//======================
// Above OnGameModeInit:
new GroveStreet;
// OnGameModeInit Insert
public OnGameModeInit() {
GroveStreet = GangZoneCreate(2300,542, -1798,393, 2826,046, -1681,614);
return 1;
}
// Player Spawn
public OnPlayerSpawn(playerid) {
GangZoneShowForPlayer(playerid, GroveStreet, 0x00FF4096);
return 1;
}
//======================
//======================
// Above OnGameModeInit:
new Vagos;
// OnGameModeInit Insert
public OnGameModeInit() {
Vagos = GangZoneCreate(2379,729, -1626,594, 2817,055, -1176,551);
return 1;
}
// Player Spawn
public OnPlayerSpawn(playerid) {
GangZoneShowForPlayer(playerid, Vagos, 0xFFFF0096);
return 1;
}
//======================
//======================
// Above OnGameModeInit:
new Ballas;
// OnGameModeInit Insert
public OnGameModeInit() {
Ballas = GangZoneCreate(1904,374, -1859,51, 2341,7, -1164,708);
return 1;
}
// Player Spawn
public OnPlayerSpawn(playerid) {
GangZoneShowForPlayer(playerid, Ballas, 0x8000FF96);
return 1;
}
//======================
//======================
// Above OnGameModeInit:
new Orange Grove Families;
// OnGameModeInit Insert
public OnGameModeInit() {
Orange Grove Families = GangZoneCreate(2204,798, -2159,539, 2790,435, -1926,622);
return 1;
}
// Player Spawn
public OnPlayerSpawn(playerid) {
GangZoneShowForPlayer(playerid, Orange Grove Families, 0x00800096);
return 1;
}
//======================
//======================
// Above OnGameModeInit:
new Varrios Los Aztecas;
// OnGameModeInit Insert
public OnGameModeInit() {
Varrios Los Aztecas = GangZoneCreate(1535,499, -2195,068, 2383,532, -1950,308);
return 1;
}
// Player Spawn
public OnPlayerSpawn(playerid) {
GangZoneShowForPlayer(playerid, Varrios Los Aztecas, 0x80FFFF96);
return 1;
}
//======================
//======================
// Above OnGameModeInit:
new LSPD;
// OnGameModeInit Insert
public OnGameModeInit() {
LSPD = GangZoneCreate(1444,231, -1859,51, 1691,416, -1595,012);
return 1;
}
// Player Spawn
public OnPlayerSpawn(playerid) {
GangZoneShowForPlayer(playerid, LSPD, 0xFFFFFF96);
return 1;
}
//======================
//======================
// Above OnGameModeInit:
new Drug Dealers;
// OnGameModeInit Insert
public OnGameModeInit() {
Drug Dealers = GangZoneCreate(1672,401, -1156,812, 2923,534, -1022,589);
return 1;
}
// Player Spawn
public OnPlayerSpawn(playerid) {
GangZoneShowForPlayer(playerid, Drug Dealers, 0xFF000096);
return 1;
}
//======================
//======================
// Above OnGameModeInit:
new Bikers;
// OnGameModeInit Insert
public OnGameModeInit() {
Bikers = GangZoneCreate(151,2669, -2135,852, 1159,018, -1673,966);
return 1;
}
// Player Spawn
public OnPlayerSpawn(playerid) {
GangZoneShowForPlayer(playerid, Bikers, 0x00000096);
return 1;
}
//======================
Alles anzeigen
so ich hab das dann auch gemacht also natürlich nur einmal das public onplayerspawn und das on player und so.
sprich alles ist eigentlich perfekt compilen lässt es sich auch nur irgendwie werden die zones immernoch nich angezeigt.
könnt ihr mir weiter helfen?