Beiträge von flach_zone

    Also^^, da sind doch diese Nummern bei newcar: if(newcar == 82 || newcar == 84 || newcar == 85 || newcar == 94)


    Woher kommen diese Nummern, oder wo finde ich die passende Nummer zu einem Auto in meinem Server^^...

    Hi,
    mein GF Server ist soweit fertig, da ich aber viele Gangs eingebaut habe, wollte ich den jeweiligen Gangs Autos zuweisen, sodass nur Member von dieser Gang in das jeweilige Auto einsteigen bzw. fahren können.
    Ich weiß wohl so in etwa^^ wie es geht, ich brauche aber ein paar Ids.
    Hier ist mal eine Stelle, die funtioiert: if(newcar == 82 || newcar == 84 || newcar == 85 || newcar == 94)
    {
    if(PlayerInfo[playerid][pMember] == 10||PlayerInfo[playerid][pLeader] == 10) { }
    else
    {
    SendClientMessage(playerid,COLOR_GREY," You are not a Taxi Driver !");
    RemovePlayerFromVehicle(playerid);
    }
    }
    jetzt suche ich eine Liste der newcar Ids...^^

    das is cool^^, aba kannste da noch pls die /jobpolice commands und so entfernen??^^ Ich benutze nämlich den GF GM... und da is das mit police job ja schon drin^^...

    Hi,
    hat einer nen script, wo z.b nur cops in bestimmte Autos (PD- cars^^) können?
    Also das man da z.b die Car IDS angeben muss oder so???^^

    Hi,
    ich benutze den GF GM, aber alle haben am Spielstart einen baseballschläger^^, ...
    Also, wie kann ich das einstellen, das z. B. die LCN ne Deagle beim Spawn bekommen?
    Hier ist mal der Spawn code vom GF GM:
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 1124.2415,-2037.1274,69.8847);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    Was muss ich noch einfügen???

    dann kommt da n error^^


    C:\PROGRA~1\ROCKST~1\GRANDT~1\FILTER~1\NEWLSP~1.PWN(159) : error 017: undefined symbol "PlayerInfo"
    C:\PROGRA~1\ROCKST~1\GRANDT~1\FILTER~1\NEWLSP~1.PWN(159) : error 017: undefined symbol "pMember"
    C:\PROGRA~1\ROCKST~1\GRANDT~1\FILTER~1\NEWLSP~1.PWN(159) : error 029: invalid expression, assumed zero
    C:\PROGRA~1\ROCKST~1\GRANDT~1\FILTER~1\NEWLSP~1.PWN(159) : fatal error 107: too many error messages on one line
    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    4 Errors.


    oder muss das in den GM???

    Hi,


    ich hab nen Filterscript mit gates fürs LSPD!


    Kann mir jemand den pls so umschreiben, das die Gates nur für cops, fbi und army aufgehen?


