Kannst ja mal das testen:
new Text:RealClock,Timer;
public OnGameModeInit()
{
RealClock = TextDrawCreate(547.000000,22.000000," ");
TextDrawAlignment(RealClock,0);
TextDrawBackgroundColor(RealClock,0x000000ff);
TextDrawFont(RealClock,3);
TextDrawLetterSize(RealClock,0.599999,2.299999);
TextDrawColor(RealClock,0xffffffff);
TextDrawSetOutline(RealClock,1);
TextDrawSetProportional(RealClock,1);
TextDrawSetShadow(RealClock,10);
Timer = SetTimer("UpdateClock",300,1);
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid,RealClock);
return 1;
}
public UpdateClock()
{
new Hour,Minute,Sec,String[50];
gettime(Hour,Minute,Sec);
if(Hour<9 && Minute<9){format(String,sizeof(String),"0%d:0%d",Hour,Minute);}
else if(Hour>9 && Minute<9){format(String,sizeof(String),"%d:0%d",Hour,Minute);}
else if(Hour<9 && Minute>9){format(String,sizeof(String),"0%d:%d",Hour,Minute);}
else{format(String,sizeof(String),"%d:%d",Hour,Minute);}
TextDrawSetString(RealClock,String);
SetWorldTime(Hour);
return 1;
}