Beiträge von Boomray

    Guten tag,



    ich habe mir heute einen Linux root gekauft.Habe darauf bereits einen Samp Server installiert.



    So wenn ich sachen hochladen funkt alles kann auch starten, jez das problem.


    Wir können so ca 5- 20 minuten spielen dann stürtzt der server ab.Lose the Connection




    Hier Da steht dann da:

    samp03svr: amx/amxfile.c:222: fputs_cell: Assertion `fp!=((void *)0)' failed.
    Abgebrochen



    Hoffe auf hilfe.


    Mit freundlichen Grüßen


    Shoxi

    Guten Tag ,



    ich wollte ein Selfmade TeamDeathMatch gamemode mode machen.



    Ich habe mir schon alles vorgestellt und geguckt wie es geht ich weiss alles was ich brauche ausser den MapChange.


    Man soll als admin /Mapchange eingeben können und dann öffnet sich ein Menu wo man verschiedene Maps auswählen kann.


    Wen man eine hat und bestätigt steht in der Mitte Map Wechsel Bitte Warten!!!



    Dann Spawnen die Teams auf der anderen Map mit Waffen.



    Kann mir vieleicht einer sagen wie das geht`?




    Mit freundlichen Grüßen Shoxi

    dann kommt das


    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(197) : warning 225: unreachable code
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Warning.

    danke dann kommt das



    if(strcmp(cmdtext,"/rein",true)==0)
    {
    if(IsPlayerInRangeOfPoint(playerid, 7.0, 2695.6880, -1704.6300, 11.8438))
    {
    SetPlayerPos(playerid,323.3213,1231.3123,3123.3144);
    }
    return 1;
    }


    C:\Users\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(197) : warning 225: unreachable code
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Warning.

    da kommen noch mehr errors 26
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(250) : warning 217: loose indentation
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(252) : warning 217: loose indentation
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(258) : warning 217: loose indentation
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(262) : warning 217: loose indentation
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(262) : error 017: undefined symbol "LStoSF"
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(270) : error 029: invalid expression, assumed zero
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(270) : error 004: function "OnVehicleMod" is not implemented
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(275) : warning 225: unreachable code
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(275) : error 029: invalid expression, assumed zero
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(275) : error 004: function "OnVehiclePaintjob" is not implemented
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(280) : warning 225: unreachable code
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(280) : error 029: invalid expression, assumed zero
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(280) : error 004: function "OnVehicleRespray" is not implemented
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(285) : warning 225: unreachable code
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(285) : error 029: invalid expression, assumed zero
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(285) : error 004: function "OnPlayerSelectedMenuRow" is not implemented
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(290) : warning 225: unreachable code
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(290) : error 029: invalid expression, assumed zero
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(290) : error 004: function "OnPlayerExitedMenu" is not implemented
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(295) : warning 225: unreachable code
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(295) : error 029: invalid expression, assumed zero
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(295) : error 004: function "OnPlayerInteriorChange" is not implemented
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(300) : warning 225: unreachable code
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(300) : error 029: invalid expression, assumed zero
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(300) : error 004: function "OnPlayerKeyStateChange" is not implemented
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(305) : warning 225: unreachable code
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(305) : error 029: invalid expression, assumed zero
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(305) : error 004: function "OnRconLoginAttempt" is not implemented
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(310) : warning 225: unreachable code
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(310) : error 029: invalid expression, assumed zero
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(310) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(315) : warning 225: unreachable code
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(315) : error 029: invalid expression, assumed zero
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(315) : error 004: function "OnPlayerStreamIn" is not implemented
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(320) : warning 225: unreachable code
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(320) : error 029: invalid expression, assumed zero
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(320) : error 004: function "OnPlayerStreamOut" is not implemented
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(325) : warning 225: unreachable code
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(325) : error 029: invalid expression, assumed zero
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(325) : error 004: function "OnVehicleStreamIn" is not implemented
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(330) : warning 225: unreachable code
    C:\Users\DDoemsky\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(330) : error 029: invalid expression, assumed zero


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.

