Beiträge von iSebastian

    Hai Leute,

    ich bin echt am verzweifeln habe alles probiert immer bekomme ich diese Errors ...

    Wenn ihr eine Lösung wisst postet sie bitte.

    Ach und ich benutze den Suchtis RL Gamemode


    C:\Users\Baschdi\Desktop\Baccup.pwn(2624) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(2625) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(2628) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(2629) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(2630) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(2641) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(2667) : error 017: undefined symbol "PlayerGiveMoney"
    C:\Users\Baschdi\Desktop\Baccup.pwn(2696) : error 017: undefined symbol "PlayerGiveMoney"
    C:\Users\Baschdi\Desktop\Baccup.pwn(2713) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(2755) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(2779) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(2811) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(2834) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(3010) : error 017: undefined symbol "PlayerGetMoney"
    C:\Users\Baschdi\Desktop\Baccup.pwn(3398) : error 017: undefined symbol "PlayerGiveMoney"
    C:\Users\Baschdi\Desktop\Baccup.pwn(3512) : error 004: function "PlayerGangZonesShow" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(3526) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(3540) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(3574) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(3603) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(3609) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(3612) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(3668) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(3942) : error 004: function "SendUserMessage" is not implemented
    C:\Users\Baschdi\Desktop\Baccup.pwn(3944) : error 017: undefined symbol "PlayerGiveMoney"
    C:\Users\Baschdi\Desktop\Baccup.pwn(3950) : error 004: function "SendUserMessage" is not implemented


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.


    MFG Chicken
    Pls Help

    Also habe dazu mehreres gefunden :


    if(IsACop(playerid))
    {
    SetCopOffDutySkin(playerid, 0);
    OnDuty[playerid] = 1;
    // SetPlayerWeapons(playerid);
    }


    }
    if(IsACop(playerid))
    {
    if(OnDuty[playerid] == 1)
    {
    SetCopOffDutySkin(playerid, 0);
    }
    else
    {
    SetCopOffDutySkin(playerid, 1);
    }
    }


    Mehr war ne dazu drinn :)

    Hai Breadfisher,


    und zwar habe ich folgendes Problem !

    Immer wenn ich /duty gehe bekommt der Polizist/Swat immer einen zufälligen Skin 8|

    Ich poste euch mal den Duty CmD


    else if(strcmp(cmd, "/duty", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
    {
    if (PlayerToPoint(3,playerid,1122.9005,-2037.1429,69.8940) || PlayerToPoint(3, playerid,254.6658,76.3208,1003.6406) || PlayerToPoint(3,playerid,747.5204,-1359.1096,13.5000) || PlayerToPoint(3,playerid,238.1824,122.9636,1003.2188) || PlayerToPoint(3,playerid,297.4187,186.0052,1007.1719) || PlayerToPoint(3,playerid,210.76,147.35,1003.02) || PlayerToPoint(3,playerid,-1342.2653,495.8866,11.1953))
    {
    if(OnDuty[playerid]==0)
    {
    ResetPlayerWeapons(playerid);
    format(string, sizeof(string), "* Officer %s nimmt ein Abzeichen und eine Waffe aus seinem Spind.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GivePlayerWeapon(playerid, 24, 100);
    GivePlayerWeapon(playerid, 25, 500);
    GivePlayerWeapon(playerid, 29, 300);
    GivePlayerWeapon(playerid, 31, 300);
    GivePlayerWeapon(playerid, 33, 500);
    GivePlayerWeapon(playerid, 41, 100000000); //unlimited spraycan
    GivePlayerWeapon(playerid, 3, 1);
    ConsumingArmor[playerid] = 1; SetPlayerArmour(playerid, 100.0);
    OnDuty[playerid] = 1;
    SetCopOffDutySkin(playerid, 0);
    }
    else if(OnDuty[playerid]==1)
    {
    format(string, sizeof(string), "* Officer %s legt ein Abzeichen und eine Waffe in seinem Spind.", sendername);
    ResetPlayerWeapons(playerid);
    ConsumingArmor[playerid] = 1; SetPlayerArmour(playerid, 0);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GivePlayerWeapon(playerid, 24, 10);
    OnDuty[playerid] = 0;
    SetCopOffDutySkin(playerid, 1);
    }
    }

    Wäre cool wenn ihr sagen könntet in welcher Zeile ich den Skin ändern kann !
    Vielen Dank im Vorraus :thumbup:

    Hai Breadfisher,


    und zwar habe ich folgendes Problem :

    Immer wenn ich den

    "Suchtis GameMod"

    hochladen möchte lädt es ewig und ich komme wieder zurück zur Startseite!

    ICh lade es per WebFTP hoch .

    Ach und bei anderen GM'S funktioniert es problemlos :(


    SCREEEN :




    PLS HELP :?:

    Hai
    ich wollte die Autos einfügen da kamen diese Errors pls help



    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1737) : error 004: function "SetPlayerToTeamColor" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1762) : error 004: function "SetPlayerToTeamColor" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1782) : error 004: function "SetPlayerCriminal" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1786) : warning 212: possibly unintended bitwise operation
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1786) : warning 213: tag mismatch
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1787) : error 004: function "SetPlayerCriminal" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1792) : error 004: function "SetPlayerCriminal" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1856) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1860) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1872) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1876) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1880) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1884) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1888) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1892) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1896) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1908) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1912) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1916) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1920) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1924) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1936) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1940) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1944) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1956) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(1960) : error 004: function "PlayerToPoint" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(2215) : error 004: function "SendIRCMessage" is not implemented
    C:\Users\Baschdi\Desktop\Neuer Ordner\German Godfather-GGF v.2.00\gamemode\GFF.pwn(2237) : error 004: function "SendIRCMessage" is not implemented

    Hai Breadfisher,


    da ich die Nase voll hab mir immer einen Scripter zusuchen möchte ich die Sache

    selber in die Hand nehmen ich wollte in den Godfather ne neue Frak reintun:

    Vagos !


