Man muss F4 drücken, dann kann man den Skin wechseln
Beiträge von Tillmann-ger
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Ist die erste Zahl da der Car Type?
PS:
Da stehen aber nicht alle irgendwie ...
AddStaticVehicleEx(427,1558.9238,-1710.6760,6.0225,0.1176,0,1,15000); // Polizei Entforcer
AddStaticVehicleEx(523,1558.4127,-1692.4966,5.4617,269.3543,0,79,15000); // Cop Bike
AddStaticVehicleEx(523,1558.2843,-1694.1934,5.4666,268.1439,0,79,15000); // Cop Bike
AddStaticVehicleEx(523,1558.2507,-1695.6759,5.4669,268.7436,0,79,15000); // Cop Bike
AddStaticVehicleEx(523,1558.3004,-1697.2488,5.4689,270.2411,0,79,15000); // Cop Bike
AddStaticVehicleEx(596,1564.9825,-1710.0402,5.6108,1.6711,0,1,15000); // Cop Car
AddStaticVehicleEx(596,1574.6807,-1710.2887,5.6107,359.6369,0,1,15000); // Cop Car
AddStaticVehicleEx(596,1578.9203,-1710.3721,5.6123,0.7339,0,1,15000); // Cop Car
AddStaticVehicleEx(596,1601.4095,-1710.1438,5.6121,45.7686,0,1,15000); // Cop Car
AddStaticVehicleEx(490,1544.6460,-1650.9828,6.0197,89.5018,0,0,15000); // FBI Auto
AddStaticVehicleEx(490,1544.6648,-1655.3164,6.0183,90.1886,0,0,15000); // FBI Auto
AddStaticVehicleEx(490,1544.7019,-1658.8824,6.0188,90.4303,0,0,15000); // FBI Auto
AddStaticVehicleEx(528,1544.0044,-1645.7543,5.9321,133.8494,0,0,15000); // FBI Auto
AddStaticVehicleEx(601,1530.4664,-1644.8015,5.6494,178.0246,0,0,15000); // FBI Auto
AddStaticVehicleEx(425,-1308.8687,496.2820,18.8065,33.5535,0,0,15000); // Army Hunter
AddStaticVehicleEx(425,-1295.4224,496.8665,18.8097,43.0164,0,0,15000); // Army Hunter
AddStaticVehicleEx(548,-1255.1844,501.4903,19.8583,90.4923,0,0,15000); // Army Hunter
AddStaticVehicleEx(520,-1457.1436,507.4208,18.9844,270.0844,0,0,15000); // Army Hydra
AddStaticVehicleEx(520,-1413.6415,491.0544,18.9547,357.5139,0,0,15000); // Army Hydra
AddStaticVehicleEx(433,-1374.4115,479.5290,7.6242,89.8480,0,0,15000); // Army Barack
AddStaticVehicleEx(433,-1362.4707,479.6533,7.6242,90.3531,0,0,15000); // Army Barack
AddStaticVehicleEx(432,-1331.1401,444.3053,7.1991,269.7270,0,0,15000); // Army Panzer
AddStaticVehicleEx(470,-1364.4933,454.8912,7.1808,0.8638,0,0,15000); // Army Patriot
AddStaticVehicleEx(470,-1368.3396,454.7429,7.1815,0.7593,0,0,15000); // Army Patriot
AddStaticVehicleEx(470,-1360.2849,454.9273,7.1797,358.6028,0,0,15000); // Army Patriot
AddStaticVehicleEx(416,1179.4185,-1308.3140,13.9190,268.8478,1,3,15000); // Medic Auto
AddStaticVehicleEx(416,1178.8174,-1339.3446,14.0133,269.5827,1,3,15000); // Medic Auto
AddStaticVehicleEx(488,-2026.9524,482.7870,35.3491,177.0838,1,2,15000); // News Heli
AddStaticVehicleEx(582,-2031.8383,458.6757,35.2283,359.8690,1,2,15000); // News Van
AddStaticVehicleEx(582,-2022.7599,458.5404,35.2281,0.3456,1,2,15000); // News Van
AddStaticVehicleEx(438,-1986.8763,107.3983,27.6129,359.2186,6,1,15000); // Taxi Auto
AddStaticVehicleEx(438,-1986.8488,114.5042,27.6091,359.1070,6,1,15000); // Taxi Auto
AddStaticVehicleEx(438,-1993.9681,98.5053,27.6098,270.4524,6,1,15000); // Taxi Auto
AddStaticVehicleEx(593,-1429.2843,-505.8203,13.7824,205.7709,-1,-1,60000);//Airport SF