    Guten Tag,


    ich wollte ein paar pickups machen das erste hat geklappt aba wenn ich noch eins mache.


    new bsnenter;
    new bsnexit;


    new LStoSF;


    Das sind die Pickups


    LStoSF=CreatePickup(1239,1,1685.8479,-2335.4949,-2.6797);


    bsnenter=CreatePickup(1559,1,1199.1121,-918.1558,43.1241);
    bsnexit=CreatePickup(1559,1,362.9167,-75.2149,1001.507);



    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    if(pickupid==bsnenter)
    {
    SetPlayerPos(playerid,364.4705,-73.7672,1001.5078);
    SetPlayerInterior(playerid,10);
    GameTextForPlayer(playerid,"~b~Du hast den~n~ BSN betreten.",3000,3);
    return 1;
    }
    if(pickupid==bsnexit)
    SetPlayerPos(playerid,1199.2083,-920.9971,43.0283);
    SetPlayerFacingAngle(playerid,187.0484);
    SetCameraBehindPlayer(playerid);
    SetPlayerInterior(playerid,0);
    return 1;


    if(pickupid==LStoSF)

    SetPlayerPos(playerid,-2766.5405,375.5857,6.3347);
    SetPlayerInterior(playerid,0);
    GameTextForPlayer(playerid,"~b~Herzlich Willkommen~n~ in~n~ SanFierro.",3000,3);
    return 1;



    }




    So alles klappt aus bei OnPlayerPickupPickup


    da kommen diese Warnings


    C:\Users\\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(260) : warning 225: unreachable code
    C:\Users\\Desktop\samp03asvr_R7_win32\gamemodes\SAS.pwn(263) : warning 217: loose indentation
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    2 Warnings.



    Bitte um schnelle hilfe



    MFG Shoxi

    ich habe jez noch ein Problem


    wenn man sich registriert und dann neu Connected muss man sich nomma registrieren.


    ich poste ma ganzen script



    #include <a_samp>
    #include <dini>
    #include <sscanf>



    #define DIALOG_LOGIN 3
    #define DIALOG_REG 4
    #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
    #define COLOR_RED 0xB90000FF
    #define COLOR_YELLOW 0xC3FF00FF
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_BLUE 0x0A00FFFF
    #define GRAD2 0xBFC0C2FF
    #define GRAD5 0xBFC0C2FF
    #define COLOR_LIGHTGREEN 0x9ACD32AA
    #define COLOR_GELB 0xFFFF00FF
    #define COLOR_BLAU 0x0023FFFF


    #define DIALOG_SPAWN 1


    #define COLOR_REDA 0xFF0000FF//ServerOwner
    #define COLOR_LIGHTBLUE 0x33CCFFAA//Administrator
    #define COLOR_LIGHTGREEN 0x9ACD32AA//moderator
    #define COLOR_ORANGERED 0xFF4500AA//superadmin



    enum spieler_daten
    {
    wanted,
    skin,
    Float:lastx,Float:lasty,Float:lastz,
    eingeloggt,
    AdminLevel
    }



    new gAdmin[MAX_PLAYERS];
    new Tutorial[MAX_PLAYERS];
    new pInfo[MAX_PLAYERS];


    new bsnenter;
    new bsnexit;





    forward tuttimer(playerid);
    forward Score(playerid);



    new Spieler[MAX_PLAYERS][spieler_daten];




    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }




    public OnGameModeInit()
    {



    bsnenter=CreatePickup(1559,1,1199.1121,-918.1558,43.1241);
    bsnexit=CreatePickup(1559,1,362.9167,-75.2149,1001.5078);


    Create3DTextLabel("BSN\n Eingang",COLOR_BLAU,1199.1121,-918.1558,43.1241,10,0);


    DisableInteriorEnterExits();
    SetGameModeText("Script by Shoxi");
    AddPlayerClass(0,2070.4934,1355.3760,10.6719,153.8582,0,0,0,0,0,0); // Position
    AddPlayerClass(1,2070.4934,1355.3760,10.6719,153.8582,25,200,0,0,0,0); // Position