    Ich kann ingame /makeleader und alles klappt super.

    Die bekommen auch den vagos Skin etc. nur funktioniert der F Chat net.

    Es steht immer da "You are not part of Family"



    if(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pMuted] == 1)
    {
    SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced");
    return 1;
    }
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[64];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/f)amily [family chat]");
    return 1;
    }
    if (gTeam[playerid] >= 5 || PlayerInfo[playerid][pFMember] < 255)
    {
    new leader = PlayerInfo[playerid][pLeader];
    new member = PlayerInfo[playerid][pMember];
    if(member==5||member==6)
    {
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Capo %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Soldier %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Associate %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); }
    else { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); }
    SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);
    }
    else if(member==8)
    {
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Vice-Director %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Agent %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Marksman %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Freelancer %s: %s. )) **", sendername, result); }
    else { format(string, sizeof(string), "** Freelancer %s: %s. )) **", sendername, result); }
    SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);
    }
    else if(member==9)
    {
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Network Producer %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Network Editor %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Network Anchor %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Local Editor %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Local Reporter %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); }
    else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); }
    SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);
    }
    else if(member==11)
    {
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Boss %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Under Boss %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Manager %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Senior Instructor %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Instructor %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Trainee %s: %s. )) **", sendername, result); }
    else { format(string, sizeof(string), "** Trainee %s: %s. )) **", sendername, result); }
    SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);
    }
    else if(member==20)
    {
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Bo$ %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Rechte Hand %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Elite %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Haudrauf %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Schlägel %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Trainee %s: %s. )) **", sendername, result); }
    else { format(string, sizeof(string), "** Trainee %s: %s. )) **", sendername, result); }
    SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);
    }
    else if(leader==5||leader==6)
    {
    format(string, sizeof(string), "** Godfather %s: %s. )) **", sendername, result);
    SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);
    }
    else if(leader==8)
    {
    format(string, sizeof(string), "** Director %s: %s. )) **", sendername, result);
    SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);
    }
    else if(leader==9)
    {
    format(string, sizeof(string), "** Network Producer %s: %s. )) **", sendername, result);
    SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);
    }
    else if(leader==10)
    {
    format(string, sizeof(string), "** Taxi Company Owner %s: %s. )) **", sendername, result);
    SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);
    }
    else if(leader==11)
    {
    format(string, sizeof(string), "** Boss %s: %s. )) **", sendername, result);
    SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);
    }
    else if(leader==20)
    {
    format(string, sizeof(string), "** Bo$ %s: %s. )) **", sendername, result);
    SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);
    }
    else if(PlayerInfo[playerid][pFMember] < 255)
    {
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Capo %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Soldier %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Associate %s: %s. )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); }
    else { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); }
    SendNewFamilyMessage(PlayerInfo[playerid][pFMember], TEAM_AZTECAS_COLOR, string);
    }
    printf("%s", string);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, " you are not part of a Family!");
    return 1;
    }
    }//not connected
    return 1;
    }



    ID 20 ist Vagos
    .... PLS HELP

    Vorwort :


    Dies ist meine 6. Map . Ich stelle hier auch die .map Datei zur verfügung weil man auf dieser map leicht was zu bauen kann ;)


    Quadbahn in LS :


    Das ist die Route :




    Die ganze Strecke ist auf der rechten Seite mit Leuchtstangen gekennzeichnet

    links ist offen falls einer bei ner rangelei wegflieg oder so ;) :




    Start :




    Erste Rampe :




    Zweite Rampe :




    Dritte Rampe :




    Vierte Rampe :




    Todestunnel :




    Objecte : 326

    Mit der Map Datei könnt ihr halt noch was zu Mappen oder was wegnehmen macht damit was ihr wollt ;)


    MFG Chicken :thumbup:

    PLS COMMENT

    Vorwort :


    Die ist meine 5.Map. Bei starker Kritik bitte Verbesserungsvorschläge ;)


    Brennendes Haus in der GS :


    Bei dieser Map geht es darum das von CJ der Wagen in der Garage explodiert ist ! Dies hat dann einen Hausbrand verursacht!

    Passend zur Map gibts auch nen Interrior!


    Gesamtansicht :




    Die Garage von innen :




    Interrior Eingang :



    In der Küche droht schon die Decke einzustürzen :




    Das Int hat die Nummer 3.

    Objecte : 117


    MFG Chicken

    PLS COMMENT :thumbup:

    nochmals für die vielen Feedbacks...
    Werde vlt. übers Wochenende bissl was editieren ....
    mit dem INT mal sehen weil man brauch erstma nen int was so groß is ;)
    Heute Abend lade ich noch 3 Maps hoch
    Quadbahn,BRennendes Haus und Burger Shot Mount Shiliad ;)

    Zitat

    Mit passendem Interrior


    würdest du garantiert punkten!

    naja ma sehn so nen int was zu dem Hotel passt muss ich erstma finden ;) aber vlt. mach ich eins...
    werde am Wochenende noch nen Militärboot und ne Quadrennbahn hochladen...

    Zitat

    " Schweben die Objekte auf Bild 2 und 5 in der Luft? Also sonst sieht es gut aus. Mappst du auch ein passendes Interior dazu? xD"

    Nene , tun se net.


    Und das wegem dem Int muss ich mir überlegen kommt auf bewertung drauf an ;)