AddStaticVehicleEx(593,-1462.4779,-524.2803,13.7832,204.8137,-1,-1,60000);//Airport SF
AddStaticVehicleEx(593,1907.7614,-2624.4097,13.5416,53.1810,-1,-1,60000);//Airport LS
AddStaticVehicleEx(593,1887.0736,-2627.6543,13.5394,52.6116,-1,-1,60000);//Airport LS
AddStaticVehicleEx(513,-1354.3270,-466.5467,13.7827,162.0134,-1,-1,60000);//Airport SF
AddStaticVehicleEx(513,-1390.3510,-482.7985,13.7883,250.3124,-1,-1,60000);//Airport SF
AddStaticVehicleEx(513,1835.3215,-2624.1938,13.5405,56.0569,-1,-1,60000);//Airport LS
AddStaticVehicleEx(513,1813.2893,-2625.6296,13.5394,53.2858,-1,-1,60000);//Airport LS
AddStaticVehicleEx(571,2286.2141,-2354.5000,12.8306,225.8705,-1,-1,60000); // kart
AddStaticVehicleEx(571,2279.9412,-2348.4141,12.8312,225.8585,-1,-1,60000); // kart
AddStaticVehicleEx(571,2291.7932,-2345.5356,12.8305,227.3060,-1,-1,60000); // kart
AddStaticVehicleEx(571,2287.5615,-2341.6433,12.8306,226.5350,-1,-1,60000); // kart
AddStaticVehicleEx(571,2299.6785,-2338.3186,12.8307,224.3563,-1,-1,60000); // kart
AddStaticVehicleEx(571,2295.3887,-2334.9448,12.8307,227.9102,-1,-1,60000); // kart
CreateVehicle(494,-1401.0436,-210.0052,1042.9913,1.6623,1,0,60000); //hotring 116
CreateVehicle(494,-1400.4019,-219.9365,1043.0348,5.3554,1,3,60000); //hotring
CreateVehicle(494,-1394.4932,-207.7917,1042.9963,3.6872,0,6,60000); //hotring
CreateVehicle(494,-1393.7854,-217.9354,1043.0325,2.9556,1,2,60000); //hotring
CreateVehicle(468,-1445.6392,-592.3033,1055.7831,90.2133,-1,-1,60000); //bike 120
CreateVehicle(468,-1433.1708,-592.4930,1055.6533,92.4067,-1,-1,60000); //bike
CreateVehicle(468,-1448.5325,-584.4943,1055.4949,95.5400,-1,-1,60000); //bike
CreateVehicle(468,-1434.8973,-585.1266,1055.2488,91.1533,-1,-1,60000); //bike
CreateVehicle(468,-1449.2814,1610.7823,1052.5313,272.9406,-1,-1,60000); // bike 124
CreateVehicle(468,-1453.8767,1611.2418,1052.5313,89.0355,-1,-1,60000); // bike
CreateVehicle(468,-1454.4746,1614.3342,1052.5313,86.8422,-1,-1,60000); // bike
CreateVehicle(468,-1449.5795,1614.0684,1052.5313,269.2039,-1,-1,60000); // bike
CreateVehicle(514,-77.5039,-1108.1729,1.6683,161.8915,-1,-1,60000); // truck
CreateVehicle(514,-72.3507,-1109.7822,1.6670,161.7769,-1,-1,60000); // truck
CreateVehicle(514,-67.0126,-1111.7156,1.6688,160.4800,-1,-1,60000); // truck
CreateVehicle(435,-51.0638,-1135.2831,1.0781,68.3320,-1,-1,60000); // trailer
CreateVehicle(435,-53.6230,-1139.7546,1.0781,67.5604,-1,-1,60000); // trailer
CreateVehicle(435,-55.0517,-1144.3676,0.8018,68.1347,-1,-1,60000); // trailer
AddStaticVehicleEx(487,-2440.2686,523.2761,34.3461,357.2161,0,0,60000); // HOTMA HELI
AddStaticVehicleEx(522,-2405.4080,539.9506,29.4965,87.8593,0,0,60000); // HOTMA NRG
AddStaticVehicleEx(522,-2405.4097,538.1409,29.4914,93.5598,0,0,60000); // HOTMA NRG
AddStaticVehicleEx(522,-2405.3193,536.3078,29.4956,91.4794,0,0,60000); // HOTMA NRG
AddStaticVehicleEx(522,-2405.4771,534.5428,29.4999,89.1544,0,0,60000); // HOTMA NRG
AddStaticVehicleEx(560,-2413.7849,539.9406,29.6346,89.5326,0,0,60000); // HOTMA SULTAn
AddStaticVehicleEx(560,-2414.2505,535.8107,29.6333,78.1531,0,0,60000); // HOTMA SULTAn