    AddStaticVehicle(411,1227.7511,-918.4766,42.5119,101.5333,123,1); // Auto1
    AddStaticVehicle(412,1227.1154,-914.8206,42.5121,99.1268,112,1); // Auto2
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid,2070.4934,1355.3760,10.6719); // Position
    SetPlayerFacingAngle(playerid,153.8582);
    SetPlayerCameraPos(playerid,2069.8442,1353.1063,10.6719);
    SetPlayerCameraLookAt(playerid,2070.4934,1355.3760,10.6719);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    new pname[MAX_PLAYERS],accFormat[128];

    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);

    if(fexist(accFormat))
    {
    ShowPlayerDialog
    (playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
    }
    else
    {
    ShowPlayerDialog
    (playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
    }


    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {



    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(fexist(accFormat) && Spieler[playerid][eingeloggt])
    {
    dini_IntSet(accFormat,"wanted",Spieler[playerid][wanted]);
    dini_IntSet(accFormat,"skin",Spieler[playerid][skin]);
    dini_FloatSet(accFormat,"lastx",Spieler[playerid][lastx]);
    dini_FloatSet(accFormat,"lasty",Spieler[playerid][lasty]);
    dini_FloatSet(accFormat,"lastz",Spieler[playerid][lastz]);
    dini_IntSet(accFormat,"Geld",GetPlayerMoney(playerid));
    dini_IntSet(accFormat,"Score",GetPlayerScore(playerid));
    dini_IntSet(accFormat,"AdminLevel",Spieler[playerid][AdminLevel]);
    }
    Spieler[playerid][eingeloggt] = 0;
    Spieler[playerid][wanted] = 0;
    Spieler[playerid][skin] = 0;
    Spieler[playerid][lastx] = (0.0);
    Spieler[playerid][lasty] = (0.0);
    Spieler[playerid][lastz] = (0.0);
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp(cmdtext,"/ports",true)==0)
    {
    if (IsPlayerAdmin(playerid))
    ShowPlayerDialog(playerid,DIALOG_SPAWN,DIALOG_STYLE_MSGBOX,"Ports","Wo möchten sie hin?","BSN","LSPD");
    else
    {
    SendClientMessage(playerid, COLOR_BLAU, "Du Bist Kein Admin!");
    }


    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    if(pickupid==bsnenter)
    {
    SetPlayerPos(playerid,364.4705,-73.7672,1001.5078);
    SetPlayerInterior(playerid,10);
    GameTextForPlayer(playerid,"~b~Du hast den~n~ BSN betreten.",3000,3);
    return 1;
    }
    if(pickupid==bsnexit)
    SetPlayerPos(playerid,1199.2083,-920.9971,43.0283);
    SetPlayerFacingAngle(playerid,187.0484);
    SetCameraBehindPlayer(playerid);
    SetPlayerInterior(playerid,0);
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {


    if(dialogid==DIALOG_SPAWN)
    {
    if(response==1)
    {
    SetPlayerPos(playerid,1227.1154,-914.8206,42.5121);
    SendClientMessage(playerid,0xFFFF00FF,"Du wurdest zum BSN Teleportiert");
    }
    if(response==0)
    {
    SetPlayerPos(playerid,1542.9987,-1675.6642,13.5556);
    SendClientMessage(playerid,0xFFFF0FF,"Du wurdest zum LSPD Teleportiert");
    }
    }
    return 1;