    #include
    #pragma tabsize 0
    forward GateCloseLSPDGATE();
    forward GateCloseLSPDGAR();
    forward EL1DOWN();
    forward EL2DOWN();
    forward EL3DOWN();
    new EL1;
    new EL2;
    new EL3;
    new LSPDGATE;
    new LSPDGAR;
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_PURPLE 0xC2A2DAAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_DBLUE 0x2641FEAA
    #define COLOR_BLUE 0x33AAFFFF
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_ORANGE 0xFF9900AA
    #define COLOR_PINK 0xFF69B4FF
    #define COLOR_BGREEN 0x08FD04FF
    #define COLOR_CYAN 0x00FFFFAA
    #define COLOR_RED 0xFF3366FF
    #define COLOR_YELLOW 0xFFCC33FF
    #define COLOR_DGREEN 0x008000FF
    #define COLOR_DRED 0x800000FF
    #define COLOR_DARK 0x000000FF
    #define Filterscript
    #if defined FILTERSCRIPT
    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print("----LSPD Gate - Made by:[NTK]Mephisto---");
    print("--------------------------------------\n");
    return 1;
    }
    public OnFilterScriptExit()
    {
    return 1;
    }
    #else
    main()
    {
    print("\n--------------------------------------");
    print("----LSPD Gate - Made by:[NTK]Mephisto---");
    print("--------------------------------------\n");
    }
    #endif
    public OnGameModeInit()
    {
    CreateObject(987,1539.434,-1633.052,12.547,0.0,0.0,-90.000);
    CreateObject(987,1539.645,-1645.169,12.407,0.0,0.0,0.0);
    CreateObject(987,1539.665,-1624.030,12.547,0.0,0.0,88.281);
    CreateObject(987,1539.605,-1617.624,14.998,0.0,0.0,0.0);
    CreateObject(987,1551.277,-1606.102,12.547,0.0,0.0,270.482);
    CreateObject(987,1539.637,-1617.429,14.973,0.0,0.0,90.077);
    CreateObject(987,1539.547,-1602.434,14.948,0.0,0.0,-90.000);
    CreateObject(987,1539.659,-1602.436,14.965,0.0,0.0,0.0);
    CreateObject(987,1550.704,-1602.731,12.383,0.0,0.0,-87.422);
    CreateObject(987,1551.665,-1602.437,14.932,0.0,0.0,0.0);
    CreateObject(987,1563.655,-1602.412,14.892,0.0,0.0,0.0);
    CreateObject(987,1575.683,-1602.462,14.820,0.0,0.0,0.0);
    CreateObject(987,1587.639,-1602.437,14.766,0.0,0.0,0.0);
    CreateObject(987,1596.129,-1602.435,14.770,0.0,0.0,0.0);
    CreateObject(987,1608.206,-1602.594,14.772,0.0,0.0,-91.796);
    CreateObject(987,1607.888,-1614.759,14.752,0.0,0.0,-89.218);
    CreateObject(987,1608.038,-1626.662,14.712,0.0,0.0,-88.358);
    CreateObject(987,1608.237,-1638.068,14.715,0.0,0.0,-180.000);
    CreateObject(987,1608.282,-1637.703,18.879,0.0,0.0,-180.000);
    CreateObject(987,1593.149,-1637.737,17.804,0.0,0.0,-178.281);
    CreateObject(987,1581.182,-1638.198,17.729,0.0,0.0,-180.000);
    CreateObject(987,1542.714,-1637.733,26.527,0.0,0.0,0.0);
    CreateObject(987,1542.822,-1637.649,26.564,0.0,0.0,-87.422);
    CreateObject(987,1541.220,-1649.638,26.777,0.0,0.0,0.0);
    CreateObject(987,1553.038,-1649.896,26.802,0.0,0.0,-90.000);
    CreateObject(987,1577.582,-1677.224,27.396,0.0,0.0,-179.141);
    CreateObject(987,1577.666,-1680.146,27.396,0.0,0.0,90.000);
    CreateObject(987,1577.519,-1683.063,27.396,0.0,0.0,90.000);
    CreateObject(987,1577.805,-1694.427,27.396,0.0,0.0,-268.281);
    CreateObject(987,1577.615,-1694.530,27.396,0.0,0.0,-90.000);
    CreateObject(9241,1565.957,-1653.482,26.580,0.0,0.0,-180.000);
