Beiträge von ._Andy_.

    So:


    if(strcmp(cmd, "/clothes", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pMember] >= 1)
    {
    IsPlayerInRangeOfPoint(playerid, X, Y, Z);
    {
    if(IsAtClothShop(playerid))
    {
    if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
    else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
    else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
    else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
    else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 258; SetPlayerSkin(playerid, 120); }
    else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 294; SetPlayerSkin(playerid, 294); }
    else if(PlayerInfo[playerid][pMember] == 7) { ChosenSkin[playerid] = 164; SetPlayerSkin(playerid, 164); }
    else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 250; SetPlayerSkin(playerid, 250); }
    else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 187; SetPlayerSkin(playerid, 187); }
    else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
    else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }
    else if(PlayerInfo[playerid][pMember] == 12) { ChosenSkin[playerid] = 247; SetPlayerSkin(playerid, 247); }//Hells Angels
    else if(PlayerInfo[playerid][pMember] == 13) { ChosenSkin[playerid] = 105; SetPlayerSkin(playerid, 105); }//Grove Street
    else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }//Ballas
    else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 185; SetPlayerSkin(playerid, 185); }//2Fast2Furios
    else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 108; SetPlayerSkin(playerid, 108); }//Los Santos Vagos
    else if(PlayerInfo[playerid][pMember] == 17) { ChosenSkin[playerid] = 114; SetPlayerSkin(playerid, 114); }//Varios Los Aztecas
    else if(PlayerInfo[playerid][pMember] == 18) { ChosenSkin[playerid] = 173; SetPlayerSkin(playerid, 173); }//San Fiero Rifa
    else if(PlayerInfo[playerid][pMember] == 19) { ChosenSkin[playerid] = 234; SetPlayerSkin(playerid, 234); }//West Coust Customs
    else if(PlayerInfo[playerid][pMember] == 20) { ChosenSkin[playerid] = 220; SetPlayerSkin(playerid, 220); }
    else if(PlayerInfo[playerid][pMember] == 21) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
    else if(PlayerInfo[playerid][pMember] == 22) { ChosenSkin[playerid] = 277; SetPlayerSkin(playerid, 277); }
    else if(PlayerInfo[playerid][pMember] == 23) { ChosenSkin[playerid] = 133; SetPlayerSkin(playerid, 133); }
    else if(PlayerInfo[playerid][pMember] == 24) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
    else { return 1; }
    GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
    ChangePos2[playerid][0] = GetPlayerInterior(playerid);
    ChangePos2[playerid][1] = 1;
    SetPlayerInterior(playerid,0);
    new rand = random(sizeof(gInviteSpawns));
    SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
    SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
    SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
    FreezePlayer(playerid);
    SelectChar[playerid] = 255;
    SelectCharID[playerid] = PlayerInfo[playerid][pMember];
    SelectCharPlace[playerid] = 1;
    PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
    SendClientMessage(playerid, COLOR_LIGHTRED, "* Gib 'weiter' ein um den Charakter auszusuchen den du gerne nutzen möchtest.");
    SendClientMessage(playerid, COLOR_LIGHTRED, "* Wenn du den richtigen gefunden hast gib 'fertig' ein.");
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, " Du bist in keinem Bekleidungsgeschäft !");
    return 1;
    }
    }
    else
    {//22(50),29(30),23(35)
    AtClothes[playerid] = 1;
    ForceClassSelection(playerid);
    TogglePlayerSpectating(playerid, 0);
    return 1;
    }
    }
    return 1;
    }
    }


    Weiß nicht ob ganz richtig ist :)


    Mfg Andy

    Und die Objecte

    public OnGameModeInit()
    {
    //Hier kommen die "CreateVehicle" rein....
    //HIer kommen die "CreateObject" rein....
    return 1;
    }


    Mfg Andy

    Also unter public OnGameMod()
    machste dich Objekte rein.


    Wenn du GF benutzt dann unter public OnGamemodInit oder so..


    Mfg Andy

    So müsste es gehn:



    if(strcmp("/hallo", cmdtext, true, 10) == 0)
    (
    new formatbla[128];name[MAX_PLAYER_NAME];Float:hpos[3];
    GetPlayerName(playerid,name,sizeof name);
    format(formatbla,sizeof formatbla,"%d sagt: %d",name,text);
    for(new i = 0; i < MAX_PLAYERS;i++)
    {
    if(GetPlayerSkin(playerid) == 217)
    {
    SendClientMessage(i,0xFFFFFFFF,formatbla);
    }
    return 0;
    }
    }
    return 1;
    }

    //EDIT


    Ich habs mal so gemacht.
    Bei mir funzt es einwandfrei :)


    dcmd_tazer(playerid,params[])
    {
    new name[MAX_PLAYER_NAME];
    new id = strval(params);
    new sname[MAX_PLAYER_NAME],
    string[128],
    string1[128];
    GetPlayerName(playerid,name,sizeof(name));
    GetPlayerName(id,sname,sizeof(sname));
    if(gTeam[playerid] == 2 || IsACop(playerid))
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    SendClientMessage(playerid, COLOR_GREY, " Du kannst nicht aus einem Auto heraus tazern!");
    return 1;
    }
    new suspect = GetClosestPlayer(playerid);
    if(IsPlayerConnected(suspect))
    {
    if(PlayerCuffed[suspect] > 0)
    {
    SendClientMessage(playerid, COLOR_GREY, " Der Spieler ist bereits in Handschellen!");
    return 1;
    }
    if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
    {
    if(gTeam[suspect] == 2)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du kannst Cops oder FBI Agents nicht tazern!");
    return 1;
    }
    if(Spieler[playerid][Fraktion] == 1){
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    if(IsPlayerInRangeOfPoint(id,5.0,x,y,z))
    TogglePlayerControllable(id, 0);
    format(string,sizeof(string),"%s hat dich für 8 Sekunden getazert",name);
    SendClientMessage(id,gelb,string);
    format(string1,sizeof(string1),"Du hast %s für 8 Sekunden getazert",sname);
    SendClientMessage(playerid,gelb,string1);
    SetTimerEx("untazer",8000,0,"i",id);
    }
    return 1;
    }

    Hier:


    if(gTeam[playerid] == 2 || IsACop(playerid))
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    SendClientMessage(playerid, COLOR_GREY, " Du kannst nicht aus einem Auto heraus tazern!");
    return 1;
    }
    new suspect = GetClosestPlayer(playerid);
    if(IsPlayerConnected(suspect))
    {
    if(PlayerCuffed[suspect] > 0)
    {
    SendClientMessage(playerid, COLOR_GREY, " Der Spieler ist bereits in Handschellen!");
    return 1;
    }
    if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
    {
    if(gTeam[suspect] == 2)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du kannst Cops oder FBI Agents nicht tazern!");
    return 1;
    }

    Danke für die Freundlichkeit :D


    Ähm ja sollte so Schwarz Rot sein.
    Wo halt drauf steht German Extreme Roleplay


    Lass dir was einfallen :)


    Danke echt tausenddank :love: :love:


    Mfg Andy


    //EDIT
    Ja also normales Pic &´ Foum