Beiträge von r0b

    1. Es heißt Alcatraz


    2. Ich finde es ziehmlich unreal, weil Alcatraz abgeschnitten ist von der Öffentlichkeit, wenn ich mich irre nehm ich es zurück ^^.
    3. Das Gefängniss ansich ist zwar gut gemappt, aber noch ausbaufähig im mappen. Klasse wäre es wenn man es per Interrior zugänglich machen kann, was ja auch geht ^^


    Ich geb ma 6/10 Fischstäbchen

    Nehm El-Quabrados in LV also mach son Dorf Reallife, hört sich scheiße an aber ist ne neue Idee. Und Las Venturas aka Las Vegas machste wie gesagt zum Casinobezirk, ambesten machste da noch Mafien hin, naja deine Endscheidung

    Guten Abend breadfische :>,


    Ich habe vor an meinen Reallife Server ein Speedo einzubaun, jedoch habe ich eins runtergeladen und habe bemerkt das es zu groß ist. Ich möchte das gerne um ein 1/4 verkleinern.


    Hier der pwn-Code:


    Textdraw5[i] = TextDrawCreate(560.000000, 360.000000, "_");
    TextDrawAlignment(Textdraw5[i], 2);
    TextDrawBackgroundColor(Textdraw5[i], 255);
    TextDrawFont(Textdraw5[i], 1);
    TextDrawLetterSize(Textdraw5[i], 0.500000, 8.300000);
    TextDrawColor(Textdraw5[i], -1);
    TextDrawSetOutline(Textdraw5[i], 0);
    TextDrawSetProportional(Textdraw5[i], 1);
    TextDrawSetShadow(Textdraw5[i], 1);
    TextDrawUseBox(Textdraw5[i], 1);
    TextDrawBoxColor(Textdraw5[i], 150);
    TextDrawTextSize(Textdraw5[i], 3.000000, 142.000000);


    Textdraw6[i] = TextDrawCreate(560.000000, 355.000000, "_");
    TextDrawAlignment(Textdraw6[i], 2);
    TextDrawBackgroundColor(Textdraw6[i], 255);
    TextDrawFont(Textdraw6[i], 1);
    TextDrawLetterSize(Textdraw6[i], 0.500000, 0.099999);
    TextDrawColor(Textdraw6[i], -1);
    TextDrawSetOutline(Textdraw6[i], 0);
    TextDrawSetProportional(Textdraw6[i], 1);
    TextDrawSetShadow(Textdraw6[i], 1);
    TextDrawUseBox(Textdraw6[i], 1);
    TextDrawBoxColor(Textdraw6[i], 255);
    TextDrawTextSize(Textdraw6[i], 0.000000, 142.000000);


    Textdraw7[i] = TextDrawCreate(560.000000, 439.000000, "_");
    TextDrawAlignment(Textdraw7[i], 2);
    TextDrawBackgroundColor(Textdraw7[i], 255);
    TextDrawFont(Textdraw7[i], 1);
    TextDrawLetterSize(Textdraw7[i], 0.500000, 0.099999);
    TextDrawColor(Textdraw7[i], -1);
    TextDrawSetOutline(Textdraw7[i], 0);
    TextDrawSetProportional(Textdraw7[i], 1);
    TextDrawSetShadow(Textdraw7[i], 1);
    TextDrawUseBox(Textdraw7[i], 1);
    TextDrawBoxColor(Textdraw7[i], 255);
    TextDrawTextSize(Textdraw7[i], 0.000000, 142.000000);


    Textdraw8[i] = TextDrawCreate(484.000000, 355.000000, "_");
    TextDrawAlignment(Textdraw8[i], 2);
    TextDrawBackgroundColor(Textdraw8[i], 255);
    TextDrawFont(Textdraw8[i], 1);
    TextDrawLetterSize(Textdraw8[i], 0.500000, 9.450003);
    TextDrawColor(Textdraw8[i], -1);
    TextDrawSetOutline(Textdraw8[i], 0);
    TextDrawSetProportional(Textdraw8[i], 1);
    TextDrawSetShadow(Textdraw8[i], 1);
    TextDrawUseBox(Textdraw8[i], 1);
    TextDrawBoxColor(Textdraw8[i], 255);
    TextDrawTextSize(Textdraw8[i], 0.000000, 0.000000);


