Beiträge von Psychosandman

In 10 Minuten startet der nächtliche Backupvorgang! Es kann währenddessen (ca. 10 Minuten) zu Einschränkungen bei der Nutzung des Forums kommen
Weitere Infos findet ihr im Thema Backup des Forums

    if(strcmp(cmd, "/setskin", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /setskin [playerid/PartOfName] [SkinID]");
    return 1;
    }
    new playa;
    new skinid;
    playa = ReturnUser(tmp);
    tmp = strtok(cmdtext, idx);
    skinid = strval(tmp);
    if (PlayerInfo[playerid][pAdmin] >= 3)
    {
    if(IsPlayerConnected(playa))
    {
    if(playa != INVALID_PLAYER_ID)
    {
    GetPlayerName(playa, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du hast den Skin von %s auf ID %d geändert.", giveplayer, skinid);
    SendClientMessage(playerid, COLOR_LIGHTRED, string);
    format(string, sizeof(string), "* Dein Skin wurde von %s auf ID %d geändert.", sendername, skinid);
    SendClientMessage(playa, COLOR_LIGHTRED, string);
    SetPlayerSkin(playa, skinid);
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, " Nur für Admins - MFG Name !");
    }
    }
    return 1;
    }


    Seitdem x ist spinnt mein gamemode kommen einfach errors -.-
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1907) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1911) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1923) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1927) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1931) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1935) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1939) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1943) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1947) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1959) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1963) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1967) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1971) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1975) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1987) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1991) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(1995) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(2007) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(2011) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(4020) : error 004: function "CrimInRange" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(4243) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(4855) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(4932) : error 004: function "ProxDetector" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(5622) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(5628) : error 004: function "PlayerToPoint" is not implemented
    C:\DOKUME~1\Besitzer\Desktop\SAMP02~1.WIN\GAMEMO~1\prs.pwn(5634) : error 004: function "PlayerToPoint" is not implemented


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.



    davor waren die auch nie da. Vorhin auch noch getestet -.-

     if(strcmp(cmd, "/tazer", true) ==0)
     {
      if(IsPlayerConnected(playerid))
      {
      if(gTeam[playerid] == 2 || IsACop(playerid) || PlayerInfo[playerid][pMember] == Fraktions nummer|| PlayerInfo[playerid][pLeader] == Fraktions nummer|| )
      {
      if(UsedTazer[playerid] != 0)
      {
      SendClientMessage(playerid, COLOR_GREY, " Du kannst nur alle 20 Sekunden Tazern!");
      return 1;
      }
      if(IsPlayerInAnyVehicle(playerid))
      {
      SendClientMessage(playerid, COLOR_GREY, " Du kannst nicht Tazern, wenn du in einem Auto sitzt !");
      return 1;
      }
      new suspect = GetClosestPlayer(playerid);
      if(IsPlayerConnected(suspect))
      {
      if(PlayerCuffed[suspect] > 0)
      {
      SendClientMessage(playerid, COLOR_GREY, " Spieler ist schon Getazert !");
      return 1;
      }
      if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
      {
      if(gTeam[suspect] == 2)
      {
      SendClientMessage(playerid, COLOR_GREY, " Du kannst keinen Cop / FBI / Soldaten Tazern !");
      return 1;
      }
      if(IsPlayerInAnyVehicle(suspect))
      {
      SendClientMessage(playerid, COLOR_GREY, " Du kannst dein Ziel nicht im Auto Tazern !");
      return 1;
      }
      GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
      GetPlayerName(playerid, sendername, sizeof(sendername));
      format(string, sizeof(string), "* Du wurdest von %s elektrisiesrt für 8 Sekunden.", sendername);
      SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
      format(string, sizeof(string), "* Du elektrisierst %s für 8 Sekunden.", giveplayer);
      SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
      format(string, sizeof(string), "* %s schießt mit dem Tazer auf %s, und elektrisiert ihn.", sendername ,giveplayer);
      ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
      GameTextForPlayer(suspect, "~r~Tazed", 2500, 3);
      TogglePlayerControllable(suspect, 0);
      PlayerCuffed[suspect] = 1;
      PlayerCuffedTime[suspect] = 8;
      UsedTazer[playerid] = 1;
      ApplyAnimation(suspect, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
      }
      else
      {
      SendClientMessage(playerid, COLOR_GREY, " Niemand in deiner Nähe!");
      return 1;
      }
      }
      }