    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(response)
    {
    switch(dialogid) // dialogid auswählen
    {
    case DIALOG_LOGIN: // ID Login
    {
    if(!strlen(inputtext))
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
    return SendClientMessage(playerid,0xFFFFFFFF,"Kein Passwort angegeben!");
    }
    if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0) // Passwort Direkt aus der Datei Laden
    {
    Spieler[playerid][wanted] = dini_Int(accFormat,"wanted");
    Spieler[playerid][skin] = dini_Int(accFormat,"skin");
    Spieler[playerid][lastx] = dini_Float(accFormat,"lastx");
    Spieler[playerid][lasty] = dini_Float(accFormat,"lasty");
    Spieler[playerid][lastz] = dini_Float(accFormat,"lastz");
    GivePlayerMoney(playerid,dini_Int(accFormat,"Geld"));
    SetPlayerScore(playerid,dini_Int(accFormat,"Score"));
    Spieler[playerid][AdminLevel] = dini_Int(accFormat, "AdminLevel");
    Spieler[playerid][eingeloggt] = 1; // Spieler ist nun erfolgreich eingeloggt
    SendClientMessage(playerid,0xFFFFFFFF,"Du wurdest erfolgreich eingeloggt.");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
    SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war Falsch!");
    }
    }
    case DIALOG_REG: // ID Registrieren
    {
    if(!strlen(inputtext)) // Text darf nicht = Null sein Null im Sinne von nichts
    {
    ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
    return SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort ist zu kurz!");
    }
    dini_Create(accFormat);
    dini_Set(accFormat,"Passwort",inputtext);
    dini_IntSet(accFormat, "AdminLevel" , 0);
    Spieler[playerid][AdminLevel] = 0;
    Spieler[playerid][eingeloggt] = 1;
    SendClientMessage(playerid,0xFFFFFFFF,"Account wurde angelegt und du wurdest eingeloggt.");
    }
    }
    }
    else
    {
    switch(dialogid)
    {
    case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
    case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
    }
    }


    return 1;
    }



    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }



    Die warnings kommen


    C:\Users\Shoxi\Desktop\ Reallife\Login.pwn(182) : warning 217: loose indentation
    C:\Users\Shoxi\Desktop\ Reallife\Login.pwn(342) : warning 225: unreachable code
    C:\Users\Shoxi\Desktop\Reallife\Login.pwn(408) : warning 203: symbol is never used: "Tutorial"
    C:\Users\Shoxi\Desktop\ Reallife\Login.pwn(408) : warning 203: symbol is never used: "gAdmin"
    C:\Users\Shoxi\Desktop\ Reallife\Login.pwn(408) : warning 203: symbol is never used: "pInfo"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    5 Warnings.

    Ich habe


    enum spieler_daten
    {
    wanted,
    skin,
    Float:lastx,Float:lasty,Float:lastz,
    eingeloggt,
    AdminLevel
    }


    public OnPlayerConnect(playerid)
    {
    new pname[MAX_PLAYERS],accFormat[128];


    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);


    if(fexist(accFormat))
    {
    ShowPlayerDialog
    (playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
    }
    else
    {
    ShowPlayerDialog
    (playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
    }


    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {



    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(fexist(accFormat) && Spieler[playerid][eingeloggt])
    {
    dini_IntSet(accFormat,"wanted",Spieler[playerid][wanted]);
    dini_IntSet(accFormat,"skin",Spieler[playerid][skin]);
    dini_FloatSet(accFormat,"lastx",Spieler[playerid][lastx]);
    dini_FloatSet(accFormat,"lasty",Spieler[playerid][lasty]);
    dini_FloatSet(accFormat,"lastz",Spieler[playerid][lastz]);
    dini_IntSet(accFormat,"Geld",GetPlayerMoney(playerid));
    dini_IntSet(accFormat,"Score",GetPlayerScore(playerid));
    dini_IntSet(accFormat,"AdminLevel",Spieler[playerid][AdminLevel]);
    }
    Spieler[playerid][eingeloggt] = 0;
    Spieler[playerid][wanted] = 0;
    Spieler[playerid][skin] = 0;
    Spieler[playerid][lastx] = (0.0);
    Spieler[playerid][lasty] = (0.0);
    Spieler[playerid][lastz] = (0.0);
    return 1;
    }

    Guten tag Community ,


    ich wollte ein Dialog Teleport erstellen der nur ein Admin level 1 benutzen kan.





    if (IsPlayerAdmin(playerid)) // wenn ich das ran hänge kann es nur Rcon admin benutzen,wie mache ich das , das Admin level 1 benutzen kann (nur)



    {
    if(strcmp(cmdtext,"/ports",true)==0)
    {
    if (IsPlayerAdmin(playerid))
    ShowPlayerDialog(playerid,DIALOG_SPAWN,DIALOG_STYLE_MSGBOX,"Ports","Wo möchten sie hin?","BSN","LSPD");
    else
    {
    SendClientMessage(playerid, COLOR_BLAU, "Du Bist Kein Admin!");
    }


    return 1;
    }
    return 0;
    }



    Hoffe auf eine schnelle antwort.



    MFG SHOXI