C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(57) : error 055: start of function body without function header
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(59) : error 010: invalid function or declaration
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(61) : error 010: invalid function or declaration
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(65) : error 010: invalid function or declaration
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(77) : error 054: unmatched closing brace ("}")
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(78) : error 010: invalid function or declaration
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(83) : error 076: syntax error in the expression, or invalid function call
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(83) : error 029: invalid expression, assumed zero
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(83) : warning 215: expression has no effect
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(86) : error 055: start of function body without function header
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(87) : error 021: symbol already defined: "formatx"
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(88) : error 010: invalid function or declaration
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(90) : error 010: invalid function or declaration
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(92) : error 010: invalid function or declaration
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(96) : error 021: symbol already defined: "format"
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(98) : error 021: symbol already defined: "format"
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(100) : error 021: symbol already defined: "format"
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(102) : error 054: unmatched closing brace ("}")
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(106) : error 054: unmatched closing brace ("}")
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(107) : error 010: invalid function or declaration
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(119) : error 017: undefined symbol "GivePLayerWeapon"
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(126) : error 017: undefined symbol "name"
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(126) : error 017: undefined symbol "name"
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(126) : error 029: invalid expression, assumed zero
C:\Program Files\Rockstar Games\GTA San Andreas\samp03\pawno\Untitled.pwn(126) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
24 Errors.
Mein Script schaut so aus ...
pls help
#include <a_samp>
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#if defined FILTERSCRIPT
#define max_points 100
forward CheckForPoint();
enum point_struc
{
Float:x,
Float:y,
Float:z,
ist_da,
}
new punkte[max_points][point_struc];
new schon_erstellt;
new string[256];
new name[MAX_PLAYER_NAME];
public OnFilterScriptInit()
{
print("\n====================================");
print(" Script By : DJ_Traxxi");
print("====================================\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n====================================");
print(" Game mode By : DJ_Traxxi");
print("====================================\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Scripter anfaenger");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
{
new formatx[30];
if(INI_Open("punkte.cfg"))
{
for(new i = 0;i<max_points;i++)
{
format(formatx,sizeof formatx,"is_there_%d",i);
punkte[i][ist_da] = INI_ReadInt(formatx);
if(punkte[i][ist_da]) // if(punkte[i][ist_da] == 1)
{
format(formatx,sizeof formatx,"p_x_%d",i);
punkte[i][x] = INI_ReadFloat(formatx);
format(formatx,sizeof formatx,"p_y_%d",i);
punkte[i][y] = INI_ReadFloat(formatx);
format(formatx,sizeof formatx,"p_z_%d",i);
punkte[i][z] = INI_ReadFloat(formatx);
schon_erstellt++;
}
}
INI_Close();
}
return 1;
}
public OnGameModeExit()
{
print/"GameMode Exited!");
return 1;
}
{
new formatx[30];
if(INI_Open("punkte.cfg"))
{
for(new i = 0;i<max_points;i++)
{
if(punkte[i][ist_da]) // if(punkte[i][ist_da] == 1)
{
format(formatx,sizeof formatx,"p_x_%d",i);
INI_WriteFloat(formatx,punkte[i][x]);
format(formatx,sizeof formatx,"p_y_%d",i);
INI_WriteFloat(formatx,punkte[i][y]);
format(formatx,sizeof formatx,"p_z_%d",i);
INI_WriteFloat(formatx,punkte[i][z]);
format(formatx,sizeof formatx,"is_there_%d",i);
INI_WriteInt(formatx,punkte[i][ist_da]);
}
}
INI_Save();
INI_Close();
}
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
GivePLayerWeapon(playerid, 31, 500);
return 1;
}
public OnPlayerConnect(playerid)
{
GivePlayerMoney(playerid, 500000);
GetPlayerName(playerid, name, sizeof(name));
format(string, 256, sizeof(string)"%s Besucht uns !", name);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new string[256];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
switch(reason)
{
case 0: format(string, sizeof(string), "%s Hat den Server verlassen grund : Timeout", name);
case 1: format(string, sizeof(string), "%s Hat den Server verlassen grund : Ausgeloggt", name);
case 2: format(string, sizeof(string), "%s Hat den Server verlassen grund : Gekickt/Bannt", name);
}
SendClientMessageToAll(0x00FF00FF, string);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if (killerid == INVALID_PLAYER_ID)
{
SendClientMessageToAll(0x00FF00FF, "%s hat Selbstmord Beganngen.");
} else
{
SendClientMessageToAll(0x00FF00FF, "%s wurde von einen AuftragsKiller ermordet.");
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
if(vehicleid == 503)
{
AddVehicleComponent(vehicleid, 1010);
}
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/neu", true) == 0)
{
new Float:gx,
Float:gy,
Float:gz;
GetPlayerPos(playerid,gx,gy,gz);
punkte[schon_erstellt][x] = (gx);
punkte[schon_erstellt][y] = (gy);
punkte[schon_erstellt][z] = (gz);
punkte[schon_erstellt][ist_da] = (1);
schon_erstellt++;
return 1;
}
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public CheckForPoint()
{
for(new i = 0;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
for(new j = 0;j<max_points;j++)
{
if(punkte[j][ist_da])
{
if(IsPlayerInRangeOfPoint(i,3.0,punkte[j][x],punkte[j][y],punkte[j][z]))GameTextForPlayer(i,"Info Punkt blubb",2000,3);
}
}
}
}
return 1;
}