    CreateObject(1499,1549.571,-1617.785,12.541,0.0,0.0,0.0);
    CreateObject(987,1577.988,-1660.943,27.432,0.0,0.0,-90.000);
    CreateObject(987,1577.865,-1660.951,27.333,0.0,0.0,90.000);
    CreateObject(987,1577.881,-1641.485,25.833,0.0,0.0,-90.000);
    CreateObject(987,1577.789,-1637.472,26.952,0.0,0.0,-90.000);
    CreateObject(987,1562.452,-1637.321,26.612,0.0,0.0,-180.000);
    CreateObject(987,1566.530,-1637.569,26.816,0.0,0.0,-1.478);
    CreateObject(987,1577.738,-1714.311,27.395,0.0,0.0,90.000);
    CreateObject(987,1565.972,-1714.185,27.395,0.0,0.0,0.0);
    CreateObject(987,1553.983,-1714.311,27.395,0.0,0.0,0.0);
    CreateObject(987,1542.757,-1714.286,27.395,0.0,0.0,0.0);
    CreateObject(987,1543.020,-1702.246,27.395,0.0,0.0,-90.000);
    CreateObject(987,1542.927,-1702.196,27.421,-0.859,0.0,6.953);
    CreateObject(987,1554.750,-1700.727,27.270,0.0,0.0,90.000);
    CreateObject(987,1554.917,-1688.888,27.271,0.0,0.0,45.000);
    CreateObject(1698,1573.299,-1668.546,39.887,0.0,0.0,-90.000);
    CreateObject(1698,1573.300,-1667.326,39.906,0.0,0.0,-90.000);
    CreateObject(1698,1573.290,-1666.468,39.900,0.0,0.0,-90.000);
    CreateObject(1698,1571.810,-1666.380,39.919,0.0,0.0,0.0);
    CreateObject(1698,1573.306,-1665.328,39.919,0.0,0.0,-90.000);
    CreateObject(1698,1571.770,-1668.015,37.343,-137.510,0.0,-46.719);
    CreateObject(1698,1572.947,-1666.938,38.788,-138.369,0.0,-49.375);
    CreateObject(16644,1573.618,-1672.611,39.967,0.0,0.0,-90.000);
    CreateObject(16644,1574.070,-1672.644,39.944,0.0,0.0,-90.000);
    CreateObject(16644,1573.998,-1673.809,39.996,0.0,0.0,-90.000);
    CreateObject(16644,1574.100,-1673.802,40.114,0.0,0.0,-90.000);
    CreateObject(3279,1548.141,-1642.468,27.478,0.0,0.0,0.0);
    CreateObject(3279,1548.386,-1706.999,27.470,0.0,0.0,0.0);
    CreateObject(9241,1564.943,-1701.017,26.629,0.0,0.0,0.0);
    CreateObject(987,1572.501,-1637.734,22.545,0.0,0.0,0.0);
    CreateObject(987,1583.701,-1638.208,28.943,145.245,-2.578,-90.000);
    CreateObject(987,1583.770,-1649.659,28.944,146.104,0.0,-90.000);
    CreateObject(987,1583.820,-1661.329,28.846,145.245,0.0,-90.000);
    CreateObject(987,1584.047,-1673.252,28.803,142.667,0.0,-90.000);
    CreateObject(987,1576.190,-1669.345,24.845,-91.100,0.0,-90.000);
    CreateObject(987,1577.763,-1678.417,24.959,-92.819,-0.859,-90.000);
    CreateObject(987,1584.095,-1684.751,28.756,140.088,0.0,-90.000);
    CreateObject(987,1584.229,-1695.988,28.709,137.510,0.0,-86.562);
    CreateObject(987,1578.400,-1705.126,24.902,-92.819,0.0,-92.578);
    CreateObject(987,1585.448,-1705.301,27.892,136.651,-1.719,-83.984);
    CreateObject(1499,1577.307,-1635.860,12.575,0.0,0.0,-90.000);
    CreateObject(987,1590.694,-1638.476,12.283,0.0,0.0,0.0);
    CreateObject(1499,1582.625,-1638.259,12.371,0.0,0.0,0.0);
    CreateObject(16644,1564.719,-1643.595,27.189,0.0,0.0,90.000);
    CreateObject(16644,1564.157,-1641.072,27.223,0.0,0.0,-90.000);
    LSPDGATE = CreateObject(971,1539.670,-1628.510,15.928,0.0,0.0,-89.141);
    //CreateObject(971,1539.567,-1637.498,16.035,0.0,0.0,-450.000); - Movimento Portão da Frente
    LSPDGAR = CreateObject(971,1586.284,-1638.433,15.964,0.0,0.0,177.903);
    //CreateObject(971,1576.977,-1638.293,15.929,0.0,0.0,-180.000); - MOvimento GARAGEM