AddStaticVehicleEx(560,-2415.2432,532.0240,29.6291,68.4726,0,0,60000); // HOTMA SULTAn
AddStaticVehicleEx(560,-2417.0437,528.5394,29.6348,58.5979,0,0,60000); // HOTMA SULTAn
AddStaticVehicleEx(560,-2418.9885,524.8919,29.6349,52.8593,0,0,60000); // HOTMA SULTAn
AddStaticVehicleEx(521,1809.8522,-1149.6531,23.4102,269.9958,0,0,60000); // LCN Bike
AddStaticVehicleEx(521,1809.9199,-1147.7668,23.4736,272.4187,0,0,60000); // LCN Bike
AddStaticVehicleEx(521,1810.1289,-1145.8558,23.5403,269.5631,0,0,60000); // LCN Bike
AddStaticVehicleEx(521,1817.2997,-1149.6964,23.4316,86.7746,0,0,60000); // LCN Bike
AddStaticVehicleEx(409,1794.7665,-1097.4514,23.8807,268.7043,0,0,60000); // LCN Limo
AddStaticVehicleEx(482,1794.2417,-1104.8828,24.2015,1.4281,0,0,60000); // LCN Burito
AddStaticVehicleEx(482,1797.3136,-1104.7064,24.1957,2.3828,0,0,60000); // LCN Burito
AddStaticVehicleEx(507,1802.5295,-1104.4546,23.9031,0.3803,0,0,60000); // LCN Burito
AddStaticVehicleEx(507,1806.5657,-1104.4064,23.9029,359.9135,0,0,60000); // LCN Burito
AddStaticVehicleEx(487,1842.5664,-1107.0122,41.7481,270.7460,0,0,60000); // LCN HELI
AddStaticVehicleEx(487,1842.8508,-1082.5479,41.7482,266.0286,0,0,60000); // LCN HELIAddStaticVehicleEx(510,1761.9646,-1346.3702,15.3563,271.4281,0,0,60000); // NOOB BIKE
AddStaticVehicleEx(510,1759.9194,-1346.4258,15.3538,264.9243,0,0,60000); // NOOB BIKE
AddStaticVehicleEx(510,1757.7296,-1346.4403,15.3561,269.4410,6,0,60000); // NOOB BIKE
AddStaticVehicleEx(510,1761.6812,-1353.8517,15.3610,268.7524,6,0,60000); // NOOB BIKE
AddStaticVehicleEx(510,1758.7628,-1353.9045,15.3618,270.9303,3,0,60000); // NOOB BIKE
AddStaticVehicleEx(510,1756.2128,-1353.9933,15.3611,270.3407,3,0,60000); // NOOB BIKE
AddStaticVehicleEx(529,2482.0435,-1692.3237,13.1527,353.3695,86,86,60000); // groove street auto
AddStaticVehicleEx(529,2505.6563,-1695.6915,13.1861,359.5263,86,86,60000); // groove street auto garage
AddStaticVehicleEx(529,2488.4976,-1684.2084,13.0524,90.4604,86,86,60000); // groove street auto
AddStaticVehicleEx(529,2469.0037,-1671.8552,13.0362,13.0496,86,86,60000); // groove street auto
AddStaticVehicleEx(522,1416.7454,-817.6299,74.3941,244.1741,1,3,1); // CAMERA NRG
AddStaticVehicleEx(578,1096.5266,-1187.4104,18.9217,180.7599,1,0,100000); // FAHRSCHUHLE LKW
AddStaticVehicleEx(522,1113.9683,-1191.0393,17.7222,185.3813,1,1,100000); // FAHR NRG
AddStaticVehicleEx(522,1112.5928,-1191.3220,17.7207,183.9710,1,1,100000); // FAHR NRG
AddStaticVehicleEx(522,1111.0244,-1191.0887,17.7507,171.9918,1,1,100000); // FAHR NRG
AddStaticVehicleEx(469,1145.0568,-1172.4396,32.0410,184.6650,1,1,100000); // FAHR HELI
AddStaticVehicleEx(469,1136.5627,-1171.1257,32.0388,177.7471,1,1,100000); // FAHR HELI
AddStaticVehicleEx(558,1094.1409,-1219.0222,17.4354,3.2913,1,1,100000); // FAHR CAR
AddStaticVehicleEx(558,1100.1235,-1219.0878,17.4347,0.9647,1,1,100000); // FAHR CAR
AddStaticVehicleEx(586,-2058.1150,472.0859,34.6920,266.8053,7,7,100000); // NEWS CAR
AddStaticVehicleEx(586,-2058.0708,470.8253,34.6921,268.7510,7,7,100000); // NEWS CAR
AddStaticVehicleEx(497,1516.6683,-1660.0776,13.7202,1.3544,0,1,100000); // Cop heli -
Danke ...