    Textdraw9[i] = TextDrawCreate(636.000000, 355.000000, "_");
    TextDrawAlignment(Textdraw9[i], 2);
    TextDrawBackgroundColor(Textdraw9[i], 255);
    TextDrawFont(Textdraw9[i], 1);
    TextDrawLetterSize(Textdraw9[i], 0.500000, 9.450003);
    TextDrawColor(Textdraw9[i], -1);
    TextDrawSetOutline(Textdraw9[i], 0);
    TextDrawSetProportional(Textdraw9[i], 1);
    TextDrawSetShadow(Textdraw9[i], 1);
    TextDrawUseBox(Textdraw9[i], 1);
    TextDrawBoxColor(Textdraw9[i], 255);
    TextDrawTextSize(Textdraw9[i], 0.000000, 0.000000);


    Textdraw10[i] = TextDrawCreate(490.000000, 377.000000, "Zustand:");
    TextDrawBackgroundColor(Textdraw10[i], 255);
    TextDrawFont(Textdraw10[i], 1);
    TextDrawLetterSize(Textdraw10[i], 0.390000, 1.000000);
    TextDrawColor(Textdraw10[i], -1);
    TextDrawSetOutline(Textdraw10[i], 0);
    TextDrawSetProportional(Textdraw10[i], 1);
    TextDrawSetShadow(Textdraw10[i], 1);


    Textdraw11[i] = TextDrawCreate(490.000000, 394.000000, "Panzerung:");
    TextDrawBackgroundColor(Textdraw11[i], 255);
    TextDrawFont(Textdraw11[i], 1);
    TextDrawLetterSize(Textdraw11[i], 0.300000, 1.000000);
    TextDrawColor(Textdraw11[i], -1);
    TextDrawSetOutline(Textdraw11[i], 0);
    TextDrawSetProportional(Textdraw11[i], 1);
    TextDrawSetShadow(Textdraw11[i], 1);


    Textdraw12[i] = TextDrawCreate(490.000000, 360.000000, "Name:");
    TextDrawBackgroundColor(Textdraw12[i], 255);
    TextDrawFont(Textdraw12[i], 1);
    TextDrawLetterSize(Textdraw12[i], 0.400000, 1.000000);
    TextDrawColor(Textdraw12[i], -1);
    TextDrawSetOutline(Textdraw12[i], 0);
    TextDrawSetProportional(Textdraw12[i], 1);
    TextDrawSetShadow(Textdraw12[i], 1);


    Textdraw13[i] = TextDrawCreate(560.000000, 373.000000, "_");
    TextDrawAlignment(Textdraw13[i], 2);
    TextDrawBackgroundColor(Textdraw13[i], 255);
    TextDrawFont(Textdraw13[i], 1);
    TextDrawLetterSize(Textdraw13[i], 0.500000, 0.099999);
    TextDrawColor(Textdraw13[i], -1);
    TextDrawSetOutline(Textdraw13[i], 0);
    TextDrawSetProportional(Textdraw13[i], 1);
    TextDrawSetShadow(Textdraw13[i], 1);
    TextDrawUseBox(Textdraw13[i], 1);
    TextDrawBoxColor(Textdraw13[i], 255);
    TextDrawTextSize(Textdraw13[i], 0.000000, 142.000000);


    Textdraw14[i] = TextDrawCreate(560.000000, 390.000000, "_");
    TextDrawAlignment(Textdraw14[i], 2);
    TextDrawBackgroundColor(Textdraw14[i], 255);
    TextDrawFont(Textdraw14[i], 1);
    TextDrawLetterSize(Textdraw14[i], 0.500000, 0.099999);
    TextDrawColor(Textdraw14[i], -1);
    TextDrawSetOutline(Textdraw14[i], 0);
    TextDrawSetProportional(Textdraw14[i], 1);
    TextDrawSetShadow(Textdraw14[i], 1);
    TextDrawUseBox(Textdraw14[i], 1);
    TextDrawBoxColor(Textdraw14[i], 255);
    TextDrawTextSize(Textdraw14[i], 0.000000, 142.000000);


    Textdraw15[i] = TextDrawCreate(560.000000, 407.000000, "_");
    TextDrawAlignment(Textdraw15[i], 2);
    TextDrawBackgroundColor(Textdraw15[i], 255);
    TextDrawFont(Textdraw15[i], 1);
    TextDrawLetterSize(Textdraw15[i], 0.500000, 0.099999);
    TextDrawColor(Textdraw15[i], -1);
    TextDrawSetOutline(Textdraw15[i], 0);
    TextDrawSetProportional(Textdraw15[i], 1);
    TextDrawSetShadow(Textdraw15[i], 1);
    TextDrawUseBox(Textdraw15[i], 1);
    TextDrawBoxColor(Textdraw15[i], 255);
    TextDrawTextSize(Textdraw15[i], 0.000000, 142.000000);


