Beiträge von Handy86

    So - hab das nun hinbekommen das der Server nicht abstüzt.


    Allerdings klappt das bei mir nicht mit der Anzeig von den Spielern auf der Map :/


    und das return 1; ist falsch.. da ist der Char immer in der Luft

    Hallo,


    vielleicht kann mir hier jemand helfe.. ich suche das GM Script "Los Santos Real Life"... was sich also nur in LS abspielt.



    Kennt da jemand ein Link zu?


    MFG

    :/ hilfe xD


    hier mein code von onplaymod:


    public OnGameModeInit()
    {
    new string[MAX_PLAYER_NAME];
    new string1[MAX_PLAYER_NAME];
    for(new c=0;c<CAR_AMOUNT;c++)
    {
    Gas[code=c] = GasMax;
    }
    LoadProperty();
    LoadBizz();
    LoadSBizz();
    LoadBoxer();
    LoadStuff();
    LoadIRC();
    LoadFamilies();
    LoadCK();
    LoadTurfs();
    LoadPapers();
    IRCInfo[0][iPlayers] = 0; IRCInfo[1][iPlayers] = 0; IRCInfo[2][iPlayers] = 0;
    IRCInfo[3][iPlayers] = 0; IRCInfo[4][iPlayers] = 0; IRCInfo[5][iPlayers] = 0;
    IRCInfo[6][iPlayers] = 0; IRCInfo[7][iPlayers] = 0; IRCInfo[8][iPlayers] = 0;
    IRCInfo[9][iPlayers] = 0;
    News[hTaken1] = 0; News[hTaken2] = 0; News[hTaken3] = 0; News[hTaken4] = 0; News[hTaken5] = 0;
    format(string, sizeof(string), "Nothing");
    strmid(News[hAdd1], string, 0, strlen(string), 255);
    strmid(News[hAdd2], string, 0, strlen(string), 255);
    strmid(News[hAdd3], string, 0, strlen(string), 255);
    strmid(News[hAdd4], string, 0, strlen(string), 255);
    strmid(News[hAdd5], string, 0, strlen(string), 255);
    format(string1, sizeof(string1), "No-one");
    strmid(News[hContact1], string1, 0, strlen(string1), 255);
    strmid(News[hContact2], string1, 0, strlen(string1), 255);
    strmid(News[hContact3], string1, 0, strlen(string1), 255);
    strmid(News[hContact4], string1, 0, strlen(string1), 255);
    strmid(News[hContact5], string1, 0, strlen(string1), 255);
    PlayerHaul[78][pCapasity] = 100;
    PlayerHaul[79][pCapasity] = 100;
    PlayerHaul[80][pCapasity] = 50;
    PlayerHaul[81][pCapasity] = 50;
    SetGameModeText("Hailstorm -> GoDFather LS/SF");
    format(objstore, sizeof(objstore), "MOLE: I got nothing, check back with me later.");
    format(cbjstore, sizeof(cbjstore), "HQ: There is nothing in your Vicinity, Out.");
    format(motd, sizeof(motd), "Welcome to our Server - Hailstorm SA.");
    gettime(ghour, gminute, gsecond);
    FixHour(ghour);
    ghour = shifthour;


    Wo gehört also nun


    OnGameModeInit()
    {
    ShowPlayerMarkers(1);
    ShowNameTags( 1 );
    return 1;
    }


    rein? Ich blick gar nicht mehr durch 8o

    C:\Dokumente und Einstellungen\marcela\Desktop\gta code\gf.pwn(6555) : error 021: symbol already defined: "OnPlayerSpawn"
    C:\Dokumente und Einstellungen\marcela\Desktop\gta code\gf.pwn(6558) : error 010: invalid function or declaration



    Wo soll ich es den in die Funkrion OnPlayerSpawn rein haun?


    code:
    public OnPlayerSpawn(playerid)
    {
    InitLockDoors(playerid);
    STDPlayer[playerid] = 0;
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    if (gTeam[playerid] == 4) //medic / criminal reset team
    {
    gTeam[playerid] = 3;
    }
    if(gPlayerLogged[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **");
    KickPlayer[playerid] = 1;
    }
    if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }

    Nein... ich habe:


    #define MAX_STRING 255
    #define CHECKPOINT_NONE 0
    #define CHECKPOINT_HOME 12
    #define COLOR_GRAD1 0xB4B5B7FF
    #define COLOR_GRAD2 0xBFC0C2FF
    #define COLOR_GRAD3 0xCBCCCEFF
    #define COLOR_GRAD4 0xD8D8D8FF
    #define COLOR_GRAD5 0xE3E3E3FF
    #define COLOR_GRAD6 0xF0F0F0FF
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_RED 0xAA3333AA
    #define COLOR_LIGHTRED 0xFF6347AA
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_LIGHTGREEN 0x9ACD32AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_YELLOW2 0xF5DEB3AA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_FADE1 0xE6E6E6E6
    #define COLOR_FADE2 0xC8C8C8C8
    #define COLOR_FADE3 0xAAAAAAAA
    #define COLOR_FADE4 0x8C8C8C8C
    #define COLOR_FADE5 0x6E6E6E6E
    #define COLOR_PURPLE 0xC2A2DAAA
    #define COLOR_DBLUE 0x2641FEAA
    #define COLOR_ALLDEPT 0xFF8282AA
    #define COLOR_NEWS 0xFFA500AA
    #define COLOR_OOC 0xE0FFFFAA
    #define TEAM_CYAN 1
    #define TEAM_BLUE 2
    #define TEAM_GREEN 3
    #define TEAM_ORANGE 4
    #define TEAM_COR 5
    #define TEAM_BAR 6
    #define TEAM_TAT 7
    #define TEAM_CUN 8
    #define TEAM_STR 9
    #define TEAM_HIT 10
    #define TEAM_ADMIN 11
    #define OBJECTIVE_COLOR 0x64000064
    #define TEAM_GREEN_COLOR 0xFFFFFFAA
    #define TEAM_JOB_COLOR 0xFFB6C1AA
    #define TEAM_HIT_COLOR 0xFFFFFF00
    #define TEAM_BLUE_COLOR 0x8D8DFF00
    #define COLOR_ADD 0x63FF60AA
    #define TEAM_GROVE_COLOR 0x00D900C8
    #define TEAM_VAGOS_COLOR 0xFFC801C8
    #define TEAM_BALLAS_COLOR 0xD900D3C8
    #define TEAM_AZTECAS_COLOR 0x01FCFFC8
    #define TEAM_CYAN_COLOR 0xFF8282AA
    #define TEAM_ORANGE_COLOR 0xFF830000
    #define TEAM_COR_COLOR 0x39393900
    #define TEAM_BAR_COLOR 0x00D90000
    #define TEAM_TAT_COLOR 0xBDCB9200
    #define TEAM_CUN_COLOR 0xD900D300
    #define TEAM_STR_COLOR 0x01FCFF00
    #define TEAM_ADMIN_COLOR 0x00808000
    #define COLOR_INVIS 0xAFAFAF00
    #define COLOR_SPEC 0xBFC0C200


    Aber LSDP gibts ja im GF Mod

    Hmm wenn ich das so mache:


    public OnPlayerSpawn
    {
    ShowPlayerMarkers(1);
    ShowNameTags( 1 );
    return 1;
    }
    public OnGameModeInit()
    {
    new string[MAX_PLAYER_NAME];
    new string1[MAX_PLAYER_NAME];
    for(new c=0;c<CAR_AMOUNT;c++)
    {
    Gas[code=c] = GasMax;
    }
    LoadProperty();
    LoadBizz();
    .
    .
    .


    bekomme ich zwei Fehler. Sorry, bin noch ganz neu :)

    So?
    public OnGameModeInit()
    {
    new string[MAX_PLAYER_NAME];
    new string1[MAX_PLAYER_NAME];
    for(new c=0;c<CAR_AMOUNT;c++)
    {
    Gas[code=c] = GasMax;
    }
    OnGameModeInit()
    {
    ShowPlayerMarkers(1);
    ShowNameTags( 1 );
    return 1;
    }
    LoadProperty();
    LoadBizz();
    LoadSBizz();
    .
    .


    Macht aber wenig Sinn iwie oder? hmm

    Bei if gTeam[playerid] = LSPD; sagt er mir ein error: C:\Dokumente und Einstellungen\marcela\Desktop\gta code\gf.pwn(8086) : error 017: undefined symbol "LSPD"


    JEmand ne Idee? Das LSPD erkennt er nicht :/


    if (strcmp(cmdtext, "/opengate", true)==0)
    {
    if gTeam[playerid] = LSPD;
    {
    MoveObject (gate1,1588.921386,-1638.332275,7.838838,0.592236);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, 0xAA3333AA, "Du bist nicht LSPD");
    }
    return 1;
    }
    if (strcmp(cmdtext, "/closegate", true)==0)
    {
    if gTeam[playerid] = LSPD;


    {


    MoveObject (gate1,1588.921386,-1638.332275,7.838838,0.592236);


    return 1;


    }


    else


    {


    SendClientMessage(playerid, 0xAA3333AA, "Du bist nicht LSPD");


    }


    return 1;
    }