Beiträge von Silverdark


    #include <a_samp>


    // This is a comment
    // uncomment the line below if you want to write a filterscript


    #ifend


    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Stunt Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    print ("\n----------------------------------");
    print (" Stunt Game Mod by Keleg_Kelso ");
    print ("----------------------------------\n");
    return 1;
    }

    Habs mit nem FS gemacht:


    //On top of script:
    new Text:Textdraw0;
    new Text:Textdraw1;

    //In OnGameModeInit or any other place, we procced to create our textdraw:
    Textdraw0 = TextDrawCreate(555.000000,58.000000,"Leben");
    Textdraw1 = TextDrawCreate(432.000000,80.000000,"Eruo");
    TextDrawAlignment(Textdraw0,0);
    TextDrawAlignment(Textdraw1,0);
    TextDrawBackgroundColor(Textdraw0,0x000000ff);
    TextDrawBackgroundColor(Textdraw1,0x000000ff);
    TextDrawFont(Textdraw0,3);
    TextDrawLetterSize(Textdraw0,0.399999,0.799999);
    TextDrawFont(Textdraw1,3);
    TextDrawLetterSize(Textdraw1,1.000000,1.800000);
    TextDrawColor(Textdraw0,0xffffffff);
    TextDrawColor(Textdraw1,0x00ff0099);
    TextDrawSetOutline(Textdraw0,1);
    TextDrawSetOutline(Textdraw1,1);
    TextDrawSetProportional(Textdraw0,1);
    TextDrawSetProportional(Textdraw1,1);
    TextDrawSetShadow(Textdraw0,1);
    TextDrawSetShadow(Textdraw1,1);

    //You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
    //TextDrawDestroy functions to show, hide, and destroy the textdraw.

    Ganz oben
    forward copgeld();
    new coptimer;
    OnGamemodeInit
    SetTimer("copgeld",60000,1);
    OnGamemodeExit
    Killtimer(coptimer);
    eigenes Public ganz unten
    public copgeld()
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(PlayerInfo[i][pLeader] == 1 || PlayerInfo[i][pMember] == 1)
    {
    GivePlayerMoney(i,3);
    }
    }
    }

    if(strcmp(cmdtext, "/settime", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp)) {
    SendClientMessage(playerid, COLOR_WHITE,"Benutze: /settime [Uhrzeit]");
    return 1;
    }
    new Time = strval(tmp);
    if(Time < 0 || Time > 24) { SendClientMessage(playerid, COLOR_GREY, " Wähle eine Nummer zwischen 0 und 24 !"); return 1; }
    format(string, sizeof(string), "* Du hast die Zeit auf %d gesetzt.", Time);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    SetWorldTime(Time);

    }
    return 1;
    }

    Wenn du kein DCMD hast:
    #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1