    EL1 = CreateObject(2669,1569.070,-1635.112,13.817,0.0,0.0,-90.000);
    //CreateObject(2669,1569.069,-1635.136,28.482,0.0,0.0,-90.000); - Movimento EL1
    EL2 = CreateObject(2669,1568.493,-1666.246,28.660,0.0,0.0,90.000);
    //CreateObject(2669,1568.466,-1666.350,41.350,0.0,0.0,90.000); - Movimento EL2
    EL3 = CreateObject(2669,1573.717,-1685.977,41.382,0.0,0.0,-180.000);
    //CreateObject(2669,1573.691,-1685.959,28.746,0.0,0.0,0.0); - Movimento EL3
    CreateObject(987,1553.091,-1661.630,26.733,0.0,0.0,-45.000);
    return 1;
    }
    public OnGameModeExit()
    {
    return 1;
    }
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp(cmdtext, "/lspdgate", true)==0)
    {
    MoveObject(LSPDGATE,1539.670,-1628.510,15.928, 3.5);//Fechado
    MoveObject(LSPDGATE,1539.567,-1637.498,16.035, 3.5);//Aberto
    SetTimer("GateCloseLSPDGATE", 5000, 0);
    SendClientMessage(playerid, COLOR_YELLOW,"Be Welcome to the LSPD the Gate will AutoClose in 5 Seconds");
    return 1;
    }
    if (strcmp(cmdtext, "/lspdgar", true)==0)
    {
    MoveObject(LSPDGAR,1586.284,-1638.433,15.964, 3.5);//Fechado
    MoveObject(LSPDGAR,1576.977,-1638.293,15.929, 3.5);//Aberto
    SetTimer("GateCloseLSPDGAR", 5000, 0);
    SendClientMessage(playerid, COLOR_YELLOW,"Be Welcome to the LSPD Garage the Gate will AutoClose in 5 Seconds");
    return 1;
    }
    if (strcmp(cmdtext, "/LSPDEL1", true)==0)
    {
    MoveObject(EL1,1569.070,-1635.112,13.817, 3.5);//Encima
    MoveObject(EL1,1569.069,-1635.136,28.482, 3.5);//Embaixo
    SetTimer("EL1DOWN", 9000, 0);
    SendClientMessage(playerid, COLOR_YELLOW, "Be Welcome to the LSPD Elevator the will Go Up/Down and Return After 9 Seconds");
    return 1;
    }
    if (strcmp(cmdtext, "/LSPDEL2", true)==0)
    {
    MoveObject(EL2,1568.493,-1666.246,28.660, 3.5);//Encima
    MoveObject(EL2,1568.466,-1666.350,41.350, 3.5);//Embaixo
    SetTimer("EL2DOWN", 9000, 0);
    SendClientMessage(playerid, COLOR_YELLOW,"Be Welcome to the LSPD Elevator the will Go Up/Down and Return After 9 Seconds");
    return 1;
    }
    if (strcmp(cmdtext, "/LSPDEL3", true)==0)
    {
    MoveObject(EL3,1573.717,-1685.977,41.382, 3.5);//Encima
    MoveObject(EL3,1573.691,-1685.959,28.746, 3.5);//Embaixo
    SetTimer("EL3DOWN", 9000, 0);
    SendClientMessage(playerid, COLOR_YELLOW,"Be Welcome to the LSPD Elevator the will Go Up/Down and Return After 9 Seconds");
    return 1;
    }
    return 0;
    }
    public GateCloseLSPDGATE()
    {
    MoveObject(LSPDGATE,1539.567,-1637.498,16.035, 3.5);//Aberto
    MoveObject(LSPDGATE,1539.670,-1628.510,15.928, 3.5);//Fechado
    return 1;
    }
    public GateCloseLSPDGAR()
    {
    MoveObject(LSPDGAR,1576.977,-1638.293,15.929, 3.5);//Aberto
    MoveObject(LSPDGAR,1586.284,-1638.433,15.964, 3.5);//Fechado
    return 1;
    }
    public EL1DOWN()
    {
    MoveObject(EL1,1569.069,-1635.136,28.482, 3.5);//Embaixo
    MoveObject(EL1,1569.070,-1635.112,13.817, 3.5);//Encima
    return 1;
    }
    public EL2DOWN()
    {
    MoveObject(EL2,1568.466,-1666.350,41.350, 3.5);//Embaixo
    MoveObject(EL2,1568.493,-1666.246,28.660, 3.5);//Encima
    return 1;
    }
    public EL3DOWN()
    {
    MoveObject(EL3,1573.691,-1685.959,28.746, 3.5);//Embaixo
    MoveObject(EL3,1573.717,-1685.977,41.382, 3.5);//Encima
    return 1;
    }


