Beiträge von Ayura <3

    Bin grade drauf auf dem Script kenn den -.-
    ihr habt den Gedowenloadet.. den gibt es im Englischen Forum..
    Ihr habt nur alles auf Deutsch übersetzt <.<
    (Hab den Selber)


    2 / 10 - für die Mühe das zu übersetzen:



    jaa ich weiß ich will aber halt ein Tor Mappen der dan mitn Befehl auf geht .. was fur ne Taste muss ich in MTA drücken damit da die Coords sind...
    ??


    // Mit F3 geht das nicht wie beim alten MTA

    Kan mir jemand Sagen wie ich die Coords herraus finde bei MTA san Andreas mit F3 geht das net beim neuen MTA.. :X

    Hier:


    http://www.file-upload.net/download-2206945/Autohaus.pwn.html


    Änderst dan einfach die Spawn Pointe von den Cars .. ^^


    Fertig.

    Hi
    Ich muss mein script noch auf 0.3 umschreiben weil ich keine Pickups und so sehe -.-
    Und mein freund sagte man macht es so:


    von:
    AddStaticPickup(1313, 23,
    -1640.3574,-2233.7046,31.4766);


    Zu so:


    AddStaticPickup(1313, 23,
    -1640.3574,-2233.7046,31.4766,-1);


    Ist das Richtig soo ??
    Und wen ich dan Compile halt kommt:
    1 Warn <-
    Und das is die Zeile:
    AddStaticPickup(1313, 23,
    -1640.3574,-2233.7046,31.4766,-1);
    also ist das nicht richtig oder <.<
    Wie Schreibe ich Script richtig auf 0.3 um.
    Kan mir jemand Helfen :((
    -Mit Freundlichen Grüßen:
    Ayura <3 ^^
    also

    Hi
    Unser Team sucht noch 1 Scripter ..
    Wir haben zur zeit das Gta Suchty Script drinne.


    Wir Haben :


    Forum: http://Www.Life-of-Paradis.tk (Nicht fertig)
    Server Sponsor ip: 87.230.5.215:3221
    Und Ts Server haben wir auch.


    _____________________________________


    Wir suchen einen der bisll erfahrung mit scripten hat.


    Wen ihr interesse habt Postet hier:
    Oder addet mich in icq : 406-535-421


    MFG


    Ayura <3


    ^^

    Hier die is Gut hab ich selbst im Script ^^


    forward ZeitUpdate();


    new Text:Zeit;



    ______________________


    Geh nach OnGameModeini


    ____


    und füg das ein :
    ___


    Zeit = TextDrawCreate(552.000000,25.000000," ");
    TextDrawAlignment(Zeit,0);
    TextDrawBackgroundColor(Zeit,0x000000ff);
    TextDrawFont(Zeit,3);
    TextDrawLetterSize(Zeit,0.499999,2.100000);
    TextDrawColor(Zeit,0xffffffff);
    TextDrawSetOutline(Zeit,1);
    TextDrawSetShadow(Zeit,1);

    SetTimer("ZeitUpdate",10000,1);


    Und noch ma ein Puplich (ganz unten iwo im script einfügen :


    public ZeitUpdate()
    {
    new hour, minute, second, str[20];
    gettime(hour,minute,second);

    format(str,sizeof(str),"%02d:%02d",hour,minute);
    TextDrawHideForAll(Zeit);
    TextDrawSetString(Zeit,str);
    TextDrawShowForAll(Zeit);


    return 1;
    }


    Fertig x3


    Die is sehr gut die uhr ^^

    HI
    mein Filterscript (Lspd Tore) nehmt nicht mein script an -.-
    halt mache /login pw .. nur da kommt nix :<
    Kan mir jmd helfen !?
    Ah hab den Script von Gta Suchti 6.0.1 <-
    Der ist mit Midsostream oder so.
    Kan mir des jmd umschreiben so das es mein Script annehmt !?


    forward Tor1Schliessen();
    forward Tor2Schliessen();
    forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);


    new Tor1;
    new Tor2;


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" New LSPD ");
    print(" Created by Lion ");
    print("--------------------------------------\n");