Ich hab noch ne Frage:
Weiß jemand wo die ganzen Autos im Godfather Script stehen, die da so rumstehen?
Würde die gerne weg haben ... -
Und was bringt mir das?
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Muss man dann im Script cPos oder sPos angeben?
PS: Und was ist wenn ich z.b. die Koordinaten vom LSPD Eingang wissen will? Geht dann schlecht mit nem Auto xD
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Ich versteh das mit den Koordinaten nicht, wo z.b. ein Spieler spawned.
Da sind nur so komische Zahlen, aber wie finde ich heraus, wo im Spiel welche Koordinaten sind?
//edit
Geht das mit S0beit, weil unten ändern sich immer so Zahlen, wenn man sich bewegt.
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Hallo,
ich habe den Xtreme Godfather, wo es auch die Grove Street und so gibt.
Nur leider geht /enter und /exit nur bei der Stadthalle, sonst nirgendswo!
Weiß jemand, wie man den Bug beheben kann? -
Also soll ich das einfach löschen?
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Hallo,
ich habe mal ein bisschen das Script verändert.
Ich bekam aber immer wieder diese FehlermeldungC:\Documents and Settings\-------\Desktop\xgf EDIT\xgf2.pwn(29528) : error 021: symbol already defined: "strtok"
C:\Documents and Settings\-------\Desktop\xgf EDIT\xgf2.pwn(29542) : error 047: array sizes do not match, or destination array is too small
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase2 Errors.
Das steht in und zwischen den Zeilen alles:
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}Was ist daran falsch?
Ich hab sogar schon bei den beiden Zeilen Copy&Past vom alten Backup versucht, aber negativ ...
Ich bitte um eine schnelle Antwort!
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Es gibt eine ban.log und noch irgendwie ne .ban Datei oder so.
Da dann deinen Namen und/oder deine IP raus löschen und fertig ..PS: blackrider war schneller
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Kann auch am Gamemode liegen.
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Immer wenn ich mich versuche einzuloggen: Nix. Blanko :O
Da gibts nicht mal ein Loginfenster oder so ...
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Hab noch nicht so viel Scripting Erfahrung, wo muss man das im Gamemode einfügen? Oder ist das egal?
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Find ich nützlich.
Sollte eingebaut sein. -
Hm, vielleicht kein englisches GTA?
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Ja, aber ich meine die Commands, ob die dann weniger Laggen ...
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Das war aber bei allen Godfather die ich bisher ausprobiert habe.
Würde es nicht mehr laggen wenn ich eine 16000er Leitung hab?
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Ich brauche auch einen Server.
Bei dir gehen auch PaySafeCards? Wo kann man die eigentlich kaufen? xD
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Wusste jetzt nicht genau, ob das hier hineingehört.
Also ich habe mir den SA:MP Server für Windows heruntergeladen. Läuft auch alles ganz gut, habe sogar schon den Godfather drauf, ja, will ein GF Edit machen (ganz selbst scripten wäre für einen Anfänger zu viel ...).
Soweit sogut, das mit Hamachi funktioniert auch, ich habe nur ein Problem:
Wenn ich mich einlogge bei meinem Server laggen die Commands und auch die einfachen Textnachrichten sehr (manche Commands werden erst nach 30 Sekunden oder noch später ausgeführt). Das Spiel ruckelt nicht, nur der Chat laggt sehr!
Woran könnte das liegen und wie krieg ich das Gelagge raus? Ich mein, wenn da 10 oder mehr User drauf sind, ... ich will mir nicht vorstellen, wie das dann laggt.
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Gut gemacht.
9/10