    ich habe den GF mode... kann das pls jemand umschreiben?^^

    Hi,


    ich hab nen Filterscript mit gates fürs LSPD!


    Kann mir jemand den pls so umschreiben, das die Gates nur für cops, fbi und army aufgehen?


    #include <a_samp>
    #pragma tabsize 0
    forward GateCloseLSPDGATE();
    forward GateCloseLSPDGAR();
    forward EL1DOWN();
    forward EL2DOWN();
    forward EL3DOWN();
    new EL1;
    new EL2;
    new EL3;
    new LSPDGATE;
    new LSPDGAR;
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_PURPLE 0xC2A2DAAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_DBLUE 0x2641FEAA
    #define COLOR_BLUE 0x33AAFFFF
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_ORANGE 0xFF9900AA
    #define COLOR_PINK 0xFF69B4FF
    #define COLOR_BGREEN 0x08FD04FF
    #define COLOR_CYAN 0x00FFFFAA
    #define COLOR_RED 0xFF3366FF
    #define COLOR_YELLOW 0xFFCC33FF
    #define COLOR_DGREEN 0x008000FF
    #define COLOR_DRED 0x800000FF
    #define COLOR_DARK 0x000000FF
    #define Filterscript
    #if defined FILTERSCRIPT
    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print("----LSPD Gate - Made by:[NTK]Mephisto---");
    print("--------------------------------------\n");
    return 1;
    }
    public OnFilterScriptExit()
    {
    return 1;
    }
    #else
    main()
    {
    print("\n--------------------------------------");
    print("----LSPD Gate - Made by:[NTK]Mephisto---");
    print("--------------------------------------\n");
    }
    #endif
    public OnGameModeInit()
    {
    CreateObject(987,1539.434,-1633.052,12.547,0.0,0.0,-90.000);
    CreateObject(987,1539.645,-1645.169,12.407,0.0,0.0,0.0);
    CreateObject(987,1539.665,-1624.030,12.547,0.0,0.0,88.281);
    CreateObject(987,1539.605,-1617.624,14.998,0.0,0.0,0.0);
    CreateObject(987,1551.277,-1606.102,12.547,0.0,0.0,270.482);
    CreateObject(987,1539.637,-1617.429,14.973,0.0,0.0,90.077);
    CreateObject(987,1539.547,-1602.434,14.948,0.0,0.0,-90.000);
    CreateObject(987,1539.659,-1602.436,14.965,0.0,0.0,0.0);
    CreateObject(987,1550.704,-1602.731,12.383,0.0,0.0,-87.422);
    CreateObject(987,1551.665,-1602.437,14.932,0.0,0.0,0.0);
    CreateObject(987,1563.655,-1602.412,14.892,0.0,0.0,0.0);
    CreateObject(987,1575.683,-1602.462,14.820,0.0,0.0,0.0);
    CreateObject(987,1587.639,-1602.437,14.766,0.0,0.0,0.0);
    CreateObject(987,1596.129,-1602.435,14.770,0.0,0.0,0.0);
    CreateObject(987,1608.206,-1602.594,14.772,0.0,0.0,-91.796);
    CreateObject(987,1607.888,-1614.759,14.752,0.0,0.0,-89.218);
    CreateObject(987,1608.038,-1626.662,14.712,0.0,0.0,-88.358);
    CreateObject(987,1608.237,-1638.068,14.715,0.0,0.0,-180.000);
    CreateObject(987,1608.282,-1637.703,18.879,0.0,0.0,-180.000);
    CreateObject(987,1593.149,-1637.737,17.804,0.0,0.0,-178.281);
    CreateObject(987,1581.182,-1638.198,17.729,0.0,0.0,-180.000);
    CreateObject(987,1542.714,-1637.733,26.527,0.0,0.0,0.0);
    CreateObject(987,1542.822,-1637.649,26.564,0.0,0.0,-87.422);
    CreateObject(987,1541.220,-1649.638,26.777,0.0,0.0,0.0);
    CreateObject(987,1553.038,-1649.896,26.802,0.0,0.0,-90.000);
    CreateObject(987,1577.582,-1677.224,27.396,0.0,0.0,-179.141);
    CreateObject(987,1577.666,-1680.146,27.396,0.0,0.0,90.000);
    CreateObject(987,1577.519,-1683.063,27.396,0.0,0.0,90.000);
    CreateObject(987,1577.805,-1694.427,27.396,0.0,0.0,-268.281);
