Nope.
Mein OnGameModeInit sieht so aus:
public OnGameModeInit()
{
SetGameModeText("Server");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
NRCar[0] = AddStaticVehicle(582,1096.4995,-1185.3361,18.3825,179.6533,6,0); // newscar1
NRCar[1] = AddStaticVehicle(582,1110.1949,-1227.9711,15.8806,182.4918,6,0); // newscar1
NRCar[2] = AddStaticVehicle(582,1106.9313,-1228.1007,15.8787,183.0683,6,0); // newscar3
NRCar[3] = AddStaticVehicle(582,1103.4435,-1228.4358,15.8840,183.4780,6,0); // newscar4
NRCar[4] = AddStaticVehicle(415,1085.4929,-1249.7810,15.5967,322.5817,6,6); // newscar5
NRCar[5] = AddStaticVehicle(488,1142.0240,-1168.7563,32.2049,86.1012,0,6); // newsheli1
NRCar[6] = AddStaticVehicle(488,1142.7141,-1190.4746,32.1946,88.9115,0,6); // newsheli2
for(new i = 0; i != MAX_VEHICLES; i++)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(i,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
}
.....
..
.
.
.
.
return 1;
}