Beiträge von CrazyBone aka SkyLine

    ach omg,


    mach mal vor den 0´s 40.0 hin.


    Oder hier:


    Create3DTextLabel("Polizei Los Santos Dienst",0xCE000000,256.1579,74.5924,1003.6406,40.0,0);
    Create3DTextLabel("Polizei Las Venturas Dienst",0xCE000000,228.9400,168.2599,1003.0234,40.0,0);
    Create3DTextLabel("WasserSchutz Polizei Dienst",0xCE000000,228.9400,168.2599,1003.0234,40.0,0);
    Create3DTextLabel("Los Santos Taxi Dienst (HQ)",0xCE000000,1771.2418,-1907.2025,13.5552,40.0,0);
    Create3DTextLabel("Las Venturas Taxi Dienst",0xCE000000,1771.2418,-1907.2025,13.5552,40.0,0);
    Create3DTextLabel("Los Santos Adac Dienst",0xCE000000,-79.9094,-1135.0229,1.0781,40.0,0);
    Create3DTextLabel("Las Venturas Adac Dienst",0xCE000000,1886.0837,2339.3083,10.8203,40.0,0);
    Create3DTextLabel("San Fierro Adac Dienst",0xCE000000,-2226.6082,286.9214,35.3203,40.0,0);
    Create3DTextLabel("San Andreas Feuerwehr Dienst",0xCE000000,-2226.6082,286.9214,35.3203,40.0,0);
    Create3DTextLabel("San Andreas Xoomer Dienst",0xCE000000,257.3088,1387.4073,10.5859,40.0,0);
    Create3DTextLabel("Los Santos Medic Dienst",0xCE000000,1172.8623,-1323.3154,15.3996,40.0,0);
    Create3DTextLabel("San Fierro Medic Dienst",0xCE000000,-2655.0474,639.3306,14.4531,40.0,0);
    Create3DTextLabel("Las Venturas Medic Dienst",0xCE000000,1607.2433,1816.7847,10.8203,40.0,0);
    Create3DTextLabel("Post Los Santos Dienst",0xCE000000,1117.9919,-1249.7778,15.9281,40.0,0);
    Create3DTextLabel("Post San Fierro Dienst",0xCE000000,-2226.6082,286.9214,35.3203,40.0,0);
    Create3DTextLabel("Post Las Venturas Dienst",0xCE000000,1680.8837,1760.2552,10.8285,40.0,0);
    Create3DTextLabel("Muell Deport Dienst",0xCE000000,-1895.4550,-1683.3735,23.0156,40.0,0);

    Toll Warnung da ich disaster helfe das es wieder geht?
    Da ich den code weiss?


    Naja egal


    B2T:


    Jedem dem das passiert ist soll mir ne PN schreiben ich helfe ihm ich hab den code etc.

    ganz oben:
    #define STATS_DIALOG 444

    format(coordsstring, sizeof(coordsstring), "Level: [%d]\n Kills: [%d]\n Tode: [%d]\n Geld: [$%d] \nBank: [$%d] \nKnastbesuche: [%d]\n Telefon: [%d]",level, kills,deaths,cash,bank, knast, nur);
    ShowPlayerDialog(playerid,STATS_DIALOG,DIALOG_STLYE_MSGBOX,"Status",coordsstring,"Ok","Ok");



    Verbessert ;)

    ganz oben:
    #define STATS_DIALOG 1

    format(coordsstring, sizeof(coordsstring), "Level: [%d]\n Kills: [%d]\n Tode: [%d]\n Geld: [$%d] \nBank: [$%d] \nKnastbesuche: [%d]\n Telefon: [%d]",level, kills,deaths,cash,bank, knast, nur);
    ShowPlayerDialog(playerid,STATS_DIALOG,DIALOG_STLYE_MSGBOX,"Status",coordsstring,"Ok","Ok");

    ich habe pickups für die stadthalle etc. gemacht damit die leute darein laufen und teleportiert werden hier mal alles:


    ganz oben:
    new lspdenter;
    //new lspdexit;
    new senter;
    new sexit;
    new bsnenter;
    new bsnexit;
    new lsbenter;
    new lsbexit;
    new cbenter;
    new cbexit;


    OnGameModeInit:
    //===============================Interior Pickzups==========================================================
    //LSPD
    lspdenter = AddStaticPickup(1318,2,1552.9130,-1675.6755,16.1953);//Damit man rein kommt
    //lspdexit = AddStaticPickup(1318,2
    //Stadthalle
    senter = AddStaticPickup(1318,2,1483.7227,-1769.0315,18.795);//Stadthallen enter
    sexit = AddStaticPickup(1318,2,387.7978,173.8582,1008.382);//Stadthalle raus
    //BSN
    bsnenter = AddStaticPickup(1318,2,1199.6382,-919.8124,43.1081);//BSN Enter
    bsnexit = AddStaticPickup(1318,2,375.962463,-65.816848,1001.507812);//BSN Exit
    //Los Santos Bank
    lsbenter = AddStaticPickup(1318,2,1457.9773,-1013.2228,26.843);//Enter
    lsbexit = AddStaticPickup(1318,2,1415.9554,-989.2406,1639.7843);//Exit
    //Clucking Bell
    cbenter = AddStaticPickup(1318,2,927.6765,-1352.7345,13.343);//Enter
    cbexit = AddStaticPickup(1318,2,369.579528,-4.487294,1001.858886);//Exit






    OnPlayerPickupPickup:
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    if(pickupid == lspdenter)
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,288.745971,169.350997,1007.171875);
    }
    if(pickupid == senter)
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,387.7978,173.8582,1008.382 );
    }
    if(pickupid == sexit)
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,1483.7227,-1769.0315,18.795 );
    }
    if(pickupid == bsnenter)
    {
    SetPlayerInterior(playerid,10);
    SetPlayerPos(playerid,375.962463,-65.816848,1001.507812);
    }
    if(pickupid == bsnexit)
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,1199.6382,-919.8124,43.1081);
    }
    if(pickupid == lsbenter)
    {
    SetPlayerInterior(playerid,9);
    GameTextForPlayer(playerid, "~r~Willkommen in der LS Bank", 5000,1);
    SetPlayerPos(playerid,1415.9554,-989.2406,1639.7843);
    }
    if(pickupid == lsbexit)
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,1457.9773,-1013.2228,26.843 );
    }
    if(pickupid == cbenter)
    {
    SetPlayerInterior(playerid,9);
    SetPlayerPos(playerid,369.579528,-4.487294,1001.858886);
    }
    if(pickupid == cbexit)
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,927.6765,-1352.7345,13.343 );
    }
    return 1;
    }



    Und mein problem ist jetzt das kein pickup einen spieler teleportiert.