Beiträge von Psychosandman

    if(strcmp(cmd, "/setskin", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /setskin [playerid/PartOfName] [SkinID]");
    return 1;
    }
    new playa;
    new skinid;
    playa = ReturnUser(tmp);
    tmp = strtok(cmdtext, idx);
    skinid = strval(tmp);
    if (PlayerInfo[playerid][pAdmin] >= 3)
    {
    if(IsPlayerConnected(playa))
    {
    if(playa != INVALID_PLAYER_ID)
    {
    GetPlayerName(playa, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du hast den Skin von %s auf ID %d geändert.", giveplayer, skinid);
    SendClientMessage(playerid, COLOR_LIGHTRED, string);
    format(string, sizeof(string), "* Dein Skin wurde von %s auf ID %d geändert.", sendername, skinid);
    SendClientMessage(playa, COLOR_LIGHTRED, string);
    SetPlayerSkin(playa, skinid);
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, " Nur für Admins - MFG Name !");
    }
    }
    return 1;
    }


    Seitdem x ist spinnt mein gamemode kommen einfach errors -.-
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1907) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1911) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1923) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1927) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1931) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1935) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1939) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1943) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1947) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1959) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1963) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1967) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1971) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1975) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1987) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1991) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1995) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(2007) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(2011) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(4020) : error 004: function "CrimInRange" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(4243) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(4855) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(4932) : error 004: function "ProxDetector" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(5622) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(5628) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(5634) : error 004: function "PlayerToPoint" is not implemented


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.



    davor waren die auch nie da. Vorhin auch noch getestet -.-

     if(strcmp(cmd, "/tazer", true) ==0)
     {
      if(IsPlayerConnected(playerid))
      {
      if(gTeam[playerid] == 2 || IsACop(playerid) || PlayerInfo[playerid][pMember] == Fraktions nummer|| PlayerInfo[playerid][pLeader] == Fraktions nummer|| )
      {
      if(UsedTazer[playerid] != 0)
      {
      SendClientMessage(playerid, COLOR_GREY, " Du kannst nur alle 20 Sekunden Tazern!");
      return 1;
      }
      if(IsPlayerInAnyVehicle(playerid))
      {
      SendClientMessage(playerid, COLOR_GREY, " Du kannst nicht Tazern, wenn du in einem Auto sitzt !");
      return 1;
      }
      new suspect = GetClosestPlayer(playerid);
      if(IsPlayerConnected(suspect))
      {
      if(PlayerCuffed[suspect] > 0)
      {
      SendClientMessage(playerid, COLOR_GREY, " Spieler ist schon Getazert !");
      return 1;
      }
      if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
      {
      if(gTeam[suspect] == 2)
      {
      SendClientMessage(playerid, COLOR_GREY, " Du kannst keinen Cop / FBI / Soldaten Tazern !");
      return 1;
      }
      if(IsPlayerInAnyVehicle(suspect))
      {
      SendClientMessage(playerid, COLOR_GREY, " Du kannst dein Ziel nicht im Auto Tazern !");
      return 1;
      }
      GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
      GetPlayerName(playerid, sendername, sizeof(sendername));
      format(string, sizeof(string), "* Du wurdest von %s elektrisiesrt für 8 Sekunden.", sendername);
      SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
      format(string, sizeof(string), "* Du elektrisierst %s für 8 Sekunden.", giveplayer);
      SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
      format(string, sizeof(string), "* %s schießt mit dem Tazer auf %s, und elektrisiert ihn.", sendername ,giveplayer);
      ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
      GameTextForPlayer(suspect, "~r~Tazed", 2500, 3);
      TogglePlayerControllable(suspect, 0);
      PlayerCuffed[suspect] = 1;
      PlayerCuffedTime[suspect] = 8;
      UsedTazer[playerid] = 1;
      ApplyAnimation(suspect, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
      }
      else
      {
      SendClientMessage(playerid, COLOR_GREY, " Niemand in deiner Nähe!");
      return 1;
      }
      }
      }