    Textdraw16[i] = TextDrawCreate(489.000000, 414.000000, "Speed:");
    TextDrawBackgroundColor(Textdraw16[i], 255);
    TextDrawFont(Textdraw16[i], 1);
    TextDrawLetterSize(Textdraw16[i], 0.529999, 1.800000);
    TextDrawColor(Textdraw16[i], -1);
    TextDrawSetOutline(Textdraw16[i], 0);
    TextDrawSetProportional(Textdraw16[i], 1);
    TextDrawSetShadow(Textdraw16[i], 1);


    Textdraw17[i] = TextDrawCreate(548.000000, 360.000000, "_"); //carname
    TextDrawBackgroundColor(Textdraw17[i], 255);
    TextDrawFont(Textdraw17[i], 1);
    TextDrawLetterSize(Textdraw17[i], 0.400000, 1.000000);
    TextDrawColor(Textdraw17[i], -1);
    TextDrawSetOutline(Textdraw17[i], 0);
    TextDrawSetProportional(Textdraw17[i], 1);
    TextDrawSetShadow(Textdraw17[i], 1);


    Textdraw18[i] = TextDrawCreate(548.000000, 414.000000, "_");
    TextDrawBackgroundColor(Textdraw18[i], 255);
    TextDrawFont(Textdraw18[i], 1);
    TextDrawLetterSize(Textdraw18[i], 0.529999, 1.800000);
    TextDrawColor(Textdraw18[i], -1);
    TextDrawSetOutline(Textdraw18[i], 0);
    TextDrawSetProportional(Textdraw18[i], 1);
    TextDrawSetShadow(Textdraw18[i], 1);


    bitte um Hilfe :)


    LG
    Darki

    Nochmal guten Abend :),


    Erneut habe ich ein Problem.


    Ich scripte seit einigen Tagen an meinen Selfmadescript herrum. Nun möchte ich wenn spielerfraktion = 0 ist das er den und den Skin nur nehmen darf, kein anderen. Leider weiß ich nicht wie das geht.


    Ich bitte um erneuten Rat :)


    LG
    Dark



    #edit: Hat sich geklärt :)

    Nabend.


    Eben habe ich mein Adminsystem fertiggestellt und es kamen warnings die ich nicht wegbekomme:



    D:\Samp Upload\LOL\gamemodes\reallifeself.pwn(501) : warning 202: number of arguments does not match definition
    D:\Samp Upload\LOL\gamemodes\reallifeself.pwn(502) : warning 202: number of arguments does not match definition
    D:\Samp Upload\LOL\gamemodes\reallifeself.pwn(503) : warning 202: number of arguments does not match definition
    D:\Samp Upload\LOL\gamemodes\reallifeself.pwn(504) : warning 202: number of arguments does not match definition
    D:\Samp Upload\LOL\gamemodes\reallifeself.pwn(505) : warning 202: number of arguments does not match definition
    D:\Samp Upload\LOL\gamemodes\reallifeself.pwn(506) : warning 202: number of arguments does not match definition
    D:\Samp Upload\LOL\gamemodes\reallifeself.pwn(507) : warning 202: number of arguments does not match definition
    D:\Samp Upload\LOL\gamemodes\reallifeself.pwn(508) : warning 202: number of arguments does not match definition



    Hier die Zeilen:


    Player[playerid][Fraktion] = dini_IntSet(accFormat,"Fraktion");
    Player[playerid][Rang] = dini_IntSet(accFormat,"Rang");
    Player[playerid][Nebenjob] = dini_IntSet(accFormat,"Nebenjob");
    Player[playerid][Skill] = dini_IntSet(accFormat,"Skill");
    Player[playerid][CarLic] = dini_IntSet(accFormat,"Autoschein");
    Player[playerid][BoatLic] = dini_IntSet(accFormat,"Bootsschein");
    Player[playerid][WeapLic] = dini_IntSet(accFormat,"Waffenschein");
    Player[playerid][LKWLic] = dini_IntSet(accFormat,"LKWSchein");



    Hoffe jemand weiß rat :)


    LG
    Dark

    So hier ;)


    new vehicle;

    public OnGameModeInit( )
    {
    vehicle = AddStaticVehicle(420,-2482.4937,2242.3936,4.6225,179.3656,6,1);// Taxi
    return 1;
    }

    public OnPlayerEnterVehicle (playerid, vehicleid)
    {
    if (vehicleid == vehicle)
    {
    AddVehicleComponent(vehicle, 1010);// Nitro
    SendClientMessage(playerid, 0xFFFFFFAA, "Nitro added to the Taxi.");
    }
    return 1;
    }


    //edit: richtig angepasst :)