    CreateObject(987,1577.615,-1694.530,27.396,0.0,0.0,-90.000);
    CreateObject(9241,1565.957,-1653.482,26.580,0.0,0.0,-180.000);
    CreateObject(1499,1549.571,-1617.785,12.541,0.0,0.0,0.0);
    CreateObject(987,1577.988,-1660.943,27.432,0.0,0.0,-90.000);
    CreateObject(987,1577.865,-1660.951,27.333,0.0,0.0,90.000);
    CreateObject(987,1577.881,-1641.485,25.833,0.0,0.0,-90.000);
    CreateObject(987,1577.789,-1637.472,26.952,0.0,0.0,-90.000);
    CreateObject(987,1562.452,-1637.321,26.612,0.0,0.0,-180.000);
    CreateObject(987,1566.530,-1637.569,26.816,0.0,0.0,-1.478);
    CreateObject(987,1577.738,-1714.311,27.395,0.0,0.0,90.000);
    CreateObject(987,1565.972,-1714.185,27.395,0.0,0.0,0.0);
    CreateObject(987,1553.983,-1714.311,27.395,0.0,0.0,0.0);
    CreateObject(987,1542.757,-1714.286,27.395,0.0,0.0,0.0);
    CreateObject(987,1543.020,-1702.246,27.395,0.0,0.0,-90.000);
    CreateObject(987,1542.927,-1702.196,27.421,-0.859,0.0,6.953);
    CreateObject(987,1554.750,-1700.727,27.270,0.0,0.0,90.000);
    CreateObject(987,1554.917,-1688.888,27.271,0.0,0.0,45.000);
    CreateObject(1698,1573.299,-1668.546,39.887,0.0,0.0,-90.000);
    CreateObject(1698,1573.300,-1667.326,39.906,0.0,0.0,-90.000);
    CreateObject(1698,1573.290,-1666.468,39.900,0.0,0.0,-90.000);
    CreateObject(1698,1571.810,-1666.380,39.919,0.0,0.0,0.0);
    CreateObject(1698,1573.306,-1665.328,39.919,0.0,0.0,-90.000);
    CreateObject(1698,1571.770,-1668.015,37.343,-137.510,0.0,-46.719);
    CreateObject(1698,1572.947,-1666.938,38.788,-138.369,0.0,-49.375);
    CreateObject(16644,1573.618,-1672.611,39.967,0.0,0.0,-90.000);
    CreateObject(16644,1574.070,-1672.644,39.944,0.0,0.0,-90.000);
    CreateObject(16644,1573.998,-1673.809,39.996,0.0,0.0,-90.000);
    CreateObject(16644,1574.100,-1673.802,40.114,0.0,0.0,-90.000);
    CreateObject(3279,1548.141,-1642.468,27.478,0.0,0.0,0.0);
    CreateObject(3279,1548.386,-1706.999,27.470,0.0,0.0,0.0);
    CreateObject(9241,1564.943,-1701.017,26.629,0.0,0.0,0.0);
    CreateObject(987,1572.501,-1637.734,22.545,0.0,0.0,0.0);
    CreateObject(987,1583.701,-1638.208,28.943,145.245,-2.578,-90.000);
    CreateObject(987,1583.770,-1649.659,28.944,146.104,0.0,-90.000);
    CreateObject(987,1583.820,-1661.329,28.846,145.245,0.0,-90.000);
    CreateObject(987,1584.047,-1673.252,28.803,142.667,0.0,-90.000);
    CreateObject(987,1576.190,-1669.345,24.845,-91.100,0.0,-90.000);
    CreateObject(987,1577.763,-1678.417,24.959,-92.819,-0.859,-90.000);
    CreateObject(987,1584.095,-1684.751,28.756,140.088,0.0,-90.000);
    CreateObject(987,1584.229,-1695.988,28.709,137.510,0.0,-86.562);
    CreateObject(987,1578.400,-1705.126,24.902,-92.819,0.0,-92.578);
    CreateObject(987,1585.448,-1705.301,27.892,136.651,-1.719,-83.984);
    CreateObject(1499,1577.307,-1635.860,12.575,0.0,0.0,-90.000);
    CreateObject(987,1590.694,-1638.476,12.283,0.0,0.0,0.0);
    CreateObject(1499,1582.625,-1638.259,12.371,0.0,0.0,0.0);
    CreateObject(16644,1564.719,-1643.595,27.189,0.0,0.0,90.000);
    CreateObject(16644,1564.157,-1641.072,27.223,0.0,0.0,-90.000);
    LSPDGATE = CreateObject(971,1539.670,-1628.510,15.928,0.0,0.0,-89.141);
    //CreateObject(971,1539.567,-1637.498,16.035,0.0,0.0,-450.000); - Movimento Portão da Frente
    LSPDGAR = CreateObject(971,1586.284,-1638.433,15.964,0.0,0.0,177.903);