    Tor1 = CreateStreamObject(971,1539.59,-1636.25,15.928,0.0,0.0,90.0);
    Tor1 = CreateStreamObject(971,1539.59,-1645.11,15.928,0.0,0.0,90.0);
    Tor1 = CreateStreamObject(971,1544.07,-1649.50,15.928,0.0,0.0,0.0);
    Tor1 = CreateStreamObject(971,1539.67,-1610.79,15.928,0.0,0.0,90.0);
    Tor1 = CreateStreamObject(971,1539.67,-1606.82,15.928,0.0,0.0,90.0);
    Tor1 = CreateStreamObject(971,1544.10,-1602.38,15.928,0.0,0.0,180.0);
    Tor1 = CreateStreamObject(971,1552.96,-1602.38,15.928,0.0,0.0,180.0);
    Tor1 = CreateStreamObject(971,1561.81,-1602.38,15.928,0.0,0.0,180.0);
    Tor1 = CreateStreamObject(971,1570.67,-1602.38,15.928,0.0,0.0,180.0);
    Tor1 = CreateStreamObject(971,1579.53,-1602.38,15.928,0.0,0.0,180.0);
    Tor1 = CreateStreamObject(971,1588.39,-1602.38,15.928,0.0,0.0,180.0);
    Tor1 = CreateStreamObject(971,1597.25,-1602.38,15.928,0.0,0.0,180.0);
    Tor1 = CreateStreamObject(971,1603.58,-1602.38,15.928,0.0,0.0,180.0);
    Tor1 = CreateStreamObject(971,1608.03,-1606.85,15.928,0.0,0.0,270.0);
    Tor1 = CreateStreamObject(971,1608.03,-1615.70,15.928,0.0,0.0,270.0);
    Tor1 = CreateStreamObject(971,1608.03,-1624.55,15.928,0.0,0.0,270.0);
    Tor1 = CreateStreamObject(971,1608.03,-1633.41,15.928,0.0,0.0,270.0);
    Tor1 = CreateStreamObject(971,1603.59,-1637.82,15.928,0.0,0.0,0.0);
    Tor1 = CreateStreamObject(971,1539.67,-1614.24,15.928,0.0,0.0,90.0);
    Tor1 = CreateStreamObject(974,1593.41,-1638.37,13.0703,0.0,90.0,0.0);
    Tor1 = CreateStreamObject(985,1539.678,-1620.155,14.01,0,360,270);


    Tor1 = CreateObject(971,1539.670,-1628.510,15.928,0.0,0.0,-89.141);
    Tor2 = CreateObject(971,1586.284,-1638.433,15.964,0.0,0.0,177.903);


    AddStaticVehicle(596,1538.6652,-1645.8053,5.6111,180.0477,86,15);
    AddStaticVehicle(596,1534.5525,-1645.8318,5.6120,179.5707,86,15);
    AddStaticVehicle(596,1530.5320,-1645.7128,5.6109,180.0989,86,15);
    AddStaticVehicle(596,1526.5253,-1645.8828,5.6112,180.2685,86,15);
    AddStaticVehicle(427,1544.8344,-1651.2209,6.0225,89.7265,86,15);
    AddStaticVehicle(427,1544.8445,-1654.9604,6.0226,89.5835,86,15);
    AddStaticVehicle(427,1544.7744,-1658.9375,6.0226,88.9458,86,15);
    AddStaticVehicle(427,1544.6775,-1663.1255,6.0225,88.7269,86,15);
    AddStaticVehicle(427,1544.9531,-1667.8678,6.0224,89.0007,86,15);
    AddStaticVehicle(427,1544.8413,-1672.0220,6.0226,88.7397,86,15);
    AddStaticVehicle(427,1544.7749,-1675.9979,6.0225,89.9724,86,15);
    AddStaticVehicle(601,1545.0646,-1680.3611,5.6494,90.6127,85,15);
    AddStaticVehicle(601,1545.6511,-1684.3789,5.6494,91.4527,85,15);
    AddStaticVehicle(597,1558.9303,-1711.1743,5.6584,358.8276,86,15);
    AddStaticVehicle(490,1595.5826,-1711.2386,6.0174,358.7816,86,86);
    AddStaticVehicle(490,1591.1503,-1711.2245,6.0192,0.1862,86,86);
    AddStaticVehicle(599,1600.6221,-1704.2115,6.0814,91.1492,86,15);
    AddStaticVehicle(599,1600.5972,-1700.0942,6.0784,89.8999,86,15);
    AddStaticVehicle(599,1600.7118,-1695.9304,6.0774,89.5456,86,15);
    AddStaticVehicle(599,1600.9093,-1692.0886,6.0798,88.6976,86,15);
    AddStaticVehicle(599,1601.1238,-1687.8362,6.0827,89.1279,86,15);
    AddStaticVehicle(599,1601.2595,-1683.9246,6.0808,88.8486,86,15);
    AddStaticVehicle(601,1587.5006,-1711.1556,5.6494,0.7794,15,15);
    AddStaticVehicle(601,1583.5101,-1711.1729,5.6494,0.4793,15,15);
    AddStaticVehicle(427,1574.3253,-1710.2892,6.0225,0.3036,86,15);
    AddStaticVehicle(427,1570.4272,-1710.3088,6.0225,0.1198,86,15);
    AddStaticVehicle(432,1564.4272,-1710.7094,5.9027,359.1027,15,15);
    AddStaticVehicle(416,1586.5719,-1677.8480,6.0462,322.3447,6,1);
    AddStaticVehicle(528,1586.2675,-1671.6090,5.9372,268.6582,0,1);
    AddStaticVehicle(528,1585.9574,-1667.6625,5.9362,268.9304,0,1);
    AddStaticVehicle(528,1601.1064,-1679.9521,5.9343,89.6276,0,1);
    AddStaticVehicle(523,1603.4496,-1675.5343,5.4613,39.2545,0,1);
    AddStaticVehicle(596,1535.8270,-1677.6339,13.1031,0.0582,86,15);
    AddStaticVehicle(596,1575.3622,-1614.3837,13.1031,178.8987,86,15);
    AddStaticVehicle(596,1572.1152,-1614.3766,13.1039,179.9066,86,15);
    AddStaticVehicle(596,1569.0621,-1614.4615,13.1037,181.3658,86,15);
    AddStaticVehicle(596,1565.8510,-1614.4250,13.1026,180.4674,86,15);
    AddStaticVehicle(596,1562.8546,-1614.3978,13.1038,180.1527,86,15);
    AddStaticVehicle(596,1559.6940,-1614.3954,13.1043,180.0638,86,15);
    AddStaticVehicle(596,1556.4446,-1614.3270,13.1042,180.0386,86,15);
    AddStaticVehicle(596,1553.0522,-1614.2693,13.1041,179.6846,86,15);
    AddStaticVehicle(596,1578.7461,-1709.7122,5.6112,358.4579,86,15);
    AddStaticVehicle(560,-1953.5524,258.8382,35.1338,75.0687,1,0);
    AddStaticVehicle(565,-1956.0359,274.1141,35.0419,66.1265,1,53);
    AddStaticVehicle(561,-1955.4431,299.1432,35.2496,79.2933,1,17);
    }


