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new preise[] = {400,1000,800,1000,600,1000,900,400,12000,10000,500,250};
if(dialogid == Waffenmenu)
{
if(response)
{
if(listitem == 0) // AK47
{
if(preise[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid,rot,"You need more money for this Weapon!");// abfrage ob man das geld hat
GivePlayerWeapon(playerid,30,300);
GivePlayerMoney(playerid, -400);
}
if(listitem == 1) // Desert Eagle
{
if(preise[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid,rot,"You need more money for this Weapon!");
GivePlayerWeapon(playerid,24,100);
GivePlayerMoney(playerid, -1000);
}
if(listitem == 2) // M4
{
if(preise[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid,rot,"You need more money for this Weapon!");
GivePlayerWeapon(playerid,31,300);
GivePlayerMoney(playerid, -800);
}
if(listitem == 3) // Sniper Rifle
{
if(preise[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid,rot,"You need more money for this Weapon!");
GivePlayerWeapon(playerid,34,100);
GivePlayerMoney(playerid, -1000);
}
if(listitem == 4) // Rifle
{
if(preise[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid,rot,"You need more money for this Weapon!");
GivePlayerWeapon(playerid,33,130);
GivePlayerMoney(playerid, -600);
}
if(listitem == 5) // Grenade
{
if(preise[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid,rot,"You need more money for this Weapon!");
GivePlayerWeapon(playerid,16,5);
GivePlayerMoney(playerid, -1000);
}
if(listitem == 6) //Molotovs
{
if(preise[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid,rot,"You need more money for this Weapon!");
GivePlayerWeapon(playerid,18,5);
GivePlayerMoney(playerid, -900);
}
if(listitem == 7)// MP5
{
if(preise[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid,rot,"You need more money for this Weapon!");
GivePlayerWeapon(playerid,29,200);
GivePlayerMoney(playerid, -400);
}
if(listitem == 8) //Armour
{
if(preise[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid,rot,"You need more money for Armour!!");
SetPlayerArmour(playerid,100.0);
GivePlayerMoney(playerid, -500);
}
if(listitem == 9) //Drugs
{
if(preise[listitem] >= GetPlayerMoney(playerid))return SendClientMessage(playerid,rot,"You need more money for Drugs!");
SetPlayerHealth(playerid,100.0);
GivePlayerMoney(playerid, -250);
}
}
}