // 45
    AddStaticVehicle(494,-1989.9124,246.4282,35.0667,86.2121,1,1); // 46 autohaus
    AddStaticVehicle(494,-1957.1528,302.6529,35.3638,105.7203,1,1); // 48 autohaus
    AddStaticVehicle(494,-1948.9861,271.8015,35.3664,86.9428,1,1); // 49 autohaus
    AddStaticVehicle(494,-1952.2275,260.8538,35.3654,57.4157,1,1); // 50 autohaus
    AddStaticVehicle(494,-1952.3335,260.7952,40.9440,17.5557,1,1); // 51 autohaus
    AddStaticVehicle(494,-1947.9171,264.7018,40.9457,57.0825,1,1); // 52 autohaus
    AddStaticVehicle(507,-2011.5657,372.7259,34.9851,358.4929,1,1); // 53
    AddStaticVehicle(517,-2011.2344,388.5297,34.9844,359.5079,1,1); // 54
    AddStaticVehicle(507,-1996.4083,531.0388,34.9846,3.3411,1,1); // 55
    AddStaticVehicle(517,-2070.4590,499.2463,34.9838,91.2480,1,1); // 56
    AddStaticVehicle(507,-2104.9409,509.5347,34.9844,90.7314,1,1); // 57
    AddStaticVehicle(416,-2571.8271,632.2750,14.3545,269.3035,1,1); // 57 krankenhaus
    AddStaticVehicle(416,-2546.7661,632.8154,14.3480,89.1472,1,1); // 58 krankenhaus
    AddStaticVehicle(416,-2588.7932,657.8953,14.3486,275.4771,1,1); // 60 krankenhaus
    AddStaticVehicle(416,-2629.9058,585.2829,14.3484,100.0927,1,1); // 61 krankenhaus
    AddStaticVehicle(487-2573.3635,679.3993,27.7037,267.0753,1,1); // 62 krankenhaus heli
    AddStaticVehicle(487,-2571.5469,652.9100,27.7076,279.9918,1,1); // 63 krankenhaus heli
    AddStaticVehicle(420,-2502.3875,1221.7513,37.3237,140.8261,1,1); // 64 taxi pkw
    AddStaticVehicle(420,-2498.2559,1218.9540,37.3208,138.6436,1,1); // 65 taxi pkw
    AddStaticVehicle(438,-2494.7974,1216.5454,37.3174,139.3157,1,1); // 66 taxi pkw
    AddStaticVehicle(409,-2512.2920,1205.4077,37.3171,268.9390,1,1); // 67 taxi limo
    AddStaticVehicle(409,-2512.7075,1209.9114,37.3189,267.4304,1,1); // 68 taxi limo
    AddStaticVehicle(437,-2519.2104,1224.9297,37.3238,211.7912,1,1); // 69 taxi bus
    AddStaticVehicle(437,-2527.8191,1225.7257,37.3234,208.3487,1,1); // 70 taxi bus

    Hier
    AddStaticVehicleEx(602,-2126.8042,-198.2708,35.1260,178.7568,1,1,-1); // Alpha
    AddStaticVehicleEx(602,-2123.2434,-198.3822,35.1274,178.0929,1,1,-1); // Alpha


    AddStaticVehicleEx(445,-2194.3376,-64.6404,35.1174,90.9684,1,1); // auto1


    Die oben zwei sind von der Base und das untere sollte eig weiter aus der Base sein aber das spawnt immer da wo das erste spawnt

    Also nun geht das, aber die autos werden nun nicht mehr gesavet habe die koordinaten in der gamemode geändert aber das auto spawnt immer wieder da wo es am anfang war voll kake!

    jetzt kommt dieser error
    1 Warning.
    >Exit code: 0 Time: 0.539
    >C:\Users\Dustin\Desktop\gta server\pawno\pawncc.exe "C:\Users\Dustin\Desktop\Mafia-Policev3.pwn"
    C:\Users\Dustin\Desktop\Mafia-Policev3.pwn(123) : warning 213: tag mismatch
    C:\Users\Dustin\Desktop\Mafia-Policev3.pwn(123) : warning 202: number of arguments does not match definition
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    2 Warnings.
    >Exit code: 0 Time: 0.838

    Ist das nicht f7 und wenn ich das mach kommt da eh ein error hier mal gepostet:
    1 Warning.
    >Exit code: 0 Time: 0.590
    >C:\Users\Dustin\Desktop\gta server\pawno\pawncc.exe "C:\Users\Dustin\Desktop\Mafia-Policev3.pwn"
    C:\Users\Dustin\Desktop\Mafia-Policev3.pwn(123) : warning 202: number of arguments does not match definition
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Warning.
    >Exit code: 0 Time: 0.539

    Hallo, ich habe das ja nun erfolgreich mit den /saven verstanden nun habe ich eine weitere Frage:
    - Gibt es ein Filterscript wo man z.B /spawnveh 445 dann müsste ich das zum Ort fahren wo ich es haben will und dann wie gehabt mit /save usw^^
    Weil in den Gamemode das einbauen manuell geht bei mir nicht, hoffe das es so ein FIlterscript gibt!
    Mfg Dustin :D