    //Falls die Tore nur von bestimmten Person, hier in meinem Beispiel "TEAM_POLIZEI" bedient werden sollen,
    //müssen einfach die "//" vor den Zeilen gelöscht werden.
    //Zu beachten ist, dass der Befehl "gTeam" eventuell noch mit dem Gamemode abgestimmt werden muss !!!


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp(cmdtext, "/tor1", true)==0)
    {
    if(PlayerToPoint(15, playerid,1540.2122,-1628.6212,13.3828))
    {
    // if(gTeam[playerid] == TEAM_POLIZEI)
    // {
    MoveObject(Tor1,1539.670,-1628.510,15.928, 3.5);
    MoveObject(Tor1,1539.567,-1637.498,16.035, 3.5);
    SetTimer("Tor1Schliessen", 5000, 0);
    SendClientMessage(playerid, FARBE_GELB,"Beeile dich !!! Das Tor schließt sich in 5 Sekunden");
    return 1;
    // }
    // else
    // {
    // SendClientMessage(playerid, FARBE_ROT,"Du bist kein Polizist !!!");
    // return 1;
    // }
    }
    else
    {
    SendClientMessage(playerid, FARBE_ROT, "Du bist nicht nah genug am Tor !");
    }
    }


    if (strcmp(cmdtext, "/tor2", true)==0)
    {
    if(PlayerToPoint(15, playerid,1587.3860,-1637.9185,13.3995))
    {
    // if(gTeam[playerid] == TEAM_POLIZEI)
    // {
    MoveObject(Tor2,1586.284,-1638.433,15.964, 3.5);
    MoveObject(Tor2,1576.977,-1638.293,15.929, 3.5);
    SetTimer("Tor2Schliessen", 5000, 0);
    SendClientMessage(playerid, FARBE_GELB,"Beeile dich !!! Das Tor schließt sich in 5 Sekunden");
    return 1;
    // }
    // else
    // {
    // SendClientMessage(playerid, FARBE_ROT,"Du bist kein Polizist !!!");
    // return 1;
    // }
    }
    else
    {
    SendClientMessage(playerid, FARBE_ROT, "Du bist nicht nah genug am Tor !");
    }
    }
    return 1;
    }


    public Tor1Schliessen()
    {
    MoveObject(Tor1,1539.567,-1637.498,16.035, 3.5);
    MoveObject(Tor1,1539.670,-1628.510,15.928, 3.5);
    return 1;
    }


    public Tor2Schliessen()
    {
    MoveObject(Tor2,1576.977,-1638.293,15.929, 3.5);
    MoveObject(Tor2,1586.284,-1638.433,15.964, 3.5);
    return 1;
    }


    public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
    {
    if(IsPlayerConnected(playerid))
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    tempposx = (oldposx -x);
    tempposy = (oldposy -y);
    tempposz = (oldposz -z);
    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
    return 1;
    }
    }
    return 0;
    }