    //CreateObject(971,1576.977,-1638.293,15.929,0.0,0.0,-180.000); - MOvimento GARAGEM
    EL1 = CreateObject(2669,1569.070,-1635.112,13.817,0.0,0.0,-90.000);
    //CreateObject(2669,1569.069,-1635.136,28.482,0.0,0.0,-90.000); - Movimento EL1
    EL2 = CreateObject(2669,1568.493,-1666.246,28.660,0.0,0.0,90.000);
    //CreateObject(2669,1568.466,-1666.350,41.350,0.0,0.0,90.000); - Movimento EL2
    EL3 = CreateObject(2669,1573.717,-1685.977,41.382,0.0,0.0,-180.000);
    //CreateObject(2669,1573.691,-1685.959,28.746,0.0,0.0,0.0); - Movimento EL3
    CreateObject(987,1553.091,-1661.630,26.733,0.0,0.0,-45.000);
    return 1;
    }
    public OnGameModeExit()
    {
    return 1;
    }
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp(cmdtext, "/lspdgate", true)==0)
    {
    MoveObject(LSPDGATE,1539.670,-1628.510,15.928, 3.5);//Fechado
    MoveObject(LSPDGATE,1539.567,-1637.498,16.035, 3.5);//Aberto
    SetTimer("GateCloseLSPDGATE", 5000, 0);
    SendClientMessage(playerid, COLOR_YELLOW,"Be Welcome to the LSPD the Gate will AutoClose in 5 Seconds");
    return 1;
    }
    if (strcmp(cmdtext, "/lspdgar", true)==0)
    {
    MoveObject(LSPDGAR,1586.284,-1638.433,15.964, 3.5);//Fechado
    MoveObject(LSPDGAR,1576.977,-1638.293,15.929, 3.5);//Aberto
    SetTimer("GateCloseLSPDGAR", 5000, 0);
    SendClientMessage(playerid, COLOR_YELLOW,"Be Welcome to the LSPD Garage the Gate will AutoClose in 5 Seconds");
    return 1;
    }
    if (strcmp(cmdtext, "/LSPDEL1", true)==0)
    {
    MoveObject(EL1,1569.070,-1635.112,13.817, 3.5);//Encima
    MoveObject(EL1,1569.069,-1635.136,28.482, 3.5);//Embaixo
    SetTimer("EL1DOWN", 9000, 0);
    SendClientMessage(playerid, COLOR_YELLOW, "Be Welcome to the LSPD Elevator the will Go Up/Down and Return After 9 Seconds");
    return 1;
    }
    if (strcmp(cmdtext, "/LSPDEL2", true)==0)
    {
    MoveObject(EL2,1568.493,-1666.246,28.660, 3.5);//Encima
    MoveObject(EL2,1568.466,-1666.350,41.350, 3.5);//Embaixo
    SetTimer("EL2DOWN", 9000, 0);
    SendClientMessage(playerid, COLOR_YELLOW,"Be Welcome to the LSPD Elevator the will Go Up/Down and Return After 9 Seconds");
    return 1;
    }
    if (strcmp(cmdtext, "/LSPDEL3", true)==0)
    {
    MoveObject(EL3,1573.717,-1685.977,41.382, 3.5);//Encima
    MoveObject(EL3,1573.691,-1685.959,28.746, 3.5);//Embaixo
    SetTimer("EL3DOWN", 9000, 0);
    SendClientMessage(playerid, COLOR_YELLOW,"Be Welcome to the LSPD Elevator the will Go Up/Down and Return After 9 Seconds");
    return 1;
    }
    return 0;
    }
    public GateCloseLSPDGATE()
    {
    MoveObject(LSPDGATE,1539.567,-1637.498,16.035, 3.5);//Aberto
    MoveObject(LSPDGATE,1539.670,-1628.510,15.928, 3.5);//Fechado
    return 1;
    }
    public GateCloseLSPDGAR()
    {
    MoveObject(LSPDGAR,1576.977,-1638.293,15.929, 3.5);//Aberto
    MoveObject(LSPDGAR,1586.284,-1638.433,15.964, 3.5);//Fechado
    return 1;
    }
    public EL1DOWN()
    {
    MoveObject(EL1,1569.069,-1635.136,28.482, 3.5);//Embaixo
    MoveObject(EL1,1569.070,-1635.112,13.817, 3.5);//Encima
    return 1;
    }
    public EL2DOWN()
    {
    MoveObject(EL2,1568.466,-1666.350,41.350, 3.5);//Embaixo
    MoveObject(EL2,1568.493,-1666.246,28.660, 3.5);//Encima
    return 1;
    }
    public EL3DOWN()
    {
    MoveObject(EL3,1573.691,-1685.959,28.746, 3.5);//Embaixo
    MoveObject(EL3,1573.717,-1685.977,41.382, 3.5);//Encima
    return 1;
    }

    Ja, is klar^^
    nach dem compilen steht da nurnoch:
    C:\PROGRA~1\ROCKST~1\GRANDT~1\GAMEMO~1\gf.pwn(6786) : warning 217: loose indentation
    C:\PROGRA~1\ROCKST~1\GRANDT~1\GAMEMO~1\gf.pwn(6789) : warning 217: loose indentation
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    Header size: 5928 bytes
    Code size: 1102496 bytes
    Data size: 2188232 bytes
    Stack/heap size: 16384 bytes; estimated max. usage=4904 cells (19616 bytes)
    Total requirements: 3313040 bytes


    2 Warnings.

    Aba Autos kann ich noch nich einfügen xD
    Also nochmal
    --->pwn öffnen
    --->AddStaticVehicle unter AddStaticcVehicleEx einfügen
    AddStaticVehicleEx(513,1835.3215,-2624.1938,13.5405,56.0569,-1,-1,60000);//Airport LS
    AddStaticVehicleEx(513,1813.2893,-2625.6296,13.5394,53.2858,-1,-1,60000);//Airport LS
    AddStaticVehicleEx(571,2286.2141,-2354.5000,12.8306,225.8705,-1,-1,60000); // kart
    AddStaticVehicleEx(571,2279.9412,-2348.4141,12.8312,225.8585,-1,-1,60000); // kart
    AddStaticVehicleEx(571,2291.7932,-2345.5356,12.8305,227.3060,-1,-1,60000); // kart
    AddStaticVehicleEx(571,2287.5615,-2341.6433,12.8306,226.5350,-1,-1,60000); // kart
    AddStaticVehicleEx(571,2299.6785,-2338.3186,12.8307,224.3563,-1,-1,60000); // kart
    AddStaticVehicleEx(571,2295.3887,-2334.9448,12.8307,227.9102,-1,-1,60000); // kart
    AddStaticVehicle(528,1545.9447,-1655.0209,5.9324,90.4915,0,0); //
    AddStaticVehicle(528,1546.3011,-1658.9397,5.9326,89.5275,0,0); //
    AddStaticVehicle(601,1545.9111,-1667.9958,5.6494,90.4980,0,0); //
    CreateVehicle(494,-1401.0436,-210.0052,1042.9913,1.6623,1,0,60000); //hotring 116
    CreateVehicle(494,-1400.4019,-219.9365,1043.0348,5.3554,1,3,60000); //hotring
    CreateVehicle(494,-1394.4932,-207.7917,1042.9963,3.6872,0,6,60000); //hotring
    CreateVehicle(494,-1393.7854,-217.9354,1043.0325,2.9556,1,2,60000); //hotring
    CreateVehicle(468,-1445.6392,-592.3033,1055.7831,90.2133,-1,-1,60000); //bike 120
    CreateVehicle(468,-1433.1708,-592.4930,1055.6533,92.4067,-1,-1,60000); //bike
    CreateVehicle(468,-1448.5325,-584.4943,1055.4949,95.5400,-1,-1,60000); //bike
    CreateVehicle(468,-1434.8973,-585.1266,1055.2488,91.1533,-1,-1,60000); //bike
    CreateVehicle(468,-1449.2814,1610.7823,1052.5313,272.9406,-1,-1,60000); // bike 124
    CreateVehicle(468,-1453.8767,1611.2418,1052.5313,89.0355,-1,-1,60000); // bike
    CreateVehicle(468,-1454.4746,1614.3342,1052.5313,86.8422,-1,-1,60000); // bike
    --->Compiler starten...
    Autos